diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 45 |
1 files changed, 30 insertions, 15 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2112993859..147d87e0a4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1283,7 +1283,9 @@ void LLPipeline::createLUTBuffers() mExposureMap.allocate(1, 1, GL_R16F); mExposureMap.bindTarget(); + glClearColor(1, 1, 1, 0); mExposureMap.clear(); + glClearColor(0, 0, 0, 0); mExposureMap.flush(); mLuminanceMap.allocate(256, 256, GL_R16F, false, LLTexUnit::TT_TEXTURE, LLTexUnit::TMG_AUTO); @@ -6752,22 +6754,27 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) { static LLStaticHashedString noiseVec("noiseVec"); static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params"); static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f); - static LLCachedControl<F32> dynamic_exposure_min(gSavedSettings, "RenderDynamicExposureMin", 0.125f); - static LLCachedControl<F32> dynamic_exposure_max(gSavedSettings, "RenderDynamicExposureMax", 1.3f); + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); - F32 exposure_max = dynamic_exposure_max; LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky(); - if (sky->getReflectionProbeAmbiance() > 0.f) - { //not a legacy sky, use gamma as a boost to max exposure - exposure_max = llmax(exposure_max - 1.f, 0.f); - exposure_max *= sky->getGamma(); - exposure_max += 1.f; - } + F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust); + F32 exp_min = 1.f; + F32 exp_max = 1.f; + + if (probe_ambiance > 0.f) + { + F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma())*2.f; + if (hdr_scale > 1.f) + { + exp_min = 1.f / hdr_scale; + exp_max = hdr_scale; + } + } gExposureProgram.uniform1f(dt, gFrameIntervalSeconds); gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0); - gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, dynamic_exposure_min, exposure_max); + gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max); mScreenTriangleVB->setBuffer(); mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -6790,8 +6797,12 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { // Apply gamma correction to the frame here. + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLGLSLShader& shader = no_post && gFloaterTools->isAvailable() ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping) - LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance() == 0.f ? gLegacyPostGammaCorrectProgram : + psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram : gDeferredPostGammaCorrectProgram; shader.bind(); @@ -7847,14 +7858,18 @@ void LLPipeline::renderDeferredLighting() LL_PROFILE_GPU_ZONE("atmospherics"); bindDeferredShader(soften_shader); - static LLCachedControl<F32> sky_scale(gSavedSettings, "RenderSkyHDRScale", 1.f); - static LLStaticHashedString sky_hdr_scale("sky_hdr_scale"); + static LLCachedControl<F32> ssao_scale(gSavedSettings, "RenderSSAOIrradianceScale", 0.5f); + static LLCachedControl<F32> ssao_max(gSavedSettings, "RenderSSAOIrradianceMax", 0.25f); + static LLStaticHashedString ssao_scale_str("ssao_irradiance_scale"); + static LLStaticHashedString ssao_max_str("ssao_irradiance_max"); + + soften_shader.uniform1f(ssao_scale_str, ssao_scale); + soften_shader.uniform1f(ssao_max_str, ssao_max); LLEnvironment &environment = LLEnvironment::instance(); soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); - soften_shader.uniform1f(sky_hdr_scale, sky_scale); - + soften_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); { |