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-rw-r--r--indra/newview/pipeline.cpp1028
1 files changed, 464 insertions, 564 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7cf5cf75ad..3778cae201 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -56,6 +56,7 @@
// newview includes
#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
@@ -70,6 +71,7 @@
#include "llgldbg.h"
#include "llhudmanager.h"
#include "lllightconstants.h"
+#include "llmeshrepository.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsky.h"
@@ -103,6 +105,7 @@
#include "llspatialpartition.h"
#include "llmutelist.h"
#include "lltoolpie.h"
+#include "llcurl.h"
#ifdef _DEBUG
@@ -116,7 +119,6 @@ const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
-const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40;
const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
const U32 REFLECTION_MAP_RES = 128;
@@ -271,6 +273,7 @@ BOOL LLPipeline::sDelayVBUpdate = TRUE;
BOOL LLPipeline::sFastAlpha = TRUE;
BOOL LLPipeline::sDisableShaders = FALSE;
BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sUseTriStrips = TRUE;
BOOL LLPipeline::sUseFarClip = TRUE;
BOOL LLPipeline::sShadowRender = FALSE;
BOOL LLPipeline::sWaterReflections = FALSE;
@@ -342,11 +345,11 @@ LLPipeline::LLPipeline() :
mGlowPool(NULL),
mBumpPool(NULL),
mWLSkyPool(NULL),
- mMeshMutex(NULL),
- mMeshThreadCount(0),
mLightMask(0),
mLightMovingMask(0),
- mLightingDetail(0)
+ mLightingDetail(0),
+ mScreenWidth(0),
+ mScreenHeight(0)
{
mNoiseMap = 0;
mTrueNoiseMap = 0;
@@ -359,6 +362,8 @@ void LLPipeline::init()
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
@@ -401,11 +406,12 @@ void LLPipeline::init()
stop_glerror();
- mMeshMutex = new LLMutex(NULL);
for (U32 i = 0; i < 2; ++i)
{
mSpotLightFade[i] = 1.f;
}
+
+ setLightingDetail(-1);
}
LLPipeline::~LLPipeline()
@@ -476,13 +482,8 @@ void LLPipeline::cleanup()
//delete mWLSkyPool;
mWLSkyPool = NULL;
- delete mMeshMutex;
- mMeshMutex = NULL;
-
releaseGLBuffers();
- mBloomImagep = NULL;
- mBloomImage2p = NULL;
mFaceSelectImagep = NULL;
mMovedBridge.clear();
@@ -512,24 +513,29 @@ void LLPipeline::destroyGL()
}
}
+static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+
void LLPipeline::resizeScreenTexture()
{
+ LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
if (gPipeline.canUseVertexShaders() && assertInitialized())
{
- GLuint resX = gViewerWindow->getWorldViewWidth();
- GLuint resY = gViewerWindow->getWorldViewHeight();
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
allocateScreenBuffer(resX,resY);
-
- llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
}
}
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
+ // remember these dimensions
+ mScreenWidth = resX;
+ mScreenHeight = resY;
+
U32 samples = gSavedSettings.getU32("RenderFSAASamples");
-
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
+
if (res_mod > 1 && res_mod < resX && res_mod < resY)
{
resX /= res_mod;
@@ -547,6 +553,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
addDeferredAttachments(mDeferredScreen);
+
+ // always set viewport to desired size, since allocate resets the viewport
+
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
@@ -591,14 +600,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
if (gGLManager.mHasFramebufferMultisample && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
- mScreen.setSampleBuffer(&mSampleBuffer);
-
if (LLPipeline::sRenderDeferred)
{
addDeferredAttachments(mSampleBuffer);
mDeferredScreen.setSampleBuffer(&mSampleBuffer);
}
+ mScreen.setSampleBuffer(&mSampleBuffer);
+
stop_glerror();
}
@@ -702,8 +711,8 @@ void LLPipeline::createGLBuffers()
stop_glerror();
- GLuint resX = gViewerWindow->getWorldViewWidth();
- GLuint resY = gViewerWindow->getWorldViewHeight();
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
if (LLPipeline::sRenderGlow)
{ //screen space glow buffers
@@ -716,6 +725,9 @@ void LLPipeline::createGLBuffers()
}
allocateScreenBuffer(resX,resY);
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+
}
if (sRenderDeferred)
@@ -1135,9 +1147,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_UNLINK);
assertInitialized();
@@ -1146,6 +1164,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1155,6 +1174,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1165,18 +1185,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- mLights.erase(drawablep);
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
{
- if (iter->drawable == drawablep)
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
{
- mNearbyLights.erase(iter);
- break;
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
}
}
{
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
HighlightItem item(drawablep);
mHighlightSet.erase(item);
@@ -1349,6 +1374,7 @@ void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
if (!drawablep)
{
llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
}
if (drawablep->isState(LLDrawable::EARLY_MOVE))
{
@@ -1405,38 +1431,26 @@ void LLPipeline::updateMove()
assertInitialized();
- for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
- iter != mRetexturedList.end(); ++iter)
{
- LLDrawable* drawablep = *iter;
- if (drawablep && !drawablep->isDead())
- {
- drawablep->updateTexture();
- }
- }
- mRetexturedList.clear();
-
- updateMovedList(mMovedList);
+ static LLFastTimer::DeclareTimer ftm("Retexture");
+ LLFastTimer t(ftm);
- for (LLDrawable::drawable_set_t::iterator iter = mActiveQ.begin();
- iter != mActiveQ.end(); )
- {
- LLDrawable::drawable_set_t::iterator curiter = iter++;
- LLDrawable* drawablep = *curiter;
- if (drawablep && !drawablep->isDead())
+ for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
+ iter != mRetexturedList.end(); ++iter)
{
- if (drawablep->isRoot() &&
- drawablep->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES &&
- (!drawablep->getParent() || !drawablep->getParent()->isActive()))
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
{
- drawablep->makeStatic(); // removes drawable and its children from mActiveQ
- iter = mActiveQ.upper_bound(drawablep); // next valid entry
+ drawablep->updateTexture();
}
}
- else
- {
- mActiveQ.erase(curiter);
- }
+ mRetexturedList.clear();
+ }
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Moved List");
+ LLFastTimer t(ftm);
+ updateMovedList(mMovedList);
}
//balance octrees
@@ -1470,6 +1484,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
F32 dist = lookAt.length();
//ramp down distance for nearby objects
+ //shrink dist by dist/16.
if (dist < 16.f)
{
dist /= 16.f;
@@ -1480,7 +1495,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
//get area of circle around node
F32 app_angle = atanf(size.length()/dist);
F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * 3.14159f;
+ return radius*radius * F_PI;
}
void LLPipeline::grabReferences(LLCullResult& result)
@@ -1789,7 +1804,7 @@ void LLPipeline::rebuildPriorityGroups()
assertInitialized();
- notifyLoadedMeshes();
+ gMeshRepo.notifyLoadedMeshes();
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin();
@@ -1953,6 +1968,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
+
if(!drawablep || drawablep->isDead())
{
return;
@@ -1965,7 +1981,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
if (root && root->getParent() && root->getVObj() && root->getVObj()->isAttachment())
{
LLVOAvatar* av = root->getParent()->getVObj()->asAvatar();
- if (av->isImpostor())
+ if (av && av->isImpostor())
{
return;
}
@@ -2784,10 +2800,8 @@ void render_hud_elements()
LLViewerParcelMgr::getInstance()->render();
LLViewerParcelMgr::getInstance()->renderParcelCollision();
- // Render debugging beacons.
- //gObjectList.renderObjectBeacons();
- //LLHUDObject::renderAll();
- //gObjectList.resetObjectBeacons();
+ // Render name tags.
+ LLHUDObject::renderAll();
}
else if (gForceRenderLandFence)
{
@@ -3010,15 +3024,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
- //by bao
- //fake vertex buffer updating
- //to guaranttee at least updating one VBO buffer every frame
- //to walk around the bug caused by ATI card --> DEV-3855
- //
- if(forceVBOUpdate)
- gSky.mVOSkyp->updateDummyVertexBuffer() ;
-
-
// Initialize lots of GL state to "safe" values
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@@ -3062,12 +3067,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
}
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING))
- {
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect");
- gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect());
- }
- else
{
LLFastTimer t(FTM_POOLS);
@@ -3207,7 +3206,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
// Render debugging beacons.
gObjectList.renderObjectBeacons();
- LLHUDObject::renderAll();
gObjectList.resetObjectBeacons();
}
@@ -3428,6 +3426,20 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+
if (occlude)
{
occlude = FALSE;
@@ -3505,9 +3517,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
}
-void LLPipeline::addTrianglesDrawn(S32 count)
+void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
{
assertInitialized();
+ S32 count = 0;
+ if (render_type == LLRender::TRIANGLE_STRIP)
+ {
+ count = index_count-2;
+ }
+ else
+ {
+ count = index_count/3;
+ }
+
mTrianglesDrawn += count;
mBatchCount++;
mMaxBatchSize = llmax(mMaxBatchSize, count);
@@ -3550,6 +3572,63 @@ void LLPipeline::renderDebug()
}
}
+ if (gSavedSettings.getBOOL("DebugShowUploadCost"))
+ {
+ std::set<LLUUID> textures;
+ std::set<LLUUID> sculpts;
+ std::set<LLUUID> meshes;
+
+ BOOL selected = TRUE;
+ if (LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ selected = FALSE;
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
+ for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem)
+ {
+ LLDrawable* drawable = *elem;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && volume->isSelected() == selected)
+ {
+ for (U32 i = 0; i < volume->getNumTEs(); ++i)
+ {
+ LLTextureEntry* te = volume->getTE(i);
+ textures.insert(te->getID());
+ }
+
+ if (volume->isSculpted())
+ {
+ LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID();
+ if (volume->isMesh())
+ {
+ meshes.insert(sculpt_id);
+ }
+ else
+ {
+ sculpts.insert(sculpt_id);
+ }
+ }
+ }
+ }
+ }
+
+ gPipeline.mDebugTextureUploadCost = textures.size() * 10;
+ gPipeline.mDebugSculptUploadCost = sculpts.size()*10;
+
+ U32 mesh_cost = 0;
+
+ for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter)
+ {
+ mesh_cost += gMeshRepo.getResourceCost(*iter)*10;
+ }
+
+ gPipeline.mDebugMeshUploadCost = mesh_cost;
+ }
+
for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
@@ -3759,9 +3838,10 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render
gGL.setColorMask(true, false);
gPipeline.resetDrawOrders();
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter)
{
- stateSort((*iter)->mDrawable, *LLViewerCamera::getInstance());
+ stateSort((*iter)->mDrawable, *camera);
}
LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_SELECT);
@@ -3857,15 +3937,14 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render
}
// pick HUD objects
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
- if (avatarp && sShowHUDAttachments)
+ if (isAgentAvatarValid() && sShowHUDAttachments)
{
glh::matrix4f save_proj(glh_get_current_projection());
glh::matrix4f save_model(glh_get_current_modelview());
setup_hud_matrices(screen_rect);
- for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
- iter != avatarp->mAttachmentPoints.end(); )
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
@@ -3965,9 +4044,9 @@ void LLPipeline::rebuildPools()
max_count--;
}
- if (gAgent.getAvatarObject())
+ if (isAgentAvatarValid())
{
- gAgent.getAvatarObject()->rebuildHUD();
+ gAgentAvatarp->rebuildHUD();
}
}
@@ -4269,7 +4348,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
}
else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
{
@@ -4557,32 +4636,41 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = llmax(light->getLightRadius(), 0.001f);
- F32 atten, quad;
-#if 0 //1.9.1
- if (pool->getVertexShaderLevel() > 0)
- {
- atten = light_radius;
- quad = llmax(light->getLightFalloff(), 0.0001f);
- }
- else
-#endif
- {
- F32 x = (3.f * (1.f + light->getLightFalloff()));
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[cur_light] = light_color;
S32 gllight = GL_LIGHT0+cur_light;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
glLightfv(gllight, GL_DIFFUSE, light_color.mV);
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
- glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
- glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
+ if (light->isLightSpotlight()) // directional (spot-)light
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+ //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl;
+ glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV);
+ glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2
+ glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere
+ const float specular[] = {0.f, 0.f, 0.f, 0.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ }
+ else // omnidirectional (point) light
+ {
+ glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
+ glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const float specular[] = {0.f, 0.f, 0.f, 1.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ //llinfos << "boring light" << llendl;
+ }
cur_light++;
if (cur_light >= 8)
{
@@ -4598,9 +4686,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
}
-
- if (gAgent.getAvatarObject() &&
- gAgent.getAvatarObject()->mSpecialRenderMode == 3)
+ if (gAgentAvatarp &&
+ gAgentAvatarp->mSpecialRenderMode == 3)
{
LLColor4 light_color = LLColor4::white;
light_color.mV[3] = 0.0f;
@@ -4609,13 +4696,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = 16.f;
- F32 atten, quad;
- {
- F32 x = 3.f;
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ F32 x = 3.f;
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[2] = light_color;
S32 gllight = GL_LIGHT2;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
@@ -4623,8 +4707,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
}
@@ -4709,15 +4793,13 @@ void LLPipeline::enableLightsDynamic()
glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
}
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
-
- if (avatarp && getLightingDetail() <= 0)
+ if (isAgentAvatarValid() && getLightingDetail() <= 0)
{
- if (avatarp->mSpecialRenderMode == 0) // normal
+ if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
{
gPipeline.enableLightsAvatar();
}
- else if (avatarp->mSpecialRenderMode >= 1) // anim preview
+ else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview
{
gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
}
@@ -4747,16 +4829,16 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color)
enableLights(mask);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV);
- if (mLightingDetail >= 2)
+ /*if (mLightingDetail >= 2)
{
glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
- }
+ }*/
}
void LLPipeline::disableLights()
{
enableLights(0); // no lighting (full bright)
- glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
+ //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
}
//============================================================================
@@ -4787,10 +4869,6 @@ void LLPipeline::findReferences(LLDrawable *drawablep)
llinfos << "In mRetexturedList" << llendl;
}
- if (mActiveQ.find(drawablep) != mActiveQ.end())
- {
- llinfos << "In mActiveQ" << llendl;
- }
if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
{
llinfos << "In mBuildQ1" << llendl;
@@ -4947,19 +5025,6 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
}
}
-void LLPipeline::setActive(LLDrawable *drawablep, BOOL active)
-{
- assertInitialized();
- if (active)
- {
- mActiveQ.insert(drawablep);
- }
- else
- {
- mActiveQ.erase(drawablep);
- }
-}
-
//static
void LLPipeline::toggleRenderType(U32 type)
{
@@ -5375,6 +5440,8 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
void LLPipeline::resetVertexBuffers()
{
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -5510,6 +5577,7 @@ void LLPipeline::bindScreenToTexture()
}
static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
@@ -5533,8 +5601,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
LLVector2 tc1(0,0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidth()*2,
- (F32) gViewerWindow->getWorldViewHeight()*2);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
if (res_mod > 1)
{
@@ -5734,14 +5802,14 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
- gGLViewport[0] = gViewerWindow->getWorldViewRect().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRect().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRect().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRect().getHeight();
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- tc2.setVec((F32) gViewerWindow->getWorldViewWidth(),
- (F32) gViewerWindow->getWorldViewHeight());
+ tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(),
+ (F32) gViewerWindow->getWorldViewHeightRaw());
gGL.flush();
@@ -6195,7 +6263,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f("alpha_soften", gSavedSettings.getF32("RenderDeferredAlphaSoften"));
shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset"));
shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias"));
shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale"));
@@ -6245,6 +6312,7 @@ void LLPipeline::renderDeferredLighting()
{
LLFastTimer ftm(FTM_RENDER_DEFERRED);
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
{
LLGLDepthTest depth(GL_TRUE);
mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
@@ -6290,16 +6358,16 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
}
- if (gSavedSettings.getBOOL("RenderDeferredShadow"))
- {
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
- mDeferredLight[0].bindTarget();
- if (gSavedSettings.getBOOL("RenderDeferredSun"))
+ mDeferredLight[0].bindTarget();
+
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0)
+ {
{ //paint shadow/SSAO light map (direct lighting lightmap)
LLFastTimer ftm(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, 0);
@@ -6340,17 +6408,22 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSunProgram);
}
- else
- {
- mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
- }
+ }
+ else
+ {
+ glClearColor(1,1,1,1);
+ mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+ }
- mDeferredLight[0].flush();
+ mDeferredLight[0].flush();
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
- {
+ { //global illumination specific block (still experimental)
+ if (gSavedSettings.getBOOL("RenderDeferredBlurLight") &&
+ gSavedSettings.getBOOL("RenderDeferredGI"))
+ {
LLFastTimer ftm(FTM_EDGE_DETECTION);
- //get edge map
+ //generate edge map
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
LLGLDepthTest depth(GL_FALSE);
@@ -6447,79 +6520,79 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredPostGIProgram);
}
}
+ }
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
- { //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
- //blur lightmap
- mDeferredLight[1].bindTarget();
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mDeferredLight[1].bindTarget();
- glClearColor(1,1,1,1);
- mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
+ glClearColor(1,1,1,1);
+ mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
- LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
- const U32 kern_length = 4;
- F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
- F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
+ const U32 kern_length = 4;
+ F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
+ F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
- LLVector3 gauss[32]; // xweight, yweight, offset
+ LLVector3 gauss[32]; // xweight, yweight, offset
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
+ }
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
-
- mDeferredLight[1].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredLight[1].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
- bindDeferredShader(gDeferredBlurLightProgram, 1);
- mDeferredLight[0].bindTarget();
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredLight[0].bindTarget();
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
- mDeferredLight[0].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
}
-
- stop_glerror();
- glPopMatrix();
- stop_glerror();
- glMatrixMode(GL_MODELVIEW);
- stop_glerror();
- glPopMatrix();
- stop_glerror();
+ mDeferredLight[0].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
}
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
+ glMatrixMode(GL_MODELVIEW);
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
+
//copy depth and stencil from deferred screen
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
// 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
@@ -6638,7 +6711,7 @@ void LLPipeline::renderDeferredLighting()
continue;
}
- if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0)
+ if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0)
{
continue;
}
@@ -6662,16 +6735,16 @@ void LLPipeline::renderDeferredLighting()
v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110
v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111
- if (LLViewerCamera::getInstance()->getOrigin().mV[0] > c[0] + s + 0.2f ||
- LLViewerCamera::getInstance()->getOrigin().mV[0] < c[0] - s - 0.2f ||
- LLViewerCamera::getInstance()->getOrigin().mV[1] > c[1] + s + 0.2f ||
- LLViewerCamera::getInstance()->getOrigin().mV[1] < c[1] - s - 0.2f ||
- LLViewerCamera::getInstance()->getOrigin().mV[2] > c[2] + s + 0.2f ||
- LLViewerCamera::getInstance()->getOrigin().mV[2] < c[2] - s - 0.2f)
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
+ camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
+ camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
+ camera->getOrigin().mV[2] < c[2] - s - 0.2f)
{ //draw box if camera is outside box
if (render_local)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
spot_lights.push_back(drawablep);
@@ -6682,13 +6755,13 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center));
+ GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
stop_glerror();
}
}
else if (render_fullscreen)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
fullscreen_spot_lights.push_back(drawablep);
@@ -6747,7 +6820,7 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(LLViewerCamera::getInstance(), center));
+ GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@@ -6927,7 +7000,6 @@ void LLPipeline::renderDeferredLighting()
{
// Render debugging beacons.
gObjectList.renderObjectBeacons();
- LLHUDObject::renderAll();
gObjectList.resetObjectBeacons();
}
}
@@ -7140,15 +7212,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if (gAgent.getCameraAnimating() || gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK)
+ BOOL skip_avatar_update = FALSE;
+ if (gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK)
{
- avatar = NULL;
+ skip_avatar_update = TRUE;
}
- if (avatar)
+ if (!skip_avatar_update)
{
- avatar->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
}
LLVertexBuffer::unbind();
@@ -7202,6 +7274,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
mWaterRef.bindTarget();
+ gGL.setColorMask(true, true);
+ mWaterRef.clear();
+ gGL.setColorMask(true, false);
+
mWaterRef.getViewport(gGLViewport);
stop_glerror();
@@ -7234,23 +7310,37 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
U32 ref_mask = 0;
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
+ //initial sky pass (no user clip plane)
+ { //mask out everything but the sky
+ U32 tmp = mRenderTypeMask;
+ mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
+ (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ static LLCullResult result;
+ updateCull(camera, result);
+ stateSort(camera, result);
+ mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
+ (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
+ (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ renderGeom(camera, TRUE);
+ mRenderTypeMask = tmp;
+ }
+
U32 mask = mRenderTypeMask;
mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) |
(1<<LLPipeline::RENDER_TYPE_GROUND) |
(1<<LLPipeline::RENDER_TYPE_SKY) |
(1<<LLPipeline::RENDER_TYPE_CLOUDS));
- if (gSavedSettings.getBOOL("RenderWaterReflections"))
+ S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
+ if (detail > 0)
{ //mask out selected geometry based on reflection detail
-
- S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
- if (detail < 3)
+ if (detail < 4)
{
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES);
- if (detail < 2)
+ if (detail < 3)
{
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR);
- if (detail < 1)
+ if (detail < 2)
{
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME);
}
@@ -7263,34 +7353,14 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
stateSort(camera, ref_result);
}
- gGL.setColorMask(true, true);
- mWaterRef.clear();
- gGL.setColorMask(true, false);
-
ref_mask = mRenderTypeMask;
mRenderTypeMask = mask;
}
- //initial sky pass (no user clip plane)
- { //mask out everything but the sky
- U32 tmp = mRenderTypeMask;
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
- static LLCullResult result;
- updateCull(camera, result);
- stateSort(camera, result);
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
- renderGeom(camera, TRUE);
- mRenderTypeMask = tmp;
- }
-
-
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
mRenderTypeMask = ref_mask;
- if (gSavedSettings.getBOOL("RenderWaterReflections"))
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
{
gPipeline.grabReferences(ref_result);
LLGLUserClipPlane clip_plane(plane, mat, projection);
@@ -7373,9 +7443,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
- if (avatar)
+ if (!skip_avatar_update)
{
- avatar->updateAttachmentVisibility(gAgent.getCameraMode());
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
}
}
@@ -7928,29 +7998,10 @@ void LLPipeline::generateHighlight(LLCamera& camera)
void LLPipeline::generateSunShadow(LLCamera& camera)
{
- if (!sRenderDeferred || !gSavedSettings.getBOOL("RenderDeferredShadow"))
- {
- return;
- }
-
- //temporary hack to disable shadows but keep local lights
- static BOOL clear = TRUE;
- BOOL gen_shadow = gSavedSettings.getBOOL("RenderDeferredSunShadow");
- if (!gen_shadow)
+ if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0)
{
- if (clear)
- {
- clear = FALSE;
- for (U32 i = 0; i < 6; i++)
- {
- mShadow[i].bindTarget();
- mShadow[i].clear();
- mShadow[i].flush();
- }
- }
return;
}
- clear = TRUE;
F64 last_modelview[16];
F64 last_projection[16];
@@ -8467,135 +8518,155 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
-
-
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+ //hack to disable projector shadows
+ static bool clear = true;
+ bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1;
+
+ if (gen_shadow)
+ {
+ clear = true;
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
}
}
}
- }
-
- for (S32 i = 0; i < 2; i++)
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
-
- if (mShadowSpotLight[i].isNull())
+
+ for (S32 i = 0; i < 2; i++)
{
- continue;
- }
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
- LLDrawable* drawable = mShadowSpotLight[i];
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
+ LLDrawable* drawable = mShadowSpotLight[i];
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
- LLVector3 np = center+at_axis;
- at_axis.normVec();
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
- LLVector3 origin = np - at_axis*dist;
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+ LLVector3 origin = np - at_axis*dist;
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- view[i+4] = view[i+4].inverse();
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
+ view[i+4] = view[i+4].inverse();
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
- glh_set_current_modelview(view[i+4]);
- glh_set_current_projection(proj[i+4]);
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
- stop_glerror();
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
+ stop_glerror();
- static LLCullResult result[2];
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+ static LLCullResult result[2];
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
- mShadow[i+4].flush();
- }
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+
+ mShadow[i+4].flush();
+ }
+ }
+ else
+ {
+ if (clear)
+ {
+ clear = false;
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].bindTarget();
+ mShadow[i].clear();
+ mShadow[i].flush();
+ }
+ }
+ }
if (!gSavedSettings.getBOOL("CameraOffset"))
{
@@ -8693,7 +8764,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
sShadowRender = TRUE;
sImpostorRender = TRUE;
- markVisible(avatar->mDrawable, *LLViewerCamera::getInstance());
+ LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
+ markVisible(avatar->mDrawable, *viewer_camera);
LLVOAvatar::sUseImpostors = FALSE;
LLVOAvatar::attachment_map_t::iterator iter;
@@ -8708,7 +8780,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
if (LLViewerObject* attached_object = (*attachment_iter))
{
- markVisible(attached_object->mDrawable->getSpatialBridge(), *LLViewerCamera::getInstance());
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
}
}
}
@@ -8718,9 +8790,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
const LLVector3* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
- LLCamera camera = *LLViewerCamera::getInstance();
+ LLCamera camera = *viewer_camera;
- camera.lookAt(LLViewerCamera::getInstance()->getOrigin(), pos, LLViewerCamera::getInstance()->getUpAxis());
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
LLVector2 tdim;
@@ -8763,7 +8835,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
glClearStencil(0);
// get the number of pixels per angle
- F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView());
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
//get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
@@ -8901,175 +8973,3 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
}
-void LLPipeline::loadMesh(LLVOVolume* volume, LLUUID mesh_id)
-{
-
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- mesh_load_map::iterator iter = mLoadingMeshes.find(mesh_id);
- if (iter != mLoadingMeshes.end())
- { //request pending for this mesh, append volume id to list
- iter->second.insert(volume->getID());
- return;
- }
-
- //first request for this mesh
- mLoadingMeshes[mesh_id].insert(volume->getID());
- }
-
- if (gAssetStorage->hasLocalAsset(mesh_id, LLAssetType::AT_MESH))
- { //already have asset, load desired LOD in background
- mPendingMeshes.push_back(new LLMeshThread(mesh_id, volume->getVolume()));
- }
- else
- { //fetch asset and load when done
- gAssetStorage->getAssetData(mesh_id, LLAssetType::AT_MESH,
- getMeshAssetCallback, volume->getVolume(), TRUE);
- }
-
-}
-
-//static
-void LLPipeline::getMeshAssetCallback(LLVFS *vfs,
- const LLUUID& asset_uuid,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status)
-{
- gPipeline.mPendingMeshes.push_back(new LLMeshThread(asset_uuid, (LLVolume*) user_data));
-}
-
-
-LLPipeline::LLMeshThread::LLMeshThread(LLUUID mesh_id, LLVolume* target)
-: LLThread("mesh_loading_thread")
-{
- mMeshID = mesh_id;
- mVolume = NULL;
- mDetail = target->getDetail();
- mTargetVolume = target;
-}
-
-LLPipeline::LLMeshThread::~LLMeshThread()
-{
-
-}
-
-void LLPipeline::LLMeshThread::run()
-{
- if (!gAssetStorage || LLApp::instance()->isQuitting())
- {
- return;
- }
-
- char* buffer = NULL;
- S32 size = 0;
-
- LLVFS* vfs = gAssetStorage->mVFS;
-
- {
- LLVFile file(vfs, mMeshID, LLAssetType::AT_MESH, LLVFile::READ);
- file.waitForLock(VFSLOCK_READ);
- size = file.getSize();
-
- if (size == 0)
- {
- gPipeline.meshLoaded(this);
- return;
- }
-
- buffer = new char[size];
- file.read((U8*)&buffer[0], size);
- }
-
- {
- std::string buffer_string(buffer, size);
- std::istringstream buffer_stream(buffer_string);
-
- {
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- mVolume = new LLVolume(volume_params, mDetail);
- mVolume->createVolumeFacesFromStream(buffer_stream);
- }
- }
- delete[] buffer;
-
- gPipeline.meshLoaded(this);
-}
-
-void LLPipeline::meshLoaded(LLPipeline::LLMeshThread* mesh_thread)
-{
- LLMutexLock lock(mMeshMutex);
- mLoadedMeshes.push_back(mesh_thread);
-}
-
-void LLPipeline::notifyLoadedMeshes()
-{ //called from main thread
-
- U32 max_thread_count = llmax(gSavedSettings.getU32("MeshThreadCount"), (U32) 1);
- while (mMeshThreadCount < max_thread_count && !mPendingMeshes.empty())
- {
- LLMeshThread* mesh_thread = mPendingMeshes.front();
- mesh_thread->start();
- ++mMeshThreadCount;
- mPendingMeshes.pop_front();
- }
-
- LLMutexLock lock(mMeshMutex);
- std::list<LLMeshThread*> stopping_threads;
-
- for (std::list<LLMeshThread*>::iterator iter = mLoadedMeshes.begin(); iter != mLoadedMeshes.end(); ++iter)
- { //for each mesh done loading
- LLMeshThread* mesh = *iter;
-
- if (!mesh->isStopped())
- { //don't process a LLMeshThread until it's stopped
- stopping_threads.push_back(mesh);
- continue;
- }
-
- //get list of objects waiting to be notified this mesh is loaded
- mesh_load_map::iterator obj_iter = mLoadingMeshes.find(mesh->mMeshID);
-
- if (mesh->mVolume && obj_iter != mLoadingMeshes.end())
- {
- //make sure target volume is still valid
- BOOL valid = FALSE;
-
- for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
- {
- LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
-
- if (vobj)
- {
- if (vobj->getVolume() == mesh->mTargetVolume)
- {
- valid = TRUE;
- }
- }
- }
-
-
- if (valid)
- {
- mesh->mTargetVolume->copyVolumeFaces(mesh->mVolume);
- for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
- {
- LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
- if (vobj)
- {
- vobj->notifyMeshLoaded();
- }
- }
- }
-
- mLoadingMeshes.erase(mesh->mMeshID);
- }
-
- delete mesh;
- --mMeshThreadCount;
- }
-
- mLoadedMeshes = stopping_threads;
-}
-