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-rw-r--r--indra/newview/pipeline.cpp329
1 files changed, 221 insertions, 108 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 72455e4cd8..7c744f3c3f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -51,6 +51,10 @@
// newview includes
#include "llagent.h"
#include "llagentcamera.h"
+#include "llappviewer.h"
+#include "lltexturecache.h"
+#include "lltexturefetch.h"
+#include "llimageworker.h"
#include "lldrawable.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
@@ -187,6 +191,7 @@ F32 LLPipeline::RenderShadowFOVCutoff;
BOOL LLPipeline::CameraOffset;
F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
+F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
@@ -263,6 +268,7 @@ std::string gPoolNames[] =
void drawBox(const LLVector3& c, const LLVector3& r);
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v);
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage);
glh::matrix4f glh_copy_matrix(F32* src)
{
@@ -402,9 +408,11 @@ LLPipeline::LLPipeline() :
mInitialized(FALSE),
mVertexShadersEnabled(FALSE),
mVertexShadersLoaded(0),
+ mTransformFeedbackPrimitives(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
+ mMeshDirtyQueryObject(0),
mGroupQ1Locked(false),
mGroupQ2Locked(false),
mResetVertexBuffers(false),
@@ -503,6 +511,11 @@ void LLPipeline::init()
mSpotLightFade[i] = 1.f;
}
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
setLightingDetail(-1);
@@ -592,6 +605,7 @@ void LLPipeline::init()
gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
LLPipeline::~LLPipeline()
@@ -691,6 +705,12 @@ void LLPipeline::destroyGL()
{
LLVertexBuffer::sEnableVBOs = FALSE;
}
+
+ if (mMeshDirtyQueryObject)
+ {
+ glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ mMeshDirtyQueryObject = 0;
+ }
}
static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
@@ -846,9 +866,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (shadow_detail > 0)
{ //allocate 4 sun shadow maps
+ U32 sun_shadow_map_width = ((U32(resX*scale)+1)&~1); // must be even to avoid a stripe in the horizontal shadow blur
for (U32 i = 0; i < 4; i++)
{
- if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
}
}
else
@@ -864,9 +885,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (shadow_detail > 1)
{ //allocate two spot shadow maps
+ U32 spot_shadow_map_width = width;
for (U32 i = 4; i < 6; i++)
{
- if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
+ if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false;
}
}
else
@@ -938,6 +960,7 @@ void LLPipeline::refreshCachedSettings()
LLPipeline::sUseOcclusion =
(!gUseWireframe
+ && LLGLSLShader::sNoFixedFunction
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gSavedSettings.getBOOL("UseOcclusion")
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
@@ -1015,6 +1038,7 @@ void LLPipeline::refreshCachedSettings()
CameraOffset = gSavedSettings.getBOOL("CameraOffset");
CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
+ RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
updateRenderDeferred();
}
@@ -1025,13 +1049,13 @@ void LLPipeline::releaseGLBuffers()
if (mNoiseMap)
{
- LLImageGL::deleteTextures(1, &mNoiseMap);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mNoiseMap);
mNoiseMap = 0;
}
if (mTrueNoiseMap)
{
- LLImageGL::deleteTextures(1, &mTrueNoiseMap);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mTrueNoiseMap);
mTrueNoiseMap = 0;
}
@@ -1055,7 +1079,7 @@ void LLPipeline::releaseLUTBuffers()
{
if (mLightFunc)
{
- LLImageGL::deleteTextures(1, &mLightFunc);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R8, 0, 1, &mLightFunc);
mLightFunc = 0;
}
}
@@ -1133,10 +1157,10 @@ void LLPipeline::createGLBuffers()
noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
}
- LLImageGL::generateTextures(1, &mNoiseMap);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1149,9 +1173,9 @@ void LLPipeline::createGLBuffers()
noise[i] = ll_frand()*2.0-1.0;
}
- LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1205,9 +1229,9 @@ void LLPipeline::createLUTBuffers()
}
}
- LLImageGL::generateTextures(1, &mLightFunc);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
@@ -1815,6 +1839,16 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
if (done)
{
drawablep->clearState(LLDrawable::ON_MOVE_LIST);
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ { //will likely not receive any future world matrix updates
+ // -- this keeps attachments from getting stuck in space and falling off your avatar
+ drawablep->clearState(LLDrawable::ANIMATED_CHILD);
+ markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, TRUE);
+ if (drawablep->getVObj())
+ {
+ drawablep->getVObj()->dirtySpatialGroup(TRUE);
+ }
+ }
iter = moved_list.erase(curiter);
}
}
@@ -2209,8 +2243,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLLastModelView);
-
- LLVertexBuffer::unbind();
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -2254,7 +2286,16 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
{ //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
// (shadow render uses a special shader that clamps to clip planes)
bound_shader = true;
- gOcclusionProgram.bind();
+ gOcclusionCubeProgram.bind();
+ }
+
+ if (sUseOcclusion > 1)
+ {
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -2286,7 +2327,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (bound_shader)
{
- gOcclusionProgram.unbind();
+ gOcclusionCubeProgram.unbind();
}
camera.disableUserClipPlane();
@@ -2419,14 +2460,20 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
if (LLPipeline::sShadowRender)
{
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
}
else
{
- gOcclusionProgram.bind();
+ gOcclusionCubeProgram.bind();
}
}
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
@@ -2438,11 +2485,11 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
if (LLPipeline::sShadowRender)
{
- gDeferredShadowProgram.unbind();
+ gDeferredShadowCubeProgram.unbind();
}
else
{
- gOcclusionProgram.unbind();
+ gOcclusionCubeProgram.unbind();
}
}
@@ -2461,6 +2508,8 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
return update_complete;
}
+static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+
void LLPipeline::updateGL()
{
while (!LLGLUpdate::sGLQ.empty())
@@ -2470,6 +2519,11 @@ void LLPipeline::updateGL()
glu->mInQ = FALSE;
LLGLUpdate::sGLQ.pop_front();
}
+
+ { //seed VBO Pools
+ LLFastTimer t(FTM_SEED_VBO_POOLS);
+ LLVertexBuffer::seedPools();
+ }
}
void LLPipeline::rebuildPriorityGroups()
@@ -2833,6 +2887,11 @@ void LLPipeline::processPartitionQ()
mPartitionQ.clear();
}
+void LLPipeline::markMeshDirty(LLSpatialGroup* group)
+{
+ mMeshDirtyGroup.push_back(group);
+}
+
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -3184,7 +3243,11 @@ void renderScriptedBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3210,7 +3273,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3235,7 +3302,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3271,7 +3342,11 @@ void renderMOAPBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3296,7 +3371,11 @@ void renderParticleBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3314,7 +3393,11 @@ void renderSoundHighlights(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3345,27 +3428,15 @@ void LLPipeline::postSort(LLCamera& camera)
rebuildPriorityGroups();
llpushcallstacks ;
- const S32 bin_count = 1024*8;
-
- static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
- static U32 bin_size[bin_count];
-
- //clear one bin per frame to avoid memory bloat
- static S32 clear_idx = 0;
- clear_idx = (1+clear_idx)%bin_count;
- alpha_bins[clear_idx].clear();
-
- for (U32 j = 0; j < bin_count; j++)
- {
- bin_size[j] = 0;
- }
-
+
//build render map
for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (sUseOcclusion &&
- group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED) ||
+ (RenderAutoHideSurfaceAreaLimit > 0.f &&
+ group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f)))
{
continue;
}
@@ -3429,11 +3500,43 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
}
+
+ //flush particle VB
+ LLVOPartGroup::sVB->flush();
+
+ /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
+
+ if (use_transform_feedback)
+ { //place a query around potential transform feedback code for synchronization
+ mTransformFeedbackPrimitives = 0;
+
+ if (!mMeshDirtyQueryObject)
+ {
+ glGenQueriesARB(1, &mMeshDirtyQueryObject);
+ }
+
+ glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
+ }*/
+
+ //pack vertex buffers for groups that chose to delay their updates
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
+ {
+ (*iter)->rebuildMesh();
+ }
+
+ /*if (use_transform_feedback)
+ {
+ glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ }*/
+
+ mMeshDirtyGroup.clear();
+
if (!sShadowRender)
{
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
}
+
llpushcallstacks ;
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
@@ -3507,7 +3610,11 @@ void LLPipeline::postSort(LLCamera& camera)
{
if (object->mDrawable)
{
- gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
+ LLFace * facep = object->mDrawable->getFace(te);
+ if (facep)
+ {
+ gPipeline.mSelectedFaces.push_back(facep);
+ }
}
return true;
}
@@ -3516,6 +3623,33 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
+ /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence");
+ static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work");
+ if (use_transform_feedback)
+ { //using transform feedback, wait for transform feedback to complete
+ LLFastTimer t(FTM_TRANSFORM_WAIT);
+
+ S32 done = 0;
+ //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count);
+
+ glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
+
+ while (!done)
+ {
+ {
+ LLFastTimer t(FTM_TRANSFORM_DO_WORK);
+ F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
+ //do some useful work while we wait
+ LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
+ LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
+ LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
+ }
+ glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
+ }
+
+ mTransformFeedbackPrimitives = 0;
+ }*/
+
//LLSpatialGroup::sNoDelete = FALSE;
llpushcallstacks ;
}
@@ -6207,7 +6341,10 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);
- facep->clearVertexBuffer();
+ if (facep)
+ {
+ facep->clearVertexBuffer();
+ }
}
}
@@ -6225,6 +6362,8 @@ void LLPipeline::doResetVertexBuffers()
mResetVertexBuffers = false;
+ mCubeVB = NULL;
+
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -6243,11 +6382,15 @@ void LLPipeline::doResetVertexBuffers()
gSky.resetVertexBuffers();
+ LLVOPartGroup::destroyGL();
+
LLVertexBuffer::cleanupClass();
//delete all name pool caches
LLGLNamePool::cleanupPools();
+
+
if (LLVertexBuffer::sGLCount > 0)
{
llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
@@ -6267,6 +6410,8 @@ void LLPipeline::doResetVertexBuffers()
LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+
+ LLVOPartGroup::restoreGL();
}
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
@@ -7454,12 +7599,17 @@ void LLPipeline::renderDeferredLighting()
std::list<LLVector4> light_colors;
LLVertexBuffer::unbind();
- LLVector4a* v = (LLVector4a*) vert.get();
{
bindDeferredShader(gDeferredLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
{
@@ -7505,25 +7655,7 @@ void LLPipeline::renderDeferredLighting()
}
sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
+
if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
@@ -7541,16 +7673,13 @@ void LLPipeline::renderDeferredLighting()
}
LLFastTimer ftm(FTM_LOCAL_LIGHTS);
- //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
- //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
stop_glerror();
}
}
@@ -7563,6 +7692,9 @@ void LLPipeline::renderDeferredLighting()
continue;
}
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
}
@@ -7575,7 +7707,7 @@ void LLPipeline::renderDeferredLighting()
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bindDeferredShader(gDeferredSpotLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
@@ -7593,36 +7725,17 @@ void LLPipeline::renderDeferredLighting()
sVisibleLightCount++;
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
setupSpotLight(gDeferredSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@@ -7654,8 +7767,6 @@ void LLPipeline::renderDeferredLighting()
LLVector4 light[max_count];
LLVector4 col[max_count];
-// glVertexPointer(2, GL_FLOAT, 0, vert);
-
F32 far_z = 0.f;
while (!fullscreen_lights.empty())
@@ -8288,7 +8399,7 @@ static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width)
{
LLFastTimer t(FTM_SHADOW_RENDER);
@@ -8312,7 +8423,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
if (use_shader)
{
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
}
updateCull(shadow_cam, result);
@@ -8329,17 +8440,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
stop_glerror();
gGLLastMatrix = NULL;
- {
- //LLGLDepthTest depth(GL_TRUE);
- //glClear(GL_DEPTH_BUFFER_BIT);
- }
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
- //glCullFace(GL_FRONT);
-
LLVertexBuffer::unbind();
{
@@ -8347,6 +8451,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{ //occlusion program is general purpose depth-only no-textures
gOcclusionProgram.bind();
}
+ else
+ {
+ gDeferredShadowProgram.bind();
+ }
gGL.diffuseColor4f(1,1,1,1);
gGL.setColorMask(false, false);
@@ -8379,7 +8487,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
-
+ gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+
U32 mask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR |
@@ -8395,7 +8504,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
//glCullFace(GL_BACK);
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
doOcclusion(shadow_cam);
@@ -9232,11 +9341,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[j].getViewport(gGLViewport);
mShadow[j].clear();
+ U32 target_width = mShadow[j].getWidth();
+
{
static LLCullResult result[4];
//LLGLEnable enable(GL_DEPTH_CLAMP_NV);
- renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
+ renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, TRUE, target_width);
}
mShadow[j].flush();
@@ -9375,11 +9486,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[i+4].getViewport(gGLViewport);
mShadow[i+4].clear();
+ U32 target_width = mShadow[i+4].getWidth();
+
static LLCullResult result[2];
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width);
mShadow[i+4].flush();
}