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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp45
1 files changed, 33 insertions, 12 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4306b3da12..45d6d23b51 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10247,6 +10247,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
avatar->mImpostor.bindTarget();
}
+ F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
+
+ if (muted)
+ { //disable alpha masking for muted avatars (get whole skin silhouette)
+ LLDrawPoolAvatar::sMinimumAlpha = 0.f;
+ }
+
if (LLPipeline::sRenderDeferred)
{
avatar->mImpostor.clear();
@@ -10260,7 +10267,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
avatar->mImpostor.clear();
renderGeom(camera);
}
-
+
+ LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
+
{ //create alpha mask based on depth buffer (grey out if muted)
LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
@@ -10274,6 +10283,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (muted)
{
gGL.setColorMask(true, true);
+
}
else
{
@@ -10292,25 +10302,36 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.pushMatrix();
gGL.loadIdentity();
- static const F32 clip_plane = 0.99999f;
+ static const F32 clip_plane = 0.999f;
if (LLGLSLShader::sNoFixedFunction)
{
- gUIProgram.bind();
+ gDebugProgram.bind();
}
- gGL.color4ub(64,64,64,255);
- gGL.begin(LLRender::QUADS);
- gGL.vertex3f(-1, -1, clip_plane);
- gGL.vertex3f(1, -1, clip_plane);
- gGL.vertex3f(1, 1, clip_plane);
- gGL.vertex3f(-1, 1, clip_plane);
- gGL.end();
- gGL.flush();
+
+ if (LLMuteList::getInstance()->isMuted(avatar->getID()))
+ { //grey muted avatar
+ gGL.diffuseColor4ub(64,64,64,255);
+ }
+ else
+ { //blue visually muted avatar
+ gGL.diffuseColor4ub(72,61,139,255);
+ }
+
+ {
+ gGL.begin(LLRender::QUADS);
+ gGL.vertex3f(-1, -1, clip_plane);
+ gGL.vertex3f(1, -1, clip_plane);
+ gGL.vertex3f(1, 1, clip_plane);
+ gGL.vertex3f(-1, 1, clip_plane);
+ gGL.end();
+ gGL.flush();
+ }
if (LLGLSLShader::sNoFixedFunction)
{
- gUIProgram.unbind();
+ gDebugProgram.unbind();
}
gGL.popMatrix();