diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-x | indra/newview/pipeline.cpp | 781 |
1 files changed, 394 insertions, 387 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5da8a78b1b..3dfe1e5992 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -30,7 +30,6 @@ // library includes #include "llaudioengine.h" // For debugging. -#include "imageids.h" #include "llerror.h" #include "llviewercontrol.h" #include "llfasttimer.h" @@ -40,7 +39,6 @@ #include "llprimitive.h" #include "llvolume.h" #include "material_codes.h" -#include "timing.h" #include "v3color.h" #include "llui.h" #include "llglheaders.h" @@ -87,6 +85,7 @@ #include "llviewerregion.h" // for audio debugging. #include "llviewerwindow.h" // For getSpinAxis #include "llvoavatarself.h" +#include "llvocache.h" #include "llvoground.h" #include "llvosky.h" #include "llvotree.h" @@ -114,6 +113,8 @@ #include "llfloatertools.h" #include "llpanelface.h" #include "llpathfindingpathtool.h" +#include "llscenemonitor.h" +#include "llprogressview.h" #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 @@ -204,6 +205,7 @@ BOOL LLPipeline::CameraOffset; F32 LLPipeline::CameraMaxCoF; F32 LLPipeline::CameraDoFResScale; F32 LLPipeline::RenderAutoHideSurfaceAreaLimit; +LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; @@ -226,40 +228,40 @@ BOOL gDebugPipeline = FALSE; LLPipeline gPipeline; const LLMatrix4* gGLLastMatrix = NULL; -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Render Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS("Materials"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_PIPELINE_CREATE("Pipeline Create"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)"); -LLFastTimer::DeclareTimer FTM_DEFERRED_POOLS("Pools (Deferred)"); -LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)"); -LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLS("Pools (Post)"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); +LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY("Render Geometry"); +LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS("Grass"); +LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE("Invisible"); +LLTrace::BlockTimerStatHandle FTM_RENDER_OCCLUSION("Occlusion"); +LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY("Shiny"); +LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE("Simple"); +LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN("Terrain"); +LLTrace::BlockTimerStatHandle FTM_RENDER_TREES("Trees"); +LLTrace::BlockTimerStatHandle FTM_RENDER_UI("UI"); +LLTrace::BlockTimerStatHandle FTM_RENDER_WATER("Water"); +LLTrace::BlockTimerStatHandle FTM_RENDER_WL_SKY("Windlight Sky"); +LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA("Alpha Objects"); +LLTrace::BlockTimerStatHandle FTM_RENDER_CHARACTERS("Avatars"); +LLTrace::BlockTimerStatHandle FTM_RENDER_BUMP("Bump"); +LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS("Render Materials"); +LLTrace::BlockTimerStatHandle FTM_RENDER_FULLBRIGHT("Fullbright"); +LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW("Glow"); +LLTrace::BlockTimerStatHandle FTM_GEO_UPDATE("Geo Update"); +LLTrace::BlockTimerStatHandle FTM_PIPELINE_CREATE("Pipeline Create"); +LLTrace::BlockTimerStatHandle FTM_POOLRENDER("RenderPool"); +LLTrace::BlockTimerStatHandle FTM_POOLS("Pools"); +LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)"); +LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLS("Pools (Deferred)"); +LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)"); +LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLS("Pools (Post)"); +LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM_FBO("First FBO"); +LLTrace::BlockTimerStatHandle FTM_STATESORT("Sort Draw State"); +LLTrace::BlockTimerStatHandle FTM_PIPELINE("Pipeline"); +LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY("Client Copy"); +LLTrace::BlockTimerStatHandle FTM_RENDER_DEFERRED("Deferred Shading"); + + +static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables"); +static LLTrace::BlockTimerStatHandle FTM_STATESORT_POSTSORT("Post Sort"); static LLStaticHashedString sTint("tint"); static LLStaticHashedString sAmbiance("ambiance"); @@ -429,17 +431,9 @@ bool addDeferredAttachments(LLRenderTarget& target) LLPipeline::LLPipeline() : mBackfaceCull(FALSE), - mBatchCount(0), mMatrixOpCount(0), mTextureMatrixOps(0), - mMaxBatchSize(0), - mMinBatchSize(0), - mMeanBatchSize(0), - mTrianglesDrawn(0), mNumVisibleNodes(0), - mVerticesRelit(0), - mLightingChanges(0), - mGeometryChanges(0), mNumVisibleFaces(0), mInitialized(FALSE), @@ -485,7 +479,7 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name) LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(name); if ( cntrl_ptr.isNull() ) { - llwarns << "Global setting name not found:" << name << llendl; + LL_WARNS() << "Global setting name not found:" << name << LL_ENDL; } else { @@ -498,6 +492,7 @@ void LLPipeline::init() refreshCachedSettings(); gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); + gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); @@ -523,7 +518,6 @@ void LLPipeline::init() getPool(LLDrawPool::POOL_MATERIALS); getPool(LLDrawPool::POOL_GLOW); - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); if (gSavedSettings.getBOOL("DisableAllRenderFeatures")) @@ -709,11 +703,11 @@ void LLPipeline::cleanup() if (!mTerrainPools.empty()) { - llwarns << "Terrain Pools not cleaned up" << llendl; + LL_WARNS() << "Terrain Pools not cleaned up" << LL_ENDL; } if (!mTreePools.empty()) { - llwarns << "Tree Pools not cleaned up" << llendl; + LL_WARNS() << "Tree Pools not cleaned up" << LL_ENDL; } delete mAlphaPool; @@ -779,7 +773,7 @@ void LLPipeline::destroyGL() } } -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); +static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); //static void LLPipeline::throttleNewMemoryAllocation(BOOL disable) @@ -801,7 +795,7 @@ void LLPipeline::throttleNewMemoryAllocation(BOOL disable) void LLPipeline::resizeScreenTexture() { - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); + LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { GLuint resX = gViewerWindow->getWorldViewWidthRaw(); @@ -922,7 +916,7 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) releaseScreenBuffers(); } - llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; + LL_WARNS() << "Unable to allocate screen buffer at any resolution!" << LL_ENDL; } return ret; @@ -964,7 +958,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; - + GLuint screenFormat = GL_RGBA16; if (gGLManager.mIsATI) { @@ -1083,7 +1077,7 @@ void LLPipeline::updateRenderDeferred() { BOOL deferred = ((RenderDeferred && LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && LLPipeline::sRenderBump && VertexShaderEnable && RenderAvatarVP && @@ -1300,7 +1294,7 @@ void LLPipeline::createGLBuffers() for (U32 i = 0; i < 3; i++) { - mGlow[i].allocate(512,glow_res, GL_RGBA,FALSE,FALSE); + mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); } allocateScreenBuffer(resX,resY); @@ -1362,49 +1356,10 @@ void LLPipeline::createLUTBuffers() { if (!mLightFunc) { - /*U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); - U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* ls = new U8[lightResX*lightResY]; - F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); - // Calculate the (normalized) Blinn-Phong specular lookup texture. - for (U32 y = 0; y < lightResY; ++y) - { - for (U32 x = 0; x < lightResX; ++x) - { - ls[y*lightResX+x] = 0; - F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY-1); - F32 n = spec * spec * specExp; - - // Nothing special here. Just your typical blinn-phong term. - spec = powf(sa, n); - - // Apply our normalization function. - // Note: This is the full equation that applies the full normalization curve, not an approximation. - // This is fine, given we only need to create our LUT once per buffer initialization. - // The only trade off is we have a really low dynamic range. - // This means we have to account for things not being able to exceed 0 to 1 in our shaders. - spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); - - // Always sample at a 1.0/2.2 curve. - // This "Gamma corrects" our specular term, boosting our lower exponent reflections. - spec = powf(spec, 1.f/2.2f); - - // Easy fix for our dynamic range problem: divide by 6 here, multiply by 6 in our shaders. - // This allows for our specular term to exceed a value of 1 in our shaders. - // This is something that can be important for energy conserving specular models where higher exponents can result in highlights that exceed a range of 0 to 1. - // Technically, we could just use an R16F texture, but driver support for R16F textures can be somewhat spotty at times. - // This works remarkably well for higher specular exponents, though banding can sometimes be seen on lower exponents. - // Combined with a bit of noise and trilinear filtering, the banding is hardly noticable. - ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255); - } - }*/ - - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); F32* ls = new F32[lightResX*lightResY]; - //F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions. + F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks) for (U32 y = 0; y < lightResY; ++y) { @@ -1413,7 +1368,7 @@ void LLPipeline::createLUTBuffers() ls[y*lightResX+x] = 0; F32 sa = (F32) x/(lightResX-1); F32 spec = (F32) y/(lightResY-1); - F32 n = spec * spec * 368; + F32 n = spec * spec * specExp; // Nothing special here. Just your typical blinn-phong term. spec = powf(sa, n); @@ -1426,23 +1381,6 @@ void LLPipeline::createLUTBuffers() // Since we use R16F, we no longer have a dynamic range issue we need to work around here. // Though some older drivers may not like this, newer drivers shouldn't have this problem. ls[y*lightResX+x] = spec; - - - //beckmann distribution - /*F32 alpha = acosf((F32) x/(lightResX-1)); - F32 m = 1.f - (F32) y/(lightResY-1); - - F32 cos4_alpha = cosf(alpha); - cos4_alpha *= cos4_alpha; - cos4_alpha *= cos4_alpha; - - F32 tan_alpha = tanf(alpha); - F32 tan2_alpha = tan_alpha*tan_alpha; - - F32 k = expf(-(tan2_alpha)/(m*m)) / - (3.14159f*m*m*cos4_alpha); - - ls[y*lightResX+x] = k;*/ } } @@ -1455,7 +1393,6 @@ void LLPipeline::createLUTBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); - //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -1537,7 +1474,7 @@ void LLPipeline::unloadShaders() void LLPipeline::assertInitializedDoError() { - llerrs << "LLPipeline used when uninitialized." << llendl; + LL_ERRS() << "LLPipeline used when uninitialized." << LL_ENDL; } //============================================================================ @@ -1580,18 +1517,18 @@ S32 LLPipeline::setLightingDetail(S32 level) return mLightingDetail; } -class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> +class LLOctreeDirtyTexture : public OctreeTraveler { public: const std::set<LLViewerFetchedTexture*>& mTextures; LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } - virtual void visit(const LLOctreeNode<LLDrawable>* node) + virtual void visit(const OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty()) + if (!group->hasState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty()) { for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { @@ -1722,7 +1659,7 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) default: llassert(0); - llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; + LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL; break; } @@ -1768,7 +1705,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima { alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); } - + if (alpha && mat) { switch (mat->getDiffuseAlphaMode()) @@ -1814,11 +1751,9 @@ void LLPipeline::addPool(LLDrawPool *new_poolp) void LLPipeline::allocDrawable(LLViewerObject *vobj) { - LLDrawable *drawable = new LLDrawable(); + LLDrawable *drawable = new LLDrawable(vobj); vobj->mDrawable = drawable; - drawable->mVObjp = vobj; - //encompass completely sheared objects by taking //the most extreme point possible (<1,1,0.5>) drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); @@ -1830,15 +1765,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) } -static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); +static LLTrace::BlockTimerStatHandle FTM_UNLINK("Unlink"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - LLFastTimer t(FTM_UNLINK); + LL_RECORD_BLOCK_TIME(FTM_UNLINK); assertInitialized(); @@ -1847,7 +1782,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) // Based on flags, remove the drawable from the queues that it's on. if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) { - LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_MOVE_LIST); LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); if (iter != mMovedList.end()) { @@ -1857,19 +1792,19 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) if (drawablep->getSpatialGroup()) { - LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); - if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_SPATIAL_PARTITION); + if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup())) { #ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Couldn't remove object from spatial group!" << llendl; + LL_WARNS() << "Couldn't remove object from spatial group!" << LL_ENDL; #else - llerrs << "Couldn't remove object from spatial group!" << llendl; + LL_ERRS() << "Couldn't remove object from spatial group!" << LL_ENDL; #endif } } { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); mLights.erase(drawablep); for (light_set_t::iterator iter = mNearbyLights.begin(); @@ -1884,7 +1819,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } { - LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_HIGHLIGHT_SET); HighlightItem item(drawablep); mHighlightSet.erase(item); @@ -1913,7 +1848,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) //static void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin(); iter != gPipeline.mNearbyLights.end(); iter++) { @@ -1941,7 +1876,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { - LLFastTimer ftm(FTM_PIPELINE_CREATE); + LL_RECORD_BLOCK_TIME(FTM_PIPELINE_CREATE); LLTimer update_timer; @@ -1973,7 +1908,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) } else { - llerrs << "Redundant drawable creation!" << llendl; + LL_ERRS() << "Redundant drawable creation!" << LL_ENDL; } llassert(drawablep); @@ -2004,17 +1939,7 @@ void LLPipeline::resetFrameStats() { assertInitialized(); - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); - - if (mBatchCount > 0) - { - mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; - } - mTrianglesDrawn = 0; sCompiles = 0; - mVerticesRelit = 0; - mLightingChanges = 0; - mGeometryChanges = 0; mNumVisibleFaces = 0; if (mOldRenderDebugMask != mRenderDebugMask) @@ -2022,7 +1947,6 @@ void LLPipeline::resetFrameStats() gObjectList.clearDebugText(); mOldRenderDebugMask = mRenderDebugMask; } - } //external functions for asynchronous updating @@ -2034,7 +1958,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) } if (!drawablep) { - llerrs << "updateMove called with NULL drawablep" << llendl; + LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL; return; } if (drawablep->isState(LLDrawable::EARLY_MOVE)) @@ -2064,7 +1988,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) } if (!drawablep) { - llerrs << "updateMove called with NULL drawablep" << llendl; + LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL; return; } if (drawablep->isState(LLDrawable::EARLY_MOVE)) @@ -2121,12 +2045,14 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) } } -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); +static LLTrace::BlockTimerStatHandle FTM_OCTREE_BALANCE("Balance Octree"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_MOVE("Update Move"); +static LLTrace::BlockTimerStatHandle FTM_RETEXTURE("Retexture"); +static LLTrace::BlockTimerStatHandle FTM_MOVED_LIST("Moved List"); void LLPipeline::updateMove() { - LLFastTimer t(FTM_UPDATE_MOVE); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOVE); if (FreezeTime) { @@ -2136,8 +2062,7 @@ void LLPipeline::updateMove() assertInitialized(); { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); + LL_RECORD_BLOCK_TIME(FTM_RETEXTURE); for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); iter != mRetexturedList.end(); ++iter) @@ -2152,14 +2077,13 @@ void LLPipeline::updateMove() } { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); + LL_RECORD_BLOCK_TIME(FTM_MOVED_LIST); updateMovedList(mMovedList); } //balance octrees { - LLFastTimer ot(FTM_OCTREE_BALANCE); + LL_RECORD_BLOCK_TIME(FTM_OCTREE_BALANCE); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -2173,6 +2097,13 @@ void LLPipeline::updateMove() part->mOctree->balance(); } } + + //balance the VO Cache tree + LLVOCachePartition* vo_part = region->getVOCachePartition(); + if(vo_part) + { + vo_part->mOctree->balance(); + } } } } @@ -2242,9 +2173,9 @@ void check_references(LLSpatialGroup* group, LLDrawable* drawable) { for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { - if (drawable == *i) + if (drawable == (LLDrawable*)(*i)->getDrawable()) { - llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; + LL_ERRS() << "LLDrawable deleted while actively reference by LLPipeline." << LL_ENDL; } } } @@ -2255,7 +2186,7 @@ void check_references(LLDrawable* drawable, LLFace* face) { if (drawable->getFace(i) == face) { - llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; + LL_ERRS() << "LLFace deleted while actively referenced by LLPipeline." << LL_ENDL; } } } @@ -2264,10 +2195,13 @@ void check_references(LLSpatialGroup* group, LLFace* face) { for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { - LLDrawable* drawable = *i; + LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable(); + if(drawable) + { check_references(drawable, face); } } +} void LLPipeline::checkReferences(LLFace* face) { @@ -2328,7 +2262,7 @@ void LLPipeline::checkReferences(LLDrawable* drawable) { if (drawable == *iter) { - llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; + LL_ERRS() << "LLDrawable deleted while actively referenced by LLPipeline." << LL_ENDL; } } } @@ -2345,7 +2279,7 @@ void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) LLDrawInfo* params = *j; if (params == draw_info) { - llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; + LL_ERRS() << "LLDrawInfo deleted while actively referenced by LLPipeline." << LL_ENDL; } } } @@ -2387,7 +2321,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group) { if (group == *iter) { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL; } } @@ -2395,7 +2329,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group) { if (group == *iter) { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL; } } @@ -2403,7 +2337,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group) { if (group == *iter) { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL; } } } @@ -2444,7 +2378,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& min = LLVector3(X,X,X); max = LLVector3(-X,-X,-X); - U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; BOOL res = TRUE; @@ -2475,11 +2409,16 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& return res; } -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); +static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { - LLFastTimer t(FTM_CULL); + static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion"); + static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction + && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + && gGLManager.mHasOcclusionQuery; + + LL_RECORD_BLOCK_TIME(FTM_CULL); grabReferences(result); @@ -2596,6 +2535,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } } } + + //scan the VO Cache tree + LLVOCachePartition* vo_part = region->getVOCachePartition(); + if(vo_part) + { + bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe/* && !gViewerWindow->getProgressView()->getVisible()*/; + vo_part->cull(camera, do_occlusion_cull); + } } if (bound_shader) @@ -2670,15 +2617,16 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) return; } + const LLVector4a* bounds = group->getBounds(); if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) + llmax(llmax(bounds[1][0], bounds[1][1]), bounds[1][2]) < sMinRenderSize) { return; } assertInitialized(); - if (!group->mSpatialPartition->mRenderByGroup) + if (!group->getSpatialPartition()->mRenderByGroup) { //render by drawable sCull->pushDrawableGroup(group); } @@ -2782,7 +2730,8 @@ void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderT void LLPipeline::doOcclusion(LLCamera& camera) { - if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) + if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested && + (sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck)) { LLVertexBuffer::unbind(); @@ -2828,6 +2777,17 @@ void LLPipeline::doOcclusion(LLCamera& camera) group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); } + //apply occlusion culling to object cache tree + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLVOCachePartition* vo_part = (*iter)->getVOCachePartition(); + if(vo_part) + { + vo_part->processOccluders(&camera); + } + } + if (bind_shader) { if (LLPipeline::sShadowRender) @@ -2850,19 +2810,18 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) if (update_complete && assertInitialized()) { drawablep->setState(LLDrawable::BUILT); - mGeometryChanges++; } return update_complete; } -static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool"); +static LLTrace::BlockTimerStatHandle FTM_SEED_VBO_POOLS("Seed VBO Pool"); -static LLFastTimer::DeclareTimer FTM_UPDATE_GL("Update GL"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_GL("Update GL"); void LLPipeline::updateGL() { { - LLFastTimer t(FTM_UPDATE_GL); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_GL); while (!LLGLUpdate::sGLQ.empty()) { LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); @@ -2873,12 +2832,12 @@ void LLPipeline::updateGL() } { //seed VBO Pools - LLFastTimer t(FTM_SEED_VBO_POOLS); + LL_RECORD_BLOCK_TIME(FTM_SEED_VBO_POOLS); LLVertexBuffer::seedPools(); } } -static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups"); +static LLTrace::BlockTimerStatHandle FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups"); void LLPipeline::clearRebuildGroups() { @@ -2938,9 +2897,55 @@ void LLPipeline::clearRebuildGroups() mGroupQ2Locked = false; } +void LLPipeline::clearRebuildDrawables() +{ + // Clear all drawables on the priority build queue, + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); + iter != mBuildQ1.end(); ++iter) + { + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + drawablep->clearState(LLDrawable::IN_REBUILD_Q1); + } + } + mBuildQ1.clear(); + + // clear drawables on the non-priority build queue + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); + iter != mBuildQ2.end(); ++iter) + { + LLDrawable* drawablep = *iter; + if (!drawablep->isDead()) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + } + } + mBuildQ2.clear(); + + //clear all moving bridges + for (LLDrawable::drawable_vector_t::iterator iter = mMovedBridge.begin(); + iter != mMovedBridge.end(); ++iter) + { + LLDrawable *drawablep = *iter; + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD); + } + mMovedBridge.clear(); + + //clear all moving drawables + for (LLDrawable::drawable_vector_t::iterator iter = mMovedList.begin(); + iter != mMovedList.end(); ++iter) + { + LLDrawable *drawablep = *iter; + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD); + } + mMovedList.clear(); +} + void LLPipeline::rebuildPriorityGroups() { - LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_PRIORITY_GROUPS); LLTimer update_timer; assertInitialized(); @@ -2962,7 +2967,7 @@ void LLPipeline::rebuildPriorityGroups() } -static LLFastTimer::DeclareTimer FTM_REBUILD_GROUPS("Rebuild Groups"); +static LLTrace::BlockTimerStatHandle FTM_REBUILD_GROUPS("Rebuild Groups"); void LLPipeline::rebuildGroups() { @@ -2971,7 +2976,7 @@ void LLPipeline::rebuildGroups() return; } - LLFastTimer t(FTM_REBUILD_GROUPS); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_GROUPS); mGroupQ2Locked = true; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); @@ -2994,7 +2999,7 @@ void LLPipeline::rebuildGroups() { group->rebuildGeom(); - if (group->mSpatialPartition->mRenderByGroup) + if (group->getSpatialPartition()->mRenderByGroup) { count++; } @@ -3015,7 +3020,7 @@ void LLPipeline::updateGeom(F32 max_dtime) LLTimer update_timer; LLPointer<LLDrawable> drawablep; - LLFastTimer t(FTM_GEO_UPDATE); + LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE); assertInitialized(); @@ -3063,7 +3068,7 @@ void LLPipeline::updateGeom(F32 max_dtime) S32 count = 0; - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); + max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, F32SecondsImplicit(max_dtime)); LLSpatialGroup* last_group = NULL; LLSpatialBridge* last_bridge = NULL; @@ -3147,13 +3152,13 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) { if (!drawablep) { - //llerrs << "Sending null drawable to moved list!" << llendl; + //LL_ERRS() << "Sending null drawable to moved list!" << LL_ENDL; return; } if (drawablep->isDead()) { - llwarns << "Marking NULL or dead drawable moved!" << llendl; + LL_WARNS() << "Marking NULL or dead drawable moved!" << LL_ENDL; return; } @@ -3208,9 +3213,9 @@ void LLPipeline::markShift(LLDrawable *drawablep) } } -static LLFastTimer::DeclareTimer FTM_SHIFT_DRAWABLE("Shift Drawable"); -static LLFastTimer::DeclareTimer FTM_SHIFT_OCTREE("Shift Octree"); -static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD"); +static LLTrace::BlockTimerStatHandle FTM_SHIFT_DRAWABLE("Shift Drawable"); +static LLTrace::BlockTimerStatHandle FTM_SHIFT_OCTREE("Shift Octree"); +static LLTrace::BlockTimerStatHandle FTM_SHIFT_HUD("Shift HUD"); void LLPipeline::shiftObjects(const LLVector3 &offset) { @@ -3223,7 +3228,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) offseta.load3(offset.mV); { - LLFastTimer t(FTM_SHIFT_DRAWABLE); + LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE); for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); iter != mShiftList.end(); iter++) @@ -3241,7 +3246,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) { - LLFastTimer t(FTM_SHIFT_OCTREE); + LL_RECORD_BLOCK_TIME(FTM_SHIFT_OCTREE); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -3258,7 +3263,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } { - LLFastTimer t(FTM_SHIFT_HUD); + LL_RECORD_BLOCK_TIME(FTM_SHIFT_HUD); LLHUDText::shiftAll(offset); LLHUDNameTag::shiftAll(offset); } @@ -3292,10 +3297,10 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable) } } -static LLFastTimer::DeclareTimer FTM_PROCESS_PARTITIONQ("PartitionQ"); +static LLTrace::BlockTimerStatHandle FTM_PROCESS_PARTITIONQ("PartitionQ"); void LLPipeline::processPartitionQ() { - LLFastTimer t(FTM_PROCESS_PARTITIONQ); + LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ); for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) { LLDrawable* drawable = *iter; @@ -3317,23 +3322,23 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group) void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { - if (group && !group->isDead() && group->mSpatialPartition) + if (group && !group->isDead() && group->getSpatialPartition()) { - if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD) { priority = TRUE; } if (priority) { - if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) + if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1)) { llassert_always(!mGroupQ1Locked); mGroupQ1.push_back(group); group->setState(LLSpatialGroup::IN_BUILD_Q1); - if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) + if (group->hasState(LLSpatialGroup::IN_BUILD_Q2)) { LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); if (iter != mGroupQ2.end()) @@ -3344,7 +3349,7 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) } } } - else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) + else if (!group->hasState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) { llassert_always(!mGroupQ2Locked); mGroupQ2.push_back(group); @@ -3383,7 +3388,7 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f } } -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); +static LLTrace::BlockTimerStatHandle FTM_RESET_DRAWORDER("Reset Draw Order"); void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { @@ -3397,11 +3402,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) LLPipeline::END_RENDER_TYPES)) { //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); + LL_RECORD_BLOCK_TIME(FTM_RESET_DRAWORDER); gPipeline.resetDrawOrders(); } - LLFastTimer ftm(FTM_STATESORT); + LL_RECORD_BLOCK_TIME(FTM_STATESORT); //LLVertexBuffer::unbind(); @@ -3419,7 +3424,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) group->setVisible(); for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { - markVisible(*i, camera); + markVisible((LLDrawable*)(*i)->getDrawable(), camera); } if (!sDelayVBUpdate) @@ -3485,7 +3490,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); + LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE); for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) { @@ -3506,8 +3511,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) { for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { - LLDrawable* drawablep = *i; - stateSort(drawablep, camera); + stateSort((LLDrawable*)(*i)->getDrawable(), camera); } if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) @@ -3608,7 +3612,6 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) } } - mNumVisibleFaces += drawablep->getNumFaces(); } @@ -3621,7 +3624,10 @@ void forAllDrawables(LLCullResult::sg_iterator begin, { for (LLSpatialGroup::element_iter j = (*i)->getDataBegin(); j != (*i)->getDataEnd(); ++j) { - func(*j); + if((*j)->hasDrawable()) + { + func((LLDrawable*)(*j)->getDrawable()); + } } } } @@ -3814,11 +3820,11 @@ void renderSoundHighlights(LLDrawable* drawablep) void LLPipeline::postSort(LLCamera& camera) { - LLFastTimer ftm(FTM_STATESORT_POSTSORT); + LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT); assertInitialized(); - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //rebuild drawable geometry for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) { @@ -3829,12 +3835,12 @@ void LLPipeline::postSort(LLCamera& camera) group->rebuildGeom(); } } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //rebuild groups sCull->assertDrawMapsEmpty(); rebuildPriorityGroups(); - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //build render map @@ -3849,7 +3855,7 @@ void LLPipeline::postSort(LLCamera& camera) continue; } - if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) + if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY)) { //no way this group is going to be drawable without a rebuild group->rebuildGeom(); } @@ -3887,7 +3893,7 @@ void LLPipeline::postSort(LLCamera& camera) if (alpha != group->mDrawMap.end()) { //store alpha groups for sorting - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) { if (bridge) @@ -3945,7 +3951,7 @@ void LLPipeline::postSort(LLCamera& camera) std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) { @@ -3998,7 +4004,7 @@ void LLPipeline::postSort(LLCamera& camera) forAllVisibleDrawables(renderSoundHighlights); } } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. if (LLFloaterTelehub::renderBeacons()) { @@ -4033,41 +4039,14 @@ void LLPipeline::postSort(LLCamera& camera) } } - /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence"); - static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work"); - if (use_transform_feedback) - { //using transform feedback, wait for transform feedback to complete - LLFastTimer t(FTM_TRANSFORM_WAIT); - - S32 done = 0; - //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count); - - glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); - - while (!done) - { - { - LLFastTimer t(FTM_TRANSFORM_DO_WORK); - F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); - //do some useful work while we wait - LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread - LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread - LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread - } - glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); - } - - mTransformFeedbackPrimitives = 0; - }*/ - //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); } void render_hud_elements() { - LLFastTimer t(FTM_RENDER_UI); + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); gPipeline.disableLights(); LLGLDisable fog(GL_FOG); @@ -4234,9 +4213,9 @@ void LLPipeline::renderHighlights() } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } + { + mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); + } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP)) { @@ -4249,14 +4228,14 @@ void LLPipeline::renderHighlights() LLFace *facep = mSelectedFaces[i]; if (!facep || facep->getDrawable()->isDead()) { - llerrs << "Bad face on selection" << llendl; + LL_ERRS() << "Bad face on selection" << LL_ENDL; return; } facep->renderSelected(mFaceSelectImagep, color); } } - + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) { // Paint 'em red! @@ -4297,7 +4276,7 @@ void LLPipeline::renderHighlights() LLFace *facep = mSelectedFaces[i]; if (!facep || facep->getDrawable()->isDead()) { - llerrs << "Bad face on selection" << llendl; + LL_ERRS() << "Bad face on selection" << LL_ENDL; return; } @@ -4327,7 +4306,7 @@ void LLPipeline::renderHighlights() LLFace *facep = mSelectedFaces[i]; if (!facep || facep->getDrawable()->isDead()) { - llerrs << "Bad face on selection" << llendl; + LL_ERRS() << "Bad face on selection" << LL_ENDL; return; } @@ -4346,7 +4325,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - LLFastTimer t(FTM_RENDER_GEOMETRY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); assertInitialized(); @@ -4381,7 +4360,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { if (!verify()) { - llerrs << "Pipeline verification failed!" << llendl; + LL_ERRS() << "Pipeline verification failed!" << LL_ENDL; } } @@ -4433,7 +4412,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } { - LLFastTimer t(FTM_POOLS); + LL_RECORD_BLOCK_TIME(FTM_POOLS); // HACK: don't calculate local lights if we're rendering the HUD! // Removing this check will cause bad flickering when there are @@ -4469,7 +4448,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) { - LLFastTimer t(FTM_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4598,9 +4577,9 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LLFastTimer t(FTM_RENDER_GEOMETRY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); - LLFastTimer t2(FTM_DEFERRED_POOLS); + LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); LLGLEnable cull(GL_CULL_FACE); @@ -4642,7 +4621,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) { - LLFastTimer t(FTM_DEFERRED_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4694,7 +4673,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { - LLFastTimer t(FTM_POST_DEFERRED_POOLS); + LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4728,7 +4707,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) { - LLFastTimer t(FTM_POST_DEFERRED_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4865,10 +4844,8 @@ void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) count = index_count/3; } - mTrianglesDrawn += count; - mBatchCount++; - mMaxBatchSize = llmax(mMaxBatchSize, count); - mMinBatchSize = llmin(mMinBatchSize, count); + record(sStatBatchSize, count); + add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count)); if (LLPipeline::sRenderFrameTest) { @@ -5286,7 +5263,7 @@ void LLPipeline::renderDebug() { DebugBlip& blip = *iter; - blip.mAge += gFrameIntervalSeconds; + blip.mAge += gFrameIntervalSeconds.value(); if (blip.mAge > 2.f) { mDebugBlips.erase(iter++); @@ -5296,7 +5273,7 @@ void LLPipeline::renderDebug() iter++; } - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; + blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f; gGL.color4fv(blip.mColor.mV); gGL.vertex3fv(blip.mPosition.mV); @@ -5351,9 +5328,10 @@ void LLPipeline::renderDebug() fudge.splat(0.25f); //SG_OCCLUSION_FUDGE LLVector4a size; - size.setAdd(fudge, group->mBounds[1]); - - drawBox(group->mBounds[0], size); + const LLVector4a* bounds = group->getBounds(); + size.setAdd(fudge, bounds[1]); + + drawBox(bounds[0], size); } } @@ -5595,7 +5573,7 @@ void LLPipeline::renderDebug() continue; } - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) { @@ -5635,11 +5613,11 @@ void LLPipeline::renderDebug() } } -static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools"); +static LLTrace::BlockTimerStatHandle FTM_REBUILD_POOLS("Rebuild Pools"); void LLPipeline::rebuildPools() { - LLFastTimer t(FTM_REBUILD_POOLS); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_POOLS); assertInitialized(); @@ -5682,7 +5660,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mSimplePool) { llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; + LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL; } else { @@ -5694,7 +5672,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mAlphaMaskPool) { llassert(0); - llwarns << "Ignoring duplicate alpha mask pool." << llendl; + LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL; break; } else @@ -5707,7 +5685,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mFullbrightAlphaMaskPool) { llassert(0); - llwarns << "Ignoring duplicate alpha mask pool." << llendl; + LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL; break; } else @@ -5720,7 +5698,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mGrassPool) { llassert(0); - llwarns << "Ignoring duplicate grass pool." << llendl; + LL_WARNS() << "Ignoring duplicate grass pool." << LL_ENDL; } else { @@ -5732,7 +5710,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mFullbrightPool) { llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; + LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL; } else { @@ -5744,7 +5722,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mInvisiblePool) { llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; + LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL; } else { @@ -5756,7 +5734,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mGlowPool) { llassert(0); - llwarns << "Ignoring duplicate glow pool." << llendl; + LL_WARNS() << "Ignoring duplicate glow pool." << LL_ENDL; } else { @@ -5776,7 +5754,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mBumpPool) { llassert(0); - llwarns << "Ignoring duplicate bump pool." << llendl; + LL_WARNS() << "Ignoring duplicate bump pool." << LL_ENDL; } else { @@ -5787,7 +5765,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mMaterialsPool) { llassert(0); - llwarns << "Ignorning duplicate materials pool." << llendl; + LL_WARNS() << "Ignorning duplicate materials pool." << LL_ENDL; } else { @@ -5798,7 +5776,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mAlphaPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << LL_ENDL; } else { @@ -5813,7 +5791,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mSkyPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << LL_ENDL; } else { @@ -5825,7 +5803,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mWaterPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Water pool" << LL_ENDL; } else { @@ -5837,7 +5815,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mGroundPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << LL_ENDL; } else { @@ -5849,7 +5827,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mWLSkyPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << LL_ENDL; } else { @@ -5859,7 +5837,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) default: llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; + LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL; break; } } @@ -5943,7 +5921,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) llassert( poolp == mBumpPool ); mBumpPool = NULL; break; - + case LLDrawPool::POOL_MATERIALS: llassert(poolp == mMaterialsPool); mMaterialsPool = NULL; @@ -5974,7 +5952,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) default: llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; + LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL; break; } } @@ -6019,7 +5997,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) } mHWLightColors[1] = diffuse; - + light->setDiffuse(diffuse); light->setAmbient(LLColor4::black); light->setSpecular(LLColor4::black); @@ -6224,7 +6202,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) { if (farthest_light->fade >= 0.f) { - farthest_light->fade = -gFrameIntervalSeconds; + farthest_light->fade = -(gFrameIntervalSeconds.value()); } } else @@ -6234,6 +6212,13 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) } } + //mark nearby lights not-removable. + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + const Light* light = &(*iter); + ((LLViewerOctreeEntryData*) light->drawable)->setVisible(); + } } } @@ -6328,12 +6313,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (fade >= 0.f) { fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value(); } else { fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value(); } fade = llclamp(fade,0.f,1.f); light_color *= fade; @@ -6645,28 +6630,28 @@ void LLPipeline::findReferences(LLDrawable *drawablep) assertInitialized(); if (mLights.find(drawablep) != mLights.end()) { - llinfos << "In mLights" << llendl; + LL_INFOS() << "In mLights" << LL_ENDL; } if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) { - llinfos << "In mMovedList" << llendl; + LL_INFOS() << "In mMovedList" << LL_ENDL; } if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) { - llinfos << "In mShiftList" << llendl; + LL_INFOS() << "In mShiftList" << LL_ENDL; } if (mRetexturedList.find(drawablep) != mRetexturedList.end()) { - llinfos << "In mRetexturedList" << llendl; + LL_INFOS() << "In mRetexturedList" << LL_ENDL; } if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) { - llinfos << "In mBuildQ1" << llendl; + LL_INFOS() << "In mBuildQ1" << LL_ENDL; } if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) { - llinfos << "In mBuildQ2" << llendl; + LL_INFOS() << "In mBuildQ2" << LL_ENDL; } S32 count; @@ -6674,7 +6659,7 @@ void LLPipeline::findReferences(LLDrawable *drawablep) count = gObjectList.findReferences(drawablep); if (count) { - llinfos << "In other drawables: " << count << " references" << llendl; + LL_INFOS() << "In other drawables: " << count << " references" << LL_ENDL; } } @@ -6695,7 +6680,7 @@ BOOL LLPipeline::verify() if (!ok) { - llwarns << "Pipeline verify failed!" << llendl; + LL_WARNS() << "Pipeline verify failed!" << LL_ENDL; } return ok; } @@ -6833,11 +6818,11 @@ void LLPipeline::toggleRenderTypeControl(void* data) U32 bit = (1<<type); if (gPipeline.hasRenderType(type)) { - llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; + LL_INFOS() << "Toggling render type mask " << std::hex << bit << " off" << std::dec << LL_ENDL; } else { - llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; + LL_INFOS() << "Toggling render type mask " << std::hex << bit << " on" << std::dec << LL_ENDL; } gPipeline.toggleRenderType(type); } @@ -6863,11 +6848,11 @@ void LLPipeline::toggleRenderDebug(void* data) U32 bit = (U32)(intptr_t)data; if (gPipeline.hasRenderDebugMask(bit)) { - llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; + LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << LL_ENDL; } else { - llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; + LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << LL_ENDL; } gPipeline.mRenderDebugMask ^= bit; } @@ -6916,7 +6901,7 @@ void LLPipeline::popRenderDebugFeatureMask() { if (mRenderDebugFeatureStack.empty()) { - llerrs << "Depleted render feature stack." << llendl; + LL_ERRS() << "Depleted render feature stack." << LL_ENDL; } mRenderDebugFeatureMask = mRenderDebugFeatureStack.top(); @@ -7343,16 +7328,30 @@ void LLPipeline::resetVertexBuffers() mResetVertexBuffers = true; } -static LLFastTimer::DeclareTimer FTM_RESET_VB("Reset VB"); +static LLTrace::BlockTimerStatHandle FTM_RESET_VB("Reset VB"); -void LLPipeline::doResetVertexBuffers() +void LLPipeline::doResetVertexBuffers(bool forced) { if (!mResetVertexBuffers) { return; } + if(!forced && LLSpatialPartition::sTeleportRequested) + { + if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) + { + return; //wait for teleporting to finish + } + else + { + //teleporting aborted + LLSpatialPartition::sTeleportRequested = FALSE; + mResetVertexBuffers = false; + return; + } + } - LLFastTimer t(FTM_RESET_VB); + LL_RECORD_BLOCK_TIME(FTM_RESET_VB); mResetVertexBuffers = false; mCubeVB = NULL; @@ -7370,6 +7369,13 @@ void LLPipeline::doResetVertexBuffers() } } } + if(LLSpatialPartition::sTeleportRequested) + { + LLSpatialPartition::sTeleportRequested = FALSE; + + LLWorld::getInstance()->clearAllVisibleObjects(); + clearRebuildDrawables(); + } resetDrawOrders(); @@ -7392,7 +7398,7 @@ void LLPipeline::doResetVertexBuffers() if (LLVertexBuffer::sGLCount > 0) { - llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl; + LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL; } LLVertexBuffer::unbind(); @@ -7475,18 +7481,18 @@ void validate_framebuffer_object() break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; + LL_ERRS() << "Framebuffer Incomplete Missing Attachment." << LL_ENDL; break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Attachment." << llendl; + LL_ERRS() << "Framebuffer Incomplete Attachment." << LL_ENDL; break; case GL_FRAMEBUFFER_UNSUPPORTED: /* choose different formats */ - llerrs << "Framebuffer unsupported." << llendl; + LL_ERRS() << "Framebuffer unsupported." << LL_ENDL; break; default: - llerrs << "Unknown framebuffer status." << llendl; + LL_ERRS() << "Unknown framebuffer status." << LL_ENDL; break; } } @@ -7496,7 +7502,7 @@ void LLPipeline::bindScreenToTexture() } -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); +static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom"); void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { @@ -7521,7 +7527,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLVector2 tc2((F32) mScreen.getWidth()*2, (F32) mScreen.getHeight()*2); - LLFastTimer ftm(FTM_RENDER_BLOOM); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); gGL.color4f(1,1,1,1); LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7537,13 +7543,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.loadIdentity(); LLGLDisable test(GL_ALPHA_TEST); - + gGL.setColorMask(true, true); glClearColor(0,0,0,0); - + { { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); mGlow[2].bindTarget(); mGlow[2].clear(); } @@ -7611,7 +7617,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) for (S32 i = 0; i < kernel; i++) { { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); mGlow[i%2].bindTarget(); mGlow[i%2].clear(); } @@ -7653,7 +7659,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) /*if (LLRenderTarget::sUseFBO) { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); glBindFramebuffer(GL_FRAMEBUFFER, 0); }*/ @@ -7751,7 +7757,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else if (transition_time < 1.f) { //currently in a transition, continue interpolating - transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value(); transition_time = llmin(transition_time, 1.f); F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; @@ -7887,7 +7893,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mScreen.bindTexture(0, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } - + if (!LLViewerCamera::getInstance()->cameraUnderWater()) { shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); @@ -7935,7 +7941,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { mScreen.bindTexture(0, channel); } - + if (!LLViewerCamera::getInstance()->cameraUnderWater()) { shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); @@ -8153,11 +8159,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); +static LLTrace::BlockTimerStatHandle FTM_BIND_DEFERRED("Bind Deferred"); void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) { - LLFastTimer t(FTM_BIND_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_BIND_DEFERRED); if (noise_map == 0xFFFFFFFF) { @@ -8378,16 +8384,16 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) return v; } -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); +static LLTrace::BlockTimerStatHandle FTM_GI_TRACE("Trace"); +static LLTrace::BlockTimerStatHandle FTM_GI_GATHER("Gather"); +static LLTrace::BlockTimerStatHandle FTM_SUN_SHADOW("Shadow Map"); +static LLTrace::BlockTimerStatHandle FTM_SOFTEN_SHADOW("Shadow Soften"); +static LLTrace::BlockTimerStatHandle FTM_EDGE_DETECTION("Find Edges"); +static LLTrace::BlockTimerStatHandle FTM_LOCAL_LIGHTS("Local Lights"); +static LLTrace::BlockTimerStatHandle FTM_ATMOSPHERICS("Atmospherics"); +static LLTrace::BlockTimerStatHandle FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); +static LLTrace::BlockTimerStatHandle FTM_PROJECTORS("Projectors"); +static LLTrace::BlockTimerStatHandle FTM_POST("Post"); void LLPipeline::renderDeferredLighting() @@ -8398,7 +8404,7 @@ void LLPipeline::renderDeferredLighting() } { - LLFastTimer ftm(FTM_RENDER_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); LLViewerCamera* camera = LLViewerCamera::getInstance(); { @@ -8454,7 +8460,7 @@ void LLPipeline::renderDeferredLighting() { mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); @@ -8498,7 +8504,7 @@ void LLPipeline::renderDeferredLighting() if (RenderDeferredSSAO) { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW); //blur lightmap mScreen.bindTarget(); glClearColor(1,1,1,1); @@ -8573,7 +8579,7 @@ void LLPipeline::renderDeferredLighting() if (RenderDeferredAtmospheric) { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); + LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS); bindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); @@ -8710,7 +8716,7 @@ void LLPipeline::renderDeferredLighting() col.mV[1] = powf(col.mV[1], 2.2f); col.mV[2] = powf(col.mV[2], 2.2f);*/ - LLFastTimer ftm(FTM_LOCAL_LIGHTS); + LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); @@ -8751,7 +8757,7 @@ void LLPipeline::renderDeferredLighting() for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -8808,12 +8814,12 @@ void LLPipeline::renderDeferredLighting() while (!fullscreen_lights.empty()) { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS); light[count] = fullscreen_lights.front(); fullscreen_lights.pop_front(); col[count] = light_colors.front(); light_colors.pop_front(); - + /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); col[count].mV[1] = powf(col[count].mV[1], 2.2f); col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ @@ -8845,7 +8851,7 @@ void LLPipeline::renderDeferredLighting() for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -9006,7 +9012,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) } { - LLFastTimer ftm(FTM_RENDER_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); LLViewerCamera* camera = LLViewerCamera::getInstance(); @@ -9063,7 +9069,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) { mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); @@ -9121,7 +9127,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) if (RenderDeferredAtmospheric) { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); + LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS); bindDeferredShader(gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); @@ -9258,7 +9264,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) col.mV[1] = powf(col.mV[1], 2.2f); col.mV[2] = powf(col.mV[2], 2.2f);*/ - LLFastTimer ftm(FTM_LOCAL_LIGHTS); + LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); @@ -9299,7 +9305,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -9356,7 +9362,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) while (!fullscreen_lights.empty()) { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS); light[count] = fullscreen_lights.front(); fullscreen_lights.pop_front(); col[count] = light_colors.front(); @@ -9394,7 +9400,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -10095,13 +10101,13 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) return ret; } -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA("Alpha Shadow"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_SIMPLE("Simple Shadow"); void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width) { - LLFastTimer t(FTM_SHADOW_RENDER); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); //clip out geometry on the same side of water as the camera S32 occlude = LLPipeline::sUseOcclusion; @@ -10176,7 +10182,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.diffuseColor4f(1,1,1,1); gGL.setColorMask(false, false); - LLFastTimer ftm(FTM_SHADOW_SIMPLE); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) @@ -10202,7 +10208,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } { - LLFastTimer ftm(FTM_SHADOW_ALPHA); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); @@ -10255,10 +10261,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLPipeline::sShadowRender = FALSE; } -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); +static LLTrace::BlockTimerStatHandle FTM_VISIBLE_CLOUD("Visible Cloud"); BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) { - LLFastTimer t(FTM_VISIBLE_CLOUD); + LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD); //get point cloud of intersection of frust and min, max if (getVisibleExtents(camera, min, max)) @@ -10461,7 +10467,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) if (!mHighlightSet.empty()) { - F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; + F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -10505,7 +10511,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) } -static LLFastTimer::DeclareTimer FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); +static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); void LLPipeline::generateSunShadow(LLCamera& camera) { @@ -10514,7 +10520,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) return; } - LLFastTimer t(FTM_GEN_SUN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); BOOL skip_avatar_update = FALSE; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -10735,7 +10741,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[j].clear(); } - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); //restore render matrices glh_set_current_modelview(saved_view); @@ -11111,12 +11117,14 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (gen_shadow) { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + F32 fade_amt = gFrameIntervalSeconds.value() + * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); //update shadow targets for (U32 i = 0; i < 2; i++) { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); if (mShadowSpotLight[i].notNull() && (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || @@ -11235,7 +11243,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) static LLCullResult result[2]; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); @@ -11285,7 +11293,7 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu LLSpatialGroup* group = *i; if (!group->isDead() && (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && - gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && + gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) && group->mDrawMap.find(type) != group->mDrawMap.end()) { pass->renderGroup(group,type,mask,texture); @@ -11293,11 +11301,11 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu } } -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_SETUP("Impostor Setup"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_BACKGROUND("Impostor Background"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_ALLOCATE("Impostor Allocate"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_SETUP("Impostor Setup"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_BACKGROUND("Impostor Background"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_ALLOCATE("Impostor Allocate"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_RESIZE("Impostor Resize"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) { @@ -11363,7 +11371,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); { - LLFastTimer t(FTM_IMPOSTOR_MARK_VISIBLE); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_MARK_VISIBLE); markVisible(avatar->mDrawable, *viewer_camera); LLVOAvatar::sUseImpostors = FALSE; @@ -11393,7 +11401,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) U32 resX = 0; { - LLFastTimer t(FTM_IMPOSTOR_SETUP); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_SETUP); const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); @@ -11450,7 +11458,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (!avatar->mImpostor.isComplete()) { - LLFastTimer t(FTM_IMPOSTOR_ALLOCATE); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_ALLOCATE); if (LLPipeline::sRenderDeferred) @@ -11469,7 +11477,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) } else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { - LLFastTimer t(FTM_IMPOSTOR_RESIZE); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_RESIZE); avatar->mImpostor.resize(resX,resY); } @@ -11531,8 +11539,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLDrawPoolAvatar::sMinimumAlpha = old_alpha; { //create alpha mask based on depth buffer (grey out if muted) - LLFastTimer t(FTM_IMPOSTOR_BACKGROUND); - + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_BACKGROUND); if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; @@ -11671,7 +11678,7 @@ void LLPipeline::setRenderTypeMask(U32 type, ...) if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; } } @@ -11692,7 +11699,7 @@ BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; } return FALSE; @@ -11709,7 +11716,7 @@ void LLPipeline::popRenderTypeMask() { if (mRenderTypeEnableStack.empty()) { - llerrs << "Depleted render type stack." << llendl; + LL_ERRS() << "Depleted render type stack." << LL_ENDL; } memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); @@ -11740,7 +11747,7 @@ void LLPipeline::andRenderTypeMask(U32 type, ...) if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; } for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) @@ -11765,7 +11772,7 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...) if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; } } |