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-rwxr-xr-x[-rw-r--r--]indra/newview/pipeline.cpp105
1 files changed, 53 insertions, 52 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 5e1f56ac97..38711472a1 100644..100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -284,7 +284,6 @@ BOOL LLPipeline::sRenderFrameTest = FALSE;
BOOL LLPipeline::sRenderAttachedLights = TRUE;
BOOL LLPipeline::sRenderAttachedParticles = TRUE;
BOOL LLPipeline::sRenderDeferred = FALSE;
-BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
@@ -2112,12 +2111,6 @@ void LLPipeline::updateGL()
void LLPipeline::rebuildPriorityGroups()
{
- if(!sAllowRebuildPriorityGroup)
- {
- return ;
- }
- sAllowRebuildPriorityGroup = FALSE ;
-
LLTimer update_timer;
LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -2635,7 +2628,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
- if (!sShadowRender && bridge->getSpatialGroup()->changeLOD())
+ if (bridge->getSpatialGroup()->changeLOD())
{
bool force_update = false;
bridge->updateDistance(camera, force_update);
@@ -4136,11 +4129,12 @@ void LLPipeline::renderDebug()
gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
gGL.end();
- }
-
+ }
}
- /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ /*gGL.flush();
+ glLineWidth(16-i*2);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
LLViewerRegion* region = *iter;
@@ -4155,7 +4149,9 @@ void LLPipeline::renderDebug()
}
}
}
- }*/
+ }
+ gGL.flush();
+ glLineWidth(1.f);*/
}
}
@@ -6136,7 +6132,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
LLGLDisable blend(GL_BLEND);
bindDeferredShader(*shader);
-
//depth of field focal plane calculations
F32 subject_distance = 16.f;
@@ -7084,6 +7079,8 @@ void LLPipeline::renderDeferredLighting()
std::list<LLVector4> light_colors;
+ LLVertexBuffer::unbind();
+
F32 v[24];
glVertexPointer(3, GL_FLOAT, 0, v);
@@ -7173,7 +7170,7 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
+ GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center));
stop_glerror();
}
}
@@ -7239,7 +7236,7 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
+ GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@@ -7650,11 +7647,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLCamera camera = camera_in;
camera.setFar(camera.getFar()*0.87654321f);
LLPipeline::sReflectionRender = TRUE;
- S32 occlusion = LLPipeline::sUseOcclusion;
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- LLPipeline::sUseOcclusion = llmin(occlusion, 1);
gPipeline.pushRenderTypeMask();
@@ -7693,19 +7685,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
mWaterRef.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
gGL.setColorMask(true, true);
mWaterRef.clear();
gGL.setColorMask(true, false);
mWaterRef.getViewport(gGLViewport);
-
+
stop_glerror();
glPushMatrix();
mat.set_scale(glh::vec3f(1,1,-1));
mat.set_translate(glh::vec3f(0,0,height*2.f));
-
+
glh::matrix4f current = glh_get_current_modelview();
mat = current * mat;
@@ -7725,22 +7718,24 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
glCullFace(GL_FRONT);
static LLCullResult ref_result;
-
+
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
//initial sky pass (no user clip plane)
{ //mask out everything but the sky
gPipeline.pushRenderTypeMask();
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
static LLCullResult result;
updateCull(camera, result);
stateSort(camera, result);
+
andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
renderGeom(camera, TRUE);
gPipeline.popRenderTypeMask();
@@ -7749,23 +7744,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
- S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
+ S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
if (detail > 0)
{ //mask out selected geometry based on reflection detail
if (detail < 4)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (detail < 3)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
- if (detail < 2)
+ if (detail < 3)
{
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ if (detail < 2)
+ {
clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
@@ -7776,16 +7771,16 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
updateCull(camera, ref_result, 1);
stateSort(camera, ref_result);
}
-
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
- }
- }
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
+ }
gPipeline.popRenderTypeMask();
}
@@ -7823,6 +7818,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLColor4& col = LLDrawPoolWater::sWaterFogColor;
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
mWaterDis.getViewport(gGLViewport);
if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
@@ -7861,7 +7857,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
LLPlane npnorm(-pnorm, -pd);
LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
- LLPipeline::sUseOcclusion = occlusion;
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@@ -7871,6 +7866,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
}
}
@@ -7973,14 +7970,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
glLoadMatrixf(proj.m);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glLoadMatrixf(view.m);
+ glLoadMatrixd(gGLModelView);
stop_glerror();
gGLLastMatrix = NULL;
{
- LLGLDepthTest depth(GL_TRUE);
- glClear(GL_DEPTH_BUFFER_BIT);
+ //LLGLDepthTest depth(GL_TRUE);
+ //glClear(GL_DEPTH_BUFFER_BIT);
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -7993,6 +7990,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
//glCullFace(GL_FRONT);
+ LLVertexBuffer::unbind();
+
{
LLFastTimer ftm(FTM_SHADOW_SIMPLE);
LLGLDisable test(GL_ALPHA_TEST);
@@ -9011,7 +9010,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[j].bindTarget();
mShadow[j].getViewport(gGLViewport);
-
+ mShadow[j].clear();
+
{
static LLCullResult result[4];
@@ -9152,6 +9152,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[i+4].bindTarget();
mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].clear();
static LLCullResult result[2];