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-rwxr-xr-xindra/newview/pipeline.cpp781
1 files changed, 394 insertions, 387 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 5da8a78b1b..3dfe1e5992 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -30,7 +30,6 @@
// library includes
#include "llaudioengine.h" // For debugging.
-#include "imageids.h"
#include "llerror.h"
#include "llviewercontrol.h"
#include "llfasttimer.h"
@@ -40,7 +39,6 @@
#include "llprimitive.h"
#include "llvolume.h"
#include "material_codes.h"
-#include "timing.h"
#include "v3color.h"
#include "llui.h"
#include "llglheaders.h"
@@ -87,6 +85,7 @@
#include "llviewerregion.h" // for audio debugging.
#include "llviewerwindow.h" // For getSpinAxis
#include "llvoavatarself.h"
+#include "llvocache.h"
#include "llvoground.h"
#include "llvosky.h"
#include "llvotree.h"
@@ -114,6 +113,8 @@
#include "llfloatertools.h"
#include "llpanelface.h"
#include "llpathfindingpathtool.h"
+#include "llscenemonitor.h"
+#include "llprogressview.h"
#ifdef _DEBUG
// Debug indices is disabled for now for debug performance - djs 4/24/02
@@ -204,6 +205,7 @@ BOOL LLPipeline::CameraOffset;
F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
+LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
@@ -226,40 +228,40 @@ BOOL gDebugPipeline = FALSE;
LLPipeline gPipeline;
const LLMatrix4* gGLLastMatrix = NULL;
-LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Render Geometry");
-LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
-LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
-LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
-LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
-LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
-LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
-LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
-LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
-LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
-LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
-LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
-LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
-LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
-LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS("Materials");
-LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
-LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
-LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
-LLFastTimer::DeclareTimer FTM_PIPELINE_CREATE("Pipeline Create");
-LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
-LLFastTimer::DeclareTimer FTM_POOLS("Pools");
-LLFastTimer::DeclareTimer FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
-LLFastTimer::DeclareTimer FTM_DEFERRED_POOLS("Pools (Deferred)");
-LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
-LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLS("Pools (Post)");
-LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
-LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
-LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
-LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
-LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
-
-
-static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
-static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY("Render Geometry");
+LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS("Grass");
+LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE("Invisible");
+LLTrace::BlockTimerStatHandle FTM_RENDER_OCCLUSION("Occlusion");
+LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY("Shiny");
+LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE("Simple");
+LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN("Terrain");
+LLTrace::BlockTimerStatHandle FTM_RENDER_TREES("Trees");
+LLTrace::BlockTimerStatHandle FTM_RENDER_UI("UI");
+LLTrace::BlockTimerStatHandle FTM_RENDER_WATER("Water");
+LLTrace::BlockTimerStatHandle FTM_RENDER_WL_SKY("Windlight Sky");
+LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA("Alpha Objects");
+LLTrace::BlockTimerStatHandle FTM_RENDER_CHARACTERS("Avatars");
+LLTrace::BlockTimerStatHandle FTM_RENDER_BUMP("Bump");
+LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS("Render Materials");
+LLTrace::BlockTimerStatHandle FTM_RENDER_FULLBRIGHT("Fullbright");
+LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW("Glow");
+LLTrace::BlockTimerStatHandle FTM_GEO_UPDATE("Geo Update");
+LLTrace::BlockTimerStatHandle FTM_PIPELINE_CREATE("Pipeline Create");
+LLTrace::BlockTimerStatHandle FTM_POOLRENDER("RenderPool");
+LLTrace::BlockTimerStatHandle FTM_POOLS("Pools");
+LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
+LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLS("Pools (Deferred)");
+LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
+LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLS("Pools (Post)");
+LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM_FBO("First FBO");
+LLTrace::BlockTimerStatHandle FTM_STATESORT("Sort Draw State");
+LLTrace::BlockTimerStatHandle FTM_PIPELINE("Pipeline");
+LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY("Client Copy");
+LLTrace::BlockTimerStatHandle FTM_RENDER_DEFERRED("Deferred Shading");
+
+
+static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables");
+static LLTrace::BlockTimerStatHandle FTM_STATESORT_POSTSORT("Post Sort");
static LLStaticHashedString sTint("tint");
static LLStaticHashedString sAmbiance("ambiance");
@@ -429,17 +431,9 @@ bool addDeferredAttachments(LLRenderTarget& target)
LLPipeline::LLPipeline() :
mBackfaceCull(FALSE),
- mBatchCount(0),
mMatrixOpCount(0),
mTextureMatrixOps(0),
- mMaxBatchSize(0),
- mMinBatchSize(0),
- mMeanBatchSize(0),
- mTrianglesDrawn(0),
mNumVisibleNodes(0),
- mVerticesRelit(0),
- mLightingChanges(0),
- mGeometryChanges(0),
mNumVisibleFaces(0),
mInitialized(FALSE),
@@ -485,7 +479,7 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(name);
if ( cntrl_ptr.isNull() )
{
- llwarns << "Global setting name not found:" << name << llendl;
+ LL_WARNS() << "Global setting name not found:" << name << LL_ENDL;
}
else
{
@@ -498,6 +492,7 @@ void LLPipeline::init()
refreshCachedSettings();
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
+ gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize");
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
@@ -523,7 +518,6 @@ void LLPipeline::init()
getPool(LLDrawPool::POOL_MATERIALS);
getPool(LLDrawPool::POOL_GLOW);
- LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
if (gSavedSettings.getBOOL("DisableAllRenderFeatures"))
@@ -709,11 +703,11 @@ void LLPipeline::cleanup()
if (!mTerrainPools.empty())
{
- llwarns << "Terrain Pools not cleaned up" << llendl;
+ LL_WARNS() << "Terrain Pools not cleaned up" << LL_ENDL;
}
if (!mTreePools.empty())
{
- llwarns << "Tree Pools not cleaned up" << llendl;
+ LL_WARNS() << "Tree Pools not cleaned up" << LL_ENDL;
}
delete mAlphaPool;
@@ -779,7 +773,7 @@ void LLPipeline::destroyGL()
}
}
-static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
//static
void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
@@ -801,7 +795,7 @@ void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
void LLPipeline::resizeScreenTexture()
{
- LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
+ LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE);
if (gPipeline.canUseVertexShaders() && assertInitialized())
{
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
@@ -922,7 +916,7 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
releaseScreenBuffers();
}
- llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
+ LL_WARNS() << "Unable to allocate screen buffer at any resolution!" << LL_ENDL;
}
return ret;
@@ -964,7 +958,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!addDeferredAttachments(mDeferredScreen)) return false;
-
+
GLuint screenFormat = GL_RGBA16;
if (gGLManager.mIsATI)
{
@@ -1083,7 +1077,7 @@ void LLPipeline::updateRenderDeferred()
{
BOOL deferred = ((RenderDeferred &&
LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
LLPipeline::sRenderBump &&
VertexShaderEnable &&
RenderAvatarVP &&
@@ -1300,7 +1294,7 @@ void LLPipeline::createGLBuffers()
for (U32 i = 0; i < 3; i++)
{
- mGlow[i].allocate(512,glow_res, GL_RGBA,FALSE,FALSE);
+ mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
}
allocateScreenBuffer(resX,resY);
@@ -1362,49 +1356,10 @@ void LLPipeline::createLUTBuffers()
{
if (!mLightFunc)
{
- /*U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
- U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
- U8* ls = new U8[lightResX*lightResY];
- F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
- // Calculate the (normalized) Blinn-Phong specular lookup texture.
- for (U32 y = 0; y < lightResY; ++y)
- {
- for (U32 x = 0; x < lightResX; ++x)
- {
- ls[y*lightResX+x] = 0;
- F32 sa = (F32) x/(lightResX-1);
- F32 spec = (F32) y/(lightResY-1);
- F32 n = spec * spec * specExp;
-
- // Nothing special here. Just your typical blinn-phong term.
- spec = powf(sa, n);
-
- // Apply our normalization function.
- // Note: This is the full equation that applies the full normalization curve, not an approximation.
- // This is fine, given we only need to create our LUT once per buffer initialization.
- // The only trade off is we have a really low dynamic range.
- // This means we have to account for things not being able to exceed 0 to 1 in our shaders.
- spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
-
- // Always sample at a 1.0/2.2 curve.
- // This "Gamma corrects" our specular term, boosting our lower exponent reflections.
- spec = powf(spec, 1.f/2.2f);
-
- // Easy fix for our dynamic range problem: divide by 6 here, multiply by 6 in our shaders.
- // This allows for our specular term to exceed a value of 1 in our shaders.
- // This is something that can be important for energy conserving specular models where higher exponents can result in highlights that exceed a range of 0 to 1.
- // Technically, we could just use an R16F texture, but driver support for R16F textures can be somewhat spotty at times.
- // This works remarkably well for higher specular exponents, though banding can sometimes be seen on lower exponents.
- // Combined with a bit of noise and trilinear filtering, the banding is hardly noticable.
- ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255);
- }
- }*/
-
-
U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
F32* ls = new F32[lightResX*lightResY];
- //F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions.
+ F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
// Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
for (U32 y = 0; y < lightResY; ++y)
{
@@ -1413,7 +1368,7 @@ void LLPipeline::createLUTBuffers()
ls[y*lightResX+x] = 0;
F32 sa = (F32) x/(lightResX-1);
F32 spec = (F32) y/(lightResY-1);
- F32 n = spec * spec * 368;
+ F32 n = spec * spec * specExp;
// Nothing special here. Just your typical blinn-phong term.
spec = powf(sa, n);
@@ -1426,23 +1381,6 @@ void LLPipeline::createLUTBuffers()
// Since we use R16F, we no longer have a dynamic range issue we need to work around here.
// Though some older drivers may not like this, newer drivers shouldn't have this problem.
ls[y*lightResX+x] = spec;
-
-
- //beckmann distribution
- /*F32 alpha = acosf((F32) x/(lightResX-1));
- F32 m = 1.f - (F32) y/(lightResY-1);
-
- F32 cos4_alpha = cosf(alpha);
- cos4_alpha *= cos4_alpha;
- cos4_alpha *= cos4_alpha;
-
- F32 tan_alpha = tanf(alpha);
- F32 tan2_alpha = tan_alpha*tan_alpha;
-
- F32 k = expf(-(tan2_alpha)/(m*m)) /
- (3.14159f*m*m*cos4_alpha);
-
- ls[y*lightResX+x] = k;*/
}
}
@@ -1455,7 +1393,6 @@ void LLPipeline::createLUTBuffers()
LLImageGL::generateTextures(1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
- //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -1537,7 +1474,7 @@ void LLPipeline::unloadShaders()
void LLPipeline::assertInitializedDoError()
{
- llerrs << "LLPipeline used when uninitialized." << llendl;
+ LL_ERRS() << "LLPipeline used when uninitialized." << LL_ENDL;
}
//============================================================================
@@ -1580,18 +1517,18 @@ S32 LLPipeline::setLightingDetail(S32 level)
return mLightingDetail;
}
-class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
+class LLOctreeDirtyTexture : public OctreeTraveler
{
public:
const std::set<LLViewerFetchedTexture*>& mTextures;
LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
- virtual void visit(const LLOctreeNode<LLDrawable>* node)
+ virtual void visit(const OctreeNode* node)
{
LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
- if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty())
+ if (!group->hasState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty())
{
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
{
@@ -1722,7 +1659,7 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
default:
llassert(0);
- llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
+ LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL;
break;
}
@@ -1768,7 +1705,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
{
alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
}
-
+
if (alpha && mat)
{
switch (mat->getDiffuseAlphaMode())
@@ -1814,11 +1751,9 @@ void LLPipeline::addPool(LLDrawPool *new_poolp)
void LLPipeline::allocDrawable(LLViewerObject *vobj)
{
- LLDrawable *drawable = new LLDrawable();
+ LLDrawable *drawable = new LLDrawable(vobj);
vobj->mDrawable = drawable;
- drawable->mVObjp = vobj;
-
//encompass completely sheared objects by taking
//the most extreme point possible (<1,1,0.5>)
drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
@@ -1830,15 +1765,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
-static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+static LLTrace::BlockTimerStatHandle FTM_UNLINK("Unlink");
+static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LLFastTimer t(FTM_UNLINK);
+ LL_RECORD_BLOCK_TIME(FTM_UNLINK);
assertInitialized();
@@ -1847,7 +1782,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
- LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1857,19 +1792,19 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
- LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
- if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_SPATIAL_PARTITION);
+ if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
- llwarns << "Couldn't remove object from spatial group!" << llendl;
+ LL_WARNS() << "Couldn't remove object from spatial group!" << LL_ENDL;
#else
- llerrs << "Couldn't remove object from spatial group!" << llendl;
+ LL_ERRS() << "Couldn't remove object from spatial group!" << LL_ENDL;
#endif
}
}
{
- LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET);
mLights.erase(drawablep);
for (light_set_t::iterator iter = mNearbyLights.begin();
@@ -1884,7 +1819,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
{
- LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_HIGHLIGHT_SET);
HighlightItem item(drawablep);
mHighlightSet.erase(item);
@@ -1913,7 +1848,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
//static
void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
{
- LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET);
for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
iter != gPipeline.mNearbyLights.end(); iter++)
{
@@ -1941,7 +1876,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
- LLFastTimer ftm(FTM_PIPELINE_CREATE);
+ LL_RECORD_BLOCK_TIME(FTM_PIPELINE_CREATE);
LLTimer update_timer;
@@ -1973,7 +1908,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)
}
else
{
- llerrs << "Redundant drawable creation!" << llendl;
+ LL_ERRS() << "Redundant drawable creation!" << LL_ENDL;
}
llassert(drawablep);
@@ -2004,17 +1939,7 @@ void LLPipeline::resetFrameStats()
{
assertInitialized();
- LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
-
- if (mBatchCount > 0)
- {
- mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
- }
- mTrianglesDrawn = 0;
sCompiles = 0;
- mVerticesRelit = 0;
- mLightingChanges = 0;
- mGeometryChanges = 0;
mNumVisibleFaces = 0;
if (mOldRenderDebugMask != mRenderDebugMask)
@@ -2022,7 +1947,6 @@ void LLPipeline::resetFrameStats()
gObjectList.clearDebugText();
mOldRenderDebugMask = mRenderDebugMask;
}
-
}
//external functions for asynchronous updating
@@ -2034,7 +1958,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
}
if (!drawablep)
{
- llerrs << "updateMove called with NULL drawablep" << llendl;
+ LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL;
return;
}
if (drawablep->isState(LLDrawable::EARLY_MOVE))
@@ -2064,7 +1988,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
}
if (!drawablep)
{
- llerrs << "updateMove called with NULL drawablep" << llendl;
+ LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL;
return;
}
if (drawablep->isState(LLDrawable::EARLY_MOVE))
@@ -2121,12 +2045,14 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
}
}
-static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
-static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
+static LLTrace::BlockTimerStatHandle FTM_OCTREE_BALANCE("Balance Octree");
+static LLTrace::BlockTimerStatHandle FTM_UPDATE_MOVE("Update Move");
+static LLTrace::BlockTimerStatHandle FTM_RETEXTURE("Retexture");
+static LLTrace::BlockTimerStatHandle FTM_MOVED_LIST("Moved List");
void LLPipeline::updateMove()
{
- LLFastTimer t(FTM_UPDATE_MOVE);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOVE);
if (FreezeTime)
{
@@ -2136,8 +2062,7 @@ void LLPipeline::updateMove()
assertInitialized();
{
- static LLFastTimer::DeclareTimer ftm("Retexture");
- LLFastTimer t(ftm);
+ LL_RECORD_BLOCK_TIME(FTM_RETEXTURE);
for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
iter != mRetexturedList.end(); ++iter)
@@ -2152,14 +2077,13 @@ void LLPipeline::updateMove()
}
{
- static LLFastTimer::DeclareTimer ftm("Moved List");
- LLFastTimer t(ftm);
+ LL_RECORD_BLOCK_TIME(FTM_MOVED_LIST);
updateMovedList(mMovedList);
}
//balance octrees
{
- LLFastTimer ot(FTM_OCTREE_BALANCE);
+ LL_RECORD_BLOCK_TIME(FTM_OCTREE_BALANCE);
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -2173,6 +2097,13 @@ void LLPipeline::updateMove()
part->mOctree->balance();
}
}
+
+ //balance the VO Cache tree
+ LLVOCachePartition* vo_part = region->getVOCachePartition();
+ if(vo_part)
+ {
+ vo_part->mOctree->balance();
+ }
}
}
}
@@ -2242,9 +2173,9 @@ void check_references(LLSpatialGroup* group, LLDrawable* drawable)
{
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
- if (drawable == *i)
+ if (drawable == (LLDrawable*)(*i)->getDrawable())
{
- llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
+ LL_ERRS() << "LLDrawable deleted while actively reference by LLPipeline." << LL_ENDL;
}
}
}
@@ -2255,7 +2186,7 @@ void check_references(LLDrawable* drawable, LLFace* face)
{
if (drawable->getFace(i) == face)
{
- llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
+ LL_ERRS() << "LLFace deleted while actively referenced by LLPipeline." << LL_ENDL;
}
}
}
@@ -2264,10 +2195,13 @@ void check_references(LLSpatialGroup* group, LLFace* face)
{
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
- LLDrawable* drawable = *i;
+ LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable();
+ if(drawable)
+ {
check_references(drawable, face);
}
}
+}
void LLPipeline::checkReferences(LLFace* face)
{
@@ -2328,7 +2262,7 @@ void LLPipeline::checkReferences(LLDrawable* drawable)
{
if (drawable == *iter)
{
- llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
+ LL_ERRS() << "LLDrawable deleted while actively referenced by LLPipeline." << LL_ENDL;
}
}
}
@@ -2345,7 +2279,7 @@ void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
LLDrawInfo* params = *j;
if (params == draw_info)
{
- llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
+ LL_ERRS() << "LLDrawInfo deleted while actively referenced by LLPipeline." << LL_ENDL;
}
}
}
@@ -2387,7 +2321,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
{
if (group == *iter)
{
- llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL;
}
}
@@ -2395,7 +2329,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
{
if (group == *iter)
{
- llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL;
}
}
@@ -2403,7 +2337,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
{
if (group == *iter)
{
- llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL;
}
}
}
@@ -2444,7 +2378,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
min = LLVector3(X,X,X);
max = LLVector3(-X,-X,-X);
- U32 saved_camera_id = LLViewerCamera::sCurCameraID;
+ LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
BOOL res = TRUE;
@@ -2475,11 +2409,16 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
return res;
}
-static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
+static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
- LLFastTimer t(FTM_CULL);
+ static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion");
+ static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction
+ && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
+ && gGLManager.mHasOcclusionQuery;
+
+ LL_RECORD_BLOCK_TIME(FTM_CULL);
grabReferences(result);
@@ -2596,6 +2535,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
}
}
}
+
+ //scan the VO Cache tree
+ LLVOCachePartition* vo_part = region->getVOCachePartition();
+ if(vo_part)
+ {
+ bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe/* && !gViewerWindow->getProgressView()->getVisible()*/;
+ vo_part->cull(camera, do_occlusion_cull);
+ }
}
if (bound_shader)
@@ -2670,15 +2617,16 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
return;
}
+ const LLVector4a* bounds = group->getBounds();
if (sMinRenderSize > 0.f &&
- llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
+ llmax(llmax(bounds[1][0], bounds[1][1]), bounds[1][2]) < sMinRenderSize)
{
return;
}
assertInitialized();
- if (!group->mSpatialPartition->mRenderByGroup)
+ if (!group->getSpatialPartition()->mRenderByGroup)
{ //render by drawable
sCull->pushDrawableGroup(group);
}
@@ -2782,7 +2730,8 @@ void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderT
void LLPipeline::doOcclusion(LLCamera& camera)
{
- if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
+ if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested &&
+ (sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
{
LLVertexBuffer::unbind();
@@ -2828,6 +2777,17 @@ void LLPipeline::doOcclusion(LLCamera& camera)
group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
}
+ //apply occlusion culling to object cache tree
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLVOCachePartition* vo_part = (*iter)->getVOCachePartition();
+ if(vo_part)
+ {
+ vo_part->processOccluders(&camera);
+ }
+ }
+
if (bind_shader)
{
if (LLPipeline::sShadowRender)
@@ -2850,19 +2810,18 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
if (update_complete && assertInitialized())
{
drawablep->setState(LLDrawable::BUILT);
- mGeometryChanges++;
}
return update_complete;
}
-static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+static LLTrace::BlockTimerStatHandle FTM_SEED_VBO_POOLS("Seed VBO Pool");
-static LLFastTimer::DeclareTimer FTM_UPDATE_GL("Update GL");
+static LLTrace::BlockTimerStatHandle FTM_UPDATE_GL("Update GL");
void LLPipeline::updateGL()
{
{
- LLFastTimer t(FTM_UPDATE_GL);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_GL);
while (!LLGLUpdate::sGLQ.empty())
{
LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
@@ -2873,12 +2832,12 @@ void LLPipeline::updateGL()
}
{ //seed VBO Pools
- LLFastTimer t(FTM_SEED_VBO_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_SEED_VBO_POOLS);
LLVertexBuffer::seedPools();
}
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
+static LLTrace::BlockTimerStatHandle FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
void LLPipeline::clearRebuildGroups()
{
@@ -2938,9 +2897,55 @@ void LLPipeline::clearRebuildGroups()
mGroupQ2Locked = false;
}
+void LLPipeline::clearRebuildDrawables()
+{
+ // Clear all drawables on the priority build queue,
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
+ iter != mBuildQ1.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
+ }
+ }
+ mBuildQ1.clear();
+
+ // clear drawables on the non-priority build queue
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
+ iter != mBuildQ2.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+ if (!drawablep->isDead())
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ }
+ }
+ mBuildQ2.clear();
+
+ //clear all moving bridges
+ for (LLDrawable::drawable_vector_t::iterator iter = mMovedBridge.begin();
+ iter != mMovedBridge.end(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+ drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD);
+ }
+ mMovedBridge.clear();
+
+ //clear all moving drawables
+ for (LLDrawable::drawable_vector_t::iterator iter = mMovedList.begin();
+ iter != mMovedList.end(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+ drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD);
+ }
+ mMovedList.clear();
+}
+
void LLPipeline::rebuildPriorityGroups()
{
- LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
assertInitialized();
@@ -2962,7 +2967,7 @@ void LLPipeline::rebuildPriorityGroups()
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_GROUPS("Rebuild Groups");
+static LLTrace::BlockTimerStatHandle FTM_REBUILD_GROUPS("Rebuild Groups");
void LLPipeline::rebuildGroups()
{
@@ -2971,7 +2976,7 @@ void LLPipeline::rebuildGroups()
return;
}
- LLFastTimer t(FTM_REBUILD_GROUPS);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_GROUPS);
mGroupQ2Locked = true;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
@@ -2994,7 +2999,7 @@ void LLPipeline::rebuildGroups()
{
group->rebuildGeom();
- if (group->mSpatialPartition->mRenderByGroup)
+ if (group->getSpatialPartition()->mRenderByGroup)
{
count++;
}
@@ -3015,7 +3020,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
LLTimer update_timer;
LLPointer<LLDrawable> drawablep;
- LLFastTimer t(FTM_GEO_UPDATE);
+ LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE);
assertInitialized();
@@ -3063,7 +3068,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
S32 count = 0;
- max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
+ max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, F32SecondsImplicit(max_dtime));
LLSpatialGroup* last_group = NULL;
LLSpatialBridge* last_bridge = NULL;
@@ -3147,13 +3152,13 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
{
if (!drawablep)
{
- //llerrs << "Sending null drawable to moved list!" << llendl;
+ //LL_ERRS() << "Sending null drawable to moved list!" << LL_ENDL;
return;
}
if (drawablep->isDead())
{
- llwarns << "Marking NULL or dead drawable moved!" << llendl;
+ LL_WARNS() << "Marking NULL or dead drawable moved!" << LL_ENDL;
return;
}
@@ -3208,9 +3213,9 @@ void LLPipeline::markShift(LLDrawable *drawablep)
}
}
-static LLFastTimer::DeclareTimer FTM_SHIFT_DRAWABLE("Shift Drawable");
-static LLFastTimer::DeclareTimer FTM_SHIFT_OCTREE("Shift Octree");
-static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
+static LLTrace::BlockTimerStatHandle FTM_SHIFT_DRAWABLE("Shift Drawable");
+static LLTrace::BlockTimerStatHandle FTM_SHIFT_OCTREE("Shift Octree");
+static LLTrace::BlockTimerStatHandle FTM_SHIFT_HUD("Shift HUD");
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
@@ -3223,7 +3228,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
offseta.load3(offset.mV);
{
- LLFastTimer t(FTM_SHIFT_DRAWABLE);
+ LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE);
for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
iter != mShiftList.end(); iter++)
@@ -3241,7 +3246,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
{
- LLFastTimer t(FTM_SHIFT_OCTREE);
+ LL_RECORD_BLOCK_TIME(FTM_SHIFT_OCTREE);
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -3258,7 +3263,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
{
- LLFastTimer t(FTM_SHIFT_HUD);
+ LL_RECORD_BLOCK_TIME(FTM_SHIFT_HUD);
LLHUDText::shiftAll(offset);
LLHUDNameTag::shiftAll(offset);
}
@@ -3292,10 +3297,10 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)
}
}
-static LLFastTimer::DeclareTimer FTM_PROCESS_PARTITIONQ("PartitionQ");
+static LLTrace::BlockTimerStatHandle FTM_PROCESS_PARTITIONQ("PartitionQ");
void LLPipeline::processPartitionQ()
{
- LLFastTimer t(FTM_PROCESS_PARTITIONQ);
+ LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ);
for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -3317,23 +3322,23 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group)
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
- if (group && !group->isDead() && group->mSpatialPartition)
+ if (group && !group->isDead() && group->getSpatialPartition())
{
- if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
+ if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD)
{
priority = TRUE;
}
if (priority)
{
- if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
+ if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1))
{
llassert_always(!mGroupQ1Locked);
mGroupQ1.push_back(group);
group->setState(LLSpatialGroup::IN_BUILD_Q1);
- if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
+ if (group->hasState(LLSpatialGroup::IN_BUILD_Q2))
{
LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
if (iter != mGroupQ2.end())
@@ -3344,7 +3349,7 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
}
}
}
- else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
+ else if (!group->hasState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
{
llassert_always(!mGroupQ2Locked);
mGroupQ2.push_back(group);
@@ -3383,7 +3388,7 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f
}
}
-static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
+static LLTrace::BlockTimerStatHandle FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
@@ -3397,11 +3402,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
LLPipeline::END_RENDER_TYPES))
{
//clear faces from face pools
- LLFastTimer t(FTM_RESET_DRAWORDER);
+ LL_RECORD_BLOCK_TIME(FTM_RESET_DRAWORDER);
gPipeline.resetDrawOrders();
}
- LLFastTimer ftm(FTM_STATESORT);
+ LL_RECORD_BLOCK_TIME(FTM_STATESORT);
//LLVertexBuffer::unbind();
@@ -3419,7 +3424,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
group->setVisible();
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
- markVisible(*i, camera);
+ markVisible((LLDrawable*)(*i)->getDrawable(), camera);
}
if (!sDelayVBUpdate)
@@ -3485,7 +3490,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
{
- LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
+ LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE);
for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList();
iter != sCull->endVisibleList(); ++iter)
{
@@ -3506,8 +3511,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
{
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
- LLDrawable* drawablep = *i;
- stateSort(drawablep, camera);
+ stateSort((LLDrawable*)(*i)->getDrawable(), camera);
}
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
@@ -3608,7 +3612,6 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
}
}
-
mNumVisibleFaces += drawablep->getNumFaces();
}
@@ -3621,7 +3624,10 @@ void forAllDrawables(LLCullResult::sg_iterator begin,
{
for (LLSpatialGroup::element_iter j = (*i)->getDataBegin(); j != (*i)->getDataEnd(); ++j)
{
- func(*j);
+ if((*j)->hasDrawable())
+ {
+ func((LLDrawable*)(*j)->getDrawable());
+ }
}
}
}
@@ -3814,11 +3820,11 @@ void renderSoundHighlights(LLDrawable* drawablep)
void LLPipeline::postSort(LLCamera& camera)
{
- LLFastTimer ftm(FTM_STATESORT_POSTSORT);
+ LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT);
assertInitialized();
- llpushcallstacks ;
+ LL_PUSH_CALLSTACKS();
//rebuild drawable geometry
for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
{
@@ -3829,12 +3835,12 @@ void LLPipeline::postSort(LLCamera& camera)
group->rebuildGeom();
}
}
- llpushcallstacks ;
+ LL_PUSH_CALLSTACKS();
//rebuild groups
sCull->assertDrawMapsEmpty();
rebuildPriorityGroups();
- llpushcallstacks ;
+ LL_PUSH_CALLSTACKS();
//build render map
@@ -3849,7 +3855,7 @@ void LLPipeline::postSort(LLCamera& camera)
continue;
}
- if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
+ if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY))
{ //no way this group is going to be drawable without a rebuild
group->rebuildGeom();
}
@@ -3887,7 +3893,7 @@ void LLPipeline::postSort(LLCamera& camera)
if (alpha != group->mDrawMap.end())
{ //store alpha groups for sorting
- LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
{
if (bridge)
@@ -3945,7 +3951,7 @@ void LLPipeline::postSort(LLCamera& camera)
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
}
- llpushcallstacks ;
+ LL_PUSH_CALLSTACKS();
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
{
@@ -3998,7 +4004,7 @@ void LLPipeline::postSort(LLCamera& camera)
forAllVisibleDrawables(renderSoundHighlights);
}
}
- llpushcallstacks ;
+ LL_PUSH_CALLSTACKS();
// If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
if (LLFloaterTelehub::renderBeacons())
{
@@ -4033,41 +4039,14 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
- /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence");
- static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work");
- if (use_transform_feedback)
- { //using transform feedback, wait for transform feedback to complete
- LLFastTimer t(FTM_TRANSFORM_WAIT);
-
- S32 done = 0;
- //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count);
-
- glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
-
- while (!done)
- {
- {
- LLFastTimer t(FTM_TRANSFORM_DO_WORK);
- F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
- //do some useful work while we wait
- LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
- LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
- LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
- }
- glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
- }
-
- mTransformFeedbackPrimitives = 0;
- }*/
-
//LLSpatialGroup::sNoDelete = FALSE;
- llpushcallstacks ;
+ LL_PUSH_CALLSTACKS();
}
void render_hud_elements()
{
- LLFastTimer t(FTM_RENDER_UI);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
gPipeline.disableLights();
LLGLDisable fog(GL_FOG);
@@ -4234,9 +4213,9 @@ void LLPipeline::renderHighlights()
}
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep)
- {
- mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
- }
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP))
{
@@ -4249,14 +4228,14 @@ void LLPipeline::renderHighlights()
LLFace *facep = mSelectedFaces[i];
if (!facep || facep->getDrawable()->isDead())
{
- llerrs << "Bad face on selection" << llendl;
+ LL_ERRS() << "Bad face on selection" << LL_ENDL;
return;
}
facep->renderSelected(mFaceSelectImagep, color);
}
}
-
+
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
{
// Paint 'em red!
@@ -4297,7 +4276,7 @@ void LLPipeline::renderHighlights()
LLFace *facep = mSelectedFaces[i];
if (!facep || facep->getDrawable()->isDead())
{
- llerrs << "Bad face on selection" << llendl;
+ LL_ERRS() << "Bad face on selection" << LL_ENDL;
return;
}
@@ -4327,7 +4306,7 @@ void LLPipeline::renderHighlights()
LLFace *facep = mSelectedFaces[i];
if (!facep || facep->getDrawable()->isDead())
{
- llerrs << "Bad face on selection" << llendl;
+ LL_ERRS() << "Bad face on selection" << LL_ENDL;
return;
}
@@ -4346,7 +4325,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
- LLFastTimer t(FTM_RENDER_GEOMETRY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
assertInitialized();
@@ -4381,7 +4360,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
if (!verify())
{
- llerrs << "Pipeline verification failed!" << llendl;
+ LL_ERRS() << "Pipeline verification failed!" << LL_ENDL;
}
}
@@ -4433,7 +4412,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
}
{
- LLFastTimer t(FTM_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_POOLS);
// HACK: don't calculate local lights if we're rendering the HUD!
// Removing this check will cause bad flickering when there are
@@ -4469,7 +4448,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4598,9 +4577,9 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
- LLFastTimer t(FTM_RENDER_GEOMETRY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
- LLFastTimer t2(FTM_DEFERRED_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
LLGLEnable cull(GL_CULL_FACE);
@@ -4642,7 +4621,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
{
- LLFastTimer t(FTM_DEFERRED_POOLRENDER);
+ LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4694,7 +4673,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
{
- LLFastTimer t(FTM_POST_DEFERRED_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4728,7 +4707,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POST_DEFERRED_POOLRENDER);
+ LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4865,10 +4844,8 @@ void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
count = index_count/3;
}
- mTrianglesDrawn += count;
- mBatchCount++;
- mMaxBatchSize = llmax(mMaxBatchSize, count);
- mMinBatchSize = llmin(mMinBatchSize, count);
+ record(sStatBatchSize, count);
+ add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count));
if (LLPipeline::sRenderFrameTest)
{
@@ -5286,7 +5263,7 @@ void LLPipeline::renderDebug()
{
DebugBlip& blip = *iter;
- blip.mAge += gFrameIntervalSeconds;
+ blip.mAge += gFrameIntervalSeconds.value();
if (blip.mAge > 2.f)
{
mDebugBlips.erase(iter++);
@@ -5296,7 +5273,7 @@ void LLPipeline::renderDebug()
iter++;
}
- blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
+ blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f;
gGL.color4fv(blip.mColor.mV);
gGL.vertex3fv(blip.mPosition.mV);
@@ -5351,9 +5328,10 @@ void LLPipeline::renderDebug()
fudge.splat(0.25f); //SG_OCCLUSION_FUDGE
LLVector4a size;
- size.setAdd(fudge, group->mBounds[1]);
-
- drawBox(group->mBounds[0], size);
+ const LLVector4a* bounds = group->getBounds();
+ size.setAdd(fudge, bounds[1]);
+
+ drawBox(bounds[0], size);
}
}
@@ -5595,7 +5573,7 @@ void LLPipeline::renderDebug()
continue;
}
- LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
{
@@ -5635,11 +5613,11 @@ void LLPipeline::renderDebug()
}
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
+static LLTrace::BlockTimerStatHandle FTM_REBUILD_POOLS("Rebuild Pools");
void LLPipeline::rebuildPools()
{
- LLFastTimer t(FTM_REBUILD_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_POOLS);
assertInitialized();
@@ -5682,7 +5660,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mSimplePool)
{
llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL;
}
else
{
@@ -5694,7 +5672,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mAlphaMaskPool)
{
llassert(0);
- llwarns << "Ignoring duplicate alpha mask pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL;
break;
}
else
@@ -5707,7 +5685,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mFullbrightAlphaMaskPool)
{
llassert(0);
- llwarns << "Ignoring duplicate alpha mask pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL;
break;
}
else
@@ -5720,7 +5698,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mGrassPool)
{
llassert(0);
- llwarns << "Ignoring duplicate grass pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate grass pool." << LL_ENDL;
}
else
{
@@ -5732,7 +5710,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mFullbrightPool)
{
llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL;
}
else
{
@@ -5744,7 +5722,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mInvisiblePool)
{
llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL;
}
else
{
@@ -5756,7 +5734,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mGlowPool)
{
llassert(0);
- llwarns << "Ignoring duplicate glow pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate glow pool." << LL_ENDL;
}
else
{
@@ -5776,7 +5754,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mBumpPool)
{
llassert(0);
- llwarns << "Ignoring duplicate bump pool." << llendl;
+ LL_WARNS() << "Ignoring duplicate bump pool." << LL_ENDL;
}
else
{
@@ -5787,7 +5765,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if (mMaterialsPool)
{
llassert(0);
- llwarns << "Ignorning duplicate materials pool." << llendl;
+ LL_WARNS() << "Ignorning duplicate materials pool." << LL_ENDL;
}
else
{
@@ -5798,7 +5776,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if( mAlphaPool )
{
llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << LL_ENDL;
}
else
{
@@ -5813,7 +5791,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if( mSkyPool )
{
llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << LL_ENDL;
}
else
{
@@ -5825,7 +5803,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if( mWaterPool )
{
llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Water pool" << LL_ENDL;
}
else
{
@@ -5837,7 +5815,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if( mGroundPool )
{
llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << LL_ENDL;
}
else
{
@@ -5849,7 +5827,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
if( mWLSkyPool )
{
llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << LL_ENDL;
}
else
{
@@ -5859,7 +5837,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
default:
llassert(0);
- llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
+ LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL;
break;
}
}
@@ -5943,7 +5921,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
llassert( poolp == mBumpPool );
mBumpPool = NULL;
break;
-
+
case LLDrawPool::POOL_MATERIALS:
llassert(poolp == mMaterialsPool);
mMaterialsPool = NULL;
@@ -5974,7 +5952,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
default:
llassert(0);
- llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
+ LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL;
break;
}
}
@@ -6019,7 +5997,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
}
mHWLightColors[1] = diffuse;
-
+
light->setDiffuse(diffuse);
light->setAmbient(LLColor4::black);
light->setSpecular(LLColor4::black);
@@ -6224,7 +6202,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
{
if (farthest_light->fade >= 0.f)
{
- farthest_light->fade = -gFrameIntervalSeconds;
+ farthest_light->fade = -(gFrameIntervalSeconds.value());
}
}
else
@@ -6234,6 +6212,13 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
}
}
+ //mark nearby lights not-removable.
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ ((LLViewerOctreeEntryData*) light->drawable)->setVisible();
+ }
}
}
@@ -6328,12 +6313,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (fade >= 0.f)
{
fade = fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
+ ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value();
}
else
{
fade = 1.f + fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
+ ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value();
}
fade = llclamp(fade,0.f,1.f);
light_color *= fade;
@@ -6645,28 +6630,28 @@ void LLPipeline::findReferences(LLDrawable *drawablep)
assertInitialized();
if (mLights.find(drawablep) != mLights.end())
{
- llinfos << "In mLights" << llendl;
+ LL_INFOS() << "In mLights" << LL_ENDL;
}
if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
{
- llinfos << "In mMovedList" << llendl;
+ LL_INFOS() << "In mMovedList" << LL_ENDL;
}
if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
{
- llinfos << "In mShiftList" << llendl;
+ LL_INFOS() << "In mShiftList" << LL_ENDL;
}
if (mRetexturedList.find(drawablep) != mRetexturedList.end())
{
- llinfos << "In mRetexturedList" << llendl;
+ LL_INFOS() << "In mRetexturedList" << LL_ENDL;
}
if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
{
- llinfos << "In mBuildQ1" << llendl;
+ LL_INFOS() << "In mBuildQ1" << LL_ENDL;
}
if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
{
- llinfos << "In mBuildQ2" << llendl;
+ LL_INFOS() << "In mBuildQ2" << LL_ENDL;
}
S32 count;
@@ -6674,7 +6659,7 @@ void LLPipeline::findReferences(LLDrawable *drawablep)
count = gObjectList.findReferences(drawablep);
if (count)
{
- llinfos << "In other drawables: " << count << " references" << llendl;
+ LL_INFOS() << "In other drawables: " << count << " references" << LL_ENDL;
}
}
@@ -6695,7 +6680,7 @@ BOOL LLPipeline::verify()
if (!ok)
{
- llwarns << "Pipeline verify failed!" << llendl;
+ LL_WARNS() << "Pipeline verify failed!" << LL_ENDL;
}
return ok;
}
@@ -6833,11 +6818,11 @@ void LLPipeline::toggleRenderTypeControl(void* data)
U32 bit = (1<<type);
if (gPipeline.hasRenderType(type))
{
- llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
+ LL_INFOS() << "Toggling render type mask " << std::hex << bit << " off" << std::dec << LL_ENDL;
}
else
{
- llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
+ LL_INFOS() << "Toggling render type mask " << std::hex << bit << " on" << std::dec << LL_ENDL;
}
gPipeline.toggleRenderType(type);
}
@@ -6863,11 +6848,11 @@ void LLPipeline::toggleRenderDebug(void* data)
U32 bit = (U32)(intptr_t)data;
if (gPipeline.hasRenderDebugMask(bit))
{
- llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
+ LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << LL_ENDL;
}
else
{
- llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
+ LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << LL_ENDL;
}
gPipeline.mRenderDebugMask ^= bit;
}
@@ -6916,7 +6901,7 @@ void LLPipeline::popRenderDebugFeatureMask()
{
if (mRenderDebugFeatureStack.empty())
{
- llerrs << "Depleted render feature stack." << llendl;
+ LL_ERRS() << "Depleted render feature stack." << LL_ENDL;
}
mRenderDebugFeatureMask = mRenderDebugFeatureStack.top();
@@ -7343,16 +7328,30 @@ void LLPipeline::resetVertexBuffers()
mResetVertexBuffers = true;
}
-static LLFastTimer::DeclareTimer FTM_RESET_VB("Reset VB");
+static LLTrace::BlockTimerStatHandle FTM_RESET_VB("Reset VB");
-void LLPipeline::doResetVertexBuffers()
+void LLPipeline::doResetVertexBuffers(bool forced)
{
if (!mResetVertexBuffers)
{
return;
}
+ if(!forced && LLSpatialPartition::sTeleportRequested)
+ {
+ if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
+ {
+ return; //wait for teleporting to finish
+ }
+ else
+ {
+ //teleporting aborted
+ LLSpatialPartition::sTeleportRequested = FALSE;
+ mResetVertexBuffers = false;
+ return;
+ }
+ }
- LLFastTimer t(FTM_RESET_VB);
+ LL_RECORD_BLOCK_TIME(FTM_RESET_VB);
mResetVertexBuffers = false;
mCubeVB = NULL;
@@ -7370,6 +7369,13 @@ void LLPipeline::doResetVertexBuffers()
}
}
}
+ if(LLSpatialPartition::sTeleportRequested)
+ {
+ LLSpatialPartition::sTeleportRequested = FALSE;
+
+ LLWorld::getInstance()->clearAllVisibleObjects();
+ clearRebuildDrawables();
+ }
resetDrawOrders();
@@ -7392,7 +7398,7 @@ void LLPipeline::doResetVertexBuffers()
if (LLVertexBuffer::sGLCount > 0)
{
- llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
+ LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL;
}
LLVertexBuffer::unbind();
@@ -7475,18 +7481,18 @@ void validate_framebuffer_object()
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
+ LL_ERRS() << "Framebuffer Incomplete Missing Attachment." << LL_ENDL;
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Attachment." << llendl;
+ LL_ERRS() << "Framebuffer Incomplete Attachment." << LL_ENDL;
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
/* choose different formats */
- llerrs << "Framebuffer unsupported." << llendl;
+ LL_ERRS() << "Framebuffer unsupported." << LL_ENDL;
break;
default:
- llerrs << "Unknown framebuffer status." << llendl;
+ LL_ERRS() << "Unknown framebuffer status." << LL_ENDL;
break;
}
}
@@ -7496,7 +7502,7 @@ void LLPipeline::bindScreenToTexture()
}
-static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
@@ -7521,7 +7527,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
LLVector2 tc2((F32) mScreen.getWidth()*2,
(F32) mScreen.getHeight()*2);
- LLFastTimer ftm(FTM_RENDER_BLOOM);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
gGL.color4f(1,1,1,1);
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -7537,13 +7543,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.loadIdentity();
LLGLDisable test(GL_ALPHA_TEST);
-
+
gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
-
+
{
{
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
mGlow[2].bindTarget();
mGlow[2].clear();
}
@@ -7611,7 +7617,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
for (S32 i = 0; i < kernel; i++)
{
{
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
mGlow[i%2].bindTarget();
mGlow[i%2].clear();
}
@@ -7653,7 +7659,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
/*if (LLRenderTarget::sUseFBO)
{
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}*/
@@ -7751,7 +7757,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else if (transition_time < 1.f)
{ //currently in a transition, continue interpolating
- transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
+ transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value();
transition_time = llmin(transition_time, 1.f);
F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
@@ -7887,7 +7893,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
mScreen.bindTexture(0, channel);
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
}
-
+
if (!LLViewerCamera::getInstance()->cameraUnderWater())
{
shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
@@ -7935,7 +7941,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
mScreen.bindTexture(0, channel);
}
-
+
if (!LLViewerCamera::getInstance()->cameraUnderWater())
{
shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
@@ -8153,11 +8159,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
-static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
+static LLTrace::BlockTimerStatHandle FTM_BIND_DEFERRED("Bind Deferred");
void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
{
- LLFastTimer t(FTM_BIND_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_BIND_DEFERRED);
if (noise_map == 0xFFFFFFFF)
{
@@ -8378,16 +8384,16 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f)
return v;
}
-static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
-static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
-static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
-static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
-static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
-static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
-static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
-static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
-static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
-static LLFastTimer::DeclareTimer FTM_POST("Post");
+static LLTrace::BlockTimerStatHandle FTM_GI_TRACE("Trace");
+static LLTrace::BlockTimerStatHandle FTM_GI_GATHER("Gather");
+static LLTrace::BlockTimerStatHandle FTM_SUN_SHADOW("Shadow Map");
+static LLTrace::BlockTimerStatHandle FTM_SOFTEN_SHADOW("Shadow Soften");
+static LLTrace::BlockTimerStatHandle FTM_EDGE_DETECTION("Find Edges");
+static LLTrace::BlockTimerStatHandle FTM_LOCAL_LIGHTS("Local Lights");
+static LLTrace::BlockTimerStatHandle FTM_ATMOSPHERICS("Atmospherics");
+static LLTrace::BlockTimerStatHandle FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
+static LLTrace::BlockTimerStatHandle FTM_PROJECTORS("Projectors");
+static LLTrace::BlockTimerStatHandle FTM_POST("Post");
void LLPipeline::renderDeferredLighting()
@@ -8398,7 +8404,7 @@ void LLPipeline::renderDeferredLighting()
}
{
- LLFastTimer ftm(FTM_RENDER_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
LLViewerCamera* camera = LLViewerCamera::getInstance();
{
@@ -8454,7 +8460,7 @@ void LLPipeline::renderDeferredLighting()
{
mDeferredLight.bindTarget();
{ //paint shadow/SSAO light map (direct lighting lightmap)
- LLFastTimer ftm(FTM_SUN_SHADOW);
+ LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, 0);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
glClearColor(1,1,1,1);
@@ -8498,7 +8504,7 @@ void LLPipeline::renderDeferredLighting()
if (RenderDeferredSSAO)
{ //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW);
//blur lightmap
mScreen.bindTarget();
glClearColor(1,1,1,1);
@@ -8573,7 +8579,7 @@ void LLPipeline::renderDeferredLighting()
if (RenderDeferredAtmospheric)
{ //apply sunlight contribution
- LLFastTimer ftm(FTM_ATMOSPHERICS);
+ LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
bindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
{
LLGLDepthTest depth(GL_FALSE);
@@ -8710,7 +8716,7 @@ void LLPipeline::renderDeferredLighting()
col.mV[1] = powf(col.mV[1], 2.2f);
col.mV[2] = powf(col.mV[2], 2.2f);*/
- LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
@@ -8751,7 +8757,7 @@ void LLPipeline::renderDeferredLighting()
for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
{
- LLFastTimer ftm(FTM_PROJECTORS);
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable* drawablep = *iter;
LLVOVolume* volume = drawablep->getVOVolume();
@@ -8808,12 +8814,12 @@ void LLPipeline::renderDeferredLighting()
while (!fullscreen_lights.empty())
{
- LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
light[count] = fullscreen_lights.front();
fullscreen_lights.pop_front();
col[count] = light_colors.front();
light_colors.pop_front();
-
+
/*col[count].mV[0] = powf(col[count].mV[0], 2.2f);
col[count].mV[1] = powf(col[count].mV[1], 2.2f);
col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/
@@ -8845,7 +8851,7 @@ void LLPipeline::renderDeferredLighting()
for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
{
- LLFastTimer ftm(FTM_PROJECTORS);
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable* drawablep = *iter;
LLVOVolume* volume = drawablep->getVOVolume();
@@ -9006,7 +9012,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
}
{
- LLFastTimer ftm(FTM_RENDER_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
LLViewerCamera* camera = LLViewerCamera::getInstance();
@@ -9063,7 +9069,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
{
mDeferredLight.bindTarget();
{ //paint shadow/SSAO light map (direct lighting lightmap)
- LLFastTimer ftm(FTM_SUN_SHADOW);
+ LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
glClearColor(1,1,1,1);
@@ -9121,7 +9127,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
if (RenderDeferredAtmospheric)
{ //apply sunlight contribution
- LLFastTimer ftm(FTM_ATMOSPHERICS);
+ LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
bindDeferredShader(gDeferredSoftenProgram);
{
LLGLDepthTest depth(GL_FALSE);
@@ -9258,7 +9264,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
col.mV[1] = powf(col.mV[1], 2.2f);
col.mV[2] = powf(col.mV[2], 2.2f);*/
- LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
@@ -9299,7 +9305,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
{
- LLFastTimer ftm(FTM_PROJECTORS);
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable* drawablep = *iter;
LLVOVolume* volume = drawablep->getVOVolume();
@@ -9356,7 +9362,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
while (!fullscreen_lights.empty())
{
- LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
light[count] = fullscreen_lights.front();
fullscreen_lights.pop_front();
col[count] = light_colors.front();
@@ -9394,7 +9400,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
{
- LLFastTimer ftm(FTM_PROJECTORS);
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable* drawablep = *iter;
LLVOVolume* volume = drawablep->getVOVolume();
@@ -10095,13 +10101,13 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
return ret;
}
-static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
-static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
-static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
+static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows");
+static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA("Alpha Shadow");
+static LLTrace::BlockTimerStatHandle FTM_SHADOW_SIMPLE("Simple Shadow");
void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width)
{
- LLFastTimer t(FTM_SHADOW_RENDER);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
//clip out geometry on the same side of water as the camera
S32 occlude = LLPipeline::sUseOcclusion;
@@ -10176,7 +10182,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGL.diffuseColor4f(1,1,1,1);
gGL.setColorMask(false, false);
- LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
gGL.getTexUnit(0)->disable();
for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
@@ -10202,7 +10208,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
{
- LLFastTimer ftm(FTM_SHADOW_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
@@ -10255,10 +10261,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLPipeline::sShadowRender = FALSE;
}
-static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
+static LLTrace::BlockTimerStatHandle FTM_VISIBLE_CLOUD("Visible Cloud");
BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
{
- LLFastTimer t(FTM_VISIBLE_CLOUD);
+ LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD);
//get point cloud of intersection of frust and min, max
if (getVisibleExtents(camera, min, max))
@@ -10461,7 +10467,7 @@ void LLPipeline::generateHighlight(LLCamera& camera)
if (!mHighlightSet.empty())
{
- F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
+ F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime;
LLGLDisable test(GL_ALPHA_TEST);
LLGLDepthTest depth(GL_FALSE);
@@ -10505,7 +10511,7 @@ void LLPipeline::generateHighlight(LLCamera& camera)
}
-static LLFastTimer::DeclareTimer FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
+static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
void LLPipeline::generateSunShadow(LLCamera& camera)
{
@@ -10514,7 +10520,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
return;
}
- LLFastTimer t(FTM_GEN_SUN_SHADOW);
+ LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
BOOL skip_avatar_update = FALSE;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
@@ -10735,7 +10741,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadowFrustPoints[j].clear();
}
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j;
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j);
//restore render matrices
glh_set_current_modelview(saved_view);
@@ -11111,12 +11117,14 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (gen_shadow)
{
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+ LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
+ F32 fade_amt = gFrameIntervalSeconds.value()
+ * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
//update shadow targets
for (U32 i = 0; i < 2; i++)
{ //for each current shadow
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i);
if (mShadowSpotLight[i].notNull() &&
(mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
@@ -11235,7 +11243,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
static LLCullResult result[2];
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4);
renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width);
@@ -11285,7 +11293,7 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu
LLSpatialGroup* group = *i;
if (!group->isDead() &&
(!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
- gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
+ gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) &&
group->mDrawMap.find(type) != group->mDrawMap.end())
{
pass->renderGroup(group,type,mask,texture);
@@ -11293,11 +11301,11 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu
}
}
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_SETUP("Impostor Setup");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_BACKGROUND("Impostor Background");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
+static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
+static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_SETUP("Impostor Setup");
+static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_BACKGROUND("Impostor Background");
+static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
+static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_RESIZE("Impostor Resize");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
@@ -11363,7 +11371,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
{
- LLFastTimer t(FTM_IMPOSTOR_MARK_VISIBLE);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_MARK_VISIBLE);
markVisible(avatar->mDrawable, *viewer_camera);
LLVOAvatar::sUseImpostors = FALSE;
@@ -11393,7 +11401,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
U32 resX = 0;
{
- LLFastTimer t(FTM_IMPOSTOR_SETUP);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_SETUP);
const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
@@ -11450,7 +11458,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (!avatar->mImpostor.isComplete())
{
- LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_ALLOCATE);
if (LLPipeline::sRenderDeferred)
@@ -11469,7 +11477,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
}
else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
{
- LLFastTimer t(FTM_IMPOSTOR_RESIZE);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_RESIZE);
avatar->mImpostor.resize(resX,resY);
}
@@ -11531,8 +11539,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
{ //create alpha mask based on depth buffer (grey out if muted)
- LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
-
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
@@ -11671,7 +11678,7 @@ void LLPipeline::setRenderTypeMask(U32 type, ...)
if (type > END_RENDER_TYPES)
{
- llerrs << "Invalid render type." << llendl;
+ LL_ERRS() << "Invalid render type." << LL_ENDL;
}
}
@@ -11692,7 +11699,7 @@ BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
if (type > END_RENDER_TYPES)
{
- llerrs << "Invalid render type." << llendl;
+ LL_ERRS() << "Invalid render type." << LL_ENDL;
}
return FALSE;
@@ -11709,7 +11716,7 @@ void LLPipeline::popRenderTypeMask()
{
if (mRenderTypeEnableStack.empty())
{
- llerrs << "Depleted render type stack." << llendl;
+ LL_ERRS() << "Depleted render type stack." << LL_ENDL;
}
memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
@@ -11740,7 +11747,7 @@ void LLPipeline::andRenderTypeMask(U32 type, ...)
if (type > END_RENDER_TYPES)
{
- llerrs << "Invalid render type." << llendl;
+ LL_ERRS() << "Invalid render type." << LL_ENDL;
}
for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
@@ -11765,7 +11772,7 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...)
if (type > END_RENDER_TYPES)
{
- llerrs << "Invalid render type." << llendl;
+ LL_ERRS() << "Invalid render type." << LL_ENDL;
}
}