diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-x | indra/newview/pipeline.cpp | 165 |
1 files changed, 117 insertions, 48 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1ca4115a5e..8be7b2ab53 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -169,6 +169,7 @@ S32 LLPipeline::RenderGlowIterations; F32 LLPipeline::RenderGlowWidth; F32 LLPipeline::RenderGlowStrength; BOOL LLPipeline::RenderDepthOfField; +BOOL LLPipeline::RenderDepthOfFieldInEditMode; F32 LLPipeline::CameraFocusTransitionTime; F32 LLPipeline::CameraFNumber; F32 LLPipeline::CameraFocalLength; @@ -622,6 +623,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderGlowWidth"); connectRefreshCachedSettingsSafe("RenderGlowStrength"); connectRefreshCachedSettingsSafe("RenderDepthOfField"); + connectRefreshCachedSettingsSafe("RenderDepthOfFieldInEditMode"); connectRefreshCachedSettingsSafe("CameraFocusTransitionTime"); connectRefreshCachedSettingsSafe("CameraFNumber"); connectRefreshCachedSettingsSafe("CameraFocalLength"); @@ -1132,6 +1134,7 @@ void LLPipeline::refreshCachedSettings() RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); + RenderDepthOfFieldInEditMode = gSavedSettings.getBOOL("RenderDepthOfFieldInEditMode"); CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); CameraFNumber = gSavedSettings.getF32("CameraFNumber"); CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); @@ -1246,7 +1249,7 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); - + // Set up SRGB targets if we're doing deferred-path reflection rendering // if (LLPipeline::sRenderDeferred && materials_in_water) @@ -1257,10 +1260,10 @@ void LLPipeline::createGLBuffers() } else { - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - //always use FBO for mWaterDis so it can be used for avatar texture bakes - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); - } + mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); + } } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -4894,18 +4897,6 @@ void LLPipeline::renderPhysicsDisplay() } } - for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); - gGL.popMatrix(); - } - } - gGL.flush(); if (LLGLSLShader::sNoFixedFunction) @@ -5353,6 +5344,42 @@ void LLPipeline::renderDebug() gUIProgram.bind(); } + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only) + { //draw crosshairs on particle intersection + if (gDebugRaycastParticle) + { + if (LLGLSLShader::sNoFixedFunction) + { //this debug display requires shaders + gDebugProgram.bind(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr()); + LLVector3 size(0.1f, 0.1f, 0.1f); + + LLVector3 p[6]; + + p[0] = center + size.scaledVec(LLVector3(1,0,0)); + p[1] = center + size.scaledVec(LLVector3(-1,0,0)); + p[2] = center + size.scaledVec(LLVector3(0,1,0)); + p[3] = center + size.scaledVec(LLVector3(0,-1,0)); + p[4] = center + size.scaledVec(LLVector3(0,0,1)); + p[5] = center + size.scaledVec(LLVector3(0,0,-1)); + + gGL.begin(LLRender::LINES); + gGL.diffuseColor3f(1.f, 1.f, 0.f); + for (U32 i = 0; i < 6; i++) + { + gGL.vertex3fv(p[i].mV); + } + gGL.end(); + gGL.flush(); + + gDebugProgram.unbind(); + } + } + } + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { LLVertexBuffer::unbind(); @@ -7033,6 +7060,48 @@ void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel) sRenderHighlightTextureChannel = channel; } +LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection, + S32* face_hit) +{ + LLVector4a local_end = end; + + LLVector4a position; + + LLDrawable* drawable = NULL; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, face_hit, &position, NULL, NULL, NULL); + if (hit) + { + drawable = hit; + local_end = position; + } + } + } + + LLVOPartGroup* ret = NULL; + if (drawable) + { + //make sure we're returning an LLVOPartGroup + llassert(drawable->getVObj()->getPCode() == LLViewerObject::LL_VO_PART_GROUP); + ret = (LLVOPartGroup*) drawable->getVObj().get(); + } + + if (intersection) + { + *intersection = position; + } + + return ret; +} + LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, @@ -7592,7 +7661,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && - !LLToolMgr::getInstance()->inBuildMode() && + (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && RenderDepthOfField; @@ -8744,7 +8813,7 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; - count = 0; + count = 0; mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(gDeferredMultiLightProgram[idx]); @@ -9768,11 +9837,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } else { - renderGeom(camera, TRUE); + renderGeom(camera, TRUE); } - + gPipeline.popRenderTypeMask(); - } + } gGL.setColorMask(true, false); gPipeline.pushRenderTypeMask(); @@ -9819,10 +9888,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } else { - renderGeom(camera); - } + renderGeom(camera); } } + } if (LLPipeline::sRenderDeferred && materials_in_water) { @@ -9871,7 +9940,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; mWaterDis.getViewport(gGLViewport); - + if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) { //clip out geometry on the same side of water as the camera @@ -9882,7 +9951,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) static LLCullResult result; updateCull(camera, result, water_clip, &plane); stateSort(camera, result); - + gGL.setColorMask(true, true); mWaterDis.clear(); @@ -9902,9 +9971,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } else { - renderGeom(camera); + renderGeom(camera); } - + if (LLPipeline::sRenderDeferred && materials_in_water) { gPipeline.mDeferredScreen.flush(); @@ -10203,7 +10272,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); //add corners of camera frustum - for (U32 i = 0; i < 8; i++) + for (U32 i = 0; i < LLCamera::AGENT_FRUSTRUM_NUM; i++) { pp.push_back(camera.mAgentFrustum[i]); } @@ -10230,7 +10299,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector for (U32 i = 0; i < 12; i++) { //for each line segment in bounding box - for (U32 j = 0; j < 6; j++) + for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; j++) { //for each plane in camera frustum const LLPlane& cp = camera.getAgentPlane(j); const LLVector3& v1 = pp[bs[i*2+0]]; @@ -10316,7 +10385,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector } } - for (U32 j = 0; j < 6; ++j) + for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j) { const LLPlane& cp = camera.getAgentPlane(j); F32 dist = cp.dist(pp[i]); @@ -11244,28 +11313,28 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLPipeline::RENDER_TYPE_FULLBRIGHT, LLPipeline::RENDER_TYPE_VOLUME, LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, LLPipeline::RENDER_TYPE_PASS_BUMP, LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, LLPipeline::RENDER_TYPE_PASS_GLOW, LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_ALPHA_MASK, LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, LLPipeline::RENDER_TYPE_INVISIBLE, LLPipeline::RENDER_TYPE_SIMPLE, - END_RENDER_TYPES); + END_RENDER_TYPES); } - + S32 occlusion = sUseOcclusion; sUseOcclusion = 0; @@ -11376,7 +11445,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); } - + gGL.getTexUnit(0)->bind(&avatar->mImpostor); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -11387,12 +11456,12 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) avatar->mImpostor.resize(resX,resY); } - avatar->mImpostor.bindTarget(); + avatar->mImpostor.bindTarget(); } if (LLPipeline::sRenderDeferred) { - avatar->mImpostor.clear(); + avatar->mImpostor.clear(); renderGeomDeferred(camera); renderGeomPostDeferred(camera); @@ -11415,7 +11484,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) else { LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); + glScissor(0, 0, resX, resY); avatar->mImpostor.clear(); renderGeom(camera); @@ -11434,7 +11503,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sImpostorRenderAlphaDepthPass = false; } - + { //create alpha mask based on depth buffer (grey out if muted) LLFastTimer t(FTM_IMPOSTOR_BACKGROUND); |