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-rw-r--r--indra/newview/pipeline.cpp45
1 files changed, 12 insertions, 33 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 49b39eb067..0898b0d53d 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6075,9 +6075,7 @@ void LLPipeline::setupAvatarLights(bool for_edit)
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
- bool sun_up = environment.getIsSunUp();
- bool moon_up = environment.getIsMoonUp();
- bool sun_is_primary = sun_up || !moon_up;
+ bool sun_up = environment.getIsSunUp();
if (for_edit)
{
@@ -6113,13 +6111,13 @@ void LLPipeline::setupAvatarLights(bool for_edit)
}
else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
{
- LLVector3 light_dir = sun_is_primary ? LLVector3(mSunDir) : LLVector3(mMoonDir);
+ LLVector3 light_dir = sun_up ? LLVector3(mSunDir) : LLVector3(mMoonDir);
LLVector3 opposite_pos = -light_dir;
LLVector3 orthog_light_pos = light_dir % LLVector3::z_axis;
LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
backlight_pos.normalize();
- LLColor4 light_diffuse = sun_is_primary ? mSunDiffuse : mMoonDiffuse;
+ LLColor4 light_diffuse = sun_up ? mSunDiffuse : mMoonDiffuse;
LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
F32 max_component = 0.001f;
@@ -6377,7 +6375,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
}
mMoonDiffuse.clamp();
- LLVector4 light_dir = sun_up ? mSunDir : mMoonDir;
+ LLVector4 light_dir = sun_up ? mSunDir : mMoonDir;
mHWLightColors[0] = mSunDiffuse;
@@ -8594,32 +8592,14 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
- const LLEnvironment& environment = LLEnvironment::instance();
-
- bool sun_up = environment.getIsSunUp();
- bool moon_up = environment.getIsMoonUp();
-
- {
- setupHWLights(NULL); //to set mSun/MoonDir;
- glh::vec4f tc(mSunDir.mV);
- mat.mult_matrix_vec(tc);
+ setupHWLights(NULL); //to set mSun/MoonDir;
- glh::vec4f tc_moon(mMoonDir.mV);
- mTransformedMoonDir.set(tc_moon.v);
- mTransformedMoonDir.normalize();
+ glh::vec4f tc(mSunDir.mV);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
- bool sun_is_primary = sun_up || !moon_up;
- if (sun_is_primary)
- {
- mTransformedSunDir.set(tc.v);
- mTransformedSunDir.normalize();
- }
- else
- {
- mTransformedSunDir.set(tc_moon.v);
- mTransformedSunDir.normalize();
- }
- }
+ glh::vec4f tc_moon(mMoonDir.mV);
+ mTransformedMoonDir.set(tc_moon.v);
gGL.pushMatrix();
gGL.loadIdentity();
@@ -10633,9 +10613,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
bool sun_up = environment.getIsSunUp();
bool moon_up = environment.getIsMoonUp();
- bool sun_is_primary = sun_up || !moon_up;
- bool ignore_shadows = (sun_is_primary && (mSunDiffuse == LLColor4::black))
- || (moon_up && (mMoonDiffuse == LLColor4::black))
+ bool ignore_shadows = (sun_up && (mSunDiffuse == LLColor4::black))
+ || (moon_up && (mMoonDiffuse == LLColor4::black))
|| !(sun_up || moon_up);
if (ignore_shadows)