diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 116 |
1 files changed, 84 insertions, 32 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e74bf2a620..8372c2430b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1983,6 +1983,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bool bound_shader = false; + if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) + { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can + // (shadow render uses a special shader that clamps to clip planes) + bound_shader = true; + gOcclusionProgram.bind(); + } + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -2010,6 +2018,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } } + if (bound_shader) + { + gOcclusionProgram.unbind(); + } + camera.disableUserClipPlane(); if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && @@ -2133,7 +2146,12 @@ void LLPipeline::doOcclusion(LLCamera& camera) LLGLDepthTest depth(GL_TRUE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); - + + if (canUseVertexShaders()) + { + gOcclusionProgram.bind(); + } + for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) { LLSpatialGroup* group = *iter; @@ -2141,6 +2159,11 @@ void LLPipeline::doOcclusion(LLCamera& camera) group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); } + if (canUseVertexShaders()) + { + gOcclusionProgram.unbind(); + } + gGL.setColorMask(true, false); } } @@ -3249,6 +3272,11 @@ void render_hud_elements() gGL.color4f(1,1,1,1); if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() @@ -3262,6 +3290,10 @@ void render_hud_elements() // Render name tags. LLHUDObject::renderAll(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } else if (gForceRenderLandFence) { @@ -3599,8 +3631,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) check_stack_depth(stack_depth); std::string msg = llformat("pass %d", i); LLGLState::checkStates(msg); - LLGLState::checkTextureChannels(msg); - LLGLState::checkClientArrays(msg); + //LLGLState::checkTextureChannels(msg); + //LLGLState::checkClientArrays(msg); } } } @@ -3638,16 +3670,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - - - stop_glerror(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); + //LLGLState::checkTextureChannels(); + //LLGLState::checkClientArrays(); LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); @@ -3701,8 +3725,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); +// LLGLState::checkTextureChannels(); +// LLGLState::checkClientArrays(); } void LLPipeline::renderGeomDeferred(LLCamera& camera) @@ -6449,30 +6473,39 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLGLDisable blend(GL_BLEND); - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); - - - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.bind(); + } + else + { + //tex unit 0 + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); + //tex unit 1 + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + } + gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); - gGL.getTexUnit(1)->activate(); LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.unbind(); + } + else + { + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + } if (LLRenderTarget::sUseFBO) @@ -6485,6 +6518,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.setColorMask(true, false); LLVector2 tc1(0,0); @@ -6508,6 +6546,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.end(); gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + } glMatrixMode(GL_PROJECTION); @@ -8063,8 +8107,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::getInstance()->setUserClipPlane(npnorm); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); + //LLGLState::checkTextureChannels(); + //LLGLState::checkClientArrays(); if (!skip_avatar_update) { @@ -8197,6 +8241,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLVertexBuffer::unbind(); { + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(); + } LLFastTimer ftm(FTM_SHADOW_SIMPLE); LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->disable(); @@ -8205,6 +8253,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); } gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } } if (use_shader) |