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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ba1732bc92..1129e9ffd1 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -512,8 +512,8 @@ void LLPipeline::resizeScreenTexture()
LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
if (gPipeline.canUseVertexShaders() && assertInitialized())
{
- GLuint resX = gViewerWindow->getWorldViewWidth();
- GLuint resY = gViewerWindow->getWorldViewHeight();
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
allocateScreenBuffer(resX,resY);
@@ -698,8 +698,8 @@ void LLPipeline::createGLBuffers()
stop_glerror();
- GLuint resX = gViewerWindow->getWorldViewWidth();
- GLuint resY = gViewerWindow->getWorldViewHeight();
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
if (LLPipeline::sRenderGlow)
{ //screen space glow buffers
@@ -3051,7 +3051,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING))
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect");
- gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect());
+ gObjectList.renderObjectsForSelect(camera, gViewerWindow->getWindowRectScaled());
}
else
{
@@ -5532,8 +5532,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
LLVector2 tc1(0,0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidth()*2,
- (F32) gViewerWindow->getWorldViewHeight()*2);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
if (res_mod > 1)
{
@@ -5733,14 +5733,14 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
- gGLViewport[0] = gViewerWindow->getWorldViewRect().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRect().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRect().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRect().getHeight();
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- tc2.setVec((F32) gViewerWindow->getWorldViewWidth(),
- (F32) gViewerWindow->getWorldViewHeight());
+ tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(),
+ (F32) gViewerWindow->getWorldViewHeightRaw());
gGL.flush();
@@ -8744,7 +8744,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
glClearStencil(0);
// get the number of pixels per angle
- F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView());
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView());
//get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);