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-rw-r--r--indra/newview/pipeline.cpp295
1 files changed, 223 insertions, 72 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 36178f53ce..249e66d098 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -112,11 +112,12 @@
#include "llscenemonitor.h"
#include "llprogressview.h"
#include "llcleanup.h"
+#include "gltfscenemanager.h"
#include "llenvironment.h"
#include "llsettingsvo.h"
-extern BOOL gSnapshot;
+extern bool gSnapshot;
bool gShiftFrame = false;
//cached settings
@@ -198,8 +199,13 @@ F32 LLPipeline::RenderScreenSpaceReflectionDepthRejectBias;
F32 LLPipeline::RenderScreenSpaceReflectionAdaptiveStepMultiplier;
S32 LLPipeline::RenderScreenSpaceReflectionGlossySamples;
S32 LLPipeline::RenderBufferVisualization;
+bool LLPipeline::RenderMirrors;
+S32 LLPipeline::RenderHeroProbeUpdateRate;
+S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
+const U32 LLPipeline::MAX_BAKE_WIDTH = 512;
+
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
const F32 ALPHA_BLEND_CUTOFF = 0.598f;
@@ -207,11 +213,11 @@ const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;
const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
extern S32 gBoxFrame;
-//extern BOOL gHideSelectedObjects;
-extern BOOL gDisplaySwapBuffers;
-extern BOOL gDebugGL;
-extern BOOL gCubeSnapshot;
-extern BOOL gSnapshotNoPost;
+//extern bool gHideSelectedObjects;
+extern bool gDisplaySwapBuffers;
+extern bool gDebugGL;
+extern bool gCubeSnapshot;
+extern bool gSnapshotNoPost;
bool gAvatarBacklight = false;
@@ -325,8 +331,8 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
bool valid = true
&& target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM
- && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight
- && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive
+ && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight
+ && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive OR material env intensity
return valid;
}
@@ -433,8 +439,8 @@ void LLPipeline::init()
// disables non-object rendering (UI, sky, water, etc)
if (gSavedSettings.getBOOL("RenderPerformanceTest"))
{
- gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
- gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
+ gSavedSettings.setBOOL("RenderPerformanceTest", false);
+ gSavedSettings.setBOOL("RenderPerformanceTest", true);
}
mOldRenderDebugMask = mRenderDebugMask;
@@ -555,6 +561,9 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples");
connectRefreshCachedSettingsSafe("RenderBufferVisualization");
+ connectRefreshCachedSettingsSafe("RenderMirrors");
+ connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate");
+ connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier");
gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
@@ -638,6 +647,7 @@ void LLPipeline::cleanup()
mCubeVB = NULL;
mReflectionMapManager.cleanup();
+ mHeroProbeManager.cleanup();
}
//============================================================================
@@ -661,12 +671,12 @@ void LLPipeline::destroyGL()
void LLPipeline::requestResizeScreenTexture()
{
- gResizeScreenTexture = TRUE;
+ gResizeScreenTexture = true;
}
void LLPipeline::requestResizeShadowTexture()
{
- gResizeShadowTexture = TRUE;
+ gResizeShadowTexture = true;
}
void LLPipeline::resizeShadowTexture()
@@ -674,7 +684,7 @@ void LLPipeline::resizeShadowTexture()
releaseSunShadowTargets();
releaseSpotShadowTargets();
allocateShadowBuffer(mRT->width, mRT->height);
- gResizeShadowTexture = FALSE;
+ gResizeShadowTexture = false;
}
void LLPipeline::resizeScreenTexture()
@@ -690,7 +700,7 @@ void LLPipeline::resizeScreenTexture()
releaseSunShadowTargets();
releaseSpotShadowTargets();
allocateScreenBuffer(resX,resY);
- gResizeScreenTexture = FALSE;
+ gResizeScreenTexture = false;
}
}
}
@@ -764,15 +774,32 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
- if (mRT == &mMainRT && sReflectionProbesEnabled)
+ if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
- gCubeSnapshot = TRUE;
+ gCubeSnapshot = true;
mReflectionMapManager.initReflectionMaps();
+ mHeroProbeManager.initReflectionMaps();
+
+ if (sReflectionProbesEnabled)
+ {
+ gCubeSnapshot = true;
+ mReflectionMapManager.initReflectionMaps();
+ }
+
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
allocateScreenBuffer(res, res, samples);
+
+ if (RenderMirrors)
+ {
+ mHeroProbeManager.initReflectionMaps();
+ res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
+ mRT = &mHeroProbeRT;
+ allocateScreenBuffer(res, res, samples);
+ }
+
mRT = &mMainRT;
- gCubeSnapshot = FALSE;
+ gCubeSnapshot = false;
}
// remember these dimensions
@@ -915,7 +942,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
LLRenderTarget* shadow_target = getSunShadowTarget(i);
if (shadow_target)
{
- gGL.getTexUnit(0)->bind(getSunShadowTarget(i), TRUE);
+ gGL.getTexUnit(0)->bind(getSunShadowTarget(i), true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -932,7 +959,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
LLRenderTarget* shadow_target = getSpotShadowTarget(i);
if (shadow_target)
{
- gGL.getTexUnit(0)->bind(shadow_target, TRUE);
+ gGL.getTexUnit(0)->bind(shadow_target, true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -966,8 +993,8 @@ void LLPipeline::refreshCachedSettings()
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gSavedSettings.getBOOL("UseOcclusion")) ? 2 : 0;
- WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
+ WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0;
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
@@ -1043,6 +1070,15 @@ void LLPipeline::refreshCachedSettings()
RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples");
RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
+ if (gSavedSettings.getBOOL("RenderMirrors") != RenderMirrors)
+ {
+ RenderMirrors = gSavedSettings.getBOOL("RenderMirrors");
+ LLViewerShaderMgr::instance()->clearShaderCache();
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+ RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate");
+ RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier");
+
sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled");
RenderSpotLight = nullptr;
@@ -1072,7 +1108,6 @@ void LLPipeline::releaseGLBuffers()
releaseLUTBuffers();
mWaterDis.release();
- mBake.release();
mSceneMap.release();
@@ -1118,6 +1153,12 @@ void LLPipeline::releaseScreenBuffers()
mRT->fxaaBuffer.release();
mRT->deferredScreen.release();
mRT->deferredLight.release();
+
+ mHeroProbeRT.uiScreen.release();
+ mHeroProbeRT.screen.release();
+ mHeroProbeRT.fxaaBuffer.release();
+ mHeroProbeRT.deferredScreen.release();
+ mHeroProbeRT.deferredLight.release();
}
void LLPipeline::releaseSunShadowTarget(U32 index)
@@ -1151,9 +1192,6 @@ void LLPipeline::createGLBuffers()
stop_glerror();
assertInitialized();
- // Use FBO for bake tex
- mBake.allocate(512, 512, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview
-
stop_glerror();
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
@@ -1602,7 +1640,7 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
{
drawable->setState(LLDrawable::FORCE_INVISIBLE);
}
- drawable->updateXform(TRUE);
+ drawable->updateXform(true);
}
@@ -1753,7 +1791,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)
if (drawablep->getVOVolume() && RenderAnimateRes)
{
// fun animated res
- drawablep->updateXform(TRUE);
+ drawablep->updateXform(true);
drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
drawablep->setScale(LLVector3(0,0,0));
drawablep->makeActive();
@@ -1847,6 +1885,11 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
{
LLDrawable::drawable_vector_t::iterator curiter = iter++;
LLDrawable *drawablep = *curiter;
+ if (!drawablep)
+ {
+ iter = moved_list.erase(curiter);
+ continue;
+ }
bool done = true;
if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
{
@@ -2230,7 +2273,8 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
// static
bool LLPipeline::isWaterClip()
{
- return (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
+ // We always pretend that we're not clipping water when rendering mirrors.
+ return (gPipeline.mHeroProbeManager.isMirrorPass()) ? false : (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
}
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result)
@@ -2401,6 +2445,26 @@ void LLPipeline::doOcclusion(LLCamera& camera)
gGL.setColorMask(true, true);
}
+ if (sReflectionProbesEnabled && sUseOcclusion > 1 && !LLPipeline::sShadowRender && !gCubeSnapshot)
+ {
+ gGL.setColorMask(false, false);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ gOcclusionCubeProgram.bind();
+
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
+ }
+ mCubeVB->setBuffer();
+
+ mHeroProbeManager.doOcclusion();
+ gOcclusionCubeProgram.unbind();
+
+ gGL.setColorMask(true, true);
+ }
+
if (LLPipeline::sUseOcclusion > 1 &&
(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
{
@@ -2465,7 +2529,7 @@ void LLPipeline::updateGL()
{
LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
glu->updateGL();
- glu->mInQ = FALSE;
+ glu->mInQ = false;
LLGLUpdate::sGLQ.pop_front();
}
}
@@ -2782,7 +2846,7 @@ void LLPipeline::markGLRebuild(LLGLUpdate* glu)
if (glu && !glu->mInQ)
{
LLGLUpdate::sGLQ.push_back(glu);
- glu->mInQ = TRUE;
+ glu->mInQ = true;
}
}
@@ -2901,7 +2965,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
LLSpatialGroup* last_group = NULL;
- BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged();
+ bool fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged();
for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLCullResult::bridge_iterator cur_iter = i;
@@ -2990,7 +3054,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
}
}
-void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)
+void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, bool fov_changed)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
if (bridge->getSpatialGroup()->changeLOD() || fov_changed)
@@ -3048,7 +3112,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
{
- drawablep->setVisible(camera, NULL, FALSE);
+ drawablep->setVisible(camera, NULL, false);
}
}
@@ -3543,7 +3607,7 @@ void LLPipeline::postSort(LLCamera &camera)
}
}
- // LLSpatialGroup::sNoDelete = FALSE;
+ // LLSpatialGroup::sNoDelete = false;
LL_PUSH_CALLSTACKS();
}
@@ -3566,7 +3630,7 @@ void render_hud_elements()
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
+ gViewerWindow->renderSelections(false, false, false); // For HUD version in render_ui_3d()
// Draw the tracking overlays
LLTracker::render3D();
@@ -3777,6 +3841,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
{
//update reflection probe uniform
mReflectionMapManager.updateUniforms();
+ mHeroProbeManager.updateUniforms();
}
U32 cur_type = 0;
@@ -4478,6 +4543,8 @@ void LLPipeline::renderDebug()
}
}
+ LL::GLTFSceneManager::instance().renderDebug();
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{ //render visible selected group occlusion geometry
gDebugProgram.bind();
@@ -4561,7 +4628,7 @@ void LLPipeline::renderDebug()
LLVertexBuffer::unbind();
LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(TRUE, FALSE);
+ LLGLDepthTest depth(true, false);
LLGLDisable cull(GL_CULL_FACE);
gGL.color4f(1,1,1,1);
@@ -5696,7 +5763,7 @@ void LLPipeline::enableLightsDynamic()
void LLPipeline::enableLightsAvatar()
{
U32 mask = 0xff; // All lights
- setupAvatarLights(FALSE);
+ setupAvatarLights(false);
enableLights(mask);
}
@@ -5760,7 +5827,7 @@ void LLPipeline::enableLightsPreview()
void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
{
U32 mask = 0x2002; // Avatar backlight only, set ambient
- setupAvatarLights(TRUE);
+ setupAvatarLights(true);
enableLights(mask);
gGL.setAmbientLightColor(color);
@@ -6216,7 +6283,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, true, false, true, false, face_hit, &position, NULL, NULL, NULL);
if (hit)
{
drawable = hit;
@@ -6247,6 +6314,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
bool pick_unselectable,
bool pick_reflection_probe,
S32* face_hit,
+ S32* gltf_node_hit,
+ S32* gltf_primitive_hit,
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
LLVector4a* normal, // return the surface normal at the intersection point
@@ -6390,6 +6459,25 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
}
}
+ S32 node_hit = -1;
+ S32 primitive_hit = -1;
+ LLDrawable* hit = LL::GLTFSceneManager::instance().lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, &node_hit, &primitive_hit, &position, tex_coord, normal, tangent);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
+
+ if (gltf_node_hit)
+ {
+ *gltf_node_hit = node_hit;
+ }
+
+ if (gltf_primitive_hit)
+ {
+ *gltf_primitive_hit = primitive_hit;
+ }
+
if (intersection)
{
*intersection = position;
@@ -6424,7 +6512,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
if (part)
{
- LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, TRUE, FALSE, face_hit, intersection, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, false, true, false, face_hit, intersection, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -6505,6 +6593,15 @@ void LLPipeline::renderGLTFObjects(U32 type, bool texture, bool rigged)
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
+
+ if (!rigged)
+ {
+ LL::GLTFSceneManager::instance().renderOpaque();
+ }
+ else
+ {
+ LL::GLTFSceneManager::instance().render(true, true);
+ }
}
// Currently only used for shadows -Cosmic,2023-04-19
@@ -6542,7 +6639,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
}
else
{
@@ -6568,7 +6665,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushGLTFBatch(*pparams);
+ LLRenderPass::pushGLTFBatch(*pparams);
}
else
{
@@ -6713,6 +6810,8 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
gLuminanceProgram.bind();
+ static LLCachedControl<F32> diffuse_luminance_scale(gSavedSettings, "RenderDiffuseLuminanceScale", 1.0f);
+
S32 channel = 0;
channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
if (channel > -1)
@@ -6726,6 +6825,16 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
mGlow[1].bindTexture(0, channel);
}
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::NORMAL_MAP);
+ if (channel > -1)
+ {
+ // bind the normal map to get the environment mask
+ mRT->deferredScreen.bindTexture(2, channel, LLTexUnit::TFO_POINT);
+ }
+
+ static LLStaticHashedString diffuse_luminance_scale_s("diffuse_luminance_scale");
+ gLuminanceProgram.uniform1f(diffuse_luminance_scale_s, diffuse_luminance_scale);
+
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
dst->flush();
@@ -6736,11 +6845,12 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
}
}
-void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history) {
// exposure sample
{
LL_PROFILE_GPU_ZONE("exposure sample");
+ if (use_history)
{
// copy last frame's exposure into mLastExposure
mLastExposure.bindTarget();
@@ -6757,18 +6867,31 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- gExposureProgram.bind();
+ LLGLSLShader* shader;
+ if (use_history)
+ {
+ shader = &gExposureProgram;
+ }
+ else
+ {
+ shader = &gExposureProgramNoFade;
+ }
- S32 channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
+ shader->bind();
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
if (channel > -1)
{
- mLuminanceMap.bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR);
+ src->bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR);
}
- channel = gExposureProgram.enableTexture(LLShaderMgr::EXPOSURE_MAP);
- if (channel > -1)
+ if (use_history)
{
- mLastExposure.bindTexture(0, channel);
+ channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ mLastExposure.bindTexture(0, channel);
+ }
}
static LLStaticHashedString dt("dt");
@@ -6785,7 +6908,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
if (probe_ambiance > 0.f)
{
- F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma())*2.f;
+ F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma()) * 2.f;
if (hdr_scale > 1.f)
{
@@ -6793,19 +6916,24 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
exp_max = hdr_scale;
}
}
- gExposureProgram.uniform1f(dt, gFrameIntervalSeconds);
- gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
- gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
+ shader->uniform1f(dt, gFrameIntervalSeconds);
+ shader->uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
+ shader->uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
- gExposureProgram.unbind();
+ if (use_history)
+ {
+ gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
+ }
+ shader->unbind();
dst->flush();
}
}
+extern LLPointer<LLImageGL> gEXRImage;
+
void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
dst->bindTarget();
// gamma correct lighting
@@ -6842,8 +6970,10 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
F32 e = llclamp(exposure(), 0.5f, 4.f);
static LLStaticHashedString s_exposure("exposure");
+ static LLStaticHashedString aces_mix("aces_mix");
shader.uniform1f(s_exposure, e);
+ shader.uniform1f(aces_mix, gEXRImage.notNull() ? 0.f : 0.3f);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -7160,7 +7290,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
LLVector4a result;
result.clear();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, NULL, &result);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, nullptr, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
focus_point.set(result.getF32ptr());
}
@@ -7445,7 +7575,7 @@ void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i, LLTexUnit::TT_TEXTURE);
if (channel > -1)
{
- gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), TRUE);
+ gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), true);
}
}
}
@@ -7458,7 +7588,7 @@ void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
LLRenderTarget* shadow_target = getSpotShadowTarget(i - 4);
if (shadow_target)
{
- gGL.getTexUnit(channel)->bind(shadow_target, TRUE);
+ gGL.getTexUnit(channel)->bind(shadow_target, true);
}
}
}
@@ -7502,7 +7632,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ channel = shader.enableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
if (channel > -1)
{
deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2]
@@ -7521,11 +7651,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
{
if (depth_target)
{
- gGL.getTexUnit(channel)->bind(depth_target, TRUE);
+ gGL.getTexUnit(channel)->bind(depth_target, true);
}
else
{
- gGL.getTexUnit(channel)->bind(deferred_target, TRUE);
+ gGL.getTexUnit(channel)->bind(deferred_target, true);
}
stop_glerror();
}
@@ -7546,7 +7676,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX))
{
- shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, FALSE, mReflectionModelView.m);
+ shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, mReflectionModelView.m);
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
@@ -7591,7 +7721,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
mat[i+80] = mSunShadowMatrix[5].m[i];
}
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, false, mat);
stop_glerror();
@@ -7613,7 +7743,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
m[4], m[5], m[6],
m[8], m[9], m[10] };
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, true, mat);
}
}
@@ -7702,7 +7832,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{
glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, norm_mat.m);
}
// auto adjust legacy sun color if needed
@@ -8215,6 +8345,7 @@ void LLPipeline::renderDeferredLighting()
LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
END_RENDER_TYPES);
@@ -8446,7 +8577,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
F32 proj_range = far_clip - near_clip;
glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
screen_to_light = trans * light_proj * screen_to_light;
- shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, screen_to_light.m);
shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
@@ -8536,7 +8667,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
LLRenderTarget* deferred_light_target = &mRT->deferredLight;
stop_glerror();
- shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ shader.disableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
@@ -8594,7 +8725,7 @@ void LLPipeline::setEnvMat(LLGLSLShader& shader)
m[4], m[5], m[6],
m[8], m[9], m[10] };
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, true, mat);
}
void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
@@ -8619,6 +8750,17 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
bound = true;
}
+ if (RenderMirrors)
+ {
+ channel = shader.enableTexture(LLShaderMgr::HERO_PROBE, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ if (channel > -1 && mHeroProbeManager.mTexture.notNull())
+ {
+ mHeroProbeManager.mTexture->bind(channel);
+ bound = true;
+ }
+ }
+
+
if (bound)
{
mReflectionMapManager.setUniforms();
@@ -9450,7 +9592,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam = camera;
shadow_cam.setFar(16.f);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, false, false, true);
LLVector3* frust = shadow_cam.mAgentFrustum;
@@ -9757,7 +9899,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
set_current_modelview(view[j]);
set_current_projection(proj[j]);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, false, false, true);
//shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
@@ -9931,7 +10073,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam.setFar(far_clip);
shadow_cam.setOrigin(origin);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, false, false, true);
//
@@ -10446,7 +10588,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
if (!preview_avatar && !for_profile)
{
- avatar->mNeedsImpostorUpdate = FALSE;
+ avatar->mNeedsImpostorUpdate = false;
avatar->cacheImpostorValues();
avatar->mLastImpostorUpdateFrameTime = gFrameTimeSeconds;
}
@@ -10832,3 +10974,12 @@ void LLPipeline::rebuildDrawInfo()
}
}
+void LLPipeline::rebuildTerrain()
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ region->dirtyAllPatches();
+ }
+}