diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/pipeline.cpp | 8117 |
1 files changed, 5457 insertions, 2660 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 15f3156622..03712c1065 100644..100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -30,18 +30,15 @@ // library includes #include "llaudioengine.h" // For debugging. -#include "imageids.h" #include "llerror.h" #include "llviewercontrol.h" #include "llfasttimer.h" #include "llfontgl.h" -#include "llmemtype.h" #include "llnamevalue.h" #include "llpointer.h" #include "llprimitive.h" #include "llvolume.h" #include "material_codes.h" -#include "timing.h" #include "v3color.h" #include "llui.h" #include "llglheaders.h" @@ -51,6 +48,10 @@ // newview includes #include "llagent.h" #include "llagentcamera.h" +#include "llappviewer.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "llimageworker.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" @@ -67,6 +68,8 @@ #include "llhudnametag.h" #include "llhudtext.h" #include "lllightconstants.h" +#include "llmeshrepository.h" +#include "llpipelinelistener.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -74,6 +77,7 @@ #include "lltool.h" #include "lltoolmgr.h" #include "llviewercamera.h" +#include "llviewermediafocus.h" #include "llviewertexturelist.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" @@ -81,6 +85,7 @@ #include "llviewerregion.h" // for audio debugging. #include "llviewerwindow.h" // For getSpinAxis #include "llvoavatarself.h" +#include "llvocache.h" #include "llvoground.h" #include "llvosky.h" #include "llvotree.h" @@ -100,7 +105,16 @@ #include "llspatialpartition.h" #include "llmutelist.h" #include "lltoolpie.h" - +#include "llcurl.h" +#include "llnotifications.h" +#include "llpathinglib.h" +#include "llfloaterpathfindingconsole.h" +#include "llfloaterpathfindingcharacters.h" +#include "llfloatertools.h" +#include "llpanelface.h" +#include "llpathfindingpathtool.h" +#include "llscenemonitor.h" +#include "llprogressview.h" #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 @@ -109,59 +123,150 @@ //#define DEBUG_INDICES #endif -const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; +// Expensive and currently broken +// +#define MATERIALS_IN_REFLECTIONS 0 + +bool gShiftFrame = false; + +//cached settings +BOOL LLPipeline::RenderAvatarVP; +BOOL LLPipeline::VertexShaderEnable; +BOOL LLPipeline::WindLightUseAtmosShaders; +BOOL LLPipeline::RenderDeferred; +F32 LLPipeline::RenderDeferredSunWash; +U32 LLPipeline::RenderFSAASamples; +U32 LLPipeline::RenderResolutionDivisor; +BOOL LLPipeline::RenderUIBuffer; +S32 LLPipeline::RenderShadowDetail; +BOOL LLPipeline::RenderDeferredSSAO; +F32 LLPipeline::RenderShadowResolutionScale; +BOOL LLPipeline::RenderLocalLights; +BOOL LLPipeline::RenderDelayCreation; +BOOL LLPipeline::RenderAnimateRes; +BOOL LLPipeline::FreezeTime; +S32 LLPipeline::DebugBeaconLineWidth; +F32 LLPipeline::RenderHighlightBrightness; +LLColor4 LLPipeline::RenderHighlightColor; +F32 LLPipeline::RenderHighlightThickness; +BOOL LLPipeline::RenderSpotLightsInNondeferred; +LLColor4 LLPipeline::PreviewAmbientColor; +LLColor4 LLPipeline::PreviewDiffuse0; +LLColor4 LLPipeline::PreviewSpecular0; +LLColor4 LLPipeline::PreviewDiffuse1; +LLColor4 LLPipeline::PreviewSpecular1; +LLColor4 LLPipeline::PreviewDiffuse2; +LLColor4 LLPipeline::PreviewSpecular2; +LLVector3 LLPipeline::PreviewDirection0; +LLVector3 LLPipeline::PreviewDirection1; +LLVector3 LLPipeline::PreviewDirection2; +F32 LLPipeline::RenderGlowMinLuminance; +F32 LLPipeline::RenderGlowMaxExtractAlpha; +F32 LLPipeline::RenderGlowWarmthAmount; +LLVector3 LLPipeline::RenderGlowLumWeights; +LLVector3 LLPipeline::RenderGlowWarmthWeights; +S32 LLPipeline::RenderGlowResolutionPow; +S32 LLPipeline::RenderGlowIterations; +F32 LLPipeline::RenderGlowWidth; +F32 LLPipeline::RenderGlowStrength; +BOOL LLPipeline::RenderDepthOfField; +BOOL LLPipeline::RenderDepthOfFieldInEditMode; +F32 LLPipeline::CameraFocusTransitionTime; +F32 LLPipeline::CameraFNumber; +F32 LLPipeline::CameraFocalLength; +F32 LLPipeline::CameraFieldOfView; +F32 LLPipeline::RenderShadowNoise; +F32 LLPipeline::RenderShadowBlurSize; +F32 LLPipeline::RenderSSAOScale; +U32 LLPipeline::RenderSSAOMaxScale; +F32 LLPipeline::RenderSSAOFactor; +LLVector3 LLPipeline::RenderSSAOEffect; +F32 LLPipeline::RenderShadowOffsetError; +F32 LLPipeline::RenderShadowBiasError; +F32 LLPipeline::RenderShadowOffset; +F32 LLPipeline::RenderShadowBias; +F32 LLPipeline::RenderSpotShadowOffset; +F32 LLPipeline::RenderSpotShadowBias; +F32 LLPipeline::RenderEdgeDepthCutoff; +F32 LLPipeline::RenderEdgeNormCutoff; +LLVector3 LLPipeline::RenderShadowGaussian; +F32 LLPipeline::RenderShadowBlurDistFactor; +BOOL LLPipeline::RenderDeferredAtmospheric; +S32 LLPipeline::RenderReflectionDetail; +F32 LLPipeline::RenderHighlightFadeTime; +LLVector3 LLPipeline::RenderShadowClipPlanes; +LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; +LLVector3 LLPipeline::RenderShadowNearDist; +F32 LLPipeline::RenderFarClip; +LLVector3 LLPipeline::RenderShadowSplitExponent; +F32 LLPipeline::RenderShadowErrorCutoff; +F32 LLPipeline::RenderShadowFOVCutoff; +BOOL LLPipeline::CameraOffset; +F32 LLPipeline::CameraMaxCoF; +F32 LLPipeline::CameraDoFResScale; +F32 LLPipeline::RenderAutoHideSurfaceAreaLimit; +LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); + const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; -const U32 REFLECTION_MAP_RES = 128; - -// Max number of occluders to search for. JC -const S32 MAX_OCCLUDER_COUNT = 2; +const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; extern S32 gBoxFrame; //extern BOOL gHideSelectedObjects; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - BOOL gAvatarBacklight = FALSE; BOOL gDebugPipeline = FALSE; LLPipeline gPipeline; const LLMatrix4* gGLLastMatrix = NULL; -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); +LLTrace::BlockTimerStatHandle FTM_RENDER_GEOMETRY("Render Geometry"); +LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS("Grass"); +LLTrace::BlockTimerStatHandle FTM_RENDER_INVISIBLE("Invisible"); +LLTrace::BlockTimerStatHandle FTM_RENDER_OCCLUSION("Occlusion"); +LLTrace::BlockTimerStatHandle FTM_RENDER_SHINY("Shiny"); +LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE("Simple"); +LLTrace::BlockTimerStatHandle FTM_RENDER_TERRAIN("Terrain"); +LLTrace::BlockTimerStatHandle FTM_RENDER_TREES("Trees"); +LLTrace::BlockTimerStatHandle FTM_RENDER_UI("UI"); +LLTrace::BlockTimerStatHandle FTM_RENDER_WATER("Water"); +LLTrace::BlockTimerStatHandle FTM_RENDER_WL_SKY("Windlight Sky"); +LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA("Alpha Objects"); +LLTrace::BlockTimerStatHandle FTM_RENDER_CHARACTERS("Avatars"); +LLTrace::BlockTimerStatHandle FTM_RENDER_BUMP("Bump"); +LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS("Render Materials"); +LLTrace::BlockTimerStatHandle FTM_RENDER_FULLBRIGHT("Fullbright"); +LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW("Glow"); +LLTrace::BlockTimerStatHandle FTM_GEO_UPDATE("Geo Update"); +LLTrace::BlockTimerStatHandle FTM_PIPELINE_CREATE("Pipeline Create"); +LLTrace::BlockTimerStatHandle FTM_POOLRENDER("RenderPool"); +LLTrace::BlockTimerStatHandle FTM_POOLS("Pools"); +LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)"); +LLTrace::BlockTimerStatHandle FTM_DEFERRED_POOLS("Pools (Deferred)"); +LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)"); +LLTrace::BlockTimerStatHandle FTM_POST_DEFERRED_POOLS("Pools (Post)"); +LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM_FBO("First FBO"); +LLTrace::BlockTimerStatHandle FTM_STATESORT("Sort Draw State"); +LLTrace::BlockTimerStatHandle FTM_PIPELINE("Pipeline"); +LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY("Client Copy"); +LLTrace::BlockTimerStatHandle FTM_RENDER_DEFERRED("Deferred Shading"); + + +static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables"); +static LLTrace::BlockTimerStatHandle FTM_STATESORT_POSTSORT("Post Sort"); + +static LLStaticHashedString sTint("tint"); +static LLStaticHashedString sAmbiance("ambiance"); +static LLStaticHashedString sAlphaScale("alpha_scale"); +static LLStaticHashedString sNormMat("norm_mat"); +static LLStaticHashedString sOffset("offset"); +static LLStaticHashedString sScreenRes("screenRes"); +static LLStaticHashedString sDelta("delta"); +static LLStaticHashedString sDistFactor("dist_factor"); +static LLStaticHashedString sKern("kern"); +static LLStaticHashedString sKernScale("kern_scale"); //---------------------------------------- std::string gPoolNames[] = @@ -169,40 +274,34 @@ std::string gPoolNames[] = // Correspond to LLDrawpool enum render type "NONE", "POOL_SIMPLE", - "POOL_TERRAIN", + "POOL_GROUND", + "POOL_FULLBRIGHT", "POOL_BUMP", - "POOL_TREE", + "POOL_MATERIALS", + "POOL_TERRAIN," "POOL_SKY", "POOL_WL_SKY", - "POOL_GROUND", + "POOL_TREE", + "POOL_ALPHA_MASK", + "POOL_FULLBRIGHT_ALPHA_MASK", + "POOL_GRASS", "POOL_INVISIBLE", "POOL_AVATAR", + "POOL_VOIDWATER", "POOL_WATER", - "POOL_GRASS", - "POOL_FULLBRIGHT", "POOL_GLOW", - "POOL_ALPHA", + "POOL_ALPHA" }; -void drawBox(const LLVector3& c, const LLVector3& r); +void drawBox(const LLVector4a& c, const LLVector4a& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); +U32 nhpo2(U32 v); +LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage); -U32 nhpo2(U32 v) -{ - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; -} - -glh::matrix4f glh_copy_matrix(GLdouble* src) +glh::matrix4f glh_copy_matrix(F32* src) { glh::matrix4f ret; - for (U32 i = 0; i < 16; i++) - { - ret.m[i] = (F32) src[i]; - } + ret.set_value(src); return ret; } @@ -216,7 +315,17 @@ glh::matrix4f glh_get_current_projection() return glh_copy_matrix(gGLProjection); } -void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) +glh::matrix4f glh_get_last_modelview() +{ + return glh_copy_matrix(gGLLastModelView); +} + +glh::matrix4f glh_get_last_projection() +{ + return glh_copy_matrix(gGLLastProjection); +} + +void glh_copy_matrix(const glh::matrix4f& src, F32* dst) { for (U32 i = 0; i < 16; i++) { @@ -253,6 +362,7 @@ S32 LLPipeline::sCompiles = 0; BOOL LLPipeline::sPickAvatar = TRUE; BOOL LLPipeline::sDynamicLOD = TRUE; BOOL LLPipeline::sShowHUDAttachments = TRUE; +BOOL LLPipeline::sRenderMOAPBeacons = FALSE; BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; BOOL LLPipeline::sRenderScriptedBeacons = FALSE; BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; @@ -260,6 +370,7 @@ BOOL LLPipeline::sRenderParticleBeacons = FALSE; BOOL LLPipeline::sRenderSoundBeacons = FALSE; BOOL LLPipeline::sRenderBeacons = FALSE; BOOL LLPipeline::sRenderHighlight = TRUE; +LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP; BOOL LLPipeline::sForceOldBakedUpload = FALSE; S32 LLPipeline::sUseOcclusion = 0; BOOL LLPipeline::sDelayVBUpdate = TRUE; @@ -267,6 +378,8 @@ BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; BOOL LLPipeline::sDisableShaders = FALSE; BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sBakeSunlight = FALSE; +BOOL LLPipeline::sNoAlpha = FALSE; BOOL LLPipeline::sUseTriStrips = TRUE; BOOL LLPipeline::sUseFarClip = TRUE; BOOL LLPipeline::sShadowRender = FALSE; @@ -274,59 +387,50 @@ BOOL LLPipeline::sWaterReflections = FALSE; BOOL LLPipeline::sRenderGlow = FALSE; BOOL LLPipeline::sReflectionRender = FALSE; BOOL LLPipeline::sImpostorRender = FALSE; +BOOL LLPipeline::sImpostorRenderAlphaDepthPass = FALSE; BOOL LLPipeline::sUnderWaterRender = FALSE; BOOL LLPipeline::sTextureBindTest = FALSE; BOOL LLPipeline::sRenderFrameTest = FALSE; BOOL LLPipeline::sRenderAttachedLights = TRUE; BOOL LLPipeline::sRenderAttachedParticles = TRUE; BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ; +BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; +BOOL LLPipeline::sRenderingHUDs; +// EventHost API LLPipeline listener. +static LLPipelineListener sPipelineListener; static LLCullResult* sCull = NULL; -static const U32 gl_cube_face[] = -{ - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, -}; - void validate_framebuffer_object(); -void addDeferredAttachments(LLRenderTarget& target) +bool addDeferredAttachments(LLRenderTarget& target) { - target.addColorAttachment(GL_RGBA); //specular - target.addColorAttachment(GL_RGBA); //normal+z + return target.addColorAttachment(GL_SRGB8_ALPHA8) && //specular + target.addColorAttachment(GL_RGB10_A2); //normal+z } LLPipeline::LLPipeline() : mBackfaceCull(FALSE), - mBatchCount(0), mMatrixOpCount(0), mTextureMatrixOps(0), - mMaxBatchSize(0), - mMinBatchSize(0), - mMeanBatchSize(0), - mTrianglesDrawn(0), mNumVisibleNodes(0), - mVerticesRelit(0), - mLightingChanges(0), - mGeometryChanges(0), mNumVisibleFaces(0), mInitialized(FALSE), mVertexShadersEnabled(FALSE), mVertexShadersLoaded(0), + mTransformFeedbackPrimitives(0), mRenderDebugFeatureMask(0), mRenderDebugMask(0), mOldRenderDebugMask(0), + mMeshDirtyQueryObject(0), + mGroupQ1Locked(false), + mGroupQ2Locked(false), + mResetVertexBuffers(false), mLastRebuildPool(NULL), mAlphaPool(NULL), mSkyPool(NULL), @@ -334,10 +438,14 @@ LLPipeline::LLPipeline() : mWaterPool(NULL), mGroundPool(NULL), mSimplePool(NULL), + mGrassPool(NULL), + mAlphaMaskPool(NULL), + mFullbrightAlphaMaskPool(NULL), mFullbrightPool(NULL), mInvisiblePool(NULL), mGlowPool(NULL), mBumpPool(NULL), + mMaterialsPool(NULL), mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), @@ -350,14 +458,31 @@ LLPipeline::LLPipeline() : mLightFunc = 0; } +void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name) +{ + LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(name); + if ( cntrl_ptr.isNull() ) + { + LL_WARNS() << "Global setting name not found:" << name << LL_ENDL; + } + else + { + cntrl_ptr->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + } +} + void LLPipeline::init() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + refreshCachedSettings(); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); + gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -368,28 +493,48 @@ void LLPipeline::init() //create render pass pools getPool(LLDrawPool::POOL_ALPHA); getPool(LLDrawPool::POOL_SIMPLE); + getPool(LLDrawPool::POOL_ALPHA_MASK); + getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK); getPool(LLDrawPool::POOL_GRASS); getPool(LLDrawPool::POOL_FULLBRIGHT); getPool(LLDrawPool::POOL_INVISIBLE); getPool(LLDrawPool::POOL_BUMP); + getPool(LLDrawPool::POOL_MATERIALS); getPool(LLDrawPool::POOL_GLOW); - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + if (gSavedSettings.getBOOL("DisableAllRenderFeatures")) + { + clearAllRenderDebugFeatures(); + } + else { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + setAllRenderDebugFeatures(); // By default, all debugging features on } + clearAllRenderDebugDisplays(); // All debug displays off - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off + if (gSavedSettings.getBOOL("DisableAllRenderTypes")) + { + clearAllRenderTypes(); + } + else + { + setAllRenderTypes(); // By default, all rendering types start enabled + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } + } - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) + // make sure RenderPerformanceTest persists (hackity hack hack) + // disables non-object rendering (UI, sky, water, etc) + if (gSavedSettings.getBOOL("RenderPerformanceTest")) { - toggleRenderType(RENDER_TYPE_GROUND); + gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); + gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); } mOldRenderDebugMask = mRenderDebugMask; @@ -409,7 +554,100 @@ void LLPipeline::init() mSpotLightFade[i] = 1.f; } + if (mCubeVB.isNull()) + { + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(8, 0, true); setLightingDetail(-1); + + // + // Update all settings to trigger a cached settings refresh + // + connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaDeferred"); + connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaNonDeferred"); + connectRefreshCachedSettingsSafe("RenderUseFarClip"); + connectRefreshCachedSettingsSafe("RenderAvatarMaxVisible"); + connectRefreshCachedSettingsSafe("RenderDelayVBUpdate"); + connectRefreshCachedSettingsSafe("UseOcclusion"); + connectRefreshCachedSettingsSafe("VertexShaderEnable"); + connectRefreshCachedSettingsSafe("RenderAvatarVP"); + connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); + connectRefreshCachedSettingsSafe("RenderDeferred"); + connectRefreshCachedSettingsSafe("RenderDeferredSunWash"); + connectRefreshCachedSettingsSafe("RenderFSAASamples"); + connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); + connectRefreshCachedSettingsSafe("RenderUIBuffer"); + connectRefreshCachedSettingsSafe("RenderShadowDetail"); + connectRefreshCachedSettingsSafe("RenderDeferredSSAO"); + connectRefreshCachedSettingsSafe("RenderShadowResolutionScale"); + connectRefreshCachedSettingsSafe("RenderLocalLights"); + connectRefreshCachedSettingsSafe("RenderDelayCreation"); + connectRefreshCachedSettingsSafe("RenderAnimateRes"); + connectRefreshCachedSettingsSafe("FreezeTime"); + connectRefreshCachedSettingsSafe("DebugBeaconLineWidth"); + connectRefreshCachedSettingsSafe("RenderHighlightBrightness"); + connectRefreshCachedSettingsSafe("RenderHighlightColor"); + connectRefreshCachedSettingsSafe("RenderHighlightThickness"); + connectRefreshCachedSettingsSafe("RenderSpotLightsInNondeferred"); + connectRefreshCachedSettingsSafe("PreviewAmbientColor"); + connectRefreshCachedSettingsSafe("PreviewDiffuse0"); + connectRefreshCachedSettingsSafe("PreviewSpecular0"); + connectRefreshCachedSettingsSafe("PreviewDiffuse1"); + connectRefreshCachedSettingsSafe("PreviewSpecular1"); + connectRefreshCachedSettingsSafe("PreviewDiffuse2"); + connectRefreshCachedSettingsSafe("PreviewSpecular2"); + connectRefreshCachedSettingsSafe("PreviewDirection0"); + connectRefreshCachedSettingsSafe("PreviewDirection1"); + connectRefreshCachedSettingsSafe("PreviewDirection2"); + connectRefreshCachedSettingsSafe("RenderGlowMinLuminance"); + connectRefreshCachedSettingsSafe("RenderGlowMaxExtractAlpha"); + connectRefreshCachedSettingsSafe("RenderGlowWarmthAmount"); + connectRefreshCachedSettingsSafe("RenderGlowLumWeights"); + connectRefreshCachedSettingsSafe("RenderGlowWarmthWeights"); + connectRefreshCachedSettingsSafe("RenderGlowResolutionPow"); + connectRefreshCachedSettingsSafe("RenderGlowIterations"); + connectRefreshCachedSettingsSafe("RenderGlowWidth"); + connectRefreshCachedSettingsSafe("RenderGlowStrength"); + connectRefreshCachedSettingsSafe("RenderDepthOfField"); + connectRefreshCachedSettingsSafe("RenderDepthOfFieldInEditMode"); + connectRefreshCachedSettingsSafe("CameraFocusTransitionTime"); + connectRefreshCachedSettingsSafe("CameraFNumber"); + connectRefreshCachedSettingsSafe("CameraFocalLength"); + connectRefreshCachedSettingsSafe("CameraFieldOfView"); + connectRefreshCachedSettingsSafe("RenderShadowNoise"); + connectRefreshCachedSettingsSafe("RenderShadowBlurSize"); + connectRefreshCachedSettingsSafe("RenderSSAOScale"); + connectRefreshCachedSettingsSafe("RenderSSAOMaxScale"); + connectRefreshCachedSettingsSafe("RenderSSAOFactor"); + connectRefreshCachedSettingsSafe("RenderSSAOEffect"); + connectRefreshCachedSettingsSafe("RenderShadowOffsetError"); + connectRefreshCachedSettingsSafe("RenderShadowBiasError"); + connectRefreshCachedSettingsSafe("RenderShadowOffset"); + connectRefreshCachedSettingsSafe("RenderShadowBias"); + connectRefreshCachedSettingsSafe("RenderSpotShadowOffset"); + connectRefreshCachedSettingsSafe("RenderSpotShadowBias"); + connectRefreshCachedSettingsSafe("RenderEdgeDepthCutoff"); + connectRefreshCachedSettingsSafe("RenderEdgeNormCutoff"); + connectRefreshCachedSettingsSafe("RenderShadowGaussian"); + connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor"); + connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric"); + connectRefreshCachedSettingsSafe("RenderReflectionDetail"); + connectRefreshCachedSettingsSafe("RenderHighlightFadeTime"); + connectRefreshCachedSettingsSafe("RenderShadowClipPlanes"); + connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes"); + connectRefreshCachedSettingsSafe("RenderShadowNearDist"); + connectRefreshCachedSettingsSafe("RenderFarClip"); + connectRefreshCachedSettingsSafe("RenderShadowSplitExponent"); + connectRefreshCachedSettingsSafe("RenderShadowErrorCutoff"); + connectRefreshCachedSettingsSafe("RenderShadowFOVCutoff"); + connectRefreshCachedSettingsSafe("CameraOffset"); + connectRefreshCachedSettingsSafe("CameraMaxCoF"); + connectRefreshCachedSettingsSafe("CameraDoFResScale"); + connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit"); + gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } LLPipeline::~LLPipeline() @@ -419,12 +657,6 @@ LLPipeline::~LLPipeline() void LLPipeline::cleanup() { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - assertInitialized(); mGroupQ1.clear() ; @@ -455,11 +687,11 @@ void LLPipeline::cleanup() if (!mTerrainPools.empty()) { - llwarns << "Terrain Pools not cleaned up" << llendl; + LL_WARNS() << "Terrain Pools not cleaned up" << LL_ENDL; } if (!mTreePools.empty()) { - llwarns << "Tree Pools not cleaned up" << llendl; + LL_WARNS() << "Tree Pools not cleaned up" << LL_ENDL; } delete mAlphaPool; @@ -493,6 +725,10 @@ void LLPipeline::cleanup() mMovedBridge.clear(); mInitialized = FALSE; + + mDeferredVB = NULL; + + mCubeVB = NULL; } //============================================================================ @@ -511,41 +747,174 @@ void LLPipeline::destroyGL() if (LLVertexBuffer::sEnableVBOs) { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; LLVertexBuffer::sEnableVBOs = FALSE; } + + if (mMeshDirtyQueryObject) + { + glDeleteQueriesARB(1, &mMeshDirtyQueryObject); + mMeshDirtyQueryObject = 0; + } } -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); +static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); -void LLPipeline::resizeScreenTexture() +//static +void LLPipeline::throttleNewMemoryAllocation(BOOL disable) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) + if(sMemAllocationThrottled != disable) { - return; + sMemAllocationThrottled = disable ; + + if(sMemAllocationThrottled) + { + //send out notification + LLNotification::Params params("LowMemory"); + LLNotifications::instance().add(params); + + //release some memory. + } } +} - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); +void LLPipeline::resizeScreenTexture() +{ + LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - allocateScreenBuffer(resX,resY); + if ((resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) + { + releaseScreenBuffers(); + if (!allocateScreenBuffer(resX,resY)) + { +#if PROBABLE_FALSE_DISABLES_OF_ALM_HERE + //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + + } +#endif + } + } + } +} + +void LLPipeline::allocatePhysicsBuffer() +{ + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) + { + mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } +} + +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +{ + refreshCachedSettings(); + + bool save_settings = sRenderDeferred; + if (save_settings) + { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } + + eFBOStatus ret = doAllocateScreenBuffer(resX, resY); + + if (save_settings) + { + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + if (ret == FBO_FAILURE) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } + + return ret == FBO_SUCCESS_FULLRES; +} + + +LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) +{ + // try to allocate screen buffers at requested resolution and samples + // - on failure, shrink number of samples and try again + // - if not multisampled, shrink resolution and try again (favor X resolution over Y) + // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + + U32 samples = RenderFSAASamples; + + eFBOStatus ret = FBO_SUCCESS_FULLRES; + if (!allocateScreenBuffer(resX, resY, samples)) + { + //failed to allocate at requested specification, return false + ret = FBO_FAILURE; + + releaseScreenBuffers(); + //reduce number of samples + while (samples > 0) + { + samples /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { //success + return FBO_SUCCESS_LOWRES; + } + releaseScreenBuffers(); + } + + samples = 0; + + //reduce resolution + while (resY > 0 && resX > 0) + { + resY /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return FBO_SUCCESS_LOWRES; + } + releaseScreenBuffers(); + + resX /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return FBO_SUCCESS_LOWRES; + } + releaseScreenBuffers(); + } + + LL_WARNS() << "Unable to allocate screen buffer at any resolution!" << LL_ENDL; + } + + return ret; } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { + refreshCachedSettings(); + // remember these dimensions mScreenWidth = resX; mScreenHeight = resY; - //never use more than 4 samples for render targets - U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + U32 res_mod = RenderResolutionDivisor; if (res_mod > 1 && res_mod < resX && res_mod < resY) { @@ -553,111 +922,256 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= res_mod; } - if (gSavedSettings.getBOOL("RenderUIBuffer")) + if (RenderUIBuffer) { - mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + { + return false; + } } if (LLPipeline::sRenderDeferred) { + S32 shadow_detail = RenderShadowDetail; + BOOL ssao = RenderDeferredSSAO; + + const U32 occlusion_divisor = 3; + //allocate deferred rendering color buffers - mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - addDeferredAttachments(mDeferredScreen); + if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mDeferredScreen)) return false; - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - - for (U32 i = 0; i < 3; i++) + GLuint screenFormat = GL_RGBA16; + if (gGLManager.mIsATI) { - mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + screenFormat = GL_RGBA12; } - for (U32 i = 0; i < 2; i++) + if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA) { - mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + screenFormat = GL_RGBA16F_ARB; + } + + if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (samples > 0) + { + if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + } + else + { + mFXAABuffer.release(); + } + + if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) + { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa + if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + else + { + mDeferredLight.release(); } - F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); - - //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) - U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; + F32 scale = RenderShadowResolutionScale; - for (U32 i = 0; i < 4; i++) + if (shadow_detail > 0) + { //allocate 4 sun shadow maps + U32 sun_shadow_map_width = ((U32(resX*scale)+1)&~1); // must be even to avoid a stripe in the horizontal shadow blur + for (U32 i = 0; i < 4; i++) + { + if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; + } + } + else { - mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + for (U32 i = 0; i < 4; i++) + { + mShadow[i].release(); + mShadowOcclusion[i].release(); + } } - - U32 width = nhpo2(U32(resX*scale))/2; + U32 width = (U32) (resX*scale); U32 height = width; - for (U32 i = 4; i < 6; i++) + if (shadow_detail > 1) + { //allocate two spot shadow maps + U32 spot_shadow_map_width = width; + for (U32 i = 4; i < 6; i++) + { + if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE)) return false; + } + } + else { - mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); + for (U32 i = 4; i < 6; i++) + { + mShadow[i].release(); + mShadowOcclusion[i].release(); + } } - width = nhpo2(resX)/2; - height = nhpo2(resY)/2; - mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } } else { - mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } - - - if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) - { - mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - if (LLPipeline::sRenderDeferred) + mDeferredLight.release(); + + for (U32 i = 0; i < 6; i++) { - addDeferredAttachments(mSampleBuffer); - mDeferredScreen.setSampleBuffer(&mSampleBuffer); + mShadow[i].release(); + mShadowOcclusion[i].release(); } - - mScreen.setSampleBuffer(&mSampleBuffer); - - stop_glerror(); + mFXAABuffer.release(); + mScreen.release(); + mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mDeferredDepth.release(); + mOcclusionDepth.release(); + + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); - for (U32 i = 0; i < 3; i++) - { //share stencil buffer with screen space lightmap to stencil out sky - mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); - } } gGL.getTexUnit(0)->disable(); stop_glerror(); + return true; +} + +//static +void LLPipeline::updateRenderBump() +{ + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); } //static void LLPipeline::updateRenderDeferred() { - BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + BOOL deferred = ((RenderDeferred && LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + LLPipeline::sRenderBump && + VertexShaderEnable && + RenderAvatarVP && + WindLightUseAtmosShaders) ? TRUE : FALSE) && !gUseWireframe; - sRenderDeferred = deferred; + sRenderDeferred = deferred; + if (deferred) + { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all + sRenderGlow = TRUE; + } +} + +//static +void LLPipeline::refreshCachedSettings() +{ + LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); + LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); + LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); + + LLPipeline::sUseOcclusion = + (!gUseWireframe + && LLGLSLShader::sNoFixedFunction + && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + && gSavedSettings.getBOOL("UseOcclusion") + && gGLManager.mHasOcclusionQuery) ? 2 : 0; + + VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); + RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); + WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); + RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); + RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); + RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); + RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); + RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); + RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); + RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); + RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); + FreezeTime = gSavedSettings.getBOOL("FreezeTime"); + DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); + RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); + RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); + RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); + RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); + PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); + PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); + PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); + PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); + PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); + PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); + PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); + PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); + PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); + PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); + RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); + RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); + RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); + RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); + RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); + RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); + RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); + RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); + RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); + RenderDepthOfFieldInEditMode = gSavedSettings.getBOOL("RenderDepthOfFieldInEditMode"); + CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); + CameraFNumber = gSavedSettings.getF32("CameraFNumber"); + CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); + CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); + RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); + RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); + RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); + RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); + RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); + RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); + RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); + RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); + RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); + RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); + RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); + RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); + RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); + RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); + RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); + RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); + RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); + RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); + RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); + RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); + RenderFarClip = gSavedSettings.getF32("RenderFarClip"); + RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); + RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); + RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); + CameraOffset = gSavedSettings.getBOOL("CameraOffset"); + CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); + CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); + RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit"); + + updateRenderDeferred(); } void LLPipeline::releaseGLBuffers() { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - assertInitialized(); if (mNoiseMap) @@ -672,63 +1186,82 @@ void LLPipeline::releaseGLBuffers() mTrueNoiseMap = 0; } - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } + releaseLUTBuffers(); mWaterRef.release(); mWaterDis.release(); - mScreen.release(); - mUIScreen.release(); - mSampleBuffer.releaseSampleBuffer(); - mDeferredScreen.release(); - mDeferredDepth.release(); - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - - mEdgeMap.release(); - mGIMap.release(); - mGIMapPost[0].release(); - mGIMapPost[1].release(); mHighlight.release(); - mLuminanceMap.release(); - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } - for (U32 i = 0; i < 3; i++) { mGlow[i].release(); } + releaseScreenBuffers(); + + gBumpImageList.destroyGL(); LLVOAvatar::resetImpostors(); } -void LLPipeline::createGLBuffers() +void LLPipeline::releaseLUTBuffers() { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) + if (mLightFunc) { - return; + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } +} + +void LLPipeline::releaseScreenBuffers() +{ + mUIScreen.release(); + mScreen.release(); + mFXAABuffer.release(); + mPhysicsDisplay.release(); + mDeferredScreen.release(); + mDeferredDepth.release(); + mDeferredLight.release(); + mOcclusionDepth.release(); + + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + mShadowOcclusion[i].release(); } +} - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); + +void LLPipeline::createGLBuffers() +{ + stop_glerror(); assertInitialized(); updateRenderDeferred(); + bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS + materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif + if (LLPipeline::sWaterReflections) { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); + // Set up SRGB targets if we're doing deferred-path reflection rendering + // + if (LLPipeline::sRenderDeferred && materials_in_water) + { + mWaterRef.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); + } + else + { mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); + } } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -751,7 +1284,6 @@ void LLPipeline::createGLBuffers() allocateScreenBuffer(resX,resY); mScreenWidth = 0; mScreenHeight = 0; - } if (sRenderDeferred) @@ -772,7 +1304,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -787,66 +1319,77 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + createLUTBuffers(); + } + + gBumpImageList.restoreGL(); +} + +F32 lerpf(F32 a, F32 b, F32 w) +{ + return a + w * (b - a); +} + +void LLPipeline::createLUTBuffers() +{ + if (sRenderDeferred) + { if (!mLightFunc) { U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - + F32* ls = new F32[lightResX*lightResY]; + F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); + // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks) for (U32 y = 0; y < lightResY; ++y) { for (U32 x = 0; x < lightResX; ++x) { - //spec func + ls[y*lightResX+x] = 0; F32 sa = (F32) x/(lightResX-1); F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); + F32 n = spec * spec * specExp; + + // Nothing special here. Just your typical blinn-phong term. + spec = powf(sa, n); + + // Apply our normalization function. + // Note: This is the full equation that applies the full normalization curve, not an approximation. + // This is fine, given we only need to create our LUT once per buffer initialization. + spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + + // Since we use R16F, we no longer have a dynamic range issue we need to work around here. + // Though some older drivers may not like this, newer drivers shouldn't have this problem. + ls[y*lightResX+x] = spec; } } - + + U32 pix_format = GL_R16F; +#if LL_DARWIN + // Need to work around limited precision with 10.6.8 and older drivers + // + pix_format = GL_R32F; +#endif LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; - } - - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { - mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); - addDeferredAttachments(mGIMap); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + delete [] ls; } } } -void LLPipeline::restoreGL() -{ - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); +void LLPipeline::restoreGL() +{ assertInitialized(); if (mVertexShadersEnabled) @@ -872,16 +1415,12 @@ void LLPipeline::restoreGL() BOOL LLPipeline::canUseVertexShaders() { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return FALSE; - } + static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable"; if (sDisableShaders || !gGLManager.mHasVertexShader || !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || + !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) || (assertInitialized() && mVertexShadersLoaded != 1) ) { return FALSE; @@ -907,12 +1446,11 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; } void LLPipeline::unloadShaders() { - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); LLViewerShaderMgr::instance()->unloadShaders(); mVertexShadersLoaded = 0; @@ -920,7 +1458,7 @@ void LLPipeline::unloadShaders() void LLPipeline::assertInitializedDoError() { - llerrs << "LLPipeline used when uninitialized." << llendl; + LL_ERRS() << "LLPipeline used when uninitialized." << LL_ENDL; } //============================================================================ @@ -944,18 +1482,11 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return 0; - } - - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); - assertInitialized(); + refreshCachedSettings(); if (level < 0) { - if (gSavedSettings.getBOOL("VertexShaderEnable")) + if (RenderLocalLights) { level = 1; } @@ -965,30 +1496,23 @@ S32 LLPipeline::setLightingDetail(S32 level) } } level = llclamp(level, 0, getMaxLightingDetail()); - if (level != mLightingDetail) - { - mLightingDetail = level; - - if (mVertexShadersLoaded == 1) - { - LLViewerShaderMgr::instance()->setShaders(); - } - } + mLightingDetail = level; + return mLightingDetail; } -class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> +class LLOctreeDirtyTexture : public OctreeTraveler { public: const std::set<LLViewerFetchedTexture*>& mTextures; LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } - virtual void visit(const LLOctreeNode<LLDrawable>* node) + virtual void visit(const OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) + if (!group->hasState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty()) { for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { @@ -1015,12 +1539,6 @@ public: // Called when a texture changes # of channels (causes faces to move to alpha pool) void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - assertInitialized(); // *TODO: This is inefficient and causes frame spikes; need a better way to do this @@ -1053,12 +1571,6 @@ void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*> LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return NULL; - } - assertInitialized(); LLDrawPool *poolp = NULL; @@ -1072,6 +1584,14 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) poolp = mGrassPool; break; + case LLDrawPool::POOL_ALPHA_MASK: + poolp = mAlphaMaskPool; + break; + + case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK: + poolp = mFullbrightAlphaMaskPool; + break; + case LLDrawPool::POOL_FULLBRIGHT: poolp = mFullbrightPool; break; @@ -1095,7 +1615,9 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) case LLDrawPool::POOL_BUMP: poolp = mBumpPool; break; - + case LLDrawPool::POOL_MATERIALS: + poolp = mMaterialsPool; + break; case LLDrawPool::POOL_ALPHA: poolp = mAlphaPool; break; @@ -1121,7 +1643,7 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) default: llassert(0); - llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; + LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL; break; } @@ -1131,7 +1653,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); LLDrawPool *poolp = findPool(type, tex0); if (poolp) { @@ -1148,7 +1669,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) // static LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); U32 type = getPoolTypeFromTE(te, imagep); return gPipeline.getPool(type, imagep); } @@ -1156,27 +1676,49 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* //static U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - if (!te || !imagep) { return 0; } - bool alpha = te->getColor().mV[3] < 0.999f; + LLMaterial* mat = te->getMaterialParams().get(); + + bool color_alpha = te->getColor().mV[3] < 0.999f; + bool alpha = color_alpha; if (imagep) { alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); } + if (alpha && mat) + { + switch (mat->getDiffuseAlphaMode()) + { + case 1: + alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool. + break; + case 0: //alpha mode set to none, never go to alpha pool + case 3: //alpha mode set to emissive, never go to alpha pool + alpha = color_alpha; + break; + default: //alpha mode set to "mask", go to alpha pool if fullbright + alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool. + break; + } + } + if (alpha) { return LLDrawPool::POOL_ALPHA; } - else if ((te->getBumpmap() || te->getShiny())) + else if ((te->getBumpmap() || te->getShiny()) && (!mat || mat->getNormalID().isNull())) { return LLDrawPool::POOL_BUMP; } + else if (mat && !alpha) + { + return LLDrawPool::POOL_MATERIALS; + } else { return LLDrawPool::POOL_SIMPLE; @@ -1186,12 +1728,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima void LLPipeline::addPool(LLDrawPool *new_poolp) { - if (gNoRender) - { - return; - } - - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); assertInitialized(); mPools.insert(new_poolp); addToQuickLookup( new_poolp ); @@ -1199,12 +1735,9 @@ void LLPipeline::addPool(LLDrawPool *new_poolp) void LLPipeline::allocDrawable(LLViewerObject *vobj) { - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); - LLDrawable *drawable = new LLDrawable(); + LLDrawable *drawable = new LLDrawable(vobj); vobj->mDrawable = drawable; - drawable->mVObjp = vobj; - //encompass completely sheared objects by taking //the most extreme point possible (<1,1,0.5>) drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); @@ -1216,15 +1749,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) } +static LLTrace::BlockTimerStatHandle FTM_UNLINK("Unlink"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLTrace::BlockTimerStatHandle FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); + void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - - LLFastTimer t(FTM_PIPELINE); + LL_RECORD_BLOCK_TIME(FTM_UNLINK); assertInitialized(); @@ -1233,6 +1766,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) // Based on flags, remove the drawable from the queues that it's on. if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) { + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_MOVE_LIST); LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); if (iter != mMovedList.end()) { @@ -1242,28 +1776,34 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) if (drawablep->getSpatialGroup()) { - if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_SPATIAL_PARTITION); + if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup())) { #ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Couldn't remove object from spatial group!" << llendl; + LL_WARNS() << "Couldn't remove object from spatial group!" << LL_ENDL; #else - llerrs << "Couldn't remove object from spatial group!" << llendl; + LL_ERRS() << "Couldn't remove object from spatial group!" << LL_ENDL; #endif } } - mLights.erase(drawablep); - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) { - if (iter->drawable == drawablep) + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); + mLights.erase(drawablep); + + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) { - mNearbyLights.erase(iter); - break; + if (iter->drawable == drawablep) + { + mNearbyLights.erase(iter); + break; + } } } { + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_HIGHLIGHT_SET); HighlightItem item(drawablep); mHighlightSet.erase(item); @@ -1289,15 +1829,24 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } -U32 LLPipeline::addObject(LLViewerObject *vobj) +//static +void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) { - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (gNoRender) + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); + for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin(); + iter != gPipeline.mNearbyLights.end(); iter++) { - return 0; + if (iter->drawable->getVObj()->isAttachment() && iter->drawable->getVObj()->getAvatar() == muted_avatar) + { + gPipeline.mLights.erase(iter->drawable); + gPipeline.mNearbyLights.erase(iter); + } } +} - if (gSavedSettings.getBOOL("RenderDelayCreation")) +U32 LLPipeline::addObject(LLViewerObject *vobj) +{ + if (RenderDelayCreation) { mCreateQ.push_back(vobj); } @@ -1311,8 +1860,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { - LLFastTimer ftm(FTM_GEO_UPDATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); + LL_RECORD_BLOCK_TIME(FTM_PIPELINE_CREATE); LLTimer update_timer; @@ -1344,7 +1892,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) } else { - llerrs << "Redundant drawable creation!" << llendl; + LL_ERRS() << "Redundant drawable creation!" << LL_ENDL; } llassert(drawablep); @@ -1360,7 +1908,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes")) + if (drawablep->getVOVolume() && RenderAnimateRes) { // fun animated res drawablep->updateXform(TRUE); @@ -1373,25 +1921,9 @@ void LLPipeline::createObject(LLViewerObject* vobj) void LLPipeline::resetFrameStats() { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - assertInitialized(); - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); - - if (mBatchCount > 0) - { - mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; - } - mTrianglesDrawn = 0; sCompiles = 0; - mVerticesRelit = 0; - mLightingChanges = 0; - mGeometryChanges = 0; mNumVisibleFaces = 0; if (mOldRenderDebugMask != mRenderDebugMask) @@ -1399,19 +1931,18 @@ void LLPipeline::resetFrameStats() gObjectList.clearDebugText(); mOldRenderDebugMask = mRenderDebugMask; } - } //external functions for asynchronous updating void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } if (!drawablep) { - llerrs << "updateMove called with NULL drawablep" << llendl; + LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL; return; } if (drawablep->isState(LLDrawable::EARLY_MOVE)) @@ -1435,13 +1966,13 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } if (!drawablep) { - llerrs << "updateMove called with NULL drawablep" << llendl; + LL_ERRS() << "updateMove called with NULL drawablep" << LL_ENDL; return; } if (drawablep->isState(LLDrawable::EARLY_MOVE)) @@ -1478,21 +2009,36 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); if (done) { + if (drawablep->isRoot()) + { + drawablep->makeStatic(); + } drawablep->clearState(LLDrawable::ON_MOVE_LIST); + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { //will likely not receive any future world matrix updates + // -- this keeps attachments from getting stuck in space and falling off your avatar + drawablep->clearState(LLDrawable::ANIMATED_CHILD); + markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, TRUE); + if (drawablep->getVObj()) + { + drawablep->getVObj()->dirtySpatialGroup(TRUE); + } + } iter = moved_list.erase(curiter); } } } -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); +static LLTrace::BlockTimerStatHandle FTM_OCTREE_BALANCE("Balance Octree"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_MOVE("Update Move"); +static LLTrace::BlockTimerStatHandle FTM_RETEXTURE("Retexture"); +static LLTrace::BlockTimerStatHandle FTM_MOVED_LIST("Moved List"); void LLPipeline::updateMove() { - LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOVE); - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -1500,8 +2046,7 @@ void LLPipeline::updateMove() assertInitialized(); { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); + LL_RECORD_BLOCK_TIME(FTM_RETEXTURE); for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); iter != mRetexturedList.end(); ++iter) @@ -1516,14 +2061,13 @@ void LLPipeline::updateMove() } { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); + LL_RECORD_BLOCK_TIME(FTM_MOVED_LIST); updateMovedList(mMovedList); } //balance octrees { - LLFastTimer ot(FTM_OCTREE_BALANCE); + LL_RECORD_BLOCK_TIME(FTM_OCTREE_BALANCE); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -1537,6 +2081,13 @@ void LLPipeline::updateMove() part->mOctree->balance(); } } + + //balance the VO Cache tree + LLVOCachePartition* vo_part = region->getVOCachePartition(); + if(vo_part) + { + vo_part->mOctree->balance(); + } } } } @@ -1566,11 +2117,218 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera return radius*radius * F_PI; } +//static +F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) +{ + LLVector4a origin; + origin.load3(camera.getOrigin().mV); + + LLVector4a lookAt; + lookAt.setSub(center, origin); + F32 dist = lookAt.getLength3().getF32(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.getLength3().getF32()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + void LLPipeline::grabReferences(LLCullResult& result) { sCull = &result; } +void LLPipeline::clearReferences() +{ + sCull = NULL; + mGroupSaveQ1.clear(); +} + +void check_references(LLSpatialGroup* group, LLDrawable* drawable) +{ + for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) + { + if (drawable == (LLDrawable*)(*i)->getDrawable()) + { + LL_ERRS() << "LLDrawable deleted while actively reference by LLPipeline." << LL_ENDL; + } + } +} + +void check_references(LLDrawable* drawable, LLFace* face) +{ + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + if (drawable->getFace(i) == face) + { + LL_ERRS() << "LLFace deleted while actively referenced by LLPipeline." << LL_ENDL; + } + } +} + +void check_references(LLSpatialGroup* group, LLFace* face) +{ + for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) + { + LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable(); + if(drawable) + { + check_references(drawable, face); + } +} +} + +void LLPipeline::checkReferences(LLFace* face) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + LLDrawable* drawable = *iter; + check_references(drawable, face); + } + } +#endif +} + +void LLPipeline::checkReferences(LLDrawable* drawable) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + if (drawable == *iter) + { + LL_ERRS() << "LLDrawable deleted while actively referenced by LLPipeline." << LL_ENDL; + } + } + } +#endif +} + +void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) +{ + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; + for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) + { + LLDrawInfo* params = *j; + if (params == draw_info) + { + LL_ERRS() << "LLDrawInfo deleted while actively referenced by LLPipeline." << LL_ENDL; + } + } + } +} + + +void LLPipeline::checkReferences(LLDrawInfo* draw_info) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + } +#endif +} + +void LLPipeline::checkReferences(LLSpatialGroup* group) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + if (group == *iter) + { + LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL; + } + } + + for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + if (group == *iter) + { + LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL; + } + } + + for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + if (group == *iter) + { + LL_ERRS() << "LLSpatialGroup deleted while actively referenced by LLPipeline." << LL_ENDL; + } + } + } +#endif +} + + BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) { for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); @@ -1604,7 +2362,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& min = LLVector3(X,X,X); max = LLVector3(-X,-X,-X); - U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; BOOL res = TRUE; @@ -1635,12 +2393,16 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& return res; } -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); +static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling"); -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip) +void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { - LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); + static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion"); + static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction + && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + && gGLManager.mHasOcclusionQuery; + + LL_RECORD_BLOCK_TIME(FTM_CULL); grabReferences(result); @@ -1654,30 +2416,84 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.bindTarget(); + if (LLPipeline::sRenderDeferred) + { + mOcclusionDepth.bindTarget(); + } + else + { + mScreen.bindTarget(); + } } - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixd(gGLLastProjection); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - gGLLastMatrix = NULL; - glLoadMatrixd(gGLLastModelView); + if (sUseOcclusion > 1) + { + gGL.setColorMask(false, false); + } + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastProjection); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLLastModelView); - LLVertexBuffer::unbind(); LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (sUseOcclusion > 1) + + //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) + LLViewerRegion* region = gAgent.getRegion(); + LLPlane plane; + + if (planep) { - gGL.setColorMask(false, false); + plane = *planep; + } + else + { + if (region) + { + LLVector3 pnorm; + F32 height = region->getWaterHeight(); + if (water_clip < 0) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + plane.setVec(pnorm, -height); + } + else if (water_clip > 0) + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + plane.setVec(pnorm, height); + } + } } + + glh::matrix4f modelview = glh_get_last_modelview(); + glh::matrix4f proj = glh_get_last_projection(); + LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bool bound_shader = false; + if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) + { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can + // (shadow render uses a special shader that clamps to clip planes) + bound_shader = true; + gOcclusionCubeProgram.bind(); + } + + if (sUseOcclusion > 1) + { + if (mCubeVB.isNull()) + { //cube VB will be used for issuing occlusion queries + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + } + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -1703,6 +2519,19 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } } } + + //scan the VO Cache tree + LLVOCachePartition* vo_part = region->getVOCachePartition(); + if(vo_part) + { + bool do_occlusion_cull = can_use_occlusion && use_occlusion && !gUseWireframe/* && !gViewerWindow->getProgressView()->getVisible()*/; + vo_part->cull(camera, do_occlusion_cull); + } + } + + if (bound_shader) + { + gOcclusionCubeProgram.unbind(); } camera.disableUserClipPlane(); @@ -1728,10 +2557,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); if (sUseOcclusion > 1) { @@ -1740,13 +2569,20 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.flush(); + if (LLPipeline::sRenderDeferred) + { + mOcclusionDepth.flush(); + } + else + { + mScreen.flush(); + } } } void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) { - if (group->getData().empty()) + if (group->isEmpty()) { return; } @@ -1765,15 +2601,16 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) return; } + const LLVector4a* bounds = group->getBounds(); if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1].mV[0], group->mBounds[1].mV[1]), group->mBounds[1].mV[2]) < sMinRenderSize) + llmax(llmax(bounds[1][0], bounds[1][1]), bounds[1][2]) < sMinRenderSize) { return; } assertInitialized(); - if (!group->mSpatialPartition->mRenderByGroup) + if (!group->getSpatialPartition()->mRenderByGroup) { //render by drawable sCull->pushDrawableGroup(group); } @@ -1808,35 +2645,147 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } -void LLPipeline::doOcclusion(LLCamera& camera) +void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) { - LLVertexBuffer::unbind(); + LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + + LLGLSLShader* shader = NULL; + + if (scratch_space) + { + scratch_space->copyContents(source, + 0, 0, source.getWidth(), source.getHeight(), + 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + dest.bindTarget(); + dest.clear(GL_DEPTH_BUFFER_BIT); + + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + LLStrider<LLVector2> tc0; + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) { - gGL.setColorMask(true, false, false, false); + shader = &gDownsampleDepthRectProgram; + shader->bind(); + shader->uniform2f(sDelta, 1.f, 1.f); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); } else { - gGL.setColorMask(false, false); + shader = &gDownsampleDepthProgram; + shader->bind(); + shader->uniform2f(sDelta, 1.f/source.getWidth(), 1.f/source.getHeight()); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - LLGLDisable cull(GL_CULL_FACE); - if (LLPipeline::sUseOcclusion > 1) + gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE); + + { + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + dest.flush(); + + if (last_shader) + { + last_shader->bind(); + } + else + { + shader->unbind(); + } +} + +void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + downsampleDepthBuffer(source, dest, scratch_space); + dest.bindTarget(); + doOcclusion(camera); + dest.flush(); +} + +void LLPipeline::doOcclusion(LLCamera& camera) +{ + if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested && + (sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck)) { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) + LLVertexBuffer::unbind(); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + gGL.setColorMask(true, false, false, false); + } + else + { + gGL.setColorMask(false, false); + } + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + LLGLDisable cull(GL_CULL_FACE); + + + bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowCubeProgram.bind(); + } + else + { + gOcclusionCubeProgram.bind(); + } + } + + if (mCubeVB.isNull()) + { //cube VB will be used for issuing occlusion queries + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + for (LLCullResult::sg_iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) { LLSpatialGroup* group = *iter; group->doOcclusion(&camera); group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); } - } + + //apply occlusion culling to object cache tree + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLVOCachePartition* vo_part = (*iter)->getVOCachePartition(); + if(vo_part) + { + vo_part->processOccluders(&camera); + } + } - gGL.setColorMask(true, false); + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowCubeProgram.unbind(); + } + else + { + gOcclusionCubeProgram.unbind(); + } + } + + gGL.setColorMask(true, false); + } } BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) @@ -1845,35 +2794,148 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) if (update_complete && assertInitialized()) { drawablep->setState(LLDrawable::BUILT); - mGeometryChanges++; } return update_complete; } +static LLTrace::BlockTimerStatHandle FTM_SEED_VBO_POOLS("Seed VBO Pool"); + +static LLTrace::BlockTimerStatHandle FTM_UPDATE_GL("Update GL"); + void LLPipeline::updateGL() { - while (!LLGLUpdate::sGLQ.empty()) { - LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); - glu->updateGL(); - glu->mInQ = FALSE; - LLGLUpdate::sGLQ.pop_front(); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_GL); + while (!LLGLUpdate::sGLQ.empty()) + { + LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); + glu->updateGL(); + glu->mInQ = FALSE; + LLGLUpdate::sGLQ.pop_front(); + } + } + + { //seed VBO Pools + LL_RECORD_BLOCK_TIME(FTM_SEED_VBO_POOLS); + LLVertexBuffer::seedPools(); } } -void LLPipeline::rebuildPriorityGroups() +static LLTrace::BlockTimerStatHandle FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups"); + +void LLPipeline::clearRebuildGroups() +{ + LLSpatialGroup::sg_vector_t hudGroups; + + mGroupQ1Locked = true; + // Iterate through all drawables on the priority build queue, + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); + iter != mGroupQ1.end(); ++iter) + { + LLSpatialGroup* group = *iter; + + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } + } + + // Clear the group + mGroupQ1.clear(); + + // Copy the saved HUD groups back in + mGroupQ1.assign(hudGroups.begin(), hudGroups.end()); + mGroupQ1Locked = false; + + // Clear the HUD groups + hudGroups.clear(); + + mGroupQ2Locked = true; + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); + iter != mGroupQ2.end(); ++iter) + { + LLSpatialGroup* group = *iter; + + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + // Clear the group + mGroupQ2.clear(); + + // Copy the saved HUD groups back in + mGroupQ2.assign(hudGroups.begin(), hudGroups.end()); + mGroupQ2Locked = false; +} + +void LLPipeline::clearRebuildDrawables() { - if(!sAllowRebuildPriorityGroup) + // Clear all drawables on the priority build queue, + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); + iter != mBuildQ1.end(); ++iter) { - return ; + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + drawablep->clearState(LLDrawable::IN_REBUILD_Q1); + } } - sAllowRebuildPriorityGroup = FALSE ; + mBuildQ1.clear(); - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); + // clear drawables on the non-priority build queue + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); + iter != mBuildQ2.end(); ++iter) + { + LLDrawable* drawablep = *iter; + if (!drawablep->isDead()) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + } + } + mBuildQ2.clear(); + //clear all moving bridges + for (LLDrawable::drawable_vector_t::iterator iter = mMovedBridge.begin(); + iter != mMovedBridge.end(); ++iter) + { + LLDrawable *drawablep = *iter; + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD); + } + mMovedBridge.clear(); + + //clear all moving drawables + for (LLDrawable::drawable_vector_t::iterator iter = mMovedList.begin(); + iter != mMovedList.end(); ++iter) + { + LLDrawable *drawablep = *iter; + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD); + } + mMovedList.clear(); +} + +void LLPipeline::rebuildPriorityGroups() +{ + LL_RECORD_BLOCK_TIME(FTM_REBUILD_PRIORITY_GROUPS); + LLTimer update_timer; assertInitialized(); + gMeshRepo.notifyLoadedMeshes(); + + mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) @@ -1883,11 +2945,23 @@ void LLPipeline::rebuildPriorityGroups() group->clearState(LLSpatialGroup::IN_BUILD_Q1); } + mGroupSaveQ1 = mGroupQ1; mGroupQ1.clear(); + mGroupQ1Locked = false; + } - + +static LLTrace::BlockTimerStatHandle FTM_REBUILD_GROUPS("Rebuild Groups"); + void LLPipeline::rebuildGroups() { + if (mGroupQ2.empty()) + { + return; + } + + LL_RECORD_BLOCK_TIME(FTM_REBUILD_GROUPS); + mGroupQ2Locked = true; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); @@ -1897,33 +2971,30 @@ void LLPipeline::rebuildGroups() std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); LLSpatialGroup::sg_vector_t::iterator iter; + LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); + for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end(); ++iter) + iter != mGroupQ2.end() && count <= min_count; ++iter) { LLSpatialGroup* group = *iter; + last_iter = iter; - if (group->isDead()) + if (!group->isDead()) { - continue; + group->rebuildGeom(); + + if (group->getSpatialPartition()->mRenderByGroup) + { + count++; + } } - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - - if (count > min_count) - { - ++iter; - break; - } } - mGroupQ2.erase(mGroupQ2.begin(), iter); + mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); + + mGroupQ2Locked = false; updateMovedList(mMovedBridge); } @@ -1931,22 +3002,12 @@ void LLPipeline::rebuildGroups() void LLPipeline::updateGeom(F32 max_dtime) { LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); LLPointer<LLDrawable> drawablep; - LLFastTimer t(FTM_GEO_UPDATE); + LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE); assertInitialized(); - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - // notify various object types to reset internal cost metrics, etc. // for now, only LLVOVolume does this to throttle LOD changes LLVOVolume::preUpdateGeom(); @@ -1991,7 +3052,7 @@ void LLPipeline::updateGeom(F32 max_dtime) S32 count = 0; - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); + max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, F32SecondsImplicit(max_dtime)); LLSpatialGroup* last_group = NULL; LLSpatialBridge* last_bridge = NULL; @@ -2034,14 +3095,13 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - if(drawablep && !drawablep->isDead()) { if (drawablep->isSpatialBridge()) { const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above root->getVObj()->isAttachment()) { @@ -2052,7 +3112,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) llassert(vobj); // trying to catch a bad assumption if (vobj) // this test may not be needed, see above { - const LLVOAvatar* av = vobj->asAvatar(); + LLVOAvatar* av = vobj->asAvatar(); if (av && av->isImpostor()) { return; @@ -2064,6 +3124,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) } else { + sCull->pushDrawable(drawablep); } @@ -2073,17 +3134,15 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) { - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - if (!drawablep) { - //llerrs << "Sending null drawable to moved list!" << llendl; + //LL_ERRS() << "Sending null drawable to moved list!" << LL_ENDL; return; } if (drawablep->isDead()) { - llwarns << "Marking NULL or dead drawable moved!" << llendl; + LL_WARNS() << "Marking NULL or dead drawable moved!" << LL_ENDL; return; } @@ -2119,8 +3178,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) void LLPipeline::markShift(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - if (!drawablep || drawablep->isDead()) { return; @@ -2140,51 +3197,65 @@ void LLPipeline::markShift(LLDrawable *drawablep) } } +static LLTrace::BlockTimerStatHandle FTM_SHIFT_DRAWABLE("Shift Drawable"); +static LLTrace::BlockTimerStatHandle FTM_SHIFT_OCTREE("Shift Octree"); +static LLTrace::BlockTimerStatHandle FTM_SHIFT_HUD("Shift HUD"); + void LLPipeline::shiftObjects(const LLVector3 &offset) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - assertInitialized(); glClear(GL_DEPTH_BUFFER_BIT); gDepthDirty = TRUE; - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) + LLVector4a offseta; + offseta.load3(offset.mV); + { - LLDrawable *drawablep = *iter; - if (drawablep->isDead()) + LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE); + + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); + iter != mShiftList.end(); iter++) { - continue; - } - drawablep->shiftPos(offset); - drawablep->clearState(LLDrawable::ON_SHIFT_LIST); + LLDrawable *drawablep = *iter; + if (drawablep->isDead()) + { + continue; + } + drawablep->shiftPos(offseta); + drawablep->clearState(LLDrawable::ON_SHIFT_LIST); + } + mShiftList.resize(0); } - mShiftList.resize(0); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + LL_RECORD_BLOCK_TIME(FTM_SHIFT_OCTREE); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { - part->shift(offset); + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->shift(offseta); + } } } } - LLHUDText::shiftAll(offset); - LLHUDNameTag::shiftAll(offset); + { + LL_RECORD_BLOCK_TIME(FTM_SHIFT_HUD); + LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); + } display_update_camera(); } void LLPipeline::markTextured(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - if (drawablep && !drawablep->isDead() && assertInitialized()) { mRetexturedList.insert(drawablep); @@ -2200,26 +3271,58 @@ void LLPipeline::markGLRebuild(LLGLUpdate* glu) } } -void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) +void LLPipeline::markPartitionMove(LLDrawable* drawable) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - //assert_main_thread(); + if (!drawable->isState(LLDrawable::PARTITION_MOVE) && + !drawable->getPositionGroup().equals3(LLVector4a::getZero())) + { + drawable->setState(LLDrawable::PARTITION_MOVE); + mPartitionQ.push_back(drawable); + } +} - if (group && !group->isDead() && group->mSpatialPartition) +static LLTrace::BlockTimerStatHandle FTM_PROCESS_PARTITIONQ("PartitionQ"); +void LLPipeline::processPartitionQ() +{ + LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ); + for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) { - if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) + LLDrawable* drawable = *iter; + if (!drawable->isDead()) + { + drawable->updateBinRadius(); + drawable->movePartition(); + } + drawable->clearState(LLDrawable::PARTITION_MOVE); + } + + mPartitionQ.clear(); +} + +void LLPipeline::markMeshDirty(LLSpatialGroup* group) +{ + mMeshDirtyGroup.push_back(group); +} + +void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) +{ + if (group && !group->isDead() && group->getSpatialPartition()) + { + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD) { priority = TRUE; } if (priority) { - if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) + if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1)) { + llassert_always(!mGroupQ1Locked); + mGroupQ1.push_back(group); group->setState(LLSpatialGroup::IN_BUILD_Q1); - if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) + if (group->hasState(LLSpatialGroup::IN_BUILD_Q2)) { LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); if (iter != mGroupQ2.end()) @@ -2230,13 +3333,9 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) } } } - else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) + else if (!group->hasState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) { - //llerrs << "Non-priority updates not yet supported!" << llendl; - if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end()) - { - llerrs << "WTF?" << llendl; - } + llassert_always(!mGroupQ2Locked); mGroupQ2.push_back(group); group->setState(LLSpatialGroup::IN_BUILD_Q2); @@ -2246,14 +3345,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - if (drawablep && !drawablep->isDead() && assertInitialized()) { if (!drawablep->isState(LLDrawable::BUILT)) @@ -2281,7 +3372,7 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f } } -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); +static LLTrace::BlockTimerStatHandle FTM_RESET_DRAWORDER("Reset Draw Order"); void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { @@ -2295,17 +3386,16 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) LLPipeline::END_RENDER_TYPES)) { //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); + LL_RECORD_BLOCK_TIME(FTM_RESET_DRAWORDER); gPipeline.resetDrawOrders(); } - LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + LL_RECORD_BLOCK_TIME(FTM_STATESORT); //LLVertexBuffer::unbind(); grabReferences(result); - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) { LLSpatialGroup* group = *iter; group->checkOcclusion(); @@ -2316,13 +3406,54 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) else { group->setVisible(); - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { - markVisible(*i, camera); + markVisible((LLDrawable*)(*i)->getDrawable(), camera); } + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } + } + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + LLSpatialGroup* last_group = NULL; + for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLCullResult::bridge_iterator cur_iter = i; + LLSpatialBridge* bridge = *cur_iter; + LLSpatialGroup* group = bridge->getSpatialGroup(); + + if (last_group == NULL) + { + last_group = group; + } + + if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + stateSort(bridge, camera); + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group != group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; + } + + last_group = group; + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; } } - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + + for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) { LLSpatialGroup* group = *iter; group->checkOcclusion(); @@ -2334,25 +3465,17 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { group->setVisible(); stateSort(group, camera); - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLCullResult::bridge_list_t::iterator cur_iter = i; - LLSpatialBridge* bridge = *cur_iter; - LLSpatialGroup* group = bridge->getSpatialGroup(); - if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - stateSort(bridge, camera); + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); } } } + { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); + LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE); + for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) { LLDrawable *drawablep = *iter; @@ -2362,23 +3485,22 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } } - { - LLFastTimer ftm(FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(); - } - + postSort(camera); } void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (group->changeLOD()) { - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { - LLDrawable* drawablep = *i; - stateSort(drawablep, camera); + stateSort((LLDrawable*)(*i)->getDrawable(), camera); + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { //avoid redundant stateSort calls + group->mLastUpdateDistance = group->mDistance; } } @@ -2386,8 +3508,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (!sShadowRender && bridge->getSpatialGroup()->changeLOD()) + if (bridge->getSpatialGroup()->changeLOD()) { bool force_update = false; bridge->updateDistance(camera, force_update); @@ -2396,8 +3517,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (!drawablep || drawablep->isDead() || !hasRenderType(drawablep->getRenderType())) @@ -2437,30 +3556,21 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) { drawablep->setVisible(camera, NULL, FALSE); } - else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) - { - // clear invisible flag here to avoid single frame glitch - drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); - } } if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) { - LLSpatialGroup* group = drawablep->getSpatialGroup(); - if (!group || group->changeLOD()) + //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here { - if (drawablep->isVisible()) + if (!drawablep->isActive()) { - if (!drawablep->isActive()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); - } - else if (drawablep->isAvatar()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() - } + bool force_update = false; + drawablep->updateDistance(camera, force_update); + } + else if (drawablep->isAvatar()) + { + bool force_update = false; + drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() } } } @@ -2486,20 +3596,22 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) } } - mNumVisibleFaces += drawablep->getNumFaces(); } -void forAllDrawables(LLCullResult::sg_list_t::iterator begin, - LLCullResult::sg_list_t::iterator end, +void forAllDrawables(LLCullResult::sg_iterator begin, + LLCullResult::sg_iterator end, void (*func)(LLDrawable*)) { - for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) + for (LLCullResult::sg_iterator i = begin; i != end; ++i) { - for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) + for (LLSpatialGroup::element_iter j = (*i)->getDataBegin(); j != (*i)->getDataEnd(); ++j) { - func(*j); + if((*j)->hasDrawable()) + { + func((LLDrawable*)(*j)->getDrawable()); + } } } } @@ -2521,7 +3633,7 @@ void renderScriptedBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2530,7 +3642,11 @@ void renderScriptedBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } } } } @@ -2547,7 +3663,7 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2556,11 +3672,15 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); } } } } +} void renderPhysicalBeacons(LLDrawable* drawablep) { @@ -2568,11 +3688,51 @@ void renderPhysicalBeacons(LLDrawable* drawablep) if (vobj && !vobj->isAvatar() //&& !vobj->getParent() - && vobj->usePhysics()) + && vobj->flagUsePhysics()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } + } + } +} +} + +void renderMOAPBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + + if(!vobj || vobj->isAvatar()) + return; + + BOOL beacon=FALSE; + U8 tecount=vobj->getNumTEs(); + for(int x=0;x<tecount;x++) + { + if(vobj->getTE(x)->hasMedia()) + { + beacon=TRUE; + break; + } + } + if(beacon==TRUE) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2581,11 +3741,15 @@ void renderPhysicalBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); } } } } +} void renderParticleBeacons(LLDrawable* drawablep) { @@ -2597,7 +3761,7 @@ void renderParticleBeacons(LLDrawable* drawablep) if (gPipeline.sRenderBeacons) { LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2606,11 +3770,15 @@ void renderParticleBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); } } } } +} void renderSoundHighlights(LLDrawable* drawablep) { @@ -2624,22 +3792,25 @@ void renderSoundHighlights(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); } } } } +} void LLPipeline::postSort(LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); - LLFastTimer ftm(FTM_STATESORT_POSTSORT); + LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT); assertInitialized(); - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //rebuild drawable geometry - for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) { LLSpatialGroup* group = *i; if (!sUseOcclusion || @@ -2648,54 +3819,27 @@ void LLPipeline::postSort(LLCamera& camera) group->rebuildGeom(); } } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //rebuild groups sCull->assertDrawMapsEmpty(); - /*LLSpatialGroup::sNoDelete = FALSE; - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isState(LLSpatialGroup::OCCLUDED)) - { - continue; - } - - group->rebuildGeom(); - } - LLSpatialGroup::sNoDelete = TRUE;*/ - - rebuildPriorityGroups(); - llpushcallstacks ; - - const S32 bin_count = 1024*8; - - static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; - static U32 bin_size[bin_count]; - - //clear one bin per frame to avoid memory bloat - static S32 clear_idx = 0; - clear_idx = (1+clear_idx)%bin_count; - alpha_bins[clear_idx].clear(); - - for (U32 j = 0; j < bin_count; j++) - { - bin_size[j] = 0; - } + LL_PUSH_CALLSTACKS(); + //build render map - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) { LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + if ((sUseOcclusion && + group->isOcclusionState(LLSpatialGroup::OCCLUDED)) || + (RenderAutoHideSurfaceAreaLimit > 0.f && + group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) { continue; } - if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) + if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY)) { //no way this group is going to be drawable without a rebuild group->rebuildGeom(); } @@ -2712,8 +3856,10 @@ void LLPipeline::postSort(LLCamera& camera) { if (sMinRenderSize > 0.f) { - LLVector3 bounds = (*k)->mExtents[1]-(*k)->mExtents[0]; - if (llmax(llmax(bounds.mV[0], bounds.mV[1]), bounds.mV[2]) > sMinRenderSize) + LLVector4a bounds; + bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); + + if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) { sCull->pushDrawInfo(j->first, *k); } @@ -2731,7 +3877,7 @@ void LLPipeline::postSort(LLCamera& camera) if (alpha != group->mDrawMap.end()) { //store alpha groups for sorting - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) { if (bridge) @@ -2752,25 +3898,44 @@ void LLPipeline::postSort(LLCamera& camera) } } } - - if (!sShadowRender) - { - //sort by texture or bump map - for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i) + + //flush particle VB + LLVOPartGroup::sVB->flush(); + + /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty(); + + if (use_transform_feedback) + { //place a query around potential transform feedback code for synchronization + mTransformFeedbackPrimitives = 0; + + if (!mMeshDirtyQueryObject) { - if (i == LLRenderPass::PASS_BUMP) - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump()); - } - else - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix()); - } + glGenQueriesARB(1, &mMeshDirtyQueryObject); } + + glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject); + }*/ + + //pack vertex buffers for groups that chose to delay their updates + for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter) + { + (*iter)->rebuildMesh(); + } + + /*if (use_transform_feedback) + { + glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); + }*/ + + mMeshDirtyGroup.clear(); + + if (!sShadowRender) + { std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } - llpushcallstacks ; + + LL_PUSH_CALLSTACKS(); // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) { @@ -2792,6 +3957,11 @@ void LLPipeline::postSort(LLCamera& camera) forAllVisibleDrawables(renderPhysicalBeacons); } + if(sRenderMOAPBeacons) + { + forAllVisibleDrawables(renderMOAPBeacons); + } + if (sRenderParticleBeacons) { forAllVisibleDrawables(renderParticleBeacons); @@ -2811,14 +3981,14 @@ void LLPipeline::postSort(LLCamera& camera) if (gPipeline.sRenderBeacons) { //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); } } // now deal with highlights for all those seeable sound sources forAllVisibleDrawables(renderSoundHighlights); } } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. if (LLFloaterTelehub::renderBeacons()) { @@ -2828,7 +3998,9 @@ void LLPipeline::postSort(LLCamera& camera) if (!sShadowRender) { mSelectedFaces.clear(); - + + LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit()); + // Draw face highlights for selected faces. if (LLSelectMgr::getInstance()->getTEMode()) { @@ -2838,7 +4010,11 @@ void LLPipeline::postSort(LLCamera& camera) { if (object->mDrawable) { - gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); + LLFace * facep = object->mDrawable->getFace(te); + if (facep) + { + gPipeline.mSelectedFaces.push_back(facep); + } } return true; } @@ -2848,14 +4024,13 @@ void LLPipeline::postSort(LLCamera& camera) } //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); } void render_hud_elements() { - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); - LLFastTimer t(FTM_RENDER_UI); + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); gPipeline.disableLights(); LLGLDisable fog(GL_FOG); @@ -2867,9 +4042,16 @@ void render_hud_elements() glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); gGL.color4f(1,1,1,1); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -2892,13 +4074,16 @@ void render_hud_elements() { LLHUDText::renderAllHUD(); } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } gGL.flush(); } void LLPipeline::renderHighlights() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - assertInitialized(); // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) @@ -2936,10 +4121,10 @@ void LLPipeline::renderHighlights() //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); gGL.pushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.getTexUnit(0)->bind(&mHighlight); @@ -2951,9 +4136,9 @@ void LLPipeline::renderHighlights() gGL.begin(LLRender::TRIANGLES); - F32 scale = gSavedSettings.getF32("RenderHighlightBrightness"); - LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor"); - F32 thickness = gSavedSettings.getF32("RenderHighlightThickness"); + F32 scale = RenderHighlightBrightness; + LLColor4 color = RenderHighlightColor; + F32 thickness = RenderHighlightThickness; for (S32 pass = 0; pass < 2; ++pass) { @@ -2999,7 +4184,7 @@ void LLPipeline::renderHighlights() gGL.end(); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); //gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -3008,16 +4193,17 @@ void LLPipeline::renderHighlights() if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); + gGL.diffuseColor4f(1,1,1,0.5f); } - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Make sure the selection image gets downloaded and decoded - if (!mFaceSelectImagep) + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep) { mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP)) + { + // Make sure the selection image gets downloaded and decoded mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); U32 count = mSelectedFaces.size(); @@ -3026,7 +4212,7 @@ void LLPipeline::renderHighlights() LLFace *facep = mSelectedFaces[i]; if (!facep || facep->getDrawable()->isDead()) { - llerrs << "Bad face on selection" << llendl; + LL_ERRS() << "Bad face on selection" << LL_ENDL; return; } @@ -3038,10 +4224,7 @@ void LLPipeline::renderHighlights() { // Paint 'em red! color.setVec(1.f, 0.f, 0.f, 0.5f); - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); - } + int count = mHighlightFaces.size(); for (S32 i = 0; i < count; i++) { @@ -3058,6 +4241,67 @@ void LLPipeline::renderHighlights() { gHighlightProgram.unbind(); } + + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP)) + { + color.setVec(1.0f, 0.5f, 0.5f, 0.5f); + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightNormalProgram.bind(); + gGL.diffuseColor4f(1,1,1,0.5f); + } + + mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + + U32 count = mSelectedFaces.size(); + for (U32 i = 0; i < count; i++) + { + LLFace *facep = mSelectedFaces[i]; + if (!facep || facep->getDrawable()->isDead()) + { + LL_ERRS() << "Bad face on selection" << LL_ENDL; + return; + } + + facep->renderSelected(mFaceSelectImagep, color); + } + + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightNormalProgram.unbind(); + } + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP)) + { + color.setVec(0.0f, 0.3f, 1.0f, 0.8f); + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightSpecularProgram.bind(); + gGL.diffuseColor4f(1,1,1,0.5f); + } + + mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + + U32 count = mSelectedFaces.size(); + for (U32 i = 0; i < count; i++) + { + LLFace *facep = mSelectedFaces[i]; + if (!facep || facep->getDrawable()->isDead()) + { + LL_ERRS() << "Bad face on selection" << LL_ENDL; + return; + } + + facep->renderSelected(mFaceSelectImagep, color); + } + + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightSpecularProgram.unbind(); + } + } } //debug use @@ -3065,13 +4309,12 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); - LLFastTimer t(FTM_RENDER_GEOMETRY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); assertInitialized(); - F64 saved_modelview[16]; - F64 saved_projection[16]; + F32 saved_modelview[16]; + F32 saved_projection[16]; //HACK: preserve/restore matrices around HUD render if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) @@ -3101,19 +4344,20 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { if (!verify()) { - llerrs << "Pipeline verification failed!" << llendl; + LL_ERRS() << "Pipeline verification failed!" << LL_ENDL; } } LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); // Initialize lots of GL state to "safe" values - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -3132,6 +4376,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); + ////////////////////////////////////////////// // // Actually render all of the geometry @@ -3151,7 +4396,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } { - LLFastTimer t(FTM_POOLS); + LL_RECORD_BLOCK_TIME(FTM_POOLS); // HACK: don't calculate local lights if we're rendering the HUD! // Removing this check will cause bad flickering when there are @@ -3179,17 +4424,18 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) { - LLFastTimer t(FTM_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumPasses(); i++ ) { @@ -3203,26 +4449,16 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) break; } - p->render(i); + if ( !p->getSkipRenderFlag() ) { p->render(i); } } poolp->endRenderPass(i); LLVertexBuffer::unbind(); - if (gDebugGL || gDebugPipeline) + if (gDebugGL) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - if (gDebugSession) - { - ll_fail("GL matrix stack corrupted."); - } - llerrs << "GL matrix stack corrupted!" << llendl; - } - std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); + std::string msg = llformat("pass %d", i); LLGLState::checkStates(msg); - LLGLState::checkTextureChannels(msg); - LLGLState::checkClientArrays(msg); + //LLGLState::checkTextureChannels(msg); + //LLGLState::checkClientArrays(msg); } } } @@ -3241,100 +4477,93 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) iter1 = iter2; stop_glerror(); } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); + + LLVertexBuffer::unbind(); + gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } } LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - - - stop_glerror(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - if (!sReflectionRender) + if (!LLPipeline::sImpostorRender) { - renderHighlights(); - } + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); + if (!sReflectionRender) + { + renderHighlights(); + } - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); - renderDebug(); + renderDebug(); - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); - if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) - { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } } else { // Make sure particle effects disappear LLHUDObject::renderAllForTimer(); } - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { - gGLModelView[i] = saved_modelview[i]; - gGLProjection[i] = saved_projection[i]; + for (U32 i = 0; i < 16; i++) + { + gGLModelView[i] = saved_modelview[i]; + gGLProjection[i] = saved_projection[i]; + } } } LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); +// LLGLState::checkTextureChannels(); +// LLGLState::checkClientArrays(); } void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); - LLFastTimer t(FTM_RENDER_GEOMETRY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); - LLFastTimer t2(FTM_POOLS); + LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); LLGLEnable cull(GL_CULL_FACE); @@ -3353,7 +4582,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLVertexBuffer::unbind(); @@ -3376,10 +4605,10 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) { - LLFastTimer t(FTM_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) { @@ -3393,22 +4622,14 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) break; } - p->renderDeferred(i); + if ( !p->getSkipRenderFlag() ) { p->renderDeferred(i); } } poolp->endDeferredPass(i); LLVertexBuffer::unbind(); if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } } } @@ -3429,20 +4650,19 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); } -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); - LLFastTimer t(FTM_POOLS); + LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -3450,7 +4670,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGL.setColorMask(true, false); pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; + BOOL occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; while ( iter1 != mPools.end() ) { @@ -3462,18 +4682,19 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - doOcclusion(camera); + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); gGL.setColorMask(true, false); } pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) { - LLFastTimer t(FTM_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) { @@ -3494,15 +4715,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } } } @@ -3523,22 +4736,22 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); } } void LLPipeline::renderGeomShadow(LLCamera& camera) { - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -3556,8 +4769,10 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) { + poolp->prerender() ; + gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) { @@ -3577,8 +4792,6 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } } else @@ -3598,7 +4811,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); } @@ -3615,10 +4828,8 @@ void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) count = index_count/3; } - mTrianglesDrawn += count; - mBatchCount++; - mMaxBatchSize = llmax(mMaxBatchSize, count); - mMinBatchSize = llmin(mMinBatchSize, count); + record(sStatBatchSize, count); + add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count)); if (LLPipeline::sRenderFrameTest) { @@ -3627,18 +4838,436 @@ void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) } } -void LLPipeline::renderDebug() +void LLPipeline::renderPhysicsDisplay() { - LLMemType mt(LLMemType::MTYPE_PIPELINE); + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + return; + } + + allocatePhysicsBuffer(); + + gGL.flush(); + mPhysicsDisplay.bindTarget(); + glClearColor(0,0,0,1); + gGL.setColorMask(true, true); + mPhysicsDisplay.clear(); + glClearColor(0,0,0,0); + + gGL.setColorMask(true, false); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderPhysicsShapes(); + } + } + } + } + + gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } + + mPhysicsDisplay.flush(); +} + +extern std::set<LLSpatialGroup*> visible_selected_groups; + +void LLPipeline::renderDebug() +{ assertInitialized(); + bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); + + if (!hud_only ) + { + //Render any navmesh geometry + LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); + if ( llPathingLibInstance != NULL ) + { + //character floater renderables + + LLHandle<LLFloaterPathfindingCharacters> pathfindingCharacterHandle = LLFloaterPathfindingCharacters::getInstanceHandle(); + if ( !pathfindingCharacterHandle.isDead() ) + { + LLFloaterPathfindingCharacters *pathfindingCharacter = pathfindingCharacterHandle.get(); + + if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() ) + { + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingProgram.bind(); + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); + } + + //Requried character physics capsule render parameters + LLUUID id; + LLVector3 pos; + LLQuaternion rot; + + if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) ) + { + if (LLGLSLShader::sNoFixedFunction) + { + //remove blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); + gGL.setColorMask(true, false); + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); + } + } + } + } + + + //pathing console renderables + LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + if (!pathfindingConsoleHandle.isDead()) + { + LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); + + if ( pathfindingConsole->getVisible() || gAgentCamera.cameraMouselook() ) + { + F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance"); + + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingProgram.bind(); + + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); + } + + if ( !pathfindingConsole->isRenderWorld() ) + { + const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear"); + gGL.setColorMask(true, true); + glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + gGL.setColorMask(true, false); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + + //NavMesh + if ( pathfindingConsole->isRenderNavMesh() ) + { + gGL.flush(); + glLineWidth(2.0f); + LLGLEnable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + if ( pathfindingConsole->isRenderWorld() ) + { + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.66f); + llPathingLibInstance->renderNavMesh(); + } + else + { + llPathingLibInstance->renderNavMesh(); + } + + //render edges + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderNavMeshEdges(); + } + + gGL.flush(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + glLineWidth(1.0f); + gGL.flush(); + } + //User designated path + if ( LLPathfindingPathTool::getInstance()->isRenderPath() ) + { + //The path + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + llPathingLibInstance->renderPath(); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderPath(); + } + //The bookends + if (LLGLSLShader::sNoFixedFunction) + { + //remove blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + + gGL.setColorMask(true, false); + //render the bookends + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + } + + } + + if ( pathfindingConsole->isRenderWaterPlane() ) + { + if (LLGLSLShader::sNoFixedFunction) + { + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); + } + else + { + llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); + } + } + //physics/exclusion shapes + if ( pathfindingConsole->isRenderAnyShapes() ) + { + U32 render_order[] = { + 1 << LLPathingLib::LLST_ObstacleObjects, + 1 << LLPathingLib::LLST_WalkableObjects, + 1 << LLPathingLib::LLST_ExclusionPhantoms, + 1 << LLPathingLib::LLST_MaterialPhantoms, + }; + + U32 flags = pathfindingConsole->getRenderShapeFlags(); + + for (U32 i = 0; i < 4; i++) + { + if (!(flags & render_order[i])) + { + continue; + } + + //turn off backface culling for volumes so they are visible when camera is inside volume + LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0); + + gGL.flush(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + + //get rid of some z-fighting + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(1.0f, 1.0f); + + //render to depth first to avoid blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + gGL.setColorMask(true, false); + + //get rid of some z-fighting + glPolygonOffset(0.f, 0.f); + + LLGLEnable blend(GL_BLEND); + + { + gPathfindingProgram.uniform1f(sAmbiance, ambiance); + + { //draw solid overlay + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + gGL.flush(); + } + + LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE); + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + + F32 offset = gSavedSettings.getF32("PathfindingLineOffset"); + + if (pathfindingConsole->isRenderXRay()) + { + gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + + glPolygonOffset(offset, -offset); + + if (gSavedSettings.getBOOL("PathfindingXRayWireframe")) + { //draw hidden wireframe as darker and less opaque + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + } + else + { + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + } + + { //draw visible wireframe as brighter, thicker and more opaque + glPolygonOffset(offset, offset); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); + + glLineWidth(gSavedSettings.getF32("PathfindingLineWidth")); + LLGLDisable blendOut(GL_BLEND); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + gGL.flush(); + glLineWidth(1.f); + } + + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + } + } + + glPolygonOffset(0.f, 0.f); + + if ( pathfindingConsole->isRenderNavMesh() && pathfindingConsole->isRenderXRay() ) + { //render navmesh xray + F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance"); + + LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE); + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + + F32 offset = gSavedSettings.getF32("PathfindingLineOffset"); + glPolygonOffset(offset, -offset); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + gGL.flush(); + glLineWidth(2.0f); + LLGLEnable cull(GL_CULL_FACE); + + gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); + + if (gSavedSettings.getBOOL("PathfindingXRayWireframe")) + { //draw hidden wireframe as darker and less opaque + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + llPathingLibInstance->renderNavMesh(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + else + { + gPathfindingProgram.uniform1f(sAmbiance, ambiance); + llPathingLibInstance->renderNavMesh(); + } + + //render edges + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderNavMeshEdges(); + } + + gGL.flush(); + glLineWidth(1.0f); + } + + glPolygonOffset(0.f, 0.f); + + gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingProgram.unbind(); + } + } + } + } + } + gGL.color4f(1,1,1,1); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); + + if (!hud_only && !mDebugBlips.empty()) + { //render debug blips + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); + + glPointSize(8.f); + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + + gGL.begin(LLRender::POINTS); + for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) + { + DebugBlip& blip = *iter; + + blip.mAge += gFrameIntervalSeconds.value(); + if (blip.mAge > 2.f) + { + mDebugBlips.erase(iter++); + } + else + { + iter++; + } + + blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f; + + gGL.color4fv(blip.mColor.mV); + gGL.vertex3fv(blip.mPosition.mV); + } + gGL.end(); + gGL.flush(); + glPointSize(1.f); + } + + // Debug stuff. for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -3649,7 +5278,8 @@ void LLPipeline::renderDebug() LLSpatialPartition* part = region->getSpatialPartition(i); if (part) { - if (hasRenderType(part->mDrawableType)) + if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) || + (!hud_only && hasRenderType(part->mDrawableType)) ) { part->renderDebug(); } @@ -3657,20 +5287,85 @@ void LLPipeline::renderDebug() } } - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) { LLSpatialBridge* bridge = *i; if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) { - glPushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); bridge->renderDebug(); - glPopMatrix(); + gGL.popMatrix(); + } + } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction) + { //render visible selected group occlusion geometry + gDebugProgram.bind(); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.diffuseColor3f(1,0,1); + for (std::set<LLSpatialGroup*>::iterator iter = visible_selected_groups.begin(); iter != visible_selected_groups.end(); ++iter) + { + LLSpatialGroup* group = *iter; + + LLVector4a fudge; + fudge.splat(0.25f); //SG_OCCLUSION_FUDGE + + LLVector4a size; + const LLVector4a* bounds = group->getBounds(); + size.setAdd(fudge, bounds[1]); + + drawBox(bounds[0], size); + } + } + + visible_selected_groups.clear(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only) + { //draw crosshairs on particle intersection + if (gDebugRaycastParticle) + { + if (LLGLSLShader::sNoFixedFunction) + { //this debug display requires shaders + gDebugProgram.bind(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr()); + LLVector3 size(0.1f, 0.1f, 0.1f); + + LLVector3 p[6]; + + p[0] = center + size.scaledVec(LLVector3(1,0,0)); + p[1] = center + size.scaledVec(LLVector3(-1,0,0)); + p[2] = center + size.scaledVec(LLVector3(0,1,0)); + p[3] = center + size.scaledVec(LLVector3(0,-1,0)); + p[4] = center + size.scaledVec(LLVector3(0,0,1)); + p[5] = center + size.scaledVec(LLVector3(0,0,-1)); + + gGL.begin(LLRender::LINES); + gGL.diffuseColor3f(1.f, 1.f, 0.f); + for (U32 i = 0; i < 6; i++) + { + gGL.vertex3fv(p[i].mV); + } + gGL.end(); + gGL.flush(); + + gDebugProgram.unbind(); + } } } if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { + LLVertexBuffer::unbind(); + LLGLEnable blend(GL_BLEND); LLGLDepthTest depth(TRUE, FALSE); LLGLDisable cull(GL_CULL_FACE); @@ -3700,7 +5395,7 @@ void LLPipeline::renderDebug() if (i > 3) { //render shadow frusta as volumes if (mShadowFrustPoints[i-4].empty()) - { + { continue; } @@ -3734,7 +5429,7 @@ void LLPipeline::renderDebug() if (i < 4) { - if (i == 0 || !mShadowFrustPoints[i].empty()) + //if (i == 0 || !mShadowFrustPoints[i].empty()) { //render visible point cloud gGL.flush(); @@ -3774,11 +5469,12 @@ void LLPipeline::renderDebug() gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); gGL.end(); - } - + } } - /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + /*gGL.flush(); + glLineWidth(16-i*2); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* region = *iter; @@ -3793,10 +5489,17 @@ void LLPipeline::renderDebug() } } } - }*/ + } + gGL.flush(); + glLineWidth(1.f);*/ } } + if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS) + { + gAgent.getRegion()->mWind.renderVectors(); + } + if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) { // Debug composition layers @@ -3833,13 +5536,19 @@ void LLPipeline::renderDebug() if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) { U32 count = 0; - U32 size = mBuildQ2.size(); + U32 size = mGroupQ2.size(); LLColor4 col; + LLVertexBuffer::unbind(); LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) { LLSpatialGroup* group = *iter; @@ -3848,7 +5557,7 @@ void LLPipeline::renderDebug() continue; } - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) { @@ -3858,10 +5567,10 @@ void LLPipeline::renderDebug() if (bridge) { gGL.pushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); } - F32 alpha = (F32) (size-count)/size; + F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); LLVector2 c(1.f-alpha, alpha); @@ -3869,7 +5578,7 @@ void LLPipeline::renderDebug() ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.1f); + col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); group->drawObjectBox(col); if (bridge) @@ -3877,20 +5586,22 @@ void LLPipeline::renderDebug() gGL.popMatrix(); } } + + gGL.popMatrix(); } gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } +static LLTrace::BlockTimerStatHandle FTM_REBUILD_POOLS("Rebuild Pools"); + void LLPipeline::rebuildPools() { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_POOLS); assertInitialized(); @@ -3921,23 +5632,10 @@ void LLPipeline::rebuildPools() } max_count--; } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } } void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - assertInitialized(); switch( new_poolp->getType() ) @@ -3946,7 +5644,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mSimplePool) { llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; + LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL; } else { @@ -3954,11 +5652,37 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) } break; + case LLDrawPool::POOL_ALPHA_MASK: + if (mAlphaMaskPool) + { + llassert(0); + LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL; + break; + } + else + { + mAlphaMaskPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK: + if (mFullbrightAlphaMaskPool) + { + llassert(0); + LL_WARNS() << "Ignoring duplicate alpha mask pool." << LL_ENDL; + break; + } + else + { + mFullbrightAlphaMaskPool = (LLRenderPass*) new_poolp; + } + break; + case LLDrawPool::POOL_GRASS: if (mGrassPool) { llassert(0); - llwarns << "Ignoring duplicate grass pool." << llendl; + LL_WARNS() << "Ignoring duplicate grass pool." << LL_ENDL; } else { @@ -3970,7 +5694,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mFullbrightPool) { llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; + LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL; } else { @@ -3982,7 +5706,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mInvisiblePool) { llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; + LL_WARNS() << "Ignoring duplicate simple pool." << LL_ENDL; } else { @@ -3994,7 +5718,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mGlowPool) { llassert(0); - llwarns << "Ignoring duplicate glow pool." << llendl; + LL_WARNS() << "Ignoring duplicate glow pool." << LL_ENDL; } else { @@ -4014,23 +5738,33 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if (mBumpPool) { llassert(0); - llwarns << "Ignoring duplicate bump pool." << llendl; + LL_WARNS() << "Ignoring duplicate bump pool." << LL_ENDL; } else { mBumpPool = new_poolp; } break; - + case LLDrawPool::POOL_MATERIALS: + if (mMaterialsPool) + { + llassert(0); + LL_WARNS() << "Ignorning duplicate materials pool." << LL_ENDL; + } + else + { + mMaterialsPool = new_poolp; + } + break; case LLDrawPool::POOL_ALPHA: if( mAlphaPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << LL_ENDL; } else { - mAlphaPool = new_poolp; + mAlphaPool = (LLDrawPoolAlpha*) new_poolp; } break; @@ -4041,7 +5775,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mSkyPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << LL_ENDL; } else { @@ -4053,7 +5787,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mWaterPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Water pool" << LL_ENDL; } else { @@ -4065,7 +5799,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mGroundPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << LL_ENDL; } else { @@ -4077,7 +5811,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) if( mWLSkyPool ) { llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << LL_ENDL; } else { @@ -4087,7 +5821,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) default: llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; + LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL; break; } } @@ -4103,7 +5837,6 @@ void LLPipeline::removePool( LLDrawPool* poolp ) void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) { assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); switch( poolp->getType() ) { case LLDrawPool::POOL_SIMPLE: @@ -4111,6 +5844,16 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) mSimplePool = NULL; break; + case LLDrawPool::POOL_ALPHA_MASK: + llassert(mAlphaMaskPool == poolp); + mAlphaMaskPool = NULL; + break; + + case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK: + llassert(mFullbrightAlphaMaskPool == poolp); + mFullbrightAlphaMaskPool = NULL; + break; + case LLDrawPool::POOL_GRASS: llassert(mGrassPool == poolp); mGrassPool = NULL; @@ -4163,6 +5906,11 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) mBumpPool = NULL; break; + case LLDrawPool::POOL_MATERIALS: + llassert(poolp == mMaterialsPool); + mMaterialsPool = NULL; + break; + case LLDrawPool::POOL_ALPHA: llassert( poolp == mAlphaPool ); mAlphaPool = NULL; @@ -4188,7 +5936,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) default: llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; + LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL; break; } } @@ -4223,16 +5971,26 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) light_pos.normalize(); + LLLightState* light = gGL.getLight(1); + + if (LLPipeline::sRenderDeferred) + { + /*diffuse.mV[0] = powf(diffuse.mV[0], 2.2f); + diffuse.mV[1] = powf(diffuse.mV[1], 2.2f); + diffuse.mV[2] = powf(diffuse.mV[2], 2.2f);*/ + } + mHWLightColors[1] = diffuse; - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_POSITION, light_pos.mV); - glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + + light->setDiffuse(diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setPosition(light_pos); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { @@ -4262,23 +6020,36 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) } backlight_diffuse *= backlight_mag / max_component; + if (LLPipeline::sRenderDeferred) + { + /*backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f); + backlight_diffuse.mV[1] = powf(backlight_diffuse.mV[1], 2.2f); + backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f);*/ + } + mHWLightColors[1] = backlight_diffuse; - glLightfv(GL_LIGHT1, GL_POSITION, backlight_pos.mV); // this is just sun/moon direction - glLightfv(GL_LIGHT1, GL_DIFFUSE, backlight_diffuse.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); - glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + + LLLightState* light = gGL.getLight(1); + + light->setPosition(backlight_pos); + light->setDiffuse(backlight_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } else { + LLLightState* light = gGL.getLight(1); + mHWLightColors[1] = LLColor4::black; - glLightfv(GL_LIGHT1, GL_DIFFUSE, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); + + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); } } @@ -4297,7 +6068,7 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_ { return max_dist; } - F32 dist = fsqrtf(dist2); + F32 dist = (F32) sqrt(dist2); dist *= 1.f / inten; dist -= radius; if (selected) @@ -4326,7 +6097,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // mNearbyLight (and all light_set_t's) are sorted such that // begin() == the closest light and rbegin() == the farthest light const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent(); +// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? camera.getOrigin() : gAgent.getPositionAgent(); @@ -4410,12 +6181,12 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // crazy cast so that we can overwrite the fade value // even though gcc enforces sets as const // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); + Light* farthest_light = (const_cast<Light*>(&(*(mNearbyLights.rbegin())))); if (light->dist < farthest_light->dist) { if (farthest_light->fade >= 0.f) { - farthest_light->fade = -gFrameIntervalSeconds; + farthest_light->fade = -(gFrameIntervalSeconds.value()); } } else @@ -4425,21 +6196,27 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) } } + //mark nearby lights not-removable. + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + const Light* light = &(*iter); + ((LLViewerOctreeEntryData*) light->drawable)->setVisible(); + } } } void LLPipeline::setupHWLights(LLDrawPool* pool) { - if (gNoRender) - { - return; - } - assertInitialized(); - + // Ambient - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.syncMatrices(); + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); + } // Light 0 = Sun or Moon (All objects) { @@ -4463,16 +6240,26 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos(mSunDir, 0.0f); LLColor4 light_diffuse = mSunDiffuse; + + if (LLPipeline::sRenderDeferred) + { + /*light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); + light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f); + light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);*/ + } + mHWLightColors[0] = light_diffuse; - glLightfv(GL_LIGHT0, GL_POSITION, light_pos.mV); // this is just sun/moon direction - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse.mV); - glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT0, GL_SPECULAR, LLColor4::black.mV); - glLightf (GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f); + + LLLightState* light = gGL.getLight(0); + light->setPosition(light_pos); + light->setDiffuse(light_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } // Light 1 = Backlight (for avatars) @@ -4510,12 +6297,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (fade >= 0.f) { fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value(); } else { fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value(); } fade = llclamp(fade,0.f,1.f); light_color *= fade; @@ -4530,36 +6317,47 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) float linatten = x / (light_radius); // % of brightness at radius mHWLightColors[cur_light] = light_color; - S32 gllight = GL_LIGHT0+cur_light; - glLightfv(gllight, GL_POSITION, light_pos_gl.mV); - glLightfv(gllight, GL_DIFFUSE, light_color.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + LLLightState* light_state = gGL.getLight(cur_light); + + light_state->setPosition(light_pos_gl); + light_state->setDiffuse(light_color); + light_state->setAmbient(LLColor4::black); + light_state->setConstantAttenuation(0.f); + if (sRenderDeferred) + { + F32 size = light_radius*1.5f; + light_state->setLinearAttenuation(size); + light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); + } + else + { + light_state->setLinearAttenuation(linatten); + light_state->setQuadraticAttenuation(0.f); + } + + if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { - LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction at_axis *= quat; - //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; - glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); - glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 - glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere - const float specular[] = {0.f, 0.f, 0.f, 0.f}; - glLightfv(gllight, GL_SPECULAR, specular); + + light_state->setSpotDirection(at_axis); + light_state->setSpotCutoff(90.f); + light_state->setSpotExponent(2.f); + + const LLColor4 specular(0.f, 0.f, 0.f, 0.f); + light_state->setSpecular(specular); } else // omnidirectional (point) light { - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); - + light_state->setSpotExponent(0.f); + light_state->setSpotCutoff(180.f); + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const float specular[] = {0.f, 0.f, 0.f, 1.f}; - glLightfv(gllight, GL_SPECULAR, specular); - //llinfos << "boring light" << llendl; + const LLColor4 specular(0.f, 0.f, 0.f, 1.f); + light_state->setSpecular(specular); } cur_light++; if (cur_light >= 8) @@ -4571,13 +6369,13 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) for ( ; cur_light < 8 ; cur_light++) { mHWLightColors[cur_light] = LLColor4::black; - S32 gllight = GL_LIGHT0+cur_light; - glLightfv(gllight, GL_DIFFUSE, LLColor4::black.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); - } + LLLightState* light = gGL.getLight(cur_light); - if (isAgentAvatarValid() && + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + } + if (gAgentAvatarp && gAgentAvatarp->mSpecialRenderMode == 3) { LLColor4 light_color = LLColor4::white; @@ -4591,36 +6389,42 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) F32 x = 3.f; float linatten = x / (light_radius); // % of brightness at radius + if (LLPipeline::sRenderDeferred) + { + /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); + light_color.mV[1] = powf(light_color.mV[1], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ + } + mHWLightColors[2] = light_color; - S32 gllight = GL_LIGHT2; - glLightfv(gllight, GL_POSITION, light_pos_gl.mV); - glLightfv(gllight, GL_DIFFUSE, light_color.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); - glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + LLLightState* light = gGL.getLight(2); + + light->setPosition(light_pos_gl); + light->setDiffuse(light_color); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setQuadraticAttenuation(0.f); + light->setConstantAttenuation(0.f); + light->setLinearAttenuation(linatten); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } // Init GL state - glDisable(GL_LIGHTING); - for (S32 gllight=GL_LIGHT0; gllight<=GL_LIGHT7; gllight++) + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } + + for (S32 i = 0; i < 8; ++i) { - glDisable(gllight); + gGL.getLight(i)->disable(); } mLightMask = 0; } void LLPipeline::enableLights(U32 mask) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - assertInitialized(); if (mLightingDetail == 0) @@ -4632,35 +6436,42 @@ void LLPipeline::enableLights(U32 mask) stop_glerror(); if (!mLightMask) { - glEnable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } } if (mask) { stop_glerror(); for (S32 i=0; i<8; i++) { + LLLightState* light = gGL.getLight(i); if (mask & (1<<i)) { - glEnable(GL_LIGHT0 + i); - glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, mHWLightColors[i].mV); + light->enable(); + light->setDiffuse(mHWLightColors[i]); } else { - glDisable(GL_LIGHT0 + i); - glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, LLColor4::black.mV); + light->disable(); + light->setDiffuse(LLColor4::black); } } stop_glerror(); } else { - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } } - stop_glerror(); mLightMask = mask; - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); stop_glerror(); + + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); } } @@ -4671,7 +6482,6 @@ void LLPipeline::enableLightsStatic() if (mLightingDetail >= 2) { mask |= mLightMovingMask; // Hardware moving lights - glColor4f(0.f, 0.f, 0.f, 1.0f); // no local lighting by default } else { @@ -4685,11 +6495,7 @@ void LLPipeline::enableLightsDynamic() assertInitialized(); U32 mask = 0xff & (~2); // Local lights enableLights(mask); - if (mLightingDetail >= 2) - { - glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - } - + if (isAgentAvatarValid() && getLightingDetail() <= 0) { if (gAgentAvatarp->mSpecialRenderMode == 0) // normal @@ -4710,38 +6516,89 @@ void LLPipeline::enableLightsAvatar() enableLights(mask); } +void LLPipeline::enableLightsPreview() +{ + disableLights(); + + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } + + LLColor4 ambient = PreviewAmbientColor; + gGL.setAmbientLightColor(ambient); + + LLColor4 diffuse0 = PreviewDiffuse0; + LLColor4 specular0 = PreviewSpecular0; + LLColor4 diffuse1 = PreviewDiffuse1; + LLColor4 specular1 = PreviewSpecular1; + LLColor4 diffuse2 = PreviewDiffuse2; + LLColor4 specular2 = PreviewSpecular2; + + LLVector3 dir0 = PreviewDirection0; + LLVector3 dir1 = PreviewDirection1; + LLVector3 dir2 = PreviewDirection2; + + dir0.normVec(); + dir1.normVec(); + dir2.normVec(); + + LLVector4 light_pos(dir0, 0.0f); + + LLLightState* light = gGL.getLight(1); + + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse0); + light->setAmbient(LLColor4::black); + light->setSpecular(specular0); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir1, 0.f); + + light = gGL.getLight(2); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse1); + light->setAmbient(LLColor4::black); + light->setSpecular(specular1); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir2, 0.f); + light = gGL.getLight(3); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse2); + light->setAmbient(LLColor4::black); + light->setSpecular(specular2); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); +} + + void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) { U32 mask = 0x2002; // Avatar backlight only, set ambient setupAvatarLights(TRUE); enableLights(mask); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + gGL.setAmbientLightColor(color); } void LLPipeline::enableLightsFullbright(const LLColor4& color) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - assertInitialized(); U32 mask = 0x1000; // Non-0 mask, set ambient enableLights(mask); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - /*if (mLightingDetail >= 2) - { - glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - }*/ + gGL.setAmbientLightColor(color); } void LLPipeline::disableLights() { enableLights(0); // no lighting (full bright) - glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default } //============================================================================ @@ -4757,28 +6614,28 @@ void LLPipeline::findReferences(LLDrawable *drawablep) assertInitialized(); if (mLights.find(drawablep) != mLights.end()) { - llinfos << "In mLights" << llendl; + LL_INFOS() << "In mLights" << LL_ENDL; } if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) { - llinfos << "In mMovedList" << llendl; + LL_INFOS() << "In mMovedList" << LL_ENDL; } if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) { - llinfos << "In mShiftList" << llendl; + LL_INFOS() << "In mShiftList" << LL_ENDL; } if (mRetexturedList.find(drawablep) != mRetexturedList.end()) { - llinfos << "In mRetexturedList" << llendl; + LL_INFOS() << "In mRetexturedList" << LL_ENDL; } if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) { - llinfos << "In mBuildQ1" << llendl; + LL_INFOS() << "In mBuildQ1" << LL_ENDL; } if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) { - llinfos << "In mBuildQ2" << llendl; + LL_INFOS() << "In mBuildQ2" << LL_ENDL; } S32 count; @@ -4786,7 +6643,7 @@ void LLPipeline::findReferences(LLDrawable *drawablep) count = gObjectList.findReferences(drawablep); if (count) { - llinfos << "In other drawables: " << count << " references" << llendl; + LL_INFOS() << "In other drawables: " << count << " references" << LL_ENDL; } } @@ -4807,7 +6664,7 @@ BOOL LLPipeline::verify() if (!ok) { - llwarns << "Pipeline verify failed!" << llendl; + LL_WARNS() << "Pipeline verify failed!" << LL_ENDL; } return ok; } @@ -4945,11 +6802,11 @@ void LLPipeline::toggleRenderTypeControl(void* data) U32 bit = (1<<type); if (gPipeline.hasRenderType(type)) { - llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; + LL_INFOS() << "Toggling render type mask " << std::hex << bit << " off" << std::dec << LL_ENDL; } else { - llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; + LL_INFOS() << "Toggling render type mask " << std::hex << bit << " on" << std::dec << LL_ENDL; } gPipeline.toggleRenderType(type); } @@ -4975,11 +6832,11 @@ void LLPipeline::toggleRenderDebug(void* data) U32 bit = (U32)(intptr_t)data; if (gPipeline.hasRenderDebugMask(bit)) { - llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; + LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << LL_ENDL; } else { - llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; + LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << LL_ENDL; } gPipeline.mRenderDebugMask ^= bit; } @@ -5007,6 +6864,34 @@ BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) return gPipeline.hasRenderDebugFeatureMask(bit); } +void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) +{ + if (value) + { + gPipeline.mRenderDebugFeatureMask |= bit; + } + else + { + gPipeline.mRenderDebugFeatureMask &= !bit; + } +} + +void LLPipeline::pushRenderDebugFeatureMask() +{ + mRenderDebugFeatureStack.push(mRenderDebugFeatureMask); +} + +void LLPipeline::popRenderDebugFeatureMask() +{ + if (mRenderDebugFeatureStack.empty()) + { + LL_ERRS() << "Depleted render feature stack." << LL_ENDL; + } + + mRenderDebugFeatureMask = mRenderDebugFeatureStack.top(); + mRenderDebugFeatureStack.pop(); +} + // static void LLPipeline::setRenderScriptedBeacons(BOOL val) { @@ -5044,6 +6929,24 @@ BOOL LLPipeline::getRenderScriptedTouchBeacons(void*) } // static +void LLPipeline::setRenderMOAPBeacons(BOOL val) +{ + sRenderMOAPBeacons = val; +} + +// static +void LLPipeline::toggleRenderMOAPBeacons(void*) +{ + sRenderMOAPBeacons = !sRenderMOAPBeacons; +} + +// static +BOOL LLPipeline::getRenderMOAPBeacons(void*) +{ + return sRenderMOAPBeacons; +} + +// static void LLPipeline::setRenderPhysicalBeacons(BOOL val) { sRenderPhysicalBeacons = val; @@ -5133,20 +7036,68 @@ BOOL LLPipeline::getRenderHighlights(void*) return sRenderHighlight; } -LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, +// static +void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel) +{ + sRenderHighlightTextureChannel = channel; +} + +LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection, + S32* face_hit) +{ + LLVector4a local_end = end; + + LLVector4a position; + + LLDrawable* drawable = NULL; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, face_hit, &position, NULL, NULL, NULL); + if (hit) + { + drawable = hit; + local_end = position; + } + } + } + + LLVOPartGroup* ret = NULL; + if (drawable) + { + //make sure we're returning an LLVOPartGroup + llassert(drawable->getVObj()->getPCode() == LLViewerObject::LL_VO_PART_GROUP); + ret = (LLVOPartGroup*) drawable->getVObj().get(); + } + + if (intersection) + { + *intersection = position; + } + + return ret; +} + +LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, - LLVector3* intersection, // return the intersection point + LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point ) { LLDrawable* drawable = NULL; - LLVector3 local_end = end; + LLVector4a local_end = end; - LLVector3 position; + LLVector4a position; sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; @@ -5166,7 +7117,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, LLSpatialPartition* part = region->getSpatialPartition(j); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -5181,8 +7132,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { //save hit info in case we need to restore //due to attachment override - LLVector3 local_normal; - LLVector3 local_binormal; + LLVector4a local_normal; + LLVector4a local_tangent; LLVector2 local_texcoord; S32 local_face_hit = -1; @@ -5194,14 +7145,22 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { local_texcoord = *tex_coord; } - if (bi_normal) + if (tangent) + { + local_tangent = *tangent; + } + else { - local_binormal = *bi_normal; + local_tangent.clear(); } if (normal) { local_normal = *normal; } + else + { + local_normal.clear(); + } const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; @@ -5215,12 +7174,15 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent); if (hit) { + LLVector4a delta; + delta.setSub(position, local_end); + if (!drawable || !drawable->getVObj()->isAttachment() || - (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) + delta.getLength3().getF32() > ATTACHMENT_OVERRIDE_DIST) { //avatar overrides if previously hit drawable is not an attachment or //attachment is far enough away from detected intersection drawable = hit; @@ -5238,9 +7200,9 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { *tex_coord = local_texcoord; } - if (bi_normal) + if (tangent) { - *bi_normal = local_binormal; + *tangent = local_tangent; } if (normal) { @@ -5274,13 +7236,13 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, return drawable ? drawable->getVObj().get() : NULL; } -LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, +LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, - LLVector3* intersection, // return the intersection point + LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point ) { LLDrawable* drawable = NULL; @@ -5300,7 +7262,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); if (part) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -5328,10 +7290,9 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) return NULL; } - void LLPipeline::resetVertexBuffers(LLDrawable* drawable) { - if (!drawable || drawable->isDead()) + if (!drawable) { return; } @@ -5339,16 +7300,45 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) for (S32 i = 0; i < drawable->getNumFaces(); i++) { LLFace* facep = drawable->getFace(i); - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + if (facep) + { + facep->clearVertexBuffer(); + } } } void LLPipeline::resetVertexBuffers() +{ + mResetVertexBuffers = true; +} + +static LLTrace::BlockTimerStatHandle FTM_RESET_VB("Reset VB"); + +void LLPipeline::doResetVertexBuffers(bool forced) { - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + if (!mResetVertexBuffers) + { + return; + } + if(!forced && LLSpatialPartition::sTeleportRequested) + { + if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) + { + return; //wait for teleporting to finish + } + else + { + //teleporting aborted + LLSpatialPartition::sTeleportRequested = FALSE; + mResetVertexBuffers = false; + return; + } + } + + LL_RECORD_BLOCK_TIME(FTM_RESET_VB); + mResetVertexBuffers = false; + + mCubeVB = NULL; for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -5363,90 +7353,103 @@ void LLPipeline::resetVertexBuffers() } } } + if(LLSpatialPartition::sTeleportRequested) + { + LLSpatialPartition::sTeleportRequested = FALSE; + + LLWorld::getInstance()->clearAllVisibleObjects(); + clearRebuildDrawables(); + } resetDrawOrders(); gSky.resetVertexBuffers(); - if (LLVertexBuffer::sGLCount > 0) + LLVOPartGroup::destroyGL(); + + if ( LLPathingLib::getInstance() ) { - LLVertexBuffer::cleanupClass(); + LLPathingLib::getInstance()->cleanupVBOManager(); } + LLVOPartGroup::destroyGL(); + LLVertexBuffer::cleanupClass(); + //delete all name pool caches LLGLNamePool::cleanupPools(); - if (LLVertexBuffer::sGLCount > 0) - { - llwarns << "VBO wipe failed." << llendl; - } + - if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() || - !LLVertexBuffer::sStreamVBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicVBOPool.mNameList.empty()) + if (LLVertexBuffer::sGLCount > 0) { - llwarns << "VBO name pool cleanup failed." << llendl; + LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL; } - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); + + updateRenderBump(); + updateRenderDeferred(); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); + LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); + LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; + sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); + sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); + + LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); + + LLVOPartGroup::restoreGL(); } -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask); - glLoadMatrixd(gGLModelView); + mSimplePool->pushBatches(type, mask, texture, batch_texture); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::setUseVBO(BOOL use_vbo) +void LLPipeline::renderMaskedObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { - if (use_vbo != LLVertexBuffer::sEnableVBOs) - { - if (use_vbo) - { - llinfos << "Enabling VBO." << llendl; - } - else - { - llinfos << "Disabling VBO." << llendl; - } - - resetVertexBuffers(); - LLVertexBuffer::initClass(use_vbo); - } + assertInitialized(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; } + void apply_cube_face_rotation(U32 face) { switch (face) { case 0: - glRotatef(90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); + gGL.rotatef(90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); break; case 2: - glRotatef(-90.f, 1, 0, 0); + gGL.rotatef(-90.f, 1, 0, 0); break; case 4: - glRotatef(180.f, 0, 1, 0); - glRotatef(180.f, 0, 0, 1); + gGL.rotatef(180.f, 0, 1, 0); + gGL.rotatef(180.f, 0, 0, 1); break; case 1: - glRotatef(-90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); + gGL.rotatef(-90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); break; case 3: - glRotatef(90, 1, 0, 0); + gGL.rotatef(90, 1, 0, 0); break; case 5: - glRotatef(180, 0, 0, 1); + gGL.rotatef(180, 0, 0, 1); break; } } @@ -5454,26 +7457,26 @@ void apply_cube_face_rotation(U32 face) void validate_framebuffer_object() { GLenum status; - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); switch(status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: + case GL_FRAMEBUFFER_COMPLETE: //framebuffer OK, no error. break; - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Dimensions." << llendl; + LL_ERRS() << "Framebuffer Incomplete Missing Attachment." << LL_ENDL; break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Attachment." << llendl; + LL_ERRS() << "Framebuffer Incomplete Attachment." << LL_ENDL; break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + case GL_FRAMEBUFFER_UNSUPPORTED: /* choose different formats */ - llerrs << "Framebuffer unsupported." << llendl; + LL_ERRS() << "Framebuffer unsupported." << LL_ENDL; break; default: - llerrs << "Unknown framebuffer status." << llendl; + LL_ERRS() << "Unknown framebuffer status." << LL_ENDL; break; } } @@ -5483,17 +7486,10 @@ void LLPipeline::bindScreenToTexture() } -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); +static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom"); void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && sRenderGlow)) { @@ -5511,20 +7507,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); + LLVector2 tc2((F32) mScreen.getWidth()*2, + (F32) mScreen.getHeight()*2); - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - - gGL.setColorMask(true, true); - - LLFastTimer ftm(FTM_RENDER_BLOOM); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); gGL.color4f(1,1,1,1); LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -5532,99 +7519,45 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) enableLightsFullbright(LLColor4(1,1,1,1)); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); LLGLDisable test(GL_ALPHA_TEST); gGL.setColorMask(true, true); glClearColor(0,0,0,0); - - if (for_snapshot) - { - gGL.getTexUnit(0)->bind(&mGlow[1]); - { - //LLGLEnable stencil(GL_STENCIL_TEST); - //glStencilFunc(GL_NOTEQUAL, 255, 0xFFFFFFFF); - //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - //LLGLDisable blend(GL_BLEND); - - // If the snapshot is constructed from tiles, calculate which - // tile we're in. - const S32 num_horizontal_tiles = llceil(zoom_factor); - const LLVector2 tile(subfield % num_horizontal_tiles, - (S32)(subfield / num_horizontal_tiles)); - llassert(zoom_factor > 0.0); // Non-zero, non-negative. - const F32 tile_size = 1.0/zoom_factor; - - tc1 = tile*tile_size; // Top left texture coordinates - tc2 = (tile+LLVector2(1,1))*tile_size; // Bottom right texture coordinates - - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ADD); - - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.color4f(1,1,1,1); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,1); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(1,-1); - - gGL.texCoord2f(tc2.mV[0], tc2.mV[1]); - gGL.vertex2f(1,1); - - gGL.end(); - - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - gGL.flush(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - return; - } - + { { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); mGlow[2].bindTarget(); mGlow[2].clear(); } gGlowExtractProgram.bind(); - F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f); - F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - gGlowExtractProgram.uniform1f("minLuminance", minLum); - gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); - gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); + F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); + F32 maxAlpha = RenderGlowMaxExtractAlpha; + F32 warmthAmount = RenderGlowWarmthAmount; + LLVector3 lumWeights = RenderGlowLumWeights; + LLVector3 warmthWeights = RenderGlowWarmthWeights; + + + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->disable(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - gGL.getTexUnit(0)->bind(&mScreen); - + mScreen.bindTexture(0, 0); + gGL.color4f(1,1,1,1); gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); gGL.begin(LLRender::TRIANGLE_STRIP); @@ -5639,7 +7572,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.end(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->unbind(mScreen.getUsage()); mGlow[2].flush(); } @@ -5648,28 +7581,27 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) tc2.setVec(2,2); // power of two between 1 and 1024 - U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + U32 glowResPow = RenderGlowResolutionPow; const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow)); - S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2; - F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res; + S32 kernel = RenderGlowIterations*2; + F32 delta = RenderGlowWidth / glow_res; // Use half the glow width if we have the res set to less than 9 so that it looks // almost the same in either case. if (glowResPow < 9) { delta *= 0.5f; } - F32 strength = gSavedSettings.getF32("RenderGlowStrength"); + F32 strength = RenderGlowStrength; gGlowProgram.bind(); - gGlowProgram.uniform1f("glowStrength", strength); + gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); for (S32 i = 0; i < kernel; i++) { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); mGlow[i%2].bindTarget(); mGlow[i%2].clear(); } @@ -5685,11 +7617,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (i%2 == 0) { - gGlowProgram.uniform2f("glowDelta", delta, 0); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); } else { - gGlowProgram.uniform2f("glowDelta", 0, delta); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -5709,11 +7641,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowProgram.unbind(); - if (LLRenderTarget::sUseFBO) + /*if (LLRenderTarget::sUseFBO) { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + }*/ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -5721,46 +7653,374 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), - (F32) gViewerWindow->getWorldViewHeightRaw()); + tc2.setVec((F32) mScreen.getWidth(), + (F32) mScreen.getHeight()); gGL.flush(); LLVertexBuffer::unbind(); - if (LLPipeline::sRenderDeferred && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + if (LLPipeline::sRenderDeferred) { - LLGLDisable blend(GL_BLEND); - bindDeferredShader(gDeferredGIFinalProgram); - S32 channel = gDeferredGIFinalProgram.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && + (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && + RenderDepthOfField; + + + bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + + gViewerWindow->setup3DViewport(); + + if (dof_enabled) { - mScreen.bindTexture(0, channel); - } + LLGLSLShader* shader = &gDeferredPostProgram; + LLGLDisable blend(GL_BLEND); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); + //depth of field focal plane calculations + static F32 current_distance = 16.f; + static F32 start_distance = 16.f; + static F32 transition_time = 1.f; + + LLVector3 focus_point; + + LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); + if (obj && obj->mDrawable && obj->isSelected()) + { //focus on selected media object + S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); + if (obj && obj->mDrawable) + { + LLFace* face = obj->mDrawable->getFace(face_idx); + if (face) + { + focus_point = face->getPositionAgent(); + } + } + } - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); + if (focus_point.isExactlyZero()) + { + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { //focus on point under cursor + focus_point.set(gDebugRaycastIntersection.getF32ptr()); + } + else if (gAgentCamera.cameraMouselook()) + { //focus on point under mouselook crosshairs + LLVector4a result; + result.clear(); + + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + NULL, + &result); + + focus_point.set(result.getF32ptr()); + } + else + { + //focus on alt-zoom target + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + focus_point = LLVector3(gAgentCamera.getFocusGlobal()-region->getOriginGlobal()); + } + } + } + + LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); + F32 target_distance = 16.f; + if (!focus_point.isExactlyZero()) + { + target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); + } + + if (transition_time >= 1.f && + fabsf(current_distance-target_distance)/current_distance > 0.01f) + { //large shift happened, interpolate smoothly to new target distance + transition_time = 0.f; + start_distance = current_distance; + } + else if (transition_time < 1.f) + { //currently in a transition, continue interpolating + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value(); + transition_time = llmin(transition_time, 1.f); + + F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; + current_distance = start_distance + (target_distance-start_distance)*t; + } + else + { //small or no change, just snap to target distance + current_distance = target_distance; + } + + //convert to mm + F32 subject_distance = current_distance*1000.f; + F32 fnumber = CameraFNumber; + F32 default_focal_length = CameraFocalLength; + + F32 fov = LLViewerCamera::getInstance()->getView(); - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); + const F32 default_fov = CameraFieldOfView * F_PI/180.f; + //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); - gGL.end(); + //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + + F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); + //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - unbindDeferredShader(gDeferredGIFinalProgram); - } - else - { + F32 focal_length = dv/(2*tanf(fov/2.f)); + + //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); + + // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) + // where N = fnumber + // s2 = dot distance + // s1 = subject distance + // f = focal length + // + + F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); + blur_constant /= 1000.f; //convert to meters for shader + F32 magnification = focal_length/(subject_distance-focal_length); + + { //build diffuse+bloom+CoF + mDeferredLight.bindTarget(); + shader = &gDeferredCoFProgram; + + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); + shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); + shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mDeferredLight.flush(); + } + + U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); + U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); + + { //perform DoF sampling at half-res (preserve alpha channel) + mScreen.bindTarget(); + glViewport(0,0, dof_width, dof_height); + gGL.setColorMask(true, false); + + shader = &gDeferredPostProgram; + bindDeferredShader(*shader); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mScreen.flush(); + gGL.setColorMask(true, true); + } + + { //combine result based on alpha + if (multisample) + { + mDeferredLight.bindTarget(); + glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + } + else + { + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + } + + shader = &gDeferredDoFCombineProgram; + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); - if (res_mod > 1) + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } + } + } + else { - tc2 /= (F32) res_mod; + if (multisample) + { + mDeferredLight.bindTarget(); + } + LLGLSLShader* shader = &gDeferredPostNoDoFProgram; + + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } } + if (multisample) + { + //bake out texture2D with RGBL for FXAA shader + mFXAABuffer.bindTarget(); + + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + glViewport(0, 0, width, height); + + LLGLSLShader* shader = &gGlowCombineFXAAProgram; + + shader->bind(); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + + shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + shader->unbind(); + + mFXAABuffer.flush(); + + shader = &gFXAAProgram; + shader->bind(); + + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + if (channel > -1) + { + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); + F32 scale_y = (F32) height/mFXAABuffer.getHeight(); + shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); + shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + shader->unbind(); + } + } + else + { U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); buff->allocateBuffer(3,0,TRUE); @@ -5785,48 +8045,96 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) v[1] = LLVector3(-1,3,0); v[2] = LLVector3(3,-1,0); - buff->setBuffer(0); + buff->flush(); LLGLDisable blend(GL_BLEND); - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); - - - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.bind(); + } + else + { + //tex unit 0 + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); + //tex unit 1 + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + } + gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); - gGL.getTexUnit(1)->activate(); - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.unbind(); + } + else + { + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + + } + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + if (LLGLSLShader::sNoFixedFunction) + { + gSplatTextureRectProgram.bind(); + } + + gGL.setColorMask(true, false); + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + LLGLEnable blend(GL_BLEND); + gGL.color4f(1,1,1,0.75f); + + gGL.getTexUnit(0)->bind(&mPhysicsDisplay); + + gGL.begin(LLRender::TRIANGLES); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + gGL.flush(); - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + if (LLGLSLShader::sNoFixedFunction) + { + gSplatTextureRectProgram.unbind(); } } + + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } - gGL.setSceneBlendType(LLRender::BT_ALPHA); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); LLVertexBuffer::unbind(); @@ -5835,195 +8143,69 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); +static LLTrace::BlockTimerStatHandle FTM_BIND_DEFERRED("Bind Deferred"); -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) { - LLFastTimer t(FTM_BIND_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_BIND_DEFERRED); if (noise_map == 0xFFFFFFFF) { noise_map = mNoiseMap; } - LLGLState::checkTextureChannels(); - shader.bind(); S32 channel = 0; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(1, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(2, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - if (gi_source) - { - BOOL has_gi = FALSE; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - if (channel > -1) - { - has_gi = TRUE; - gGL.getTexUnit(channel)->bind(gi_source, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - } - - if (has_gi) - { - F32 range_x = llmin(mGIRange.mV[0], 1.f); - F32 range_y = llmin(mGIRange.mV[1], 1.f); - - LLVector2 scale(range_x,range_y); - - LLVector2 kern[25]; - - for (S32 i = 0; i < 5; ++i) - { - for (S32 j = 0; j < 5; ++j) - { - S32 idx = i*5+j; - kern[idx].mV[0] = (i-2)*0.5f; - kern[idx].mV[1] = (j-2)*0.5f; - kern[idx].scaleVec(scale); - } - } - - shader.uniform2fv("gi_kern", 25, (F32*) kern); - shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); - shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); - shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); - shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); - } - } - - /*channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredScreen.bindTexture(3, channel); - }*/ - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); if (channel > -1) { gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); stop_glerror(); - glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); stop_glerror(); glh::matrix4f projection = glh_get_current_projection(); glh::matrix4f inv_proj = projection.inverse(); - shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); - shader.uniform4f("viewport", (F32) gGLViewport[0], + shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], (F32) gGLViewport[1], (F32) gGLViewport[2], (F32) gGLViewport[3]); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); @@ -6031,60 +8213,31 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); if (channel > -1) { - mDeferredLight[light_index].bindTexture(0, channel); + if (light_index > 0) + { + mScreen.bindTexture(0, channel); + } + else + { + mDeferredLight.bindTexture(0, channel); + } gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); if (channel > -1) { mGlow[1].bindTexture(0, channel); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mEdgeMap.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[1].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[2].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - stop_glerror(); for (U32 i = 0; i < 4; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE); stop_glerror(); if (channel > -1) { @@ -6094,15 +8247,15 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); stop_glerror(); } } for (U32 i = 4; i < 6; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); stop_glerror(); if (channel > -1) { @@ -6131,12 +8284,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen mat[i+80] = mSunShadowMatrix[5].m[i]; } - shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -6144,31 +8296,29 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen { cube_map->enable(channel); cube_map->bind(); - F64* m = gGLModelView; - - + F32* m = gGLModelView; + F32 mat[] = { m[0], m[1], m[2], m[4], m[5], m[6], m[8], m[9], m[10] }; - shader.uniform3fv("env_mat[0]", 3, mat); - shader.uniform3fv("env_mat", 3, mat); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } } - shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); - shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash")); - shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise")); - shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize")); + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); + shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale")); - shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale")); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor"); - shader.uniform1f("ssao_factor", ssao_factor); - shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); + F32 ssao_factor = RenderSSAOFactor; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect"); + LLVector3 ssao_effect = RenderSSAOEffect; F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by @@ -6176,53 +8326,58 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); - shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); - shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); - shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); - - shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); - shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); - shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); - shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); - shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); - shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); - shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance")); - shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight")); - shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); - shader.uniform1f("gi_sample_width", mGILightRadius); - shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise")); - shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation")); - shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance")); - shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); - shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff")); - - if (shader.getUniformLocation("norm_mat") >= 0) + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); + + //F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f; + + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias+shadow_bias_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); + + shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); + shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); + + + if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) { glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); } } -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); +LLColor3 pow3f(LLColor3 v, F32 f) +{ + v.mV[0] = powf(v.mV[0], f); + v.mV[1] = powf(v.mV[1], f); + v.mV[2] = powf(v.mV[2], f); + return v; +} + +LLVector4 pow4fsrgb(LLVector4 v, F32 f) +{ + v.mV[0] = powf(v.mV[0], f); + v.mV[1] = powf(v.mV[1], f); + v.mV[2] = powf(v.mV[2], f); + return v; +} + +static LLTrace::BlockTimerStatHandle FTM_GI_TRACE("Trace"); +static LLTrace::BlockTimerStatHandle FTM_GI_GATHER("Gather"); +static LLTrace::BlockTimerStatHandle FTM_SUN_SHADOW("Shadow Map"); +static LLTrace::BlockTimerStatHandle FTM_SOFTEN_SHADOW("Shadow Soften"); +static LLTrace::BlockTimerStatHandle FTM_EDGE_DETECTION("Find Edges"); +static LLTrace::BlockTimerStatHandle FTM_LOCAL_LIGHTS("Local Lights"); +static LLTrace::BlockTimerStatHandle FTM_ATMOSPHERICS("Atmospherics"); +static LLTrace::BlockTimerStatHandle FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); +static LLTrace::BlockTimerStatHandle FTM_PROJECTORS("Projectors"); +static LLTrace::BlockTimerStatHandle FTM_POST("Post"); void LLPipeline::renderDeferredLighting() @@ -6233,7 +8388,7 @@ void LLPipeline::renderDeferredLighting() } { - LLFastTimer ftm(FTM_RENDER_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); LLViewerCamera* camera = LLViewerCamera::getInstance(); { @@ -6242,7 +8397,7 @@ void LLPipeline::renderDeferredLighting() 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -6250,9 +8405,9 @@ void LLPipeline::renderDeferredLighting() } //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + LLGLDisable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); gGL.setColorMask(true, true); @@ -6264,39 +8419,36 @@ void LLPipeline::renderDeferredLighting() glh::matrix4f mat = glh_copy_matrix(gGLModelView); - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); - + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { setupHWLights(NULL); //to set mSunDir; LLVector4 dir(mSunDir, 0.f); glh::vec4f tc(dir.mV); mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + mTransformedSunDir.set(tc.v); } - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - mDeferredLight[0].bindTarget(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); - if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + if (RenderDeferredSSAO || RenderShadowDetail > 0) { + mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + mDeferredLight.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); @@ -6318,252 +8470,674 @@ void LLPipeline::renderDeferredLighting() } } - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + gDeferredSunProgram.uniform3fv(sOffset, slice, offset); + gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight()); { LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } unbindDeferredShader(gDeferredSunProgram); } + mDeferredLight.flush(); } - else - { + + if (RenderDeferredSSAO) + { //soften direct lighting lightmap + LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW); + //blur lightmap + mScreen.bindTarget(); glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + mScreen.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); + + bindDeferredShader(gDeferredBlurLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLVector3 go = RenderShadowGaussian; + const U32 kern_length = 4; + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; + + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; + + LLVector3 gauss[32]; // xweight, yweight, offset + + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; } - mDeferredLight[0].flush(); + gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); + gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + + mScreen.flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + + bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredLight.bindTarget(); + + gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); - { //global illumination specific block (still experimental) - if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && - gSavedSettings.getBOOL("RenderDeferredGI")) { - LLFastTimer ftm(FTM_EDGE_DETECTION); - //generate edge map LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + mDeferredLight.flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + } + + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + + if (RenderDeferredAtmospheric) + { //apply sunlight contribution + LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS); + bindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); + { LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); - { - gDeferredEdgeProgram.bind(); - mEdgeMap.bindTarget(); - bindDeferredShader(gDeferredEdgeProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredEdgeProgram); - mEdgeMap.flush(); - } + //full screen blit + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - { //get luminance map from previous frame's light map - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); + unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); + } - //static F32 fade = 1.f; + { //render non-deferred geometry (fullbright, alpha, etc) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + gGL.setSceneBlendType(LLRender::BT_ALPHA); - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gLuminanceGatherProgram.bind(); - gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); - mLuminanceMap.bindTarget(); - bindDeferredShader(gLuminanceGatherProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gLuminanceGatherProgram); - mLuminanceMap.flush(); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmapEXT(GL_TEXTURE_2D); - } - } + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + + renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); + gPipeline.popRenderTypeMask(); + } - { //paint noisy GI map (bounce lighting lightmap) - LLFastTimer ftm(FTM_GI_TRACE); - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable test(GL_ALPHA_TEST); + BOOL render_local = RenderLocalLights; + + if (render_local) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list<LLVector4> fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } - mGIMapPost[0].bindTarget(); + std::list<LLVector4> light_colors; - bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredGIProgram); - mGIMapPost[0].flush(); - } + LLVertexBuffer::unbind(); - U32 pass_count = 0; - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) + { + bindDeferredShader(gDeferredLightProgram); + + if (mCubeVB.isNull()) { - pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); } - for (U32 i = 0; i < pass_count; ++i) - { //gather/soften indirect lighting map - LLFastTimer ftm(FTM_GI_GATHER); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); - F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f); - gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); - gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); - gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mGIMapPost[1].bindTarget(); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + { + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + if (!volume) { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); + continue; + } + + if (volume->isAttachment()) + { + if (!sRenderAttachedLights) + { + continue; + } } + + + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; + + LLColor3 col = volume->getLightColor(); - mGIMapPost[1].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); - mGIMapPost[0].bindTarget(); + if (col.magVecSquared() < 0.001f) + { + continue; + } - gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); + if (s <= 0.001f) + { + continue; + } + LLVector4a sa; + sa.splat(s); + if (camera->AABBInFrustumNoFarClip(center, sa) == 0) { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - stop_glerror(); + continue; + } + + sVisibleLightCount++; + + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) + { //draw box if camera is outside box + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); + stop_glerror(); + } + } + else + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } - mGIMapPost[0].flush(); - unbindDeferredShader(gDeferredPostGIProgram); } + unbindDeferredShader(gDeferredLightProgram); } - } - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mDeferredLight[1].bindTarget(); + if (!spot_lights.empty()) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bindDeferredShader(gDeferredSpotLightProgram); - glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + { + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; - LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); - const U32 kern_length = 4; - F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); - F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + LLVOVolume* volume = drawablep->getVOVolume(); - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; - LLVector3 gauss[32]; // xweight, yweight, offset + sVisibleLightCount++; - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; + setupSpotLight(gDeferredSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); } + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredSpotLightProgram); + } - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); - + //reset mDeferredVB to fullscreen triangle + mDeferredVB->getVertexStrider(vert); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + { + LLGLDepthTest depth(GL_FALSE); + + //full screen blit + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + U32 count = 0; + + const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT; + LLVector4 light[max_count]; + LLVector4 col[max_count]; + + F32 far_z = 0.f; + + while (!fullscreen_lights.empty()) { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); + LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS); + light[count] = fullscreen_lights.front(); + fullscreen_lights.pop_front(); + col[count] = light_colors.front(); + light_colors.pop_front(); + + /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); + col[count].mV[1] = powf(col[count].mV[1], 2.2f); + col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ + + far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); + //col[count] = pow4fsrgb(col[count], 2.2f); + count++; + if (count == max_count || fullscreen_lights.empty()) + { + U32 idx = count-1; + bindDeferredShader(gDeferredMultiLightProgram[idx]); + gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + far_z = 0.f; + count = 0; + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + unbindDeferredShader(gDeferredMultiLightProgram[idx]); + } } - mDeferredLight[1].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + bindDeferredShader(gDeferredMultiSpotLightProgram); - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredLight[0].bindTarget(); + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - mDeferredLight[0].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredMultiSpotLightProgram); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } + } - stop_glerror(); - glPopMatrix(); - stop_glerror(); - glMatrixMode(GL_MODELVIEW); - stop_glerror(); - glPopMatrix(); - stop_glerror(); + gGL.setColorMask(true, true); + } + + mScreen.flush(); + + //gamma correct lighting + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + LLVector2 tc1(0,0); + LLVector2 tc2((F32) mScreen.getWidth()*2, + (F32) mScreen.getHeight()*2); - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + mScreen.bindTarget(); + // Apply gamma correction to the frame here. + gDeferredPostGammaCorrectProgram.bind(); + //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + S32 channel = 0; + channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) { - mDeferredLight[1].bindTarget(); - // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); + mScreen.bindTexture(0,channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - else + + gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight()); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + gGL.getTexUnit(channel)->unbind(mScreen.getUsage()); + gDeferredPostGammaCorrectProgram.unbind(); + mScreen.flush(); + } + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + mScreen.bindTarget(); + + { //render non-deferred geometry (alpha, fullbright, glow) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_ALPHA_MASK, + LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, + END_RENDER_TYPES); + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + popRenderTypeMask(); + } + + { + //render highlights, etc. + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + } + + mScreen.flush(); + +} + +void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) +{ + if (!sCull) + { + return; + } + + { + LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + + { + LLGLDepthTest depth(GL_TRUE); + mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); } - if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) + //ati doesn't seem to love actually using the stencil buffer on FBO's + LLGLDisable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + gGL.setColorMask(true, true); + + //draw a cube around every light + LLVertexBuffer::unbind(); + + LLGLEnable cull(GL_CULL_FACE); + LLGLEnable blend(GL_BLEND); + + glh::matrix4f mat = glh_copy_matrix(gGLModelView); + + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + { + setupHWLights(NULL); //to set mSunDir; + LLVector4 dir(mSunDir, 0.f); + glh::vec4f tc(dir.mV); + mat.mult_matrix_vec(tc); + mTransformedSunDir.set(tc.v); + } + + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + if (RenderDeferredSSAO || RenderShadowDetail > 0) + { + mDeferredLight.bindTarget(); + { //paint shadow/SSAO light map (direct lighting lightmap) + LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW); + bindDeferredShader(gDeferredSunProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + glClearColor(1,1,1,1); + mDeferredLight.clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + + const U32 slice = 32; + F32 offset[slice*3]; + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 8; j++) + { + glh::vec3f v; + v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); + v.normalize(); + inv_trans.mult_matrix_vec(v); + v.normalize(); + offset[(i*8+j)*3+0] = v.v[0]; + offset[(i*8+j)*3+1] = v.v[2]; + offset[(i*8+j)*3+2] = v.v[1]; + } + } + + gDeferredSunProgram.uniform3fv(LLShaderMgr::DEFERRED_SHADOW_OFFSET, slice, offset); + gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight()); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gDeferredSunProgram); + } + mDeferredLight.flush(); + } + + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + + target->bindTarget(); + + //clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + target->clear(GL_COLOR_BUFFER_BIT); + + if (RenderDeferredAtmospheric) { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); + LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS); + bindDeferredShader(gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); - glVertexPointer(2, GL_FLOAT, 0, vert); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } unbindDeferredShader(gDeferredSoftenProgram); } - { //render sky + { //render non-deferred geometry (fullbright, alpha, etc) LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -6576,22 +9150,13 @@ void LLPipeline::renderDeferredLighting() LLPipeline::END_RENDER_TYPES); - renderGeomPostDeferred(*LLViewerCamera::getInstance()); + renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); gPipeline.popRenderTypeMask(); } - BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); - BOOL render_fullscreen = gSavedSettings.getBOOL("RenderDeferredFullscreenLights"); - - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].flush(); - mDeferredLight[2].bindTarget(); - mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); - } - - if (render_local || render_fullscreen) + BOOL render_local = RenderLocalLights; + + if (render_local) { gGL.setSceneBlendType(LLRender::BT_ADD); std::list<LLVector4> fullscreen_lights; @@ -6605,12 +9170,18 @@ void LLPipeline::renderDeferredLighting() std::list<LLVector4> light_colors; - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); - BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); + LLVertexBuffer::unbind(); { bindDeferredShader(gDeferredLightProgram); + + if (mCubeVB.isNull()) + { + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) { @@ -6631,13 +9202,13 @@ void LLPipeline::renderDeferredLighting() } - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - + if (col.magVecSquared() < 0.001f) { continue; @@ -6648,30 +9219,15 @@ void LLPipeline::renderDeferredLighting() continue; } - if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) + LLVector4a sa; + sa.splat(s); + if (camera->AABBInFrustumNoFarClip(center, sa) == 0) { continue; } sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 - - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f || camera->getOrigin().mV[1] > c[1] + s + 0.2f || @@ -6688,15 +9244,22 @@ void LLPipeline::renderDeferredLighting() continue; } - LLFastTimer ftm(FTM_LOCAL_LIGHTS); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); stop_glerror(); } } - else if (render_fullscreen) + else { if (volume->isLightSpotlight()) { @@ -6705,7 +9268,10 @@ void LLPipeline::renderDeferredLighting() continue; } - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } } @@ -6717,108 +9283,108 @@ void LLPipeline::renderDeferredLighting() LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); - gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius()*1.5f; sVisibleLightCount++; - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 - - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); } - gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); } + //reset mDeferredVB to fullscreen triangle + mDeferredVB->getVertexStrider(vert); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { - bindDeferredShader(gDeferredMultiLightProgram); - LLGLDepthTest depth(GL_FALSE); //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); U32 count = 0; - const U32 max_count = 8; + const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT; LLVector4 light[max_count]; LLVector4 col[max_count]; - glVertexPointer(2, GL_FLOAT, 0, vert); - F32 far_z = 0.f; while (!fullscreen_lights.empty()) { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS); light[count] = fullscreen_lights.front(); fullscreen_lights.pop_front(); col[count] = light_colors.front(); light_colors.pop_front(); - - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - + + /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); + col[count].mV[1] = powf(col[count].mV[1], 2.2f); + col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ + + far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); + //col[count] = pow4fsrgb(col[count], 2.2f); count++; if (count == max_count || fullscreen_lights.empty()) { - gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f("far_z", far_z); + U32 idx = count-1; + bindDeferredShader(gDeferredMultiLightProgram[idx]); + gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; - count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + count = 0; + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } - unbindDeferredShader(gDeferredMultiLightProgram); + unbindDeferredShader(gDeferredMultiLightProgram[0]); bindDeferredShader(gDeferredMultiSpotLightProgram); - gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -6835,65 +9401,88 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredMultiSpotLightProgram); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } } gGL.setColorMask(true, true); + } - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[2].flush(); - - mScreen.bindTarget(); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - { //mix various light maps (local, sun, gi) - LLFastTimer ftm(FTM_POST); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); + /*target->flush(); - gDeferredPostProgram.bind(); + //gamma correct lighting + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); - LLVertexBuffer::unbind(); + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); + LLVector2 tc1(0,0); + LLVector2 tc2((F32) target->getWidth()*2, + (F32) target->getHeight()*2); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + target->bindTarget(); + // Apply gamma correction to the frame here. + gDeferredPostGammaCorrectProgram.bind(); + //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + S32 channel = 0; + channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, target->getUsage()); + if (channel > -1) + { + target->bindTexture(0,channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, target->getWidth(), target->getHeight()); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - glDrawArrays(GL_TRIANGLES, 0, 3); + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + gGL.getTexUnit(channel)->unbind(target->getUsage()); + gDeferredPostGammaCorrectProgram.unbind(); + target->flush(); + } - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); - unbindDeferredShader(gDeferredPostProgram); - } - } - } + target->bindTarget();*/ { //render non-deferred geometry (alpha, fullbright, glow) LLGLDisable blend(GL_BLEND); @@ -6919,32 +9508,15 @@ void LLPipeline::renderDeferredLighting() LLPipeline::RENDER_TYPE_PASS_INVISIBLE, LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_ALPHA_MASK, + LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, END_RENDER_TYPES); renderGeomPostDeferred(*LLViewerCamera::getInstance()); popRenderTypeMask(); } - { - //render highlights, etc. - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - LLHUDObject::renderAll(); - gObjectList.resetObjectBeacons(); - } - } - - mScreen.flush(); - + //target->flush(); } void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) @@ -7009,13 +9581,13 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 proj_range = far_clip - near_clip; glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); - shader.uniform1f("proj_near", near_clip); - shader.uniform3fv("proj_p", 1, p1.v); - shader.uniform3fv("proj_n", 1, n.v); - shader.uniform3fv("proj_origin", 1, screen_origin.v); - shader.uniform1f("proj_range", proj_range); - shader.uniform1f("proj_ambiance", params.mV[2]); + shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); + shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); + shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); + shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); S32 s_idx = -1; for (U32 i = 0; i < 2; i++) @@ -7026,15 +9598,15 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) } } - shader.uniform1i("proj_shadow_idx", s_idx); + shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); if (s_idx >= 0) { - shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); } else { - shader.uniform1f("shadow_fade", 1.f); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } { @@ -7063,68 +9635,60 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) LLViewerTexture* img = volume->getLightTexture(); - S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + if (img == NULL) + { + img = LLViewerFetchedTexture::sWhiteImagep; + } + + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - if (channel > -1 && img) + if (channel > -1) { - gGL.getTexUnit(channel)->bind(img); + if (img) + { + gGL.getTexUnit(channel)->bind(img); - F32 lod_range = logf(img->getWidth())/logf(2.f); + F32 lod_range = logf(img->getWidth())/logf(2.f); - shader.uniform1f("proj_focus", focus); - shader.uniform1f("proj_lod", lod_range); - shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); + shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + } } + } void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); for (U32 i = 0; i < 4; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } for (U32 i = 4; i < 6; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -7136,8 +9700,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); - - LLGLState::checkTextureChannels(); } inline float sgn(float a) @@ -7148,21 +9710,15 @@ inline float sgn(float a) } void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - +{ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { skip_avatar_update = TRUE; } - + if (!skip_avatar_update) { gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); @@ -7176,11 +9732,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLCamera camera = camera_in; camera.setFar(camera.getFar()*0.87654321f); LLPipeline::sReflectionRender = TRUE; - S32 occlusion = LLPipeline::sUseOcclusion; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - LLPipeline::sUseOcclusion = llmin(occlusion, 1); gPipeline.pushRenderTypeMask(); @@ -7214,30 +9765,43 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) water_clip = 1; } + bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS + materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif + if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //generate planar reflection map + + //disable occlusion culling for reflection map for now + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); + mWaterRef.bindTarget(); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; gGL.setColorMask(true, true); mWaterRef.clear(); gGL.setColorMask(true, false); mWaterRef.getViewport(gGLViewport); - + stop_glerror(); - glPushMatrix(); + gGL.pushMatrix(); mat.set_scale(glh::vec3f(1,1,-1)); mat.set_translate(glh::vec3f(0,0,height*2.f)); - + glh::matrix4f current = glh_get_current_modelview(); mat = current * mat; glh_set_current_modelview(mat); - glLoadMatrixf(mat.m); + gGL.loadMatrix(mat.m); LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); @@ -7251,47 +9815,62 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) glCullFace(GL_FRONT); static LLCullResult ref_result; - - if (LLDrawPoolWater::sNeedsDistortionUpdate) + + if (LLDrawPoolWater::sNeedsReflectionUpdate) { //initial sky pass (no user clip plane) { //mask out everything but the sky gPipeline.pushRenderTypeMask(); gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + static LLCullResult result; updateCull(camera, result); stateSort(camera, result); - andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); + if (LLPipeline::sRenderDeferred && materials_in_water) + { + mWaterRef.flush(); + + gPipeline.grabReferences(result); + gPipeline.mDeferredScreen.bindTarget(); + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + gPipeline.mDeferredScreen.clear(); + + renderGeomDeferred(camera); + } + else + { renderGeom(camera, TRUE); + } + gPipeline.popRenderTypeMask(); } + gGL.setColorMask(true, false); gPipeline.pushRenderTypeMask(); clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); - S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + S32 detail = RenderReflectionDetail; if (detail > 0) { //mask out selected geometry based on reflection detail if (detail < 4) { clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 2) + if (detail < 3) { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + if (detail < 2) + { clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); } } @@ -7299,26 +9878,41 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLGLUserClipPlane clip_plane(plane, mat, projection); LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, 1); + updateCull(camera, ref_result, -water_clip, &plane); stateSort(camera, ref_result); - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + } + + if (LLDrawPoolWater::sNeedsDistortionUpdate) { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); + if (RenderReflectionDetail > 0) + { + gPipeline.grabReferences(ref_result); + LLGLUserClipPlane clip_plane(plane, mat, projection); + + if (LLPipeline::sRenderDeferred && materials_in_water) + { + renderGeomDeferred(camera); + } + else + { + renderGeom(camera); + } + } + } + + if (LLPipeline::sRenderDeferred && materials_in_water) + { + gPipeline.mDeferredScreen.flush(); + renderDeferredLightingToRT(&mWaterRef); } - } gPipeline.popRenderTypeMask(); } glCullFace(GL_BACK); - glPopMatrix(); + gGL.popMatrix(); mWaterRef.flush(); glh_set_current_modelview(current); + LLPipeline::sUseOcclusion = occlusion; } camera.setOrigin(camera_in.getOrigin()); @@ -7346,34 +9940,60 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::updateFrustumPlanes(camera); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLColor4& col = LLDrawPoolWater::sWaterFogColor; glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + mWaterDis.getViewport(gGLViewport); if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) { //clip out geometry on the same side of water as the camera mat = glh_get_current_modelview(); - LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection); + LLPlane plane(-pnorm, -(pd+pad)); + + LLGLUserClipPlane clip_plane(plane, mat, projection); static LLCullResult result; - updateCull(camera, result, water_clip); + updateCull(camera, result, water_clip, &plane); stateSort(camera, result); gGL.setColorMask(true, true); mWaterDis.clear(); + + gGL.setColorMask(true, false); + + if (LLPipeline::sRenderDeferred && materials_in_water) + { + mWaterDis.flush(); + gPipeline.mDeferredScreen.bindTarget(); + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + gPipeline.mDeferredScreen.clear(); + gPipeline.grabReferences(result); + renderGeomDeferred(camera); + } + else + { renderGeom(camera); + } + + if (LLPipeline::sRenderDeferred && materials_in_water) + { + gPipeline.mDeferredScreen.flush(); + renderDeferredLightingToRT(&mWaterDis); + } } - LLPipeline::sUnderWaterRender = FALSE; mWaterDis.flush(); + LLPipeline::sUnderWaterRender = FALSE; + } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - LLRenderTarget::unbindTarget(); - LLPipeline::sReflectionRender = FALSE; if (!LLRenderTarget::sUseFBO) @@ -7385,17 +10005,17 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.popRenderTypeMask(); LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd)); - LLPipeline::sUseOcclusion = occlusion; + LLPlane npnorm(-pnorm, -pd); + LLViewerCamera::getInstance()->setUserClipPlane(npnorm); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); if (!skip_avatar_update) { gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } } @@ -7465,13 +10085,13 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) return ret; } -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA("Alpha Shadow"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_SIMPLE("Simple Shadow"); -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width) { - LLFastTimer t(FTM_SHADOW_RENDER); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); //clip out geometry on the same side of water as the camera S32 occlude = LLPipeline::sUseOcclusion; @@ -7481,52 +10101,83 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LLPipeline::sShadowRender = TRUE; - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY , + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + LLGLEnable cull(GL_CULL_FACE); + //enable depth clamping if available + LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + if (use_shader) { - gDeferredShadowProgram.bind(); + gDeferredShadowCubeProgram.bind(); } + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; + + occlusion_target.bindTarget(); updateCull(shadow_cam, result); + occlusion_target.flush(); + stateSort(shadow_cam, result); + //generate shadow map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(view.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); stop_glerror(); gGLLastMatrix = NULL; - { - LLGLDepthTest depth(GL_TRUE); - glClear(GL_DEPTH_BUFFER_BIT); - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - glColor4f(1,1,1,1); stop_glerror(); - - gGL.setColorMask(false, false); - //glCullFace(GL_FRONT); + LLVertexBuffer::unbind(); { - LLFastTimer ftm(FTM_SHADOW_SIMPLE); - LLGLDisable test(GL_ALPHA_TEST); + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(); + } + else + { + gDeferredShadowProgram.bind(); + } + + gGL.diffuseColor4f(1,1,1,1); + gGL.setColorMask(false, false); + + LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); + gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) { renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); } gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } } if (use_shader) @@ -7541,20 +10192,41 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } { - LLFastTimer ftm(FTM_SHADOW_ALPHA); - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - glColor4f(1,1,1,1); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; + + renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); + renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); + renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); + + mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; + + gDeferredTreeShadowProgram.bind(); + renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask); + renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask); + renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask); + renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask); + + gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } //glCullFace(GL_BACK); + gDeferredShadowCubeProgram.bind(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - doOcclusion(shadow_cam); + gGL.loadMatrix(gGLModelView); + + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + + doOcclusion(shadow_cam, occlusion_source, occlusion_target); if (use_shader) { @@ -7563,20 +10235,20 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.setColorMask(true, true); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); gGLLastMatrix = NULL; LLPipeline::sUseOcclusion = occlude; LLPipeline::sShadowRender = FALSE; } -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); +static LLTrace::BlockTimerStatHandle FTM_VISIBLE_CLOUD("Visible Cloud"); BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) { - LLFastTimer t(FTM_VISIBLE_CLOUD); + LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD); //get point cloud of intersection of frust and min, max if (getVisibleExtents(camera, min, max)) @@ -7585,14 +10257,13 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector } //get set of planes on bounding box - std::vector<LLPlane> bp; - - bp.push_back(LLPlane(min, LLVector3(-1,0,0))); - bp.push_back(LLPlane(min, LLVector3(0,-1,0))); - bp.push_back(LLPlane(min, LLVector3(0,0,-1))); - bp.push_back(LLPlane(max, LLVector3(1,0,0))); - bp.push_back(LLPlane(max, LLVector3(0,1,0))); - bp.push_back(LLPlane(max, LLVector3(0,0,1))); + LLPlane bp[] = { + LLPlane(min, LLVector3(-1,0,0)), + LLPlane(min, LLVector3(0,-1,0)), + LLPlane(min, LLVector3(0,0,-1)), + LLPlane(max, LLVector3(1,0,0)), + LLPlane(max, LLVector3(0,1,0)), + LLPlane(max, LLVector3(0,0,1))}; //potential points std::vector<LLVector3> pp; @@ -7608,7 +10279,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); //add corners of camera frustum - for (U32 i = 0; i < 8; i++) + for (U32 i = 0; i < LLCamera::AGENT_FRUSTRUM_NUM; i++) { pp.push_back(camera.mAgentFrustum[i]); } @@ -7635,12 +10306,13 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector for (U32 i = 0; i < 12; i++) { //for each line segment in bounding box - for (U32 j = 0; j < 6; j++) + for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; j++) { //for each plane in camera frustum const LLPlane& cp = camera.getAgentPlane(j); const LLVector3& v1 = pp[bs[i*2+0]]; const LLVector3& v2 = pp[bs[i*2+1]]; - const LLVector3 n(cp.mV); + LLVector3 n; + cp.getVector3(n); LLVector3 line = v1-v2; @@ -7654,8 +10326,8 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector LLVector3 intersect = v2+line*t; pp.push_back(intersect); } - } } + } //camera frustum line segments const U32 fs[] = @@ -7663,7 +10335,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 0,1, 1,2, 2,3, - 3,1, + 3,0, 4,5, 5,6, @@ -7676,9 +10348,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 3,7 }; - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - for (U32 i = 0; i < 12; i++) { for (U32 j = 0; j < 6; ++j) @@ -7686,7 +10355,8 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector const LLVector3& v1 = pp[fs[i*2+0]+8]; const LLVector3& v2 = pp[fs[i*2+1]+8]; const LLPlane& cp = bp[j]; - const LLVector3 n(cp.mV); + LLVector3 n; + cp.getVector3(n); LLVector3 line = v1-v2; @@ -7701,7 +10371,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector pp.push_back(intersect); } } - } + } LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), max+LLVector3(0.05f,0.05f,0.05f) }; @@ -7722,19 +10392,19 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector } } - for (U32 j = 0; j < 6; ++j) + for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j) { const LLPlane& cp = camera.getAgentPlane(j); F32 dist = cp.dist(pp[i]); if (dist > 0.05f) //point is above some plane, not contained - { + { found = false; break; - } - } + } + } - if (found) - { + if (found) + { fp.push_back(pp[i]); } } @@ -7747,184 +10417,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector return TRUE; } -void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc) -{ - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) - { - return; - } - - LLVector3 up; - - //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); - - if (lightDir.mV[2] > 0.5f) - { - up = LLVector3(1,0,0); - } - else - { - up = LLVector3(0, 0, 1); - } - - - F32 gi_range = gSavedSettings.getF32("RenderGIRange"); - - U32 res = mGIMap.getWidth(); - - F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f); - - //set radius to range at which distance attenuation of incoming photons is near 0 - - F32 lrad = sqrtf(1.f/(atten*0.01f)); - - F32 lrange = lrad+gi_range*0.5f; - - LLVector3 pad(lrange,lrange,lrange); - - glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); - - LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); - - glh::vec3f scp(cp.mV); - view.mult_matrix_vec(scp); - cp.setVec(scp.v); - - F32 pix_width = lrange/(res*0.5f); - - //move cp to the nearest pix_width - for (U32 i = 0; i < 3; i++) - { - cp.mV[i] = llround(cp.mV[i], pix_width); - } - - LLVector3 min = cp-pad; - LLVector3 max = cp+pad; - - //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point - mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; - mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; - mGILightRadius = lrad/lrange*0.5f; - - glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - - LLCamera sun_cam = camera; - - glh::matrix4f eye_view = glh_get_current_modelview(); - - //get eye space to camera space matrix - mGIMatrix = view*eye_view.inverse(); - mGINormalMatrix = mGIMatrix.inverse().transpose(); - mGIInvProj = proj.inverse(); - mGIMatrixProj = proj*mGIMatrix; - - //translate and scale to [0,1] - glh::matrix4f trans(.5f, 0.f, 0.f, .5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - mGIMatrixProj = trans*mGIMatrixProj; - - glh_set_current_modelview(view); - glh_set_current_projection(proj); - - LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); - - sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - static LLCullResult result; - - pushRenderTypeMask(); - - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - END_RENDER_TYPES); - - - - S32 occlude = LLPipeline::sUseOcclusion; - //LLPipeline::sUseOcclusion = 0; - LLPipeline::sShadowRender = TRUE; - - //only render large objects into GI map - sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize"); - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; - mGIMap.bindTarget(); - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - gGLLastModelView[i] = mGIModelview.m[i]; - gGLLastProjection[i] = mGIProjection.m[i]; - } - - sun_cam.setOrigin(0.f, 0.f, 0.f); - updateCull(sun_cam, result); - stateSort(sun_cam, result); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - mGIProjection = proj; - mGIModelview = view; - - LLGLEnable cull(GL_CULL_FACE); - - //generate GI map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(view.m); - - stop_glerror(); - gGLLastMatrix = NULL; - - mGIMap.clear(); - - { - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderGeomDeferred(camera); - } - - mGIMap.flush(); - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; - sMinRenderSize = 0.f; - - popRenderTypeMask(); - -} - void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) { if (obj && obj->getVolume()) @@ -7959,7 +10451,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) if (!mHighlightSet.empty()) { - F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime"); + F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -8003,13 +10495,29 @@ void LLPipeline::generateHighlight(LLCamera& camera) } +static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); + void LLPipeline::generateSunShadow(LLCamera& camera) { - if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) + if (!sRenderDeferred || RenderShadowDetail <= 0) { return; } + LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); + + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) + { + + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + F64 last_modelview[16]; F64 last_projection[16]; for (U32 i = 0; i < 16; i++) @@ -8030,12 +10538,31 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, LLPipeline::RENDER_TYPE_PASS_SHINY, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_MATERIAL, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_SPECMAP, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_NORMMAP, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE, END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -8051,20 +10578,28 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh::matrix4f proj[6]; //clip contains parallel split distances for 3 splits - LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); + LLVector3 clip = RenderShadowClipPlanes; //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); //far clip on last split is minimum of camera view distance and 128 mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + clip = RenderShadowOrthoClipPlanes; mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); + //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + //put together a universal "near clip" plane for shadow frusta + LLPlane shadow_near_clip; + { + LLVector3 p = gAgent.getPositionAgent(); + p += mSunDir * RenderFarClip*2.f; + shadow_near_clip.setVec(p, mSunDir); + } + LLVector3 lightDir = -mSunDir; lightDir.normVec(); @@ -8114,11 +10649,15 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[3].clear(); } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + return; } - generateGI(camera, lightDir, fp); - //get good split distances for frustum for (U32 i = 0; i < fp.size(); ++i) { @@ -8139,561 +10678,569 @@ void LLPipeline::generateSunShadow(LLCamera& camera) near_clip = -max.mV[2]; F32 far_clip = -min.mV[2]*2.f; - far_clip = llmin(far_clip, 128.f); + //far_clip = llmin(far_clip, 128.f); far_clip = llmin(far_clip, camera.getFar()); F32 range = far_clip-near_clip; - LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent"); + LLVector3 split_exp = RenderShadowSplitExponent; F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); da = powf(da, split_exp.mV[2]); - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; x = powf(x, sxp); mSunClipPlanes.mV[i] = near_clip+range*x; } + + mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding } // convenience array of 4 near clip plane distances F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - for (S32 j = 0; j < 4; j++) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + + if (mSunDiffuse == LLColor4::black) + { //sun diffuse is totally black, shadows don't matter + LLGLDepthTest depth(GL_TRUE); + + for (S32 j = 0; j < 4; j++) { - mShadowFrustPoints[j].clear(); + mShadow[j].bindTarget(); + mShadow[j].clear(); + mShadow[j].flush(); } + } + else + { + for (S32 j = 0; j < 4; j++) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustPoints[j].clear(); + } - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); - //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); + //restore render matrices + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); - LLVector3 eye = camera.getOrigin(); + LLVector3 eye = camera.getOrigin(); - //camera used for shadow cull/render - LLCamera shadow_cam; + //camera used for shadow cull/render + LLCamera shadow_cam; - //create world space camera frustum for this split - shadow_cam = camera; - shadow_cam.setFar(16.f); + //create world space camera frustum for this split + shadow_cam = camera; + shadow_cam.setFar(16.f); - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - LLVector3* frust = shadow_cam.mAgentFrustum; + LLVector3* frust = shadow_cam.mAgentFrustum; - LLVector3 pn = shadow_cam.getAtAxis(); + LLVector3 pn = shadow_cam.getAtAxis(); - LLVector3 min, max; + LLVector3 min, max; - //construct 8 corners of split frustum section - for (U32 i = 0; i < 4; i++) - { - LLVector3 delta = frust[i+4]-eye; - delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; - delta.normVec(); - F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; - } + //construct 8 corners of split frustum section + for (U32 i = 0; i < 4; i++) + { + LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; + delta.normVec(); + F32 dp = delta*pn; + frust[i] = eye + (delta*dist[j]*0.75f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; + } - shadow_cam.calcAgentFrustumPlanes(frust); - shadow_cam.mFrustumCornerDist = 0.f; + shadow_cam.calcAgentFrustumPlanes(frust); + shadow_cam.mFrustumCornerDist = 0.f; - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[j] = shadow_cam; - } - - std::vector<LLVector3> fp; - - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) - { - //no possible shadow receivers if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { - mShadowExtents[j][0] = LLVector3(); - mShadowExtents[j][1] = LLVector3(); - mShadowCamera[j+4] = shadow_cam; + mShadowCamera[j] = shadow_cam; } - mShadow[j].bindTarget(); - { - LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); - } - mShadow[j].flush(); + std::vector<LLVector3> fp; - mShadowError.mV[j] = 0.f; - mShadowFOV.mV[j] = 0.f; + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) + { + //no possible shadow receivers + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = LLVector3(); + mShadowExtents[j][1] = LLVector3(); + mShadowCamera[j+4] = shadow_cam; + } - continue; - } + mShadow[j].bindTarget(); + { + LLGLDepthTest depth(GL_TRUE); + mShadow[j].clear(); + } + mShadow[j].flush(); - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = min; - mShadowExtents[j][1] = max; - mShadowFrustPoints[j] = fp; - } - + mShadowError.mV[j] = 0.f; + mShadowFOV.mV[j] = 0.f; - //find a good origin for shadow projection - LLVector3 origin; + continue; + } - //get a temporary view projection - view[j] = look(camera.getOrigin(), lightDir, -up); + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = min; + mShadowExtents[j][1] = max; + mShadowFrustPoints[j] = fp; + } + - std::vector<LLVector3> wpf; + //find a good origin for shadow projection + LLVector3 origin; - for (U32 i = 0; i < fp.size(); i++) - { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); - } + //get a temporary view projection + view[j] = look(camera.getOrigin(), lightDir, -up); - min = wpf[0]; - max = wpf[0]; + std::vector<LLVector3> wpf; - for (U32 i = 0; i < fp.size(); ++i) - { //get AABB in camera space - update_min_max(min, max, wpf[i]); - } - - // Construct a perspective transform with perspective along y-axis that contains - // points in wpf - //Known: - // - far clip plane - // - near clip plane - // - points in frustum - //Find: - // - origin - - //get some "interesting" points of reference - LLVector3 center = (min+max)*0.5f; - LLVector3 size = (max-min)*0.5f; - LLVector3 near_center = center; - near_center.mV[1] += size.mV[1]*2.f; - - - //put all points in wpf in quadrant 0, reletive to center of min/max - //get the best fit line using least squares - F32 bfm = 0.f; - F32 bfb = 0.f; + for (U32 i = 0; i < fp.size(); i++) + { + glh::vec3f p = glh::vec3f(fp[i].mV); + view[j].mult_matrix_vec(p); + wpf.push_back(LLVector3(p.v)); + } - for (U32 i = 0; i < wpf.size(); ++i) - { - wpf[i] -= center; - wpf[i].mV[0] = fabsf(wpf[i].mV[0]); - wpf[i].mV[2] = fabsf(wpf[i].mV[2]); - } + min = wpf[0]; + max = wpf[0]; - if (!wpf.empty()) - { - F32 sx = 0.f; - F32 sx2 = 0.f; - F32 sy = 0.f; - F32 sxy = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - sx += wpf[i].mV[0]; - sx2 += wpf[i].mV[0]*wpf[i].mV[0]; - sy += wpf[i].mV[1]; - sxy += wpf[i].mV[0]*wpf[i].mV[1]; + for (U32 i = 0; i < fp.size(); ++i) + { //get AABB in camera space + update_min_max(min, max, wpf[i]); } - bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); - bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); - } + // Construct a perspective transform with perspective along y-axis that contains + // points in wpf + //Known: + // - far clip plane + // - near clip plane + // - points in frustum + //Find: + // - origin + + //get some "interesting" points of reference + LLVector3 center = (min+max)*0.5f; + LLVector3 size = (max-min)*0.5f; + LLVector3 near_center = center; + near_center.mV[1] += size.mV[1]*2.f; - { - // best fit line is y=bfm*x+bfb - //find point that is furthest to the right of line - F32 off_x = -1.f; - LLVector3 lp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - //y = bfm*x+bfb - //x = (y-bfb)/bfm - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - - lx = wpf[i].mV[0]-lx; - - if (off_x < lx) - { - off_x = lx; - lp = wpf[i]; - } - } - - //get line with slope bfm through lp - // bfb = y-bfm*x - bfb = lp.mV[1]-bfm*lp.mV[0]; - - //calculate error - mShadowError.mV[j] = 0.f; + //put all points in wpf in quadrant 0, reletive to center of min/max + //get the best fit line using least squares + F32 bfm = 0.f; + F32 bfb = 0.f; for (U32 i = 0; i < wpf.size(); ++i) { - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + wpf[i] -= center; + wpf[i].mV[0] = fabsf(wpf[i].mV[0]); + wpf[i].mV[2] = fabsf(wpf[i].mV[2]); } - mShadowError.mV[j] /= wpf.size(); - mShadowError.mV[j] /= size.mV[0]; + if (!wpf.empty()) + { + F32 sx = 0.f; + F32 sx2 = 0.f; + F32 sy = 0.f; + F32 sxy = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + sx += wpf[i].mV[0]; + sx2 += wpf[i].mV[0]*wpf[i].mV[0]; + sy += wpf[i].mV[1]; + sxy += wpf[i].mV[0]*wpf[i].mV[1]; + } - if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff")) - { //just use ortho projection - mShadowFOV.mV[j] = -1.f; - origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); + bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); + bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); } - else + { - //origin is where line x = 0; - origin.setVec(0,bfb,0); - - F32 fovz = 1.f; - F32 fovx = 1.f; - - LLVector3 zp; - LLVector3 xp; + // best fit line is y=bfm*x+bfb + + //find point that is furthest to the right of line + F32 off_x = -1.f; + LLVector3 lp; for (U32 i = 0; i < wpf.size(); ++i) { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - if (fovz > -atz.mV[1]) - { - zp = wpf[i]; - fovz = -atz.mV[1]; - } - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - if (fovx > -atx.mV[1]) + //y = bfm*x+bfb + //x = (y-bfb)/bfm + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + + lx = wpf[i].mV[0]-lx; + + if (off_x < lx) { - fovx = -atx.mV[1]; - xp = wpf[i]; + off_x = lx; + lp = wpf[i]; } } - fovx = acos(fovx); - fovz = acos(fovz); + //get line with slope bfm through lp + // bfb = y-bfm*x + bfb = lp.mV[1]-bfm*lp.mV[0]; - F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f); - - mShadowFOV.mV[j] = fovx; - - if (fovx < cutoff && fovz > cutoff) + //calculate error + mShadowError.mV[j] = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) { - //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff - F32 d = zp.mV[2]/tan(cutoff); - F32 ny = zp.mV[1] + fabsf(d); + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + } - origin.mV[1] = ny; + mShadowError.mV[j] /= wpf.size(); + mShadowError.mV[j] /= size.mV[0]; + + if (mShadowError.mV[j] > RenderShadowErrorCutoff) + { //just use ortho projection + mShadowFOV.mV[j] = -1.f; + origin.clearVec(); + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //origin is where line x = 0; + origin.setVec(0,bfb,0); - fovz = 1.f; - fovx = 1.f; + F32 fovz = 1.f; + F32 fovx = 1.f; + + LLVector3 zp; + LLVector3 xp; for (U32 i = 0; i < wpf.size(); ++i) { LLVector3 atz = wpf[i]-origin; atz.mV[0] = 0.f; atz.normVec(); - fovz = llmin(fovz, -atz.mV[1]); - + if (fovz > -atz.mV[1]) + { + zp = wpf[i]; + fovz = -atz.mV[1]; + } + LLVector3 atx = wpf[i]-origin; atx.mV[2] = 0.f; atx.normVec(); - fovx = llmin(fovx, -atx.mV[1]); + if (fovx > -atx.mV[1]) + { + fovx = -atx.mV[1]; + xp = wpf[i]; + } } fovx = acos(fovx); fovz = acos(fovz); - if (fovx > cutoff || llround(fovz, 0.01f) > cutoff) + F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); + + mShadowFOV.mV[j] = fovx; + + if (fovx < cutoff && fovz > cutoff) { - // llerrs << "WTF?" << llendl; - } + //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff + F32 d = zp.mV[2]/tan(cutoff); + F32 ny = zp.mV[1] + fabsf(d); - mShadowFOV.mV[j] = cutoff; - } + origin.mV[1] = ny; + + fovz = 1.f; + fovx = 1.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + fovz = llmin(fovz, -atz.mV[1]); + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + fovx = llmin(fovx, -atx.mV[1]); + } + + fovx = acos(fovx); + fovz = acos(fovz); + + mShadowFOV.mV[j] = cutoff; + } - origin += center; + origin += center; - F32 ynear = -(max.mV[1]-origin.mV[1]); - F32 yfar = -(min.mV[1]-origin.mV[1]); + F32 ynear = -(max.mV[1]-origin.mV[1]); + F32 yfar = -(min.mV[1]-origin.mV[1]); - if (ynear < 0.1f) //keep a sensible near clip plane - { - F32 diff = 0.1f-ynear; - origin.mV[1] += diff; - ynear += diff; - yfar += diff; - } + if (ynear < 0.1f) //keep a sensible near clip plane + { + F32 diff = 0.1f-ynear; + origin.mV[1] += diff; + ynear += diff; + yfar += diff; + } - if (fovx > cutoff) - { //just use ortho projection - origin.clearVec(); - mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //get perspective projection - view[j] = view[j].inverse(); + if (fovx > cutoff) + { //just use ortho projection + origin.clearVec(); + mShadowError.mV[j] = -1.f; + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //get perspective projection + view[j] = view[j].inverse(); - glh::vec3f origin_agent(origin.mV); + glh::vec3f origin_agent(origin.mV); - //translate view to origin - view[j].mult_matrix_vec(origin_agent); + //translate view to origin + view[j].mult_matrix_vec(origin_agent); - eye = LLVector3(origin_agent.v); + eye = LLVector3(origin_agent.v); - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustOrigin[j] = eye; - } + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustOrigin[j] = eye; + } - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + view[j] = look(LLVector3(origin_agent.v), lightDir, -up); - F32 fx = 1.f/tanf(fovx); - F32 fz = 1.f/tanf(fovz); + F32 fx = 1.f/tanf(fovx); + F32 fz = 1.f/tanf(fovz); - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); + proj[j] = glh::matrix4f(-fx, 0, 0, 0, + 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), + 0, 0, -fz, 0, + 0, -1.f, 0, 0); + } } } - } - shadow_cam.setFar(128.f); - shadow_cam.setOriginAndLookAt(eye, up, center); + //shadow_cam.setFar(128.f); + shadow_cam.setOriginAndLookAt(eye, up, center); - shadow_cam.setOrigin(0,0,0); + shadow_cam.setOrigin(0,0,0); - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = mShadowModelview[j].m[i]; + gGLLastProjection[i] = mShadowProjection[j].m[i]; + } - mShadowModelview[j] = view[j]; - mShadowProjection[j] = proj[j]; + mShadowModelview[j] = view[j]; + mShadowProjection[j] = proj[j]; - mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; + mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; - stop_glerror(); + stop_glerror(); - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); + mShadow[j].bindTarget(); + mShadow[j].getViewport(gGLViewport); + mShadow[j].clear(); + + U32 target_width = mShadow[j].getWidth(); - { - static LLCullResult result[4]; + { + static LLCullResult result[4]; - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); - } + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, TRUE, target_width); + } - mShadow[j].flush(); + mShadow[j].flush(); - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadowCamera[j+4] = shadow_cam; + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowCamera[j+4] = shadow_cam; + } } } //hack to disable projector shadows - static bool clear = true; - bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + bool gen_shadow = RenderShadowDetail > 1; if (gen_shadow) { - clear = true; - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + F32 fade_amt = gFrameIntervalSeconds.value() + * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } } } } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - if (mShadowSpotLight[i].isNull()) + for (S32 i = 0; i < 2; i++) { - continue; - } + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + if (mShadowSpotLight[i].isNull()) + { + continue; + } - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - LLDrawable* drawable = mShadowSpotLight[i]; + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; + LLDrawable* drawable = mShadowSpotLight[i]; - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); - LLVector3 np = center+at_axis; - at_axis.normVec(); + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + LLVector3 np = center+at_axis; + at_axis.normVec(); - LLVector3 origin = np - at_axis*dist; + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + LLVector3 origin = np - at_axis*dist; - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i+4] = view[i+4].inverse(); + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; + view[i+4] = view[i+4].inverse(); - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; + + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - stop_glerror(); + stop_glerror(); + + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); + mShadow[i+4].clear(); - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); + U32 target_width = mShadow[i+4].getWidth(); - static LLCullResult result[2]; + static LLCullResult result[2]; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); - mShadow[i+4].flush(); - } + mShadow[i+4].flush(); + } } else - { - if (clear) - { - clear = false; - for (U32 i = 4; i < 6; i++) - { - mShadow[i].bindTarget(); - mShadow[i].clear(); - mShadow[i].flush(); - } - } + { //no spotlight shadows + mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; } - if (!gSavedSettings.getBOOL("CameraOffset")) + + if (!CameraOffset) { glh_set_current_modelview(saved_view); glh_set_current_projection(saved_proj); @@ -8702,10 +11249,10 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { glh_set_current_modelview(view[1]); glh_set_current_projection(proj[1]); - glLoadMatrixf(view[1].m); - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(proj[1].m); - glMatrixMode(GL_MODELVIEW); + gGL.loadMatrix(view[1].m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj[1].m); + gGL.matrixMode(LLRender::MM_MODELVIEW); } gGL.setColorMask(true, false); @@ -8716,16 +11263,21 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } } void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) { - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) { LLSpatialGroup* group = *i; if (!group->isDead() && (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && - gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && + gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) && group->mDrawMap.find(type) != group->mDrawMap.end()) { pass->renderGroup(group,type,mask,texture); @@ -8733,15 +11285,14 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu } } +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_SETUP("Impostor Setup"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_BACKGROUND("Impostor Background"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_ALLOCATE("Impostor Allocate"); +static LLTrace::BlockTimerStatHandle FTM_IMPOSTOR_RESIZE("Impostor Resize"); + void LLPipeline::generateImpostor(LLVOAvatar* avatar) { - // KWA FIXME reevaluate once MESA llwindow is working when headless - if (gNoRender) - { - return; - } - - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); @@ -8757,173 +11308,231 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) assertInitialized(); - BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); + bool visually_muted = avatar->isVisuallyMuted(); pushRenderTypeMask(); - if (muted) + if (visually_muted) { andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); } else { - andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_INVISIBLE, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_ALPHA, LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SHINY, LLPipeline::RENDER_TYPE_PASS_INVISIBLE, LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_ALPHA_MASK, + LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_INVISIBLE, + LLPipeline::RENDER_TYPE_SIMPLE, END_RENDER_TYPES); } S32 occlusion = sUseOcclusion; sUseOcclusion = 0; + sReflectionRender = sRenderDeferred ? FALSE : TRUE; + sShadowRender = TRUE; sImpostorRender = TRUE; LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); - markVisible(avatar->mDrawable, *viewer_camera); - LLVOAvatar::sUseImpostors = FALSE; - LLVOAvatar::attachment_map_t::iterator iter; - for (iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); - ++iter) { - LLViewerJointAttachment *attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_MARK_VISIBLE); + markVisible(avatar->mDrawable, *viewer_camera); + LLVOAvatar::sUseImpostors = FALSE; + + LLVOAvatar::attachment_map_t::iterator iter; + for (iter = avatar->mAttachmentPoints.begin(); + iter != avatar->mAttachmentPoints.end(); + ++iter) { - if (LLViewerObject* attached_object = (*attachment_iter)) + LLViewerJointAttachment *attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + if (LLViewerObject* attached_object = (*attachment_iter)) + { + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + } } } } stateSort(*LLViewerCamera::getInstance(), result); - const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); - LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - LLCamera camera = *viewer_camera; - - camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); - LLVector2 tdim; + U32 resY = 0; + U32 resX = 0; - LLVector3 half_height = (ext[1]-ext[0])*0.5f; - - LLVector3 left = camera.getLeftAxis(); - left *= left; - left.normalize(); - - LLVector3 up = camera.getUpAxis(); - up *= up; - up.normalize(); - - tdim.mV[0] = fabsf(half_height * left); - tdim.mV[1] = fabsf(half_height * up); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - //glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0); - F32 distance = (pos-camera.getOrigin()).length(); - F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; - F32 aspect = tdim.mV[0]/tdim.mV[1]; //128.f/256.f; - glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); - glh_set_current_projection(persp); - glLoadMatrixf(persp.m); + { + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_SETUP); + const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); + LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glh::matrix4f mat; - camera.getOpenGLTransform(mat.m); + camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); + + LLVector4a half_height; + half_height.setSub(ext[1], ext[0]); + half_height.mul(0.5f); + + LLVector4a left; + left.load3(camera.getLeftAxis().mV); + left.mul(left); + llassert(left.dot3(left).getF32() > F_APPROXIMATELY_ZERO); + left.normalize3fast(); + + LLVector4a up; + up.load3(camera.getUpAxis().mV); + up.mul(up); + llassert(up.dot3(up).getF32() > F_APPROXIMATELY_ZERO); + up.normalize3fast(); + + tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); + tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + + F32 distance = (pos-camera.getOrigin()).length(); + F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; + F32 aspect = tdim.mV[0]/tdim.mV[1]; + glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); + glh_set_current_projection(persp); + gGL.loadMatrix(persp.m); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + glh::matrix4f mat; + camera.getOpenGLTransform(mat.m); - mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; + mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; - glLoadMatrixf(mat.m); - glh_set_current_modelview(mat); + gGL.loadMatrix(mat.m); + glh_set_current_modelview(mat); - glClearColor(0.0f,0.0f,0.0f,0.0f); - gGL.setColorMask(true, true); - glStencilMask(0xFFFFFFFF); - glClearStencil(0); + glClearColor(0.0f,0.0f,0.0f,0.0f); + gGL.setColorMask(true, true); + + // get the number of pixels per angle + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); - // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); + //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) + resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); + resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); - //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) - U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); - U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); + if (!avatar->mImpostor.isComplete()) + { + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_ALLOCATE); + - if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || - resY != avatar->mImpostor.getHeight()) - { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,TRUE); + if (LLPipeline::sRenderDeferred) + { + avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE); + addDeferredAttachments(avatar->mImpostor); + } + else + { + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); + } - if (LLPipeline::sRenderDeferred) + gGL.getTexUnit(0)->bind(&avatar->mImpostor); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { - addDeferredAttachments(avatar->mImpostor); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_RESIZE); + avatar->mImpostor.resize(resX,resY); } - - gGL.getTexUnit(0)->bind(&avatar->mImpostor); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + avatar->mImpostor.bindTarget(); } - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilMask(0xFFFFFFFF); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha; - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.bindTarget(); - avatar->mImpostor.clear(); + if (visually_muted) + { //disable alpha masking for muted avatars (get whole skin silhouette) + LLDrawPoolAvatar::sMinimumAlpha = 0.f; } - + if (LLPipeline::sRenderDeferred) { - stop_glerror(); + avatar->mImpostor.clear(); renderGeomDeferred(camera); + + renderGeomPostDeferred(camera); + + // Shameless hack time: render it all again, + // this time writing the depth + // values we need to generate the alpha mask below + // while preserving the alpha-sorted color rendering + // from the previous pass + // + sImpostorRenderAlphaDepthPass = true; + // depth-only here... + // + gGL.setColorMask(false,false); renderGeomPostDeferred(camera); + + sImpostorRenderAlphaDepthPass = false; + } else { + LLGLEnable scissor(GL_SCISSOR_TEST); + glScissor(0, 0, resX, resY); + avatar->mImpostor.clear(); + renderGeom(camera); + + // Shameless hack time: render it all again, + // this time writing the depth + // values we need to generate the alpha mask below + // while preserving the alpha-sorted color rendering + // from the previous pass + // + sImpostorRenderAlphaDepthPass = true; + + // depth-only here... + // + gGL.setColorMask(false,false); renderGeom(camera); + + sImpostorRenderAlphaDepthPass = false; } - - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_EQUAL, 1, 0xFFFFFF); - { //create alpha mask based on stencil buffer (grey out if muted) - LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f; - LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f; + LLDrawPoolAvatar::sMinimumAlpha = old_alpha; + { //create alpha mask based on depth buffer (grey out if muted) + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_BACKGROUND); if (LLPipeline::sRenderDeferred) { - GLuint buff = GL_COLOR_ATTACHMENT0_EXT; + GLuint buff = GL_COLOR_ATTACHMENT0; glDrawBuffersARB(1, &buff); } - LLGLEnable blend(muted ? 0 : GL_BLEND); + LLGLDisable blend(GL_BLEND); - if (muted) + if (visually_muted) { gGL.setColorMask(true, true); } @@ -8932,24 +11541,54 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.setColorMask(false, true); } - gGL.setSceneBlendType(LLRender::BT_ADD); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - gGL.color4f(1,1,1,1); - gGL.color4ub(64,64,64,255); + gGL.flush(); + + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + static const F32 clip_plane = 0.99999f; + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + + + if (LLMuteList::getInstance()->isMuted(avatar->getID())) + { //grey muted avatar + gGL.diffuseColor4ub(64,64,64,255); + } + else + { // Visually muted avatar + gGL.diffuseColor4fv( avatar->getMutedAVColor().mV ); + } + + { gGL.begin(LLRender::QUADS); - gGL.vertex3fv((pos+left-up).mV); - gGL.vertex3fv((pos-left-up).mV); - gGL.vertex3fv((pos-left+up).mV); - gGL.vertex3fv((pos+left+up).mV); + gGL.vertex3f(-1, -1, clip_plane); + gGL.vertex3f(1, -1, clip_plane); + gGL.vertex3f(1, 1, clip_plane); + gGL.vertex3f(-1, 1, clip_plane); gGL.end(); gGL.flush(); + } - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } avatar->mImpostor.flush(); @@ -8962,10 +11601,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sShadowRender = FALSE; popRenderTypeMask(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); avatar->mNeedsImpostorUpdate = FALSE; avatar->cacheImpostorValues(); @@ -8981,22 +11620,22 @@ BOOL LLPipeline::hasRenderBatches(const U32 type) const return sCull->getRenderMapSize(type) > 0; } -LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) +LLCullResult::drawinfo_iterator LLPipeline::beginRenderMap(U32 type) { return sCull->beginRenderMap(type); } -LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) +LLCullResult::drawinfo_iterator LLPipeline::endRenderMap(U32 type) { return sCull->endRenderMap(type); } -LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() +LLCullResult::sg_iterator LLPipeline::beginAlphaGroups() { return sCull->beginAlphaGroups(); } -LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() +LLCullResult::sg_iterator LLPipeline::endAlphaGroups() { return sCull->endAlphaGroups(); } @@ -9023,7 +11662,7 @@ void LLPipeline::setRenderTypeMask(U32 type, ...) if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; } } @@ -9044,7 +11683,7 @@ BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; } return FALSE; @@ -9061,7 +11700,7 @@ void LLPipeline::popRenderTypeMask() { if (mRenderTypeEnableStack.empty()) { - llerrs << "Depleted render type stack." << llendl; + LL_ERRS() << "Depleted render type stack." << LL_ENDL; } memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); @@ -9092,7 +11731,7 @@ void LLPipeline::andRenderTypeMask(U32 type, ...) if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; } for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) @@ -9117,8 +11756,166 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...) if (type > END_RENDER_TYPES) { - llerrs << "Invalid render type." << llendl; + LL_ERRS() << "Invalid render type." << LL_ENDL; + } +} + +void LLPipeline::setAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; + } +} + +void LLPipeline::clearAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = FALSE; + } +} + +void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) +{ + DebugBlip blip(position, color); + mDebugBlips.push_back(blip); +} + +void LLPipeline::hidePermanentObjects( std::vector<U32>& restoreList ) +{ + //This method is used to hide any vo's from the object list that may have + //the permanent flag set. + + U32 objCnt = gObjectList.getNumObjects(); + for (U32 i = 0; i < objCnt; ++i) + { + LLViewerObject* pObject = gObjectList.getObject(i); + if ( pObject && pObject->flagObjectPermanent() ) + { + LLDrawable *pDrawable = pObject->mDrawable; + + if ( pDrawable ) + { + restoreList.push_back( i ); + hideDrawable( pDrawable ); + } + } } + + skipRenderingOfTerrain( true ); } +void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList ) +{ + //This method is used to restore(unhide) any vo's from the object list that may have + //been hidden because their permanency flag was set. + + std::vector<U32>::const_iterator itCurrent = restoreList.begin(); + std::vector<U32>::const_iterator itEnd = restoreList.end(); + + U32 objCnt = gObjectList.getNumObjects(); + + while ( itCurrent != itEnd ) + { + U32 index = *itCurrent; + LLViewerObject* pObject = NULL; + if ( index < objCnt ) + { + pObject = gObjectList.getObject( index ); + } + if ( pObject ) + { + LLDrawable *pDrawable = pObject->mDrawable; + if ( pDrawable ) + { + pDrawable->clearState( LLDrawable::FORCE_INVISIBLE ); + unhideDrawable( pDrawable ); + } + } + ++itCurrent; + } + + skipRenderingOfTerrain( false ); +} + +void LLPipeline::skipRenderingOfTerrain( BOOL flag ) +{ + pool_set_t::iterator iter = mPools.begin(); + while ( iter != mPools.end() ) + { + LLDrawPool* pPool = *iter; + U32 poolType = pPool->getType(); + if ( hasRenderType( pPool->getType() ) && poolType == LLDrawPool::POOL_TERRAIN ) + { + pPool->setSkipRenderFlag( flag ); + } + ++iter; + } +} + +void LLPipeline::hideObject( const LLUUID& id ) +{ + LLViewerObject *pVO = gObjectList.findObject( id ); + + if ( pVO ) + { + LLDrawable *pDrawable = pVO->mDrawable; + + if ( pDrawable ) + { + hideDrawable( pDrawable ); + } + } +} + +void LLPipeline::hideDrawable( LLDrawable *pDrawable ) +{ + pDrawable->setState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); + //hide the children + LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); + for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); iter++ ) + { + LLViewerObject* child = *iter; + LLDrawable* drawable = child->mDrawable; + if ( drawable ) + { + drawable->setState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE ); + } + } +} +void LLPipeline::unhideDrawable( LLDrawable *pDrawable ) +{ + pDrawable->clearState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); + //restore children + LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); + for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); iter++) + { + LLViewerObject* child = *iter; + LLDrawable* drawable = child->mDrawable; + if ( drawable ) + { + drawable->clearState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE ); + } + } +} +void LLPipeline::restoreHiddenObject( const LLUUID& id ) +{ + LLViewerObject *pVO = gObjectList.findObject( id ); + + if ( pVO ) + { + LLDrawable *pDrawable = pVO->mDrawable; + if ( pDrawable ) + { + unhideDrawable( pDrawable ); + } + } +} |