diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 25 |
1 files changed, 9 insertions, 16 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 12bec90881..00acc3e511 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6333,17 +6333,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - U32 res_mod = RenderResolutionDivisor; - LLVector2 tc1(0,0); LLVector2 tc2((F32) mScreen.getWidth()*2, (F32) mScreen.getHeight()*2); - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - LLFastTimer ftm(FTM_RENDER_BLOOM); gGL.color4f(1,1,1,1); LLGLDepthTest depth(GL_FALSE); @@ -6807,7 +6800,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mFXAABuffer.bindTexture(0, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } - + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); F32 scale_y = (F32) height/mFXAABuffer.getHeight(); shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); @@ -6827,11 +6826,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else { - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); buff->allocateBuffer(3,0,TRUE); @@ -7108,13 +7102,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n cube_map->enable(channel); cube_map->bind(); F32* m = gGLModelView; - - + F32 mat[] = { m[0], m[1], m[2], m[4], m[5], m[6], m[8], m[9], m[10] }; - shader.uniform3fv(LLShaderMgr::DEFERRED_ENV_MAT, 3, mat); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } } |