diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1129e9ffd1..507c726e02 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -512,16 +512,18 @@ void LLPipeline::resizeScreenTexture() LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + GLuint resX = gViewerWindow->getWindowWidthRaw(); + GLuint resY = gViewerWindow->getWindowHeightRaw(); + GLuint view_width = gViewerWindow->getWorldViewWidthRaw(); + GLuint view_height = gViewerWindow->getWorldViewHeightRaw(); - allocateScreenBuffer(resX,resY); + allocateScreenBuffer(resX, resY, view_width, view_height); llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height) { U32 samples = gSavedSettings.getU32("RenderFSAASamples"); @@ -542,18 +544,24 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //allocate deferred rendering color buffers mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredScreen.setViewport(viewport_width, viewport_height); + mDeferredDepth.setViewport(viewport_width, viewport_height); addDeferredAttachments(mDeferredScreen); mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mScreen.setViewport(viewport_width, viewport_height); + mEdgeMap.setViewport(viewport_width, viewport_height); for (U32 i = 0; i < 3; i++) { mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mDeferredLight[i].setViewport(viewport_width, viewport_height); } for (U32 i = 0; i < 2; i++) { mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mGIMapPost[i].setViewport(viewport_width, viewport_height); } F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); @@ -561,6 +569,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) for (U32 i = 0; i < 4; i++) { mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mShadow[i].setViewport(viewport_width, viewport_height); } @@ -570,6 +579,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) for (U32 i = 4; i < 6; i++) { mShadow[i].allocate(width, height, 0, TRUE, FALSE); + mShadow[i].setViewport(viewport_width, viewport_height); } @@ -577,16 +587,19 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) width = nhpo2(resX)/2; height = nhpo2(resY)/2; mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + mLuminanceMap.setViewport(viewport_width, viewport_height); } else { mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mScreen.setViewport(viewport_width, viewport_height); } if (gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + mSampleBuffer.setViewport(viewport_width, viewport_height); mScreen.setSampleBuffer(&mSampleBuffer); if (LLPipeline::sRenderDeferred) @@ -698,8 +711,10 @@ void LLPipeline::createGLBuffers() stop_glerror(); - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + GLuint resX = gViewerWindow->getWindowWidthRaw(); + GLuint resY = gViewerWindow->getWindowHeightRaw(); + GLuint viewport_width = gViewerWindow->getWorldViewWidthRaw(); + GLuint viewport_height = gViewerWindow->getWorldViewHeightRaw(); if (LLPipeline::sRenderGlow) { //screen space glow buffers @@ -711,7 +726,7 @@ void LLPipeline::createGLBuffers() mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); } - allocateScreenBuffer(resX,resY); + allocateScreenBuffer(resX,resY, viewport_width, viewport_height); } if (sRenderDeferred) |