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-rw-r--r--indra/newview/pipeline.cpp265
1 files changed, 182 insertions, 83 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8b4feac3cd..295b21d5b4 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -2,31 +2,25 @@
* @file pipeline.cpp
* @brief Rendering pipeline.
*
- * $LicenseInfo:firstyear=2005&license=viewergpl$
- *
- * Copyright (c) 2005-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -70,6 +64,8 @@
#include "llfloaterreg.h"
#include "llgldbg.h"
#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h"
#include "lllightconstants.h"
#include "llmeshrepository.h"
#include "llresmgr.h"
@@ -543,6 +539,22 @@ void LLPipeline::resizeScreenTexture()
}
}
+void LLPipeline::allocatePhysicsBuffer()
+{
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
+ {
+ mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ if (mSampleBuffer.getWidth() == mPhysicsDisplay.getWidth() &&
+ mSampleBuffer.getHeight() == mPhysicsDisplay.getHeight())
+ {
+ mPhysicsDisplay.setSampleBuffer(&mSampleBuffer);
+ }
+ }
+}
+
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
// remember these dimensions
@@ -565,6 +577,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
if (LLPipeline::sRenderDeferred)
{
+ samples = llmin(samples, (U32) 8); //cap multisample buffers to 8 samples when rendering deferred
//allocate deferred rendering color buffers
mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
@@ -682,6 +695,7 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
mScreen.release();
+ mPhysicsDisplay.release();
mUIScreen.release();
mSampleBuffer.releaseSampleBuffer();
mDeferredScreen.release();
@@ -888,6 +902,11 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
&& LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
}
+BOOL LLPipeline::canUseAntiAliasing() const
+{
+ return (gSavedSettings.getBOOL("RenderUseFBO"));
+}
+
void LLPipeline::unloadShaders()
{
LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
@@ -927,7 +946,7 @@ S32 LLPipeline::setLightingDetail(S32 level)
if (level < 0)
{
- if (gSavedSettings.getBOOL("VertexShaderEnable"))
+ if (gSavedSettings.getBOOL("RenderLocalLights"))
{
level = 1;
}
@@ -937,15 +956,8 @@ S32 LLPipeline::setLightingDetail(S32 level)
}
}
level = llclamp(level, 0, getMaxLightingDetail());
- if (level != mLightingDetail)
- {
- mLightingDetail = level;
-
- if (mVertexShadersLoaded == 1)
- {
- LLViewerShaderMgr::instance()->setShaders();
- }
- }
+ mLightingDetail = level;
+
return mLightingDetail;
}
@@ -2039,9 +2051,7 @@ void LLPipeline::rebuildPriorityGroups()
assertInitialized();
-#if LL_MESH_ENABLED
gMeshRepo.notifyLoadedMeshes();
-#endif
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
@@ -2208,8 +2218,8 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
if(drawablep && !drawablep->isDead())
{
- if (drawablep->isSpatialBridge())
- {
+ if (drawablep->isSpatialBridge())
+ {
const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
llassert(root); // trying to catch a bad assumption
if (root && // // this test may not be needed, see above
@@ -2221,24 +2231,24 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
LLViewerObject *vobj = rootparent->getVObj();
llassert(vobj); // trying to catch a bad assumption
if (vobj) // this test may not be needed, see above
- {
+ {
const LLVOAvatar* av = vobj->asAvatar();
- if (av && av->isImpostor())
- {
- return;
- }
- }
+ if (av && av->isImpostor())
+ {
+ return;
+ }
+ }
}
}
- sCull->pushBridge((LLSpatialBridge*) drawablep);
- }
- else
- {
- sCull->pushDrawable(drawablep);
- }
+ sCull->pushBridge((LLSpatialBridge*) drawablep);
+ }
+ else
+ {
+ sCull->pushDrawable(drawablep);
+ }
- drawablep->setVisible(camera);
-}
+ drawablep->setVisible(camera);
+ }
}
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
@@ -2350,6 +2360,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
display_update_camera();
}
@@ -3454,11 +3465,24 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLVertexBuffer::unbind();
- if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
{
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
}
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
@@ -3780,6 +3804,59 @@ void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
}
}
+void LLPipeline::renderPhysicsDisplay()
+{
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ return;
+ }
+
+ allocatePhysicsBuffer();
+
+ gGL.flush();
+ mPhysicsDisplay.bindTarget();
+ glClearColor(0,0,0,1);
+ gGL.setColorMask(true, true);
+ mPhysicsDisplay.clear();
+ glClearColor(0,0,0,0);
+
+ gGL.setColorMask(true, false);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ glPushMatrix();
+ glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderPhysicsShapes();
+ glPopMatrix();
+ }
+ }
+
+
+ gGL.flush();
+ mPhysicsDisplay.flush();
+}
+
+
void LLPipeline::renderDebug()
{
LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -3810,6 +3887,18 @@ void LLPipeline::renderDebug()
}
}
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ glPushMatrix();
+ glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderDebug();
+ glPopMatrix();
+ }
+ }
+
if (gSavedSettings.getBOOL("DebugShowUploadCost"))
{
std::set<LLUUID> textures;
@@ -3857,7 +3946,6 @@ void LLPipeline::renderDebug()
gPipeline.mDebugTextureUploadCost = textures.size() * 10;
gPipeline.mDebugSculptUploadCost = sculpts.size()*10;
-#if LL_MESH_ENABLED
U32 mesh_cost = 0;
for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter)
@@ -3866,19 +3954,6 @@ void LLPipeline::renderDebug()
}
gPipeline.mDebugMeshUploadCost = mesh_cost;
-#endif
- }
-
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
- {
- glPushMatrix();
- glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- bridge->renderDebug();
- glPopMatrix();
- }
}
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
@@ -4094,6 +4169,8 @@ void LLPipeline::renderDebug()
}
gGL.flush();
+
+ gPipeline.renderPhysicsDisplay();
}
void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect)
@@ -5104,7 +5181,7 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color)
void LLPipeline::disableLights()
{
enableLights(0); // no lighting (full bright)
- //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
+ glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
}
//============================================================================
@@ -5629,7 +5706,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
++iter)
{
LLVOAvatar* av = (LLVOAvatar*) *iter;
- if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
{
drawable = av->mDrawable;
local_end = position;
@@ -6121,7 +6199,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else
{
-
if (res_mod > 1)
{
tc2 /= (F32) res_mod;
@@ -6187,8 +6264,33 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
}
-
gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1,1,1,0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+ gGL.flush();
+ }
+
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
@@ -6843,7 +6945,6 @@ void LLPipeline::renderDeferredLighting()
gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
@@ -6946,10 +7047,8 @@ void LLPipeline::renderDeferredLighting()
gPipeline.popRenderTypeMask();
}
- BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
- BOOL render_fullscreen = gSavedSettings.getBOOL("RenderDeferredFullscreenLights");
-
-
+ BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights");
+
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
{
mDeferredLight[1].flush();
@@ -6957,7 +7056,7 @@ void LLPipeline::renderDeferredLighting()
mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT);
}
- if (render_local || render_fullscreen)
+ if (render_local)
{
gGL.setSceneBlendType(LLRender::BT_ADD);
std::list<LLVector4> fullscreen_lights;
@@ -6973,8 +7072,7 @@ void LLPipeline::renderDeferredLighting()
F32 v[24];
glVertexPointer(3, GL_FLOAT, 0, v);
- BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
-
+
{
bindDeferredShader(gDeferredLightProgram);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -7065,7 +7163,7 @@ void LLPipeline::renderDeferredLighting()
stop_glerror();
}
}
- else if (render_fullscreen)
+ else
{
if (volume->isLightSpotlight())
{
@@ -7169,9 +7267,7 @@ void LLPipeline::renderDeferredLighting()
if (count == max_count || fullscreen_lights.empty())
{
gDeferredMultiLightProgram.uniform1i("light_count", count);
- gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light);
gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light);
- gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col);
gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col);
gDeferredMultiLightProgram.uniform1f("far_z", far_z);
far_z = 0.f;
@@ -9371,7 +9467,10 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
BOOL LLPipeline::hasRenderType(const U32 type) const
{
- return mRenderTypeEnabled[type];
+ // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
+ // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
+ return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
}
void LLPipeline::setRenderTypeMask(U32 type, ...)