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-rw-r--r--indra/newview/pipeline.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0dc1a88ee8..2daaf77772 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1464,6 +1464,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
F32 dist = lookAt.length();
//ramp down distance for nearby objects
+ //shrink dist by dist/16.
if (dist < 16.f)
{
dist /= 16.f;
@@ -1474,7 +1475,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
//get area of circle around node
F32 app_angle = atanf(size.length()/dist);
F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * 3.14159f;
+ return radius*radius * F_PI;
}
void LLPipeline::grabReferences(LLCullResult& result)
@@ -3002,15 +3003,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
- //by bao
- //fake vertex buffer updating
- //to guaranttee at least updating one VBO buffer every frame
- //to walk around the bug caused by ATI card --> DEV-3855
- //
- if(forceVBOUpdate)
- gSky.mVOSkyp->updateDummyVertexBuffer() ;
-
-
// Initialize lots of GL state to "safe" values
glMatrixMode(GL_TEXTURE);
glLoadIdentity();