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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp29
1 files changed, 22 insertions, 7 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1129e9ffd1..507c726e02 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -512,16 +512,18 @@ void LLPipeline::resizeScreenTexture()
LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
if (gPipeline.canUseVertexShaders() && assertInitialized())
{
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+ GLuint resX = gViewerWindow->getWindowWidthRaw();
+ GLuint resY = gViewerWindow->getWindowHeightRaw();
+ GLuint view_width = gViewerWindow->getWorldViewWidthRaw();
+ GLuint view_height = gViewerWindow->getWorldViewHeightRaw();
- allocateScreenBuffer(resX,resY);
+ allocateScreenBuffer(resX, resY, view_width, view_height);
llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
}
}
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height)
{
U32 samples = gSavedSettings.getU32("RenderFSAASamples");
@@ -542,18 +544,24 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
//allocate deferred rendering color buffers
mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ mDeferredScreen.setViewport(viewport_width, viewport_height);
+ mDeferredDepth.setViewport(viewport_width, viewport_height);
addDeferredAttachments(mDeferredScreen);
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ mScreen.setViewport(viewport_width, viewport_height);
+ mEdgeMap.setViewport(viewport_width, viewport_height);
for (U32 i = 0; i < 3; i++)
{
mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ mDeferredLight[i].setViewport(viewport_width, viewport_height);
}
for (U32 i = 0; i < 2; i++)
{
mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ mGIMapPost[i].setViewport(viewport_width, viewport_height);
}
F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale");
@@ -561,6 +569,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
for (U32 i = 0; i < 4; i++)
{
mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ mShadow[i].setViewport(viewport_width, viewport_height);
}
@@ -570,6 +579,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
for (U32 i = 4; i < 6; i++)
{
mShadow[i].allocate(width, height, 0, TRUE, FALSE);
+ mShadow[i].setViewport(viewport_width, viewport_height);
}
@@ -577,16 +587,19 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
width = nhpo2(resX)/2;
height = nhpo2(resY)/2;
mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
+ mLuminanceMap.setViewport(viewport_width, viewport_height);
}
else
{
mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ mScreen.setViewport(viewport_width, viewport_height);
}
if (gGLManager.mHasFramebufferMultisample && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
+ mSampleBuffer.setViewport(viewport_width, viewport_height);
mScreen.setSampleBuffer(&mSampleBuffer);
if (LLPipeline::sRenderDeferred)
@@ -698,8 +711,10 @@ void LLPipeline::createGLBuffers()
stop_glerror();
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+ GLuint resX = gViewerWindow->getWindowWidthRaw();
+ GLuint resY = gViewerWindow->getWindowHeightRaw();
+ GLuint viewport_width = gViewerWindow->getWorldViewWidthRaw();
+ GLuint viewport_height = gViewerWindow->getWorldViewHeightRaw();
if (LLPipeline::sRenderGlow)
{ //screen space glow buffers
@@ -711,7 +726,7 @@ void LLPipeline::createGLBuffers()
mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
}
- allocateScreenBuffer(resX,resY);
+ allocateScreenBuffer(resX,resY, viewport_width, viewport_height);
}
if (sRenderDeferred)