diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 1028 |
1 files changed, 464 insertions, 564 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7cf5cf75ad..3778cae201 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -56,6 +56,7 @@ // newview includes #include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" @@ -70,6 +71,7 @@ #include "llgldbg.h" #include "llhudmanager.h" #include "lllightconstants.h" +#include "llmeshrepository.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -103,6 +105,7 @@ #include "llspatialpartition.h" #include "llmutelist.h" #include "lltoolpie.h" +#include "llcurl.h" #ifdef _DEBUG @@ -116,7 +119,6 @@ const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40; const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; const U32 REFLECTION_MAP_RES = 128; @@ -271,6 +273,7 @@ BOOL LLPipeline::sDelayVBUpdate = TRUE; BOOL LLPipeline::sFastAlpha = TRUE; BOOL LLPipeline::sDisableShaders = FALSE; BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sUseTriStrips = TRUE; BOOL LLPipeline::sUseFarClip = TRUE; BOOL LLPipeline::sShadowRender = FALSE; BOOL LLPipeline::sWaterReflections = FALSE; @@ -342,11 +345,11 @@ LLPipeline::LLPipeline() : mGlowPool(NULL), mBumpPool(NULL), mWLSkyPool(NULL), - mMeshMutex(NULL), - mMeshThreadCount(0), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0) + mLightingDetail(0), + mScreenWidth(0), + mScreenHeight(0) { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -359,6 +362,8 @@ void LLPipeline::init() sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -401,11 +406,12 @@ void LLPipeline::init() stop_glerror(); - mMeshMutex = new LLMutex(NULL); for (U32 i = 0; i < 2; ++i) { mSpotLightFade[i] = 1.f; } + + setLightingDetail(-1); } LLPipeline::~LLPipeline() @@ -476,13 +482,8 @@ void LLPipeline::cleanup() //delete mWLSkyPool; mWLSkyPool = NULL; - delete mMeshMutex; - mMeshMutex = NULL; - releaseGLBuffers(); - mBloomImagep = NULL; - mBloomImage2p = NULL; mFaceSelectImagep = NULL; mMovedBridge.clear(); @@ -512,24 +513,29 @@ void LLPipeline::destroyGL() } } +static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); + void LLPipeline::resizeScreenTexture() { + LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { - GLuint resX = gViewerWindow->getWorldViewWidth(); - GLuint resY = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); allocateScreenBuffer(resX,resY); - - llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } } void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + U32 samples = gSavedSettings.getU32("RenderFSAASamples"); - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + if (res_mod > 1 && res_mod < resX && res_mod < resY) { resX /= res_mod; @@ -547,6 +553,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); + + // always set viewport to desired size, since allocate resets the viewport + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); @@ -591,14 +600,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - mScreen.setSampleBuffer(&mSampleBuffer); - if (LLPipeline::sRenderDeferred) { addDeferredAttachments(mSampleBuffer); mDeferredScreen.setSampleBuffer(&mSampleBuffer); } + mScreen.setSampleBuffer(&mSampleBuffer); + stop_glerror(); } @@ -702,8 +711,8 @@ void LLPipeline::createGLBuffers() stop_glerror(); - GLuint resX = gViewerWindow->getWorldViewWidth(); - GLuint resY = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); if (LLPipeline::sRenderGlow) { //screen space glow buffers @@ -716,6 +725,9 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX,resY); + mScreenWidth = 0; + mScreenHeight = 0; + } if (sRenderDeferred) @@ -1135,9 +1147,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) } +static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); + void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - LLFastTimer t(FTM_PIPELINE); + LLFastTimer t(FTM_UNLINK); assertInitialized(); @@ -1146,6 +1164,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) // Based on flags, remove the drawable from the queues that it's on. if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) { + LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); if (iter != mMovedList.end()) { @@ -1155,6 +1174,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) if (drawablep->getSpatialGroup()) { + LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) { #ifdef LL_RELEASE_FOR_DOWNLOAD @@ -1165,18 +1185,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } } - mLights.erase(drawablep); - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) { - if (iter->drawable == drawablep) + LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + mLights.erase(drawablep); + + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) { - mNearbyLights.erase(iter); - break; + if (iter->drawable == drawablep) + { + mNearbyLights.erase(iter); + break; + } } } { + LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); HighlightItem item(drawablep); mHighlightSet.erase(item); @@ -1349,6 +1374,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) if (!drawablep) { llerrs << "updateMove called with NULL drawablep" << llendl; + return; } if (drawablep->isState(LLDrawable::EARLY_MOVE)) { @@ -1405,38 +1431,26 @@ void LLPipeline::updateMove() assertInitialized(); - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); - - updateMovedList(mMovedList); + static LLFastTimer::DeclareTimer ftm("Retexture"); + LLFastTimer t(ftm); - for (LLDrawable::drawable_set_t::iterator iter = mActiveQ.begin(); - iter != mActiveQ.end(); ) - { - LLDrawable::drawable_set_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) + for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); + iter != mRetexturedList.end(); ++iter) { - if (drawablep->isRoot() && - drawablep->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES && - (!drawablep->getParent() || !drawablep->getParent()->isActive())) + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) { - drawablep->makeStatic(); // removes drawable and its children from mActiveQ - iter = mActiveQ.upper_bound(drawablep); // next valid entry + drawablep->updateTexture(); } } - else - { - mActiveQ.erase(curiter); - } + mRetexturedList.clear(); + } + + { + static LLFastTimer::DeclareTimer ftm("Moved List"); + LLFastTimer t(ftm); + updateMovedList(mMovedList); } //balance octrees @@ -1470,6 +1484,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera F32 dist = lookAt.length(); //ramp down distance for nearby objects + //shrink dist by dist/16. if (dist < 16.f) { dist /= 16.f; @@ -1480,7 +1495,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera //get area of circle around node F32 app_angle = atanf(size.length()/dist); F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * 3.14159f; + return radius*radius * F_PI; } void LLPipeline::grabReferences(LLCullResult& result) @@ -1789,7 +1804,7 @@ void LLPipeline::rebuildPriorityGroups() assertInitialized(); - notifyLoadedMeshes(); + gMeshRepo.notifyLoadedMeshes(); // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin(); @@ -1953,6 +1968,7 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); + if(!drawablep || drawablep->isDead()) { return; @@ -1965,7 +1981,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) if (root && root->getParent() && root->getVObj() && root->getVObj()->isAttachment()) { LLVOAvatar* av = root->getParent()->getVObj()->asAvatar(); - if (av->isImpostor()) + if (av && av->isImpostor()) { return; } @@ -2784,10 +2800,8 @@ void render_hud_elements() LLViewerParcelMgr::getInstance()->render(); LLViewerParcelMgr::getInstance()->renderParcelCollision(); - // Render debugging beacons. - //gObjectList.renderObjectBeacons(); - //LLHUDObject::renderAll(); - //gObjectList.resetObjectBeacons(); + // Render name tags. + LLHUDObject::renderAll(); } else if (gForceRenderLandFence) { @@ -3010,15 +3024,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - //by bao - //fake vertex buffer updating - //to guaranttee at least updating one VBO buffer every frame - //to walk around the bug caused by ATI card --> DEV-3855 - // - if(forceVBOUpdate) - gSky.mVOSkyp->updateDummyVertexBuffer() ; - - // Initialize lots of GL state to "safe" values glMatrixMode(GL_TEXTURE); glLoadIdentity(); @@ -3062,12 +3067,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING)) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect"); - gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect()); - } - else { LLFastTimer t(FTM_POOLS); @@ -3207,7 +3206,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { // Render debugging beacons. gObjectList.renderObjectBeacons(); - LLHUDObject::renderAll(); gObjectList.resetObjectBeacons(); } @@ -3428,6 +3426,20 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + if (occlude) { occlude = FALSE; @@ -3505,9 +3517,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } -void LLPipeline::addTrianglesDrawn(S32 count) +void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) { assertInitialized(); + S32 count = 0; + if (render_type == LLRender::TRIANGLE_STRIP) + { + count = index_count-2; + } + else + { + count = index_count/3; + } + mTrianglesDrawn += count; mBatchCount++; mMaxBatchSize = llmax(mMaxBatchSize, count); @@ -3550,6 +3572,63 @@ void LLPipeline::renderDebug() } } + if (gSavedSettings.getBOOL("DebugShowUploadCost")) + { + std::set<LLUUID> textures; + std::set<LLUUID> sculpts; + std::set<LLUUID> meshes; + + BOOL selected = TRUE; + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + selected = FALSE; + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + LLSpatialGroup::OctreeNode* node = group->mOctreeNode; + for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem) + { + LLDrawable* drawable = *elem; + LLVOVolume* volume = drawable->getVOVolume(); + if (volume && volume->isSelected() == selected) + { + for (U32 i = 0; i < volume->getNumTEs(); ++i) + { + LLTextureEntry* te = volume->getTE(i); + textures.insert(te->getID()); + } + + if (volume->isSculpted()) + { + LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID(); + if (volume->isMesh()) + { + meshes.insert(sculpt_id); + } + else + { + sculpts.insert(sculpt_id); + } + } + } + } + } + + gPipeline.mDebugTextureUploadCost = textures.size() * 10; + gPipeline.mDebugSculptUploadCost = sculpts.size()*10; + + U32 mesh_cost = 0; + + for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter) + { + mesh_cost += gMeshRepo.getResourceCost(*iter)*10; + } + + gPipeline.mDebugMeshUploadCost = mesh_cost; + } + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) { LLSpatialBridge* bridge = *i; @@ -3759,9 +3838,10 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render gGL.setColorMask(true, false); gPipeline.resetDrawOrders(); + LLViewerCamera* camera = LLViewerCamera::getInstance(); for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter) { - stateSort((*iter)->mDrawable, *LLViewerCamera::getInstance()); + stateSort((*iter)->mDrawable, *camera); } LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_SELECT); @@ -3857,15 +3937,14 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render } // pick HUD objects - LLVOAvatar* avatarp = gAgent.getAvatarObject(); - if (avatarp && sShowHUDAttachments) + if (isAgentAvatarValid() && sShowHUDAttachments) { glh::matrix4f save_proj(glh_get_current_projection()); glh::matrix4f save_model(glh_get_current_modelview()); setup_hud_matrices(screen_rect); - for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); - iter != avatarp->mAttachmentPoints.end(); ) + for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; @@ -3965,9 +4044,9 @@ void LLPipeline::rebuildPools() max_count--; } - if (gAgent.getAvatarObject()) + if (isAgentAvatarValid()) { - gAgent.getAvatarObject()->rebuildHUD(); + gAgentAvatarp->rebuildHUD(); } } @@ -4269,7 +4348,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { @@ -4557,32 +4636,41 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 atten, quad; -#if 0 //1.9.1 - if (pool->getVertexShaderLevel() > 0) - { - atten = light_radius; - quad = llmax(light->getLightFalloff(), 0.0001f); - } - else -#endif - { - F32 x = (3.f * (1.f + light->getLightFalloff())); - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[cur_light] = light_color; S32 gllight = GL_LIGHT0+cur_light; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); glLightfv(gllight, GL_DIFFUSE, light_color.mV); glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + if (light->isLightSpotlight()) // directional (spot-)light + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; + glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); + glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 + glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere + const float specular[] = {0.f, 0.f, 0.f, 0.f}; + glLightfv(gllight, GL_SPECULAR, specular); + } + else // omnidirectional (point) light + { + glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); + glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight + const float specular[] = {0.f, 0.f, 0.f, 1.f}; + glLightfv(gllight, GL_SPECULAR, specular); + //llinfos << "boring light" << llendl; + } cur_light++; if (cur_light >= 8) { @@ -4598,9 +4686,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); } - - if (gAgent.getAvatarObject() && - gAgent.getAvatarObject()->mSpecialRenderMode == 3) + if (gAgentAvatarp && + gAgentAvatarp->mSpecialRenderMode == 3) { LLColor4 light_color = LLColor4::white; light_color.mV[3] = 0.0f; @@ -4609,13 +4696,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = 16.f; - F32 atten, quad; - { - F32 x = 3.f; - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = 3.f; + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[2] = light_color; S32 gllight = GL_LIGHT2; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); @@ -4623,8 +4707,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); } @@ -4709,15 +4793,13 @@ void LLPipeline::enableLightsDynamic() glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default } - LLVOAvatar* avatarp = gAgent.getAvatarObject(); - - if (avatarp && getLightingDetail() <= 0) + if (isAgentAvatarValid() && getLightingDetail() <= 0) { - if (avatarp->mSpecialRenderMode == 0) // normal + if (gAgentAvatarp->mSpecialRenderMode == 0) // normal { gPipeline.enableLightsAvatar(); } - else if (avatarp->mSpecialRenderMode >= 1) // anim preview + else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview { gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); } @@ -4747,16 +4829,16 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) enableLights(mask); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - if (mLightingDetail >= 2) + /*if (mLightingDetail >= 2) { glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - } + }*/ } void LLPipeline::disableLights() { enableLights(0); // no lighting (full bright) - glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default + //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default } //============================================================================ @@ -4787,10 +4869,6 @@ void LLPipeline::findReferences(LLDrawable *drawablep) llinfos << "In mRetexturedList" << llendl; } - if (mActiveQ.find(drawablep) != mActiveQ.end()) - { - llinfos << "In mActiveQ" << llendl; - } if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) { llinfos << "In mBuildQ1" << llendl; @@ -4947,19 +5025,6 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) } } -void LLPipeline::setActive(LLDrawable *drawablep, BOOL active) -{ - assertInitialized(); - if (active) - { - mActiveQ.insert(drawablep); - } - else - { - mActiveQ.erase(drawablep); - } -} - //static void LLPipeline::toggleRenderType(U32 type) { @@ -5375,6 +5440,8 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) void LLPipeline::resetVertexBuffers() { sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -5510,6 +5577,7 @@ void LLPipeline::bindScreenToTexture() } static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); + void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); @@ -5533,8 +5601,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidth()*2, - (F32) gViewerWindow->getWorldViewHeight()*2); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); if (res_mod > 1) { @@ -5734,14 +5802,14 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } - gGLViewport[0] = gViewerWindow->getWorldViewRect().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRect().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRect().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRect().getHeight(); + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidth(), - (F32) gViewerWindow->getWorldViewHeight()); + tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), + (F32) gViewerWindow->getWorldViewHeightRaw()); gGL.flush(); @@ -6195,7 +6263,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f("alpha_soften", gSavedSettings.getF32("RenderDeferredAlphaSoften")); shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")); shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")); shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); @@ -6245,6 +6312,7 @@ void LLPipeline::renderDeferredLighting() { LLFastTimer ftm(FTM_RENDER_DEFERRED); + LLViewerCamera* camera = LLViewerCamera::getInstance(); { LLGLDepthTest depth(GL_TRUE); mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), @@ -6290,16 +6358,16 @@ void LLPipeline::renderDeferredLighting() glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); } - if (gSavedSettings.getBOOL("RenderDeferredShadow")) - { - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); - mDeferredLight[0].bindTarget(); - if (gSavedSettings.getBOOL("RenderDeferredSun")) + mDeferredLight[0].bindTarget(); + + if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + { { //paint shadow/SSAO light map (direct lighting lightmap) LLFastTimer ftm(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); @@ -6340,17 +6408,22 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSunProgram); } - else - { - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); - } + } + else + { + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + } - mDeferredLight[0].flush(); + mDeferredLight[0].flush(); - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) - { + { //global illumination specific block (still experimental) + if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && + gSavedSettings.getBOOL("RenderDeferredGI")) + { LLFastTimer ftm(FTM_EDGE_DETECTION); - //get edge map + //generate edge map LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -6447,79 +6520,79 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredPostGIProgram); } } + } - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mDeferredLight[1].bindTarget(); + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { //soften direct lighting lightmap + LLFastTimer ftm(FTM_SOFTEN_SHADOW); + //blur lightmap + mDeferredLight[1].bindTarget(); - glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); + glClearColor(1,1,1,1); + mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + bindDeferredShader(gDeferredBlurLightProgram); - LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); - const U32 kern_length = 4; - F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); - F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); + const U32 kern_length = 4; + F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); + F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; - LLVector3 gauss[32]; // xweight, yweight, offset + LLVector3 gauss[32]; // xweight, yweight, offset - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); + gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - mDeferredLight[1].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + mDeferredLight[1].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredLight[0].bindTarget(); + bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredLight[0].bindTarget(); - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - mDeferredLight[0].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); } - - stop_glerror(); - glPopMatrix(); - stop_glerror(); - glMatrixMode(GL_MODELVIEW); - stop_glerror(); - glPopMatrix(); - stop_glerror(); + mDeferredLight[0].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); } + stop_glerror(); + glPopMatrix(); + stop_glerror(); + glMatrixMode(GL_MODELVIEW); + stop_glerror(); + glPopMatrix(); + stop_glerror(); + //copy depth and stencil from deferred screen //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); @@ -6638,7 +6711,7 @@ void LLPipeline::renderDeferredLighting() continue; } - if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) + if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) { continue; } @@ -6662,16 +6735,16 @@ void LLPipeline::renderDeferredLighting() v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - if (LLViewerCamera::getInstance()->getOrigin().mV[0] > c[0] + s + 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[0] < c[0] - s - 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[1] > c[1] + s + 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[1] < c[1] - s - 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[2] > c[2] + s + 0.2f || - LLViewerCamera::getInstance()->getOrigin().mV[2] < c[2] - s - 0.2f) + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) { //draw box if camera is outside box if (render_local) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); spot_lights.push_back(drawablep); @@ -6682,13 +6755,13 @@ void LLPipeline::renderDeferredLighting() glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center)); + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); stop_glerror(); } } else if (render_fullscreen) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); fullscreen_spot_lights.push_back(drawablep); @@ -6747,7 +6820,7 @@ void LLPipeline::renderDeferredLighting() glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center)); + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); } gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); @@ -6927,7 +7000,6 @@ void LLPipeline::renderDeferredLighting() { // Render debugging beacons. gObjectList.renderObjectBeacons(); - LLHUDObject::renderAll(); gObjectList.resetObjectBeacons(); } } @@ -7140,15 +7212,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if (gAgent.getCameraAnimating() || gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK) + BOOL skip_avatar_update = FALSE; + if (gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) { - avatar = NULL; + skip_avatar_update = TRUE; } - if (avatar) + if (!skip_avatar_update) { - avatar->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); } LLVertexBuffer::unbind(); @@ -7202,6 +7274,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); mWaterRef.bindTarget(); + gGL.setColorMask(true, true); + mWaterRef.clear(); + gGL.setColorMask(true, false); + mWaterRef.getViewport(gGLViewport); stop_glerror(); @@ -7234,23 +7310,37 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) U32 ref_mask = 0; if (LLDrawPoolWater::sNeedsDistortionUpdate) { + //initial sky pass (no user clip plane) + { //mask out everything but the sky + U32 tmp = mRenderTypeMask; + mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | + (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + static LLCullResult result; + updateCull(camera, result); + stateSort(camera, result); + mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | + (1 << LLPipeline::RENDER_TYPE_CLOUDS) | + (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + renderGeom(camera, TRUE); + mRenderTypeMask = tmp; + } + U32 mask = mRenderTypeMask; mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) | (1<<LLPipeline::RENDER_TYPE_GROUND) | (1<<LLPipeline::RENDER_TYPE_SKY) | (1<<LLPipeline::RENDER_TYPE_CLOUDS)); - if (gSavedSettings.getBOOL("RenderWaterReflections")) + S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + if (detail > 0) { //mask out selected geometry based on reflection detail - - S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); - if (detail < 3) + if (detail < 4) { mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES); - if (detail < 2) + if (detail < 3) { mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR); - if (detail < 1) + if (detail < 2) { mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME); } @@ -7263,34 +7353,14 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) stateSort(camera, ref_result); } - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - ref_mask = mRenderTypeMask; mRenderTypeMask = mask; } - //initial sky pass (no user clip plane) - { //mask out everything but the sky - U32 tmp = mRenderTypeMask; - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); - static LLCullResult result; - updateCull(camera, result); - stateSort(camera, result); - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_CLOUDS) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); - renderGeom(camera, TRUE); - mRenderTypeMask = tmp; - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) { mRenderTypeMask = ref_mask; - if (gSavedSettings.getBOOL("RenderWaterReflections")) + if (gSavedSettings.getS32("RenderReflectionDetail") > 0) { gPipeline.grabReferences(ref_result); LLGLUserClipPlane clip_plane(plane, mat, projection); @@ -7373,9 +7443,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); - if (avatar) + if (!skip_avatar_update) { - avatar->updateAttachmentVisibility(gAgent.getCameraMode()); + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); } } } @@ -7928,29 +7998,10 @@ void LLPipeline::generateHighlight(LLCamera& camera) void LLPipeline::generateSunShadow(LLCamera& camera) { - if (!sRenderDeferred || !gSavedSettings.getBOOL("RenderDeferredShadow")) - { - return; - } - - //temporary hack to disable shadows but keep local lights - static BOOL clear = TRUE; - BOOL gen_shadow = gSavedSettings.getBOOL("RenderDeferredSunShadow"); - if (!gen_shadow) + if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) { - if (clear) - { - clear = FALSE; - for (U32 i = 0; i < 6; i++) - { - mShadow[i].bindTarget(); - mShadow[i].clear(); - mShadow[i].flush(); - } - } return; } - clear = TRUE; F64 last_modelview[16]; F64 last_projection[16]; @@ -8467,135 +8518,155 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } } - - - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + //hack to disable projector shadows + static bool clear = true; + bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + + if (gen_shadow) + { + clear = true; + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } } } } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) + + for (S32 i = 0; i < 2; i++) { - continue; - } + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + if (mShadowSpotLight[i].isNull()) + { + continue; + } - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - LLDrawable* drawable = mShadowSpotLight[i]; + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; + LLDrawable* drawable = mShadowSpotLight[i]; - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); - LLVector3 np = center+at_axis; - at_axis.normVec(); + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + LLVector3 np = center+at_axis; + at_axis.normVec(); - LLVector3 origin = np - at_axis*dist; + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + LLVector3 origin = np - at_axis*dist; - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i+4] = view[i+4].inverse(); + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; + view[i+4] = view[i+4].inverse(); - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; + + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); - stop_glerror(); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); + stop_glerror(); - static LLCullResult result[2]; + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + static LLCullResult result[2]; - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - mShadow[i+4].flush(); - } + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + + mShadow[i+4].flush(); + } + } + else + { + if (clear) + { + clear = false; + for (U32 i = 4; i < 6; i++) + { + mShadow[i].bindTarget(); + mShadow[i].clear(); + mShadow[i].flush(); + } + } + } if (!gSavedSettings.getBOOL("CameraOffset")) { @@ -8693,7 +8764,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sShadowRender = TRUE; sImpostorRender = TRUE; - markVisible(avatar->mDrawable, *LLViewerCamera::getInstance()); + LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); + markVisible(avatar->mDrawable, *viewer_camera); LLVOAvatar::sUseImpostors = FALSE; LLVOAvatar::attachment_map_t::iterator iter; @@ -8708,7 +8780,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { if (LLViewerObject* attached_object = (*attachment_iter)) { - markVisible(attached_object->mDrawable->getSpatialBridge(), *LLViewerCamera::getInstance()); + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); } } } @@ -8718,9 +8790,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - LLCamera camera = *LLViewerCamera::getInstance(); + LLCamera camera = *viewer_camera; - camera.lookAt(LLViewerCamera::getInstance()->getOrigin(), pos, LLViewerCamera::getInstance()->getUpAxis()); + camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); LLVector2 tdim; @@ -8763,7 +8835,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glClearStencil(0); // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView()); + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); @@ -8901,175 +8973,3 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() } -void LLPipeline::loadMesh(LLVOVolume* volume, LLUUID mesh_id) -{ - - { - LLMutexLock lock(mMeshMutex); - //add volume to list of loading meshes - mesh_load_map::iterator iter = mLoadingMeshes.find(mesh_id); - if (iter != mLoadingMeshes.end()) - { //request pending for this mesh, append volume id to list - iter->second.insert(volume->getID()); - return; - } - - //first request for this mesh - mLoadingMeshes[mesh_id].insert(volume->getID()); - } - - if (gAssetStorage->hasLocalAsset(mesh_id, LLAssetType::AT_MESH)) - { //already have asset, load desired LOD in background - mPendingMeshes.push_back(new LLMeshThread(mesh_id, volume->getVolume())); - } - else - { //fetch asset and load when done - gAssetStorage->getAssetData(mesh_id, LLAssetType::AT_MESH, - getMeshAssetCallback, volume->getVolume(), TRUE); - } - -} - -//static -void LLPipeline::getMeshAssetCallback(LLVFS *vfs, - const LLUUID& asset_uuid, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status) -{ - gPipeline.mPendingMeshes.push_back(new LLMeshThread(asset_uuid, (LLVolume*) user_data)); -} - - -LLPipeline::LLMeshThread::LLMeshThread(LLUUID mesh_id, LLVolume* target) -: LLThread("mesh_loading_thread") -{ - mMeshID = mesh_id; - mVolume = NULL; - mDetail = target->getDetail(); - mTargetVolume = target; -} - -LLPipeline::LLMeshThread::~LLMeshThread() -{ - -} - -void LLPipeline::LLMeshThread::run() -{ - if (!gAssetStorage || LLApp::instance()->isQuitting()) - { - return; - } - - char* buffer = NULL; - S32 size = 0; - - LLVFS* vfs = gAssetStorage->mVFS; - - { - LLVFile file(vfs, mMeshID, LLAssetType::AT_MESH, LLVFile::READ); - file.waitForLock(VFSLOCK_READ); - size = file.getSize(); - - if (size == 0) - { - gPipeline.meshLoaded(this); - return; - } - - buffer = new char[size]; - file.read((U8*)&buffer[0], size); - } - - { - std::string buffer_string(buffer, size); - std::istringstream buffer_stream(buffer_string); - - { - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - mVolume = new LLVolume(volume_params, mDetail); - mVolume->createVolumeFacesFromStream(buffer_stream); - } - } - delete[] buffer; - - gPipeline.meshLoaded(this); -} - -void LLPipeline::meshLoaded(LLPipeline::LLMeshThread* mesh_thread) -{ - LLMutexLock lock(mMeshMutex); - mLoadedMeshes.push_back(mesh_thread); -} - -void LLPipeline::notifyLoadedMeshes() -{ //called from main thread - - U32 max_thread_count = llmax(gSavedSettings.getU32("MeshThreadCount"), (U32) 1); - while (mMeshThreadCount < max_thread_count && !mPendingMeshes.empty()) - { - LLMeshThread* mesh_thread = mPendingMeshes.front(); - mesh_thread->start(); - ++mMeshThreadCount; - mPendingMeshes.pop_front(); - } - - LLMutexLock lock(mMeshMutex); - std::list<LLMeshThread*> stopping_threads; - - for (std::list<LLMeshThread*>::iterator iter = mLoadedMeshes.begin(); iter != mLoadedMeshes.end(); ++iter) - { //for each mesh done loading - LLMeshThread* mesh = *iter; - - if (!mesh->isStopped()) - { //don't process a LLMeshThread until it's stopped - stopping_threads.push_back(mesh); - continue; - } - - //get list of objects waiting to be notified this mesh is loaded - mesh_load_map::iterator obj_iter = mLoadingMeshes.find(mesh->mMeshID); - - if (mesh->mVolume && obj_iter != mLoadingMeshes.end()) - { - //make sure target volume is still valid - BOOL valid = FALSE; - - for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) - { - LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); - - if (vobj) - { - if (vobj->getVolume() == mesh->mTargetVolume) - { - valid = TRUE; - } - } - } - - - if (valid) - { - mesh->mTargetVolume->copyVolumeFaces(mesh->mVolume); - for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) - { - LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); - if (vobj) - { - vobj->notifyMeshLoaded(); - } - } - } - - mLoadingMeshes.erase(mesh->mMeshID); - } - - delete mesh; - --mMeshThreadCount; - } - - mLoadedMeshes = stopping_threads; -} - |