diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 159 |
1 files changed, 78 insertions, 81 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a37de468b3..57e75ddf30 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -344,7 +344,9 @@ LLPipeline::LLPipeline() : mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0) + mLightingDetail(0), + mScreenWidth(0), + mScreenHeight(0) { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -475,8 +477,6 @@ void LLPipeline::cleanup() releaseGLBuffers(); - mBloomImagep = NULL; - mBloomImage2p = NULL; mFaceSelectImagep = NULL; mMovedBridge.clear(); @@ -506,24 +506,28 @@ void LLPipeline::destroyGL() } } +static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); void LLPipeline::resizeScreenTexture() { + LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { - GLuint resX = gViewerWindow->getWorldViewWidth(); - GLuint resY = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); allocateScreenBuffer(resX,resY); - - llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } } void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + U32 samples = gSavedSettings.getU32("RenderFSAASamples"); - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + if (res_mod > 1 && res_mod < resX && res_mod < resY) { resX /= res_mod; @@ -541,6 +545,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); + + // always set viewport to desired size, since allocate resets the viewport + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); @@ -585,14 +592,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - mScreen.setSampleBuffer(&mSampleBuffer); - if (LLPipeline::sRenderDeferred) { addDeferredAttachments(mSampleBuffer); mDeferredScreen.setSampleBuffer(&mSampleBuffer); } + mScreen.setSampleBuffer(&mSampleBuffer); + stop_glerror(); } @@ -696,8 +703,8 @@ void LLPipeline::createGLBuffers() stop_glerror(); - GLuint resX = gViewerWindow->getWorldViewWidth(); - GLuint resY = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); if (LLPipeline::sRenderGlow) { //screen space glow buffers @@ -710,6 +717,9 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX,resY); + mScreenWidth = 0; + mScreenHeight = 0; + } if (sRenderDeferred) @@ -1343,6 +1353,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) if (!drawablep) { llerrs << "updateMove called with NULL drawablep" << llendl; + return; } if (drawablep->isState(LLDrawable::EARLY_MOVE)) { @@ -1464,6 +1475,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera F32 dist = lookAt.length(); //ramp down distance for nearby objects + //shrink dist by dist/16. if (dist < 16.f) { dist /= 16.f; @@ -1474,7 +1486,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera //get area of circle around node F32 app_angle = atanf(size.length()/dist); F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * 3.14159f; + return radius*radius * F_PI; } void LLPipeline::grabReferences(LLCullResult& result) @@ -1957,7 +1969,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) if (root && root->getParent() && root->getVObj() && root->getVObj()->isAttachment()) { LLVOAvatar* av = root->getParent()->getVObj()->asAvatar(); - if (av->isImpostor()) + if (av && av->isImpostor()) { return; } @@ -2776,10 +2788,8 @@ void render_hud_elements() LLViewerParcelMgr::getInstance()->render(); LLViewerParcelMgr::getInstance()->renderParcelCollision(); - // Render debugging beacons. - //gObjectList.renderObjectBeacons(); - //LLHUDObject::renderAll(); - //gObjectList.resetObjectBeacons(); + // Render name tags. + LLHUDObject::renderAll(); } else if (gForceRenderLandFence) { @@ -3002,15 +3012,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - //by bao - //fake vertex buffer updating - //to guaranttee at least updating one VBO buffer every frame - //to walk around the bug caused by ATI card --> DEV-3855 - // - if(forceVBOUpdate) - gSky.mVOSkyp->updateDummyVertexBuffer() ; - - // Initialize lots of GL state to "safe" values glMatrixMode(GL_TEXTURE); glLoadIdentity(); @@ -3057,7 +3058,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING)) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect"); - gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect()); + gObjectList.renderObjectsForSelect(camera, gViewerWindow->getWindowRectScaled()); } else { @@ -3199,7 +3200,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { // Render debugging beacons. gObjectList.renderObjectBeacons(); - LLHUDObject::renderAll(); gObjectList.resetObjectBeacons(); } @@ -3431,7 +3431,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { // Render debugging beacons. gObjectList.renderObjectBeacons(); - LLHUDObject::renderAll(); gObjectList.resetObjectBeacons(); } @@ -3764,9 +3763,10 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render gGL.setColorMask(true, false); gPipeline.resetDrawOrders(); + LLViewerCamera* camera = LLViewerCamera::getInstance(); for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter) { - stateSort((*iter)->mDrawable, *LLViewerCamera::getInstance()); + stateSort((*iter)->mDrawable, *camera); } LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_SELECT); @@ -5538,8 +5538,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidth()*2, - (F32) gViewerWindow->getWorldViewHeight()*2); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); if (res_mod > 1) { @@ -5739,14 +5739,14 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } - gGLViewport[0] = gViewerWindow->getWorldViewRect().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRect().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRect().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRect().getHeight(); + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidth(), - (F32) gViewerWindow->getWorldViewHeight()); + tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), + (F32) gViewerWindow->getWorldViewHeightRaw()); gGL.flush(); @@ -6244,6 +6244,7 @@ void LLPipeline::renderDeferredLighting() { LLFastTimer ftm(FTM_RENDER_DEFERRED); + LLViewerCamera* camera = LLViewerCamera::getInstance(); { LLGLDepthTest depth(GL_TRUE); mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), @@ -6346,7 +6347,8 @@ void LLPipeline::renderDeferredLighting() mDeferredLight[0].flush(); - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) + if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && + gSavedSettings.getBOOL("RenderDeferredGI")) { LLFastTimer ftm(FTM_EDGE_DETECTION); //get edge map @@ -6637,7 +6639,7 @@ void LLPipeline::renderDeferredLighting() continue; } - if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) + if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) { continue; } @@ -6661,12 +6663,12 @@ void LLPipeline::renderDeferredLighting() v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - if (LLViewerCamera::getInstance()->getOrigin().mV[0] > c[0] + s + 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[0] < c[0] - s - 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[1] > c[1] + s + 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[1] < c[1] - s - 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[2] > c[2] + s + 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[2] < c[2] - s - 0.2f) + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) { //draw box if camera is outside box if (render_local) { @@ -6681,7 +6683,7 @@ void LLPipeline::renderDeferredLighting() glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center)); + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); stop_glerror(); } } @@ -6746,7 +6748,7 @@ void LLPipeline::renderDeferredLighting() glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center)); + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); } gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); @@ -7183,6 +7185,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); mWaterRef.bindTarget(); + gGL.setColorMask(true, true); + mWaterRef.clear(); + gGL.setColorMask(true, false); + mWaterRef.getViewport(gGLViewport); stop_glerror(); @@ -7215,6 +7221,21 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) U32 ref_mask = 0; if (LLDrawPoolWater::sNeedsDistortionUpdate) { + //initial sky pass (no user clip plane) + { //mask out everything but the sky + U32 tmp = mRenderTypeMask; + mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | + (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + static LLCullResult result; + updateCull(camera, result); + stateSort(camera, result); + mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | + (1 << LLPipeline::RENDER_TYPE_CLOUDS) | + (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + renderGeom(camera, TRUE); + mRenderTypeMask = tmp; + } + U32 mask = mRenderTypeMask; mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) | (1<<LLPipeline::RENDER_TYPE_GROUND) | @@ -7242,38 +7263,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLGLDisable cull(GL_CULL_FACE); updateCull(camera, ref_result, 1); stateSort(camera, ref_result); - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - - } - else - { - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); } - + ref_mask = mRenderTypeMask; mRenderTypeMask = mask; } - //initial sky pass (no user clip plane) - { //mask out everything but the sky - U32 tmp = mRenderTypeMask; - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); - static LLCullResult result; - updateCull(camera, result); - stateSort(camera, result); - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_CLOUDS) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); - renderGeom(camera, TRUE); - mRenderTypeMask = tmp; - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) { mRenderTypeMask = ref_mask; @@ -7908,6 +7903,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) mHighlight.flush(); gGL.setColorMask(true, false); + gViewerWindow->setup3DViewport(); } } @@ -8679,7 +8675,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sShadowRender = TRUE; sImpostorRender = TRUE; - markVisible(avatar->mDrawable, *LLViewerCamera::getInstance()); + LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); + markVisible(avatar->mDrawable, *viewer_camera); LLVOAvatar::sUseImpostors = FALSE; LLVOAvatar::attachment_map_t::iterator iter; @@ -8694,7 +8691,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { if (LLViewerObject* attached_object = (*attachment_iter)) { - markVisible(attached_object->mDrawable->getSpatialBridge(), *LLViewerCamera::getInstance()); + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); } } } @@ -8704,9 +8701,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - LLCamera camera = *LLViewerCamera::getInstance(); + LLCamera camera = *viewer_camera; - camera.lookAt(LLViewerCamera::getInstance()->getOrigin(), pos, LLViewerCamera::getInstance()->getUpAxis()); + camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); LLVector2 tdim; @@ -8749,7 +8746,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glClearStencil(0); // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView()); + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); |