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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp51
1 files changed, 40 insertions, 11 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 9685e45348..2bcbc0b083 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -761,7 +761,16 @@ void LLPipeline::resizeScreenTexture()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
- allocateScreenBuffer(resX,resY);
+ if (!allocateScreenBuffer(resX,resY))
+ { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+ }
+ }
}
}
@@ -779,15 +788,38 @@ void LLPipeline::allocatePhysicsBuffer()
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
- U32 samples = RenderFSAASamples;
+
+ bool save_settings = sRenderDeferred;
+ if (save_settings)
+ {
+ // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
+ gSavedSettings.setBOOL("RenderInitError", TRUE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ bool ret = doAllocateScreenBuffer(resX, resY);
+
+ if (save_settings)
+ {
+ // don't disable shaders on next session
+ gSavedSettings.setBOOL("RenderInitError", FALSE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ return ret;
+}
+
+bool LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
+{
//try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
- bool ret = true;
+ U32 samples = RenderFSAASamples;
+ bool ret = true;
if (!allocateScreenBuffer(resX, resY, samples))
{
//failed to allocate at requested specification, return false
@@ -831,7 +863,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
return ret;
}
-
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
refreshCachedSettings();
@@ -858,10 +889,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (LLPipeline::sRenderDeferred)
{
- // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
-
S32 shadow_detail = RenderShadowDetail;
BOOL ssao = RenderDeferredSSAO;
@@ -926,9 +953,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- // don't disable shaders on next session
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ //HACK make screenbuffer allocations start failing after 30 seconds
+ if (gSavedSettings.getBOOL("SimulateFBOFailure"))
+ {
+ return false;
+ }
}
else
{