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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp64
1 files changed, 53 insertions, 11 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7809129743..ea40365c97 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -112,6 +112,7 @@
#include "llscenemonitor.h"
#include "llprogressview.h"
#include "llcleanup.h"
+#include "gltfscenemanager.h"
#include "llenvironment.h"
#include "llsettingsvo.h"
@@ -792,6 +793,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (RenderMirrors)
{
+ mHeroProbeManager.initReflectionMaps();
res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
mRT = &mHeroProbeRT;
allocateScreenBuffer(res, res, samples);
@@ -1152,6 +1154,12 @@ void LLPipeline::releaseScreenBuffers()
mRT->fxaaBuffer.release();
mRT->deferredScreen.release();
mRT->deferredLight.release();
+
+ mHeroProbeRT.uiScreen.release();
+ mHeroProbeRT.screen.release();
+ mHeroProbeRT.fxaaBuffer.release();
+ mHeroProbeRT.deferredScreen.release();
+ mHeroProbeRT.deferredLight.release();
}
void LLPipeline::releaseSunShadowTarget(U32 index)
@@ -1697,17 +1705,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
- iter != gPipeline.mNearbyLights.end(); iter++)
- {
- const LLViewerObject *vobj = iter->drawable->getVObj();
- if (vobj && vobj->getAvatar()
- && vobj->isAttachment() && vobj->getAvatar() == muted_avatar)
- {
- gPipeline.mLights.erase(iter->drawable);
- gPipeline.mNearbyLights.erase(iter);
- }
- }
+ light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
+ while (iter != gPipeline.mNearbyLights.end())
+ {
+ const LLViewerObject* vobj = iter->drawable->getVObj();
+ if (vobj
+ && vobj->getAvatar()
+ && vobj->isAttachment()
+ && vobj->getAvatar() == muted_avatar)
+ {
+ gPipeline.mLights.erase(iter->drawable);
+ iter = gPipeline.mNearbyLights.erase(iter);
+ }
+ else
+ {
+ iter++;
+ }
+ }
}
U32 LLPipeline::addObject(LLViewerObject *vobj)
@@ -4524,6 +4538,8 @@ void LLPipeline::renderDebug()
}
}
+ LL::GLTFSceneManager::instance().renderDebug();
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{ //render visible selected group occlusion geometry
gDebugProgram.bind();
@@ -6335,6 +6351,15 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
}
}
}
+
+ S32 node_hit = -1;
+ S32 primitive_hit = -1;
+ LLDrawable* hit = LL::GLTFSceneManager::instance().lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, &node_hit, &primitive_hit, &position, tex_coord, normal, tangent);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
if (!sPickAvatar)
{
@@ -6551,6 +6576,11 @@ void LLPipeline::renderGLTFObjects(U32 type, bool texture, bool rigged)
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
+
+ if (!rigged)
+ {
+ LL::GLTFSceneManager::instance().renderOpaque();
+ }
}
// Currently only used for shadows -Cosmic,2023-04-19
@@ -6759,6 +6789,8 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
gLuminanceProgram.bind();
+ static LLCachedControl<F32> diffuse_luminance_scale(gSavedSettings, "RenderDiffuseLuminanceScale", 1.0f);
+
S32 channel = 0;
channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
if (channel > -1)
@@ -6772,6 +6804,16 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
mGlow[1].bindTexture(0, channel);
}
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_NORMAL);
+ if (channel > -1)
+ {
+ // bind the normal map to get the environment mask
+ mRT->deferredScreen.bindTexture(2, channel, LLTexUnit::TFO_POINT);
+ }
+
+ static LLStaticHashedString diffuse_luminance_scale_s("diffuse_luminance_scale");
+ gLuminanceProgram.uniform1f(diffuse_luminance_scale_s, diffuse_luminance_scale);
+
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
dst->flush();