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-rw-r--r--indra/newview/pipeline.cpp3225
1 files changed, 1531 insertions, 1694 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 13d6966723..5c3a830322 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -132,12 +132,12 @@
// NOTE: Keep in sync with indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
// NOTE: Unused consts are commented out since some compilers (on macOS) may complain about unused variables.
// const S32 WATER_REFLECT_NONE_WATER_OPAQUE = -2;
- const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1;
- const S32 WATER_REFLECT_MINIMAL = 0;
+ //const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1;
+ //const S32 WATER_REFLECT_MINIMAL = 0;
// const S32 WATER_REFLECT_TERRAIN = 1;
- const S32 WATER_REFLECT_STATIC_OBJECTS = 2;
- const S32 WATER_REFLECT_AVATARS = 3;
- const S32 WATER_REFLECT_EVERYTHING = 4;
+ //const S32 WATER_REFLECT_STATIC_OBJECTS = 2;
+ //const S32 WATER_REFLECT_AVATARS = 3;
+ //const S32 WATER_REFLECT_EVERYTHING = 4;
bool gShiftFrame = false;
@@ -203,7 +203,6 @@ F32 LLPipeline::RenderEdgeNormCutoff;
LLVector3 LLPipeline::RenderShadowGaussian;
F32 LLPipeline::RenderShadowBlurDistFactor;
bool LLPipeline::RenderDeferredAtmospheric;
-S32 LLPipeline::RenderReflectionDetail;
F32 LLPipeline::RenderHighlightFadeTime;
LLVector3 LLPipeline::RenderShadowClipPlanes;
LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
@@ -216,6 +215,7 @@ bool LLPipeline::CameraOffset;
F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
+bool LLPipeline::RenderScreenSpaceReflections;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
@@ -227,6 +227,7 @@ extern S32 gBoxFrame;
//extern BOOL gHideSelectedObjects;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDebugGL;
+extern BOOL gCubeSnapshot;
bool gAvatarBacklight = false;
@@ -280,29 +281,6 @@ static LLStaticHashedString sKern("kern");
static LLStaticHashedString sKernScale("kern_scale");
//----------------------------------------
-std::string gPoolNames[] =
-{
- // Correspond to LLDrawpool enum render type
- "NONE",
- "POOL_SIMPLE",
- "POOL_GROUND",
- "POOL_FULLBRIGHT",
- "POOL_BUMP",
- "POOL_MATERIALS",
- "POOL_TERRAIN,"
- "POOL_SKY",
- "POOL_WL_SKY",
- "POOL_TREE",
- "POOL_ALPHA_MASK",
- "POOL_FULLBRIGHT_ALPHA_MASK",
- "POOL_GRASS",
- "POOL_INVISIBLE",
- "POOL_AVATAR",
- "POOL_VOIDWATER",
- "POOL_WATER",
- "POOL_GLOW",
- "POOL_ALPHA"
-};
void drawBox(const LLVector4a& c, const LLVector4a& r);
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
@@ -335,10 +313,8 @@ bool LLPipeline::sRenderTransparentWater = true;
bool LLPipeline::sRenderBump = true;
bool LLPipeline::sBakeSunlight = false;
bool LLPipeline::sNoAlpha = false;
-bool LLPipeline::sUseTriStrips = true;
bool LLPipeline::sUseFarClip = true;
bool LLPipeline::sShadowRender = false;
-bool LLPipeline::sWaterReflections = false;
bool LLPipeline::sRenderGlow = false;
bool LLPipeline::sReflectionRender = false;
bool LLPipeline::sDistortionRender = false;
@@ -346,10 +322,11 @@ bool LLPipeline::sImpostorRender = false;
bool LLPipeline::sImpostorRenderAlphaDepthPass = false;
bool LLPipeline::sUnderWaterRender = false;
bool LLPipeline::sTextureBindTest = false;
-bool LLPipeline::sRenderFrameTest = false;
bool LLPipeline::sRenderAttachedLights = true;
bool LLPipeline::sRenderAttachedParticles = true;
bool LLPipeline::sRenderDeferred = false;
+bool LLPipeline::sReflectionProbesEnabled = false;
+bool LLPipeline::sRenderPBR = false;
S32 LLPipeline::sVisibleLightCount = 0;
bool LLPipeline::sRenderingHUDs;
F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f;
@@ -363,11 +340,13 @@ void validate_framebuffer_object();
// Add color attachments for deferred rendering
// target -- RenderTarget to add attachments to
-// for_impostor -- whether or not these render targets are for an impostor (if true, avoids implicit sRGB conversions)
bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
- return target.addColorAttachment(for_impostor ? GL_RGBA : GL_SRGB8_ALPHA8) && //specular
- target.addColorAttachment(GL_RGB10_A2); //normal+z
+ bool valid = true
+ && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM
+ && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight
+ && target.addColorAttachment(GL_RGBA); // frag_data[3] PBR emissive
+ return valid;
}
LLPipeline::LLPipeline() :
@@ -388,26 +367,9 @@ LLPipeline::LLPipeline() :
mGroupQ2Locked(false),
mResetVertexBuffers(false),
mLastRebuildPool(NULL),
- mAlphaPool(NULL),
- mSkyPool(NULL),
- mTerrainPool(NULL),
- mWaterPool(NULL),
- mGroundPool(NULL),
- mSimplePool(NULL),
- mGrassPool(NULL),
- mAlphaMaskPool(NULL),
- mFullbrightAlphaMaskPool(NULL),
- mFullbrightPool(NULL),
- mInvisiblePool(NULL),
- mGlowPool(NULL),
- mBumpPool(NULL),
- mMaterialsPool(NULL),
- mWLSkyPool(NULL),
mLightMask(0),
mLightMovingMask(0),
- mLightingDetail(0),
- mScreenWidth(0),
- mScreenHeight(0)
+ mLightingDetail(0)
{
mNoiseMap = 0;
mTrueNoiseMap = 0;
@@ -436,23 +398,25 @@ void LLPipeline::init()
{
refreshCachedSettings();
+ mRT = &mMainRT;
+
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize");
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ sRenderBump = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderObjectBump");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
- mInitialized = true;
+ mInitialized = true;
stop_glerror();
//create render pass pools
- getPool(LLDrawPool::POOL_ALPHA);
+ getPool(LLDrawPool::POOL_ALPHA_PRE_WATER);
+ getPool(LLDrawPool::POOL_ALPHA_POST_WATER);
getPool(LLDrawPool::POOL_SIMPLE);
getPool(LLDrawPool::POOL_ALPHA_MASK);
getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK);
@@ -462,6 +426,7 @@ void LLPipeline::init()
getPool(LLDrawPool::POOL_BUMP);
getPool(LLDrawPool::POOL_MATERIALS);
getPool(LLDrawPool::POOL_GLOW);
+ getPool(LLDrawPool::POOL_GLTF_PBR);
resetFrameStats();
@@ -521,7 +486,7 @@ void LLPipeline::init()
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
@@ -537,8 +502,8 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors");
connectRefreshCachedSettingsSafe("RenderDelayVBUpdate");
connectRefreshCachedSettingsSafe("UseOcclusion");
- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
- connectRefreshCachedSettingsSafe("RenderDeferred");
+ // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
+ // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred");
connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
connectRefreshCachedSettingsSafe("RenderFSAASamples");
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
@@ -597,7 +562,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderShadowGaussian");
connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
- connectRefreshCachedSettingsSafe("RenderReflectionDetail");
connectRefreshCachedSettingsSafe("RenderHighlightFadeTime");
connectRefreshCachedSettingsSafe("RenderShadowClipPlanes");
connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes");
@@ -610,6 +574,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraMaxCoF");
connectRefreshCachedSettingsSafe("CameraDoFResScale");
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
+ connectRefreshCachedSettingsSafe("RenderScreenSpaceReflections");
gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
@@ -657,8 +622,10 @@ void LLPipeline::cleanup()
LL_WARNS() << "Tree Pools not cleaned up" << LL_ENDL;
}
- delete mAlphaPool;
- mAlphaPool = NULL;
+ delete mAlphaPoolPreWater;
+ mAlphaPoolPreWater = nullptr;
+ delete mAlphaPoolPostWater;
+ mAlphaPoolPostWater = nullptr;
delete mSkyPool;
mSkyPool = NULL;
delete mTerrainPool;
@@ -694,6 +661,8 @@ void LLPipeline::cleanup()
mDeferredVB = NULL;
mCubeVB = NULL;
+
+ mReflectionMapManager.cleanup();
}
//============================================================================
@@ -717,7 +686,7 @@ void LLPipeline::destroyGL()
if (mMeshDirtyQueryObject)
{
- glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ glDeleteQueries(1, &mMeshDirtyQueryObject);
mMeshDirtyQueryObject = 0;
}
}
@@ -734,8 +703,9 @@ void LLPipeline::requestResizeShadowTexture()
void LLPipeline::resizeShadowTexture()
{
- releaseShadowTargets();
- allocateShadowBuffer(mScreenWidth, mScreenHeight);
+ releaseSunShadowTargets();
+ releaseSpotShadowTargets();
+ allocateShadowBuffer(mRT->width, mRT->height);
gResizeShadowTexture = FALSE;
}
@@ -746,65 +716,29 @@ void LLPipeline::resizeScreenTexture()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
- if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight()))
+ if (gResizeScreenTexture || (resX != mRT->screen.getWidth()) || (resY != mRT->screen.getHeight()))
{
releaseScreenBuffers();
- releaseShadowTargets();
+ releaseSunShadowTargets();
+ releaseSpotShadowTargets();
allocateScreenBuffer(resX,resY);
gResizeScreenTexture = FALSE;
}
}
}
-void LLPipeline::allocatePhysicsBuffer()
-{
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
- {
- mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- }
-}
-
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
- refreshCachedSettings();
-
- bool save_settings = sRenderDeferred;
- if (save_settings)
- {
- // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
- if (save_settings)
- {
- // don't disable shaders on next session
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
-
- if (ret == FBO_FAILURE)
- { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
- //NOTE: if the session closes successfully after this call, deferred rendering will be
- // disabled on future sessions
- if (LLPipeline::sRenderDeferred)
- {
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- LLPipeline::refreshCachedSettings();
- }
- }
-
return ret == FBO_SUCCESS_FULLRES;
}
LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
// try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
@@ -858,11 +792,20 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
- refreshCachedSettings();
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ if (mRT == &mMainRT)
+ { // hacky -- allocate auxillary buffer
+ gCubeSnapshot = TRUE;
+ mRT = &mAuxillaryRT;
+ U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2;
+ allocateScreenBuffer(res, res, samples);
+ mRT = &mMainRT;
+ gCubeSnapshot = FALSE;
+ }
// remember these dimensions
- mScreenWidth = resX;
- mScreenHeight = resY;
+ mRT->width = resX;
+ mRT->height = resY;
U32 res_mod = RenderResolutionDivisor;
@@ -874,7 +817,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (RenderUIBuffer)
{
- if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE))
+ if (!mRT->uiScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE))
{
return false;
}
@@ -888,39 +831,33 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
const U32 occlusion_divisor = 3;
//allocate deferred rendering color buffers
- if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!addDeferredAttachments(mDeferredScreen)) return false;
+ if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ //if (!mRT->deferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!mRT->occlusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!addDeferredAttachments(mRT->deferredScreen)) return false;
GLuint screenFormat = GL_RGBA16;
- if (gGLManager.mIsAMD)
- {
- screenFormat = GL_RGBA12;
- }
-
- if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA)
- {
- screenFormat = GL_RGBA16F_ARB;
- }
- if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!mRT->screen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+
+ mRT->deferredScreen.shareDepthBuffer(mRT->screen);
+
if (samples > 0)
{
- if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!mRT->fxaaBuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
}
else
{
- mFXAABuffer.release();
+ mRT->fxaaBuffer.release();
}
if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
- { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa
- if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa
+ if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE)) return false;
}
else
{
- mDeferredLight.release();
+ mRT->deferredLight.release();
}
allocateShadowBuffer(resX, resY);
@@ -933,24 +870,20 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
else
{
- mDeferredLight.release();
+ mRT->deferredLight.release();
- releaseShadowTargets();
+ releaseSunShadowTargets();
+ releaseSpotShadowTargets();
- mFXAABuffer.release();
- mScreen.release();
- mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
- mDeferredDepth.release();
- mOcclusionDepth.release();
+ mRT->fxaaBuffer.release();
+ mRT->screen.release();
+ mRT->deferredScreen.release(); //make sure to release any render targets that share a depth buffer with mRT->deferredScreen first
+ //mRT->deferredDepth.release();
+ mRT->occlusionDepth.release();
- if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ if (!mRT->screen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_TEXTURE, FALSE)) return false;
}
- if (LLPipeline::sRenderDeferred)
- { //share depth buffer between deferred targets
- mDeferredScreen.shareDepthBuffer(mScreen);
- }
-
gGL.getTexUnit(0)->disable();
stop_glerror();
@@ -963,68 +896,100 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0
bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
{
- refreshCachedSettings();
-
- if (LLPipeline::sRenderDeferred)
- {
- S32 shadow_detail = RenderShadowDetail;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ S32 shadow_detail = RenderShadowDetail;
- const U32 occlusion_divisor = 3;
+ const U32 occlusion_divisor = 3;
- F32 scale = llmax(0.f,RenderShadowResolutionScale);
- U32 sun_shadow_map_width = BlurHappySize(resX, scale);
- U32 sun_shadow_map_height = BlurHappySize(resY, scale);
+ F32 scale = llmax(0.f, RenderShadowResolutionScale);
+ U32 sun_shadow_map_width = BlurHappySize(resX, scale);
+ U32 sun_shadow_map_height = BlurHappySize(resY, scale);
- if (shadow_detail > 0)
- { //allocate 4 sun shadow maps
- for (U32 i = 0; i < 4; i++)
- {
- if (!mShadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE))
+ if (shadow_detail > 0)
+ { //allocate 4 sun shadow maps
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!mRT->shadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE))
+ {
+ return false;
+ }
+
+ if (!mRT->shadowOcclusion[i].allocate(sun_shadow_map_width / occlusion_divisor, sun_shadow_map_height / occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE))
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ releaseSunShadowTarget(i);
+ }
+ }
+
+ if (!gCubeSnapshot) // hack to not allocate spot shadow maps during ReflectionMapManager init
+ {
+ U32 width = (U32)(resX * scale);
+ U32 height = width;
+
+ if (shadow_detail > 1)
+ { //allocate two spot shadow maps
+ U32 spot_shadow_map_width = width;
+ U32 spot_shadow_map_height = height;
+ for (U32 i = 0; i < 2; i++)
+ {
+ if (!mSpotShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE))
{
return false;
}
-
- if (!mShadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE))
+ if (!mSpotShadowOcclusion[i].allocate(spot_shadow_map_width / occlusion_divisor, height / occlusion_divisor, 0, TRUE, FALSE))
{
return false;
}
- }
- }
- else
- {
- for (U32 i = 0; i < 4; i++)
- {
- releaseShadowTarget(i);
- }
- }
+ }
+ }
+ else
+ {
+ releaseSpotShadowTargets();
+ }
+ }
- U32 width = (U32) (resX*scale);
- U32 height = width;
- if (shadow_detail > 1)
- { //allocate two spot shadow maps
- U32 spot_shadow_map_width = width;
- U32 spot_shadow_map_height = height;
- for (U32 i = 4; i < 6; i++)
- {
- if (!mShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE))
- {
- return false;
- }
- if (!mShadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE))
- {
- return false;
- }
- }
+ // set up shadow map filtering and compare modes
+ if (shadow_detail > 0)
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLRenderTarget* shadow_target = getSunShadowTarget(i);
+ if (shadow_target)
+ {
+ gGL.getTexUnit(0)->bind(getSunShadowTarget(i), TRUE);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ }
}
- else
- {
- for (U32 i = 4; i < 6; i++)
- {
- releaseShadowTarget(i);
- }
- }
- }
+ }
+
+ if (shadow_detail > 1)
+ {
+ for (U32 i = 0; i < 2; i++)
+ {
+ LLRenderTarget* shadow_target = getSpotShadowTarget(i);
+ if (shadow_target)
+ {
+ gGL.getTexUnit(0)->bind(shadow_target, TRUE);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ }
+ }
+ }
return true;
}
@@ -1038,23 +1003,19 @@ void LLPipeline::updateRenderTransparentWater()
//static
void LLPipeline::updateRenderBump()
{
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sRenderBump = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderObjectBump");
}
// static
void LLPipeline::updateRenderDeferred()
{
- sRenderDeferred = !gUseWireframe &&
- RenderDeferred &&
- LLRenderTarget::sUseFBO &&
- LLPipeline::sRenderBump &&
- WindLightUseAtmosShaders &&
- (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
+ sRenderPBR = sRenderDeferred;
}
// static
void LLPipeline::refreshCachedSettings()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
@@ -1065,11 +1026,10 @@ void LLPipeline::refreshCachedSettings()
LLPipeline::sUseOcclusion =
(!gUseWireframe
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
- && gSavedSettings.getBOOL("UseOcclusion")
- && gGLManager.mHasOcclusionQuery) ? 2 : 0;
+ && gSavedSettings.getBOOL("UseOcclusion")) ? 2 : 0;
- WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
+ WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
@@ -1128,7 +1088,6 @@ void LLPipeline::refreshCachedSettings()
RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
- RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail");
RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
@@ -1141,7 +1100,10 @@ void LLPipeline::refreshCachedSettings()
CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
+ RenderScreenSpaceReflections = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
+ sReflectionProbesEnabled = gSavedSettings.getBOOL("RenderReflectionsEnabled");
RenderSpotLight = nullptr;
+
updateRenderDeferred();
if (gNonInteractive)
@@ -1172,7 +1134,6 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
mBake.release();
- mHighlight.release();
for (U32 i = 0; i < 3; i++)
{
@@ -1192,40 +1153,55 @@ void LLPipeline::releaseLUTBuffers()
LLImageGL::deleteTextures(1, &mLightFunc);
mLightFunc = 0;
}
+
+ mPbrBrdfLut.release();
}
void LLPipeline::releaseShadowBuffers()
{
- releaseShadowTargets();
+ releaseSunShadowTargets();
+ releaseSpotShadowTargets();
}
void LLPipeline::releaseScreenBuffers()
{
- mUIScreen.release();
- mScreen.release();
- mFXAABuffer.release();
- mPhysicsDisplay.release();
- mDeferredScreen.release();
- mDeferredDepth.release();
- mDeferredLight.release();
- mOcclusionDepth.release();
+ mRT->uiScreen.release();
+ mRT->screen.release();
+ mRT->fxaaBuffer.release();
+ mRT->deferredScreen.release();
+ mRT->deferredDepth.release();
+ mRT->deferredLight.release();
+ mRT->occlusionDepth.release();
}
-void LLPipeline::releaseShadowTarget(U32 index)
+void LLPipeline::releaseSunShadowTarget(U32 index)
{
- mShadow[index].release();
- mShadowOcclusion[index].release();
+ llassert(index < 4);
+ mRT->shadow[index].release();
+ mRT->shadowOcclusion[index].release();
}
-void LLPipeline::releaseShadowTargets()
+void LLPipeline::releaseSunShadowTargets()
{
- for (U32 i = 0; i < 6; i++)
+ for (U32 i = 0; i < 4; i++)
{
- releaseShadowTarget(i);
+ releaseSunShadowTarget(i);
}
}
+void LLPipeline::releaseSpotShadowTargets()
+{
+ if (!gCubeSnapshot) // hack to avoid freeing spot shadows during ReflectionMapManager init
+ {
+ for (U32 i = 0; i < 2; i++)
+ {
+ mSpotShadow[i].release();
+ mSpotShadowOcclusion[i].release();
+ }
+ }
+}
+
void LLPipeline::createGLBuffers()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -1233,18 +1209,15 @@ void LLPipeline::createGLBuffers()
assertInitialized();
updateRenderDeferred();
- if (LLPipeline::sWaterReflections)
+ if (LLPipeline::sRenderTransparentWater)
{ //water reflection texture
U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512);
- mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE);
}
// Use FBO for bake tex
mBake.allocate(512, 512, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_TEXTURE, true); // SL-12781 Build > Upload > Model; 3D Preview
- mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
-
stop_glerror();
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
@@ -1258,8 +1231,8 @@ void LLPipeline::createGLBuffers()
}
allocateScreenBuffer(resX, resY);
- mScreenWidth = 0;
- mScreenHeight = 0;
+ mRT->width = 0;
+ mRT->height = 0;
if (sRenderDeferred)
{
@@ -1279,7 +1252,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1294,7 +1267,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1359,6 +1332,21 @@ void LLPipeline::createLUTBuffers()
delete [] ls;
}
+
+ mPbrBrdfLut.allocate(512, 512, GL_RG16F, false, false);
+ mPbrBrdfLut.bindTarget();
+ gDeferredGenBrdfLutProgram.bind();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1, -1);
+ gGL.vertex2f(-1, 1);
+ gGL.vertex2f(1, -1);
+ gGL.vertex2f(1, 1);
+ gGL.end();
+ gGL.flush();
+
+ gDeferredGenBrdfLutProgram.unbind();
+ mPbrBrdfLut.flush();
}
}
@@ -1575,9 +1563,12 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
case LLDrawPool::POOL_MATERIALS:
poolp = mMaterialsPool;
break;
- case LLDrawPool::POOL_ALPHA:
- poolp = mAlphaPool;
+ case LLDrawPool::POOL_ALPHA_PRE_WATER:
+ poolp = mAlphaPoolPreWater;
break;
+ case LLDrawPool::POOL_ALPHA_POST_WATER:
+ poolp = mAlphaPoolPostWater;
+ break;
case LLDrawPool::POOL_AVATAR:
case LLDrawPool::POOL_CONTROL_AV:
@@ -1599,6 +1590,10 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
poolp = mWLSkyPool;
break;
+ case LLDrawPool::POOL_GLTF_PBR:
+ poolp = mPBROpaquePool;
+ break;
+
default:
llassert(0);
LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL;
@@ -1640,6 +1635,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
LLMaterial* mat = te->getMaterialParams().get();
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
bool color_alpha = te->getColor().mV[3] < 0.999f;
bool alpha = color_alpha;
@@ -1665,7 +1661,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
}
- if (alpha)
+ if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND))
{
return LLDrawPool::POOL_ALPHA;
}
@@ -1673,6 +1669,10 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
{
return LLDrawPool::POOL_BUMP;
}
+ else if (gltf_mat)
+ {
+ return LLDrawPool::POOL_GLTF_PBR;
+ }
else if (mat && !alpha)
{
return LLDrawPool::POOL_MATERIALS;
@@ -1749,14 +1749,6 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- HighlightItem item(drawablep);
- mHighlightSet.erase(item);
-
- if (mHighlightObject == drawablep)
- {
- mHighlightObject = NULL;
- }
-
for (U32 i = 0; i < 2; ++i)
{
if (mShadowSpotLight[i] == drawablep)
@@ -2035,6 +2027,7 @@ void LLPipeline::updateMove()
//static
F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
{
+ llassert(!gCubeSnapshot); // shouldn't be doing ANY of this during cube snap shots
LLVector3 lookAt = center - camera.getOrigin();
F32 dist = lookAt.length();
@@ -2336,8 +2329,7 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* planep)
{
static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion");
- static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
- && gGLManager.mHasOcclusionQuery;
+ static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion");
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);
@@ -2360,11 +2352,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
{
if (LLPipeline::sRenderDeferred && can_use_occlusion)
{
- mOcclusionDepth.bindTarget();
+ mRT->occlusionDepth.bindTarget();
}
else
{
- mScreen.bindTarget();
+ mRT->screen.bindTarget();
}
}
@@ -2399,7 +2391,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
{
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
@@ -2445,17 +2437,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
stop_glerror();
}
- if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
- !gPipeline.canUseWindLightShaders() &&
- gSky.mVOGroundp.notNull() &&
- gSky.mVOGroundp->mDrawable.notNull() &&
- !LLPipeline::sWaterReflections)
- {
- gSky.mVOGroundp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
- }
-
-
if (hasRenderType(LLPipeline::RENDER_TYPE_WL_SKY) &&
gPipeline.canUseWindLightShaders() &&
gSky.mVOWLSkyp.notNull() &&
@@ -2486,11 +2467,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
{
if (LLPipeline::sRenderDeferred && can_use_occlusion)
{
- mOcclusionDepth.flush();
+ mRT->occlusionDepth.flush();
}
else
{
- mScreen.flush();
+ mRT->screen.flush();
}
}
}
@@ -2504,7 +2485,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
group->setVisible();
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
group->updateDistance(camera);
}
@@ -2520,6 +2501,13 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
sCull->pushVisibleGroup(group);
}
+ if (group->needsUpdate() ||
+ group->getVisible(LLViewerCamera::sCurCameraID) < LLDrawable::getCurrentFrame() - 1)
+ {
+ // include this group in occlusion groups, not because it is an occluder, but because we want to run
+ // an occlusion query to find out if it's an occluder
+ markOccluder(group);
+ }
mNumVisibleNodes++;
}
@@ -2555,6 +2543,7 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
if (scratch_space)
{
GLint bits = 0;
+ llassert(!source.hasStencil()); // stencil buffer usage is deprecated
bits |= (source.hasStencil() && dest.hasStencil()) ? GL_STENCIL_BUFFER_BIT : 0;
bits |= GL_DEPTH_BUFFER_BIT;
scratch_space->copyContents(source,
@@ -2573,7 +2562,7 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
- if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE)
+ if (source.getUsage() == LLTexUnit::TT_TEXTURE)
{
shader = &gDownsampleDepthRectProgram;
shader->bind();
@@ -2610,15 +2599,25 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(!gCubeSnapshot);
+#if 0
downsampleDepthBuffer(source, dest, scratch_space);
dest.bindTarget();
doOcclusion(camera);
dest.flush();
+#else
+ // none of the above shenanigans should matter (enough) because we've preserved hierarchical Z before issuing occlusion queries
+ //source.bindTarget();
+ doOcclusion(camera);
+ //source.flush();
+#endif
}
void LLPipeline::doOcclusion(LLCamera& camera)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("doOcclusion");
if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested &&
(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
{
@@ -2655,7 +2654,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -2860,7 +2859,7 @@ void LLPipeline::rebuildPriorityGroups()
void LLPipeline::rebuildGroups()
{
- if (mGroupQ2.empty())
+ if (mGroupQ2.empty() || gCubeSnapshot)
{
return;
}
@@ -2910,6 +2909,10 @@ void LLPipeline::updateGeom(F32 max_dtime)
LLPointer<LLDrawable> drawablep;
LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE);
+ if (gCubeSnapshot)
+ {
+ return;
+ }
assertInitialized();
@@ -3149,6 +3152,8 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
}
+ mReflectionMapManager.shift(offseta);
+
LLHUDText::shiftAll(offset);
LLHUDNameTag::shiftAll(offset);
@@ -3329,7 +3334,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
}
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
LLSpatialGroup* last_group = NULL;
BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged();
@@ -3411,7 +3416,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
stateSort(drawablep, camera);
}
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{ //avoid redundant stateSort calls
group->mLastUpdateDistance = group->mDistance;
}
@@ -3480,7 +3485,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
}
}
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
//if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
{
@@ -3574,424 +3579,464 @@ void renderScriptedBeacons(LLDrawable* drawablep)
}
}
-void renderScriptedTouchBeacons(LLDrawable* drawablep)
+void renderScriptedTouchBeacons(LLDrawable *drawablep)
{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- && !vobj->getParent()
- && vobj->flagScripted()
- && vobj->flagHandleTouch())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && !vobj->isAvatar() && !vobj->getParent() && vobj->flagScripted() && vobj->flagHandleTouch())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderPhysicalBeacons(LLDrawable* drawablep)
+void renderPhysicalBeacons(LLDrawable *drawablep)
{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- //&& !vobj->getParent()
- && vobj->flagUsePhysics())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj &&
+ !vobj->isAvatar()
+ //&& !vobj->getParent()
+ && vobj->flagUsePhysics())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderMOAPBeacons(LLDrawable* drawablep)
+void renderMOAPBeacons(LLDrawable *drawablep)
{
- LLViewerObject *vobj = drawablep->getVObj();
+ LLViewerObject *vobj = drawablep->getVObj();
- if(!vobj || vobj->isAvatar())
- return;
+ if (!vobj || vobj->isAvatar())
+ return;
- bool beacon=false;
- U8 tecount=vobj->getNumTEs();
- for(int x=0;x<tecount;x++)
- {
- if(vobj->getTE(x)->hasMedia())
- {
- beacon=true;
- break;
- }
- }
- if(beacon)
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ bool beacon = false;
+ U8 tecount = vobj->getNumTEs();
+ for (int x = 0; x < tecount; x++)
+ {
+ if (vobj->getTE(x)->hasMedia())
+ {
+ beacon = true;
+ break;
+ }
+ }
+ if (beacon)
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderParticleBeacons(LLDrawable* drawablep)
+void renderParticleBeacons(LLDrawable *drawablep)
{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && vobj->isParticleSource())
- {
- if (gPipeline.sRenderBeacons)
- {
- LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isParticleSource())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f),
+ LLPipeline::DebugBeaconLineWidth);
+ }
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
-void renderSoundHighlights(LLDrawable* drawablep)
+void renderSoundHighlights(LLDrawable *drawablep)
{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj && vobj->isAudioSource())
- {
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- LLFace * facep = drawablep->getFace(face_id);
- if (facep)
- {
- gPipeline.mHighlightFaces.push_back(facep);
- }
- }
- }
-}
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isAudioSource())
+ {
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ LLFace *facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
+ }
+ }
+ }
}
void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
{
if (tex)
{
- LLImageGL* gl_tex = tex->getGLTexture();
- if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory))
- {
- tex->setActive();
- tex->addTextureStats(vsize);
- }
+ tex->setActive();
+ tex->addTextureStats(vsize);
}
-
-
}
+
void LLPipeline::touchTextures(LLDrawInfo* info)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- for (int i = 0; i < info->mTextureList.size(); ++i)
+ if (--info->mTextureTimer == 0)
{
- touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ // reset texture timer in a noisy fashion to avoid clumping of updates
+ const U32 MIN_WAIT_TIME = 8;
+ const U32 MAX_WAIT_TIME = 16;
+
+ info->mTextureTimer = ll_rand() % (MAX_WAIT_TIME - MIN_WAIT_TIME) + MIN_WAIT_TIME;
- touchTexture(info->mTexture, info->mVSize);
- touchTexture(info->mSpecularMap, info->mVSize);
- touchTexture(info->mNormalMap, info->mVSize);
+ auto& mat = info->mGLTFMaterial;
+ if (mat.notNull())
+ {
+ touchTexture(mat->mBaseColorTexture, info->mVSize);
+ touchTexture(mat->mNormalTexture, info->mVSize);
+ touchTexture(mat->mMetallicRoughnessTexture, info->mVSize);
+ touchTexture(mat->mEmissiveTexture, info->mVSize);
+ }
+ else
+ {
+ info->mTextureTimer += (U8) info->mTextureList.size();
+
+ for (int i = 0; i < info->mTextureList.size(); ++i)
+ {
+ touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
+ }
+
+ touchTexture(info->mTexture, info->mVSize);
+ touchTexture(info->mSpecularMap, info->mVSize);
+ touchTexture(info->mNormalMap, info->mVSize);
+ }
+ }
}
-void LLPipeline::postSort(LLCamera& camera)
+void LLPipeline::postSort(LLCamera &camera)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- assertInitialized();
+ assertInitialized();
- LL_PUSH_CALLSTACKS();
- //rebuild drawable geometry
- for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (!sUseOcclusion ||
- !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- group->rebuildGeom();
- }
- }
- LL_PUSH_CALLSTACKS();
- //rebuild groups
- sCull->assertDrawMapsEmpty();
+ LL_PUSH_CALLSTACKS();
- rebuildPriorityGroups();
- LL_PUSH_CALLSTACKS();
+ if (!gCubeSnapshot)
+ {
+ // rebuild drawable geometry
+ for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
+ {
+ LLSpatialGroup *group = *i;
+ if (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ group->rebuildGeom();
+ }
+ }
+ LL_PUSH_CALLSTACKS();
+ // rebuild groups
+ sCull->assertDrawMapsEmpty();
-
- //build render map
- for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if ((sUseOcclusion &&
- group->isOcclusionState(LLSpatialGroup::OCCLUDED)) ||
- (RenderAutoHideSurfaceAreaLimit > 0.f &&
- group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f)))
- {
- continue;
- }
+ rebuildPriorityGroups();
+ }
- if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY))
- { //no way this group is going to be drawable without a rebuild
- group->rebuildGeom();
- }
+ LL_PUSH_CALLSTACKS();
- for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
- {
- LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
- if (!hasRenderType(j->first))
- {
- continue;
- }
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
- {
- LLDrawInfo* info = *k;
-
- sCull->pushDrawInfo(j->first, info);
- if (!sShadowRender && !sReflectionRender)
+ // build render map
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup *group = *i;
+ if ((sUseOcclusion && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) ||
+ (RenderAutoHideSurfaceAreaLimit > 0.f &&
+ group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit * llmax(group->mObjectBoxSize, 10.f)))
+ {
+ continue;
+ }
+
+ if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY) && !gCubeSnapshot)
+ { // no way this group is going to be drawable without a rebuild
+ group->rebuildGeom();
+ }
+
+ for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
+ {
+ LLSpatialGroup::drawmap_elem_t &src_vec = j->second;
+ if (!hasRenderType(j->first))
+ {
+ continue;
+ }
+
+ // DEBUG -- force a texture virtual size update every frame
+ /*if (group->getSpatialPartition()->mDrawableType == LLPipeline::RENDER_TYPE_VOLUME)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("plps - update vsize");
+ auto& entries = group->getData();
+ for (auto& entry : entries)
+ {
+ if (entry)
+ {
+ auto* data = entry->getDrawable();
+ if (data)
+ {
+ LLVOVolume* volume = ((LLDrawable*)data)->getVOVolume();
+ if (volume)
+ {
+ volume->updateTextureVirtualSize(true);
+ }
+ }
+ }
+ }
+ }*/
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
+ {
+ LLDrawInfo *info = *k;
+
+ sCull->pushDrawInfo(j->first, info);
+ if (!sShadowRender && !sReflectionRender && !gCubeSnapshot)
{
touchTextures(info);
- addTrianglesDrawn(info->mCount, info->mDrawMode);
+ addTrianglesDrawn(info->mCount);
}
- }
- }
+ }
+ }
- if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
- {
- LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
-
- if (alpha != group->mDrawMap.end())
- { //store alpha groups for sorting
- LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- if (bridge)
- {
- LLCamera trans_camera = bridge->transformCamera(camera);
- group->updateDistance(trans_camera);
- }
- else
- {
- group->updateDistance(camera);
- }
- }
-
- if (hasRenderType(LLDrawPool::POOL_ALPHA))
- {
- sCull->pushAlphaGroup(group);
- }
- }
+ if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
+ {
+ LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
+
+ if (alpha != group->mDrawMap.end())
+ { // store alpha groups for sorting
+ LLSpatialBridge *bridge = group->getSpatialPartition()->asBridge();
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
+ {
+ if (bridge)
+ {
+ LLCamera trans_camera = bridge->transformCamera(camera);
+ group->updateDistance(trans_camera);
+ }
+ else
+ {
+ group->updateDistance(camera);
+ }
+ }
+
+ if (hasRenderType(LLDrawPool::POOL_ALPHA))
+ {
+ sCull->pushAlphaGroup(group);
+ }
+ }
LLSpatialGroup::draw_map_t::iterator rigged_alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA_RIGGED);
if (rigged_alpha != group->mDrawMap.end())
- { //store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer)
+ { // store rigged alpha groups for LLDrawPoolAlpha prepass (skip distance update, rigged attachments use depth buffer)
if (hasRenderType(LLDrawPool::POOL_ALPHA))
{
sCull->pushRiggedAlphaGroup(group);
}
}
- }
- }
-
- //flush particle VB
- if (LLVOPartGroup::sVB)
- {
- LLVOPartGroup::sVB->flush();
- }
- else
- {
- LL_WARNS_ONCE() << "Missing particle buffer" << LL_ENDL;
- }
+ }
+ }
- /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
+ // flush particle VB
+ if (LLVOPartGroup::sVB)
+ {
+ LLVOPartGroup::sVB->flush();
+ }
+ else
+ {
+ LL_WARNS_ONCE() << "Missing particle buffer" << LL_ENDL;
+ }
- if (use_transform_feedback)
- { //place a query around potential transform feedback code for synchronization
- mTransformFeedbackPrimitives = 0;
+ /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
- if (!mMeshDirtyQueryObject)
- {
- glGenQueriesARB(1, &mMeshDirtyQueryObject);
- }
+ if (use_transform_feedback)
+ { //place a query around potential transform feedback code for synchronization
+ mTransformFeedbackPrimitives = 0;
-
- glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
- }*/
+ if (!mMeshDirtyQueryObject)
+ {
+ glGenQueries(1, &mMeshDirtyQueryObject);
+ }
- //pack vertex buffers for groups that chose to delay their updates
- for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
- {
- (*iter)->rebuildMesh();
- }
- /*if (use_transform_feedback)
- {
- glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
- }*/
-
- mMeshDirtyGroup.clear();
+ glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
+ }*/
- if (!sShadowRender)
- {
+ // pack vertex buffers for groups that chose to delay their updates
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
+ {
+ (*iter)->rebuildMesh();
+ }
+
+ /*if (use_transform_feedback)
+ {
+ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ }*/
+
+ mMeshDirtyGroup.clear();
+
+ if (!sShadowRender)
+ {
// order alpha groups by distance
- std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
+ std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
// order rigged alpha groups by avatar attachment order
std::sort(sCull->beginRiggedAlphaGroups(), sCull->endRiggedAlphaGroups(), LLSpatialGroup::CompareRenderOrder());
- }
+ }
- LL_PUSH_CALLSTACKS();
- // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
- if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
- {
- if (sRenderScriptedTouchBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedTouchBeacons);
- }
- else
- if (sRenderScriptedBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedBeacons);
- }
+ LL_PUSH_CALLSTACKS();
+ // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
+ if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender && !gCubeSnapshot)
+ {
+ if (sRenderScriptedTouchBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedTouchBeacons);
+ }
+ else if (sRenderScriptedBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedBeacons);
+ }
- if (sRenderPhysicalBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderPhysicalBeacons);
- }
+ if (sRenderPhysicalBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderPhysicalBeacons);
+ }
- if(sRenderMOAPBeacons)
- {
- forAllVisibleDrawables(renderMOAPBeacons);
- }
+ if (sRenderMOAPBeacons)
+ {
+ forAllVisibleDrawables(renderMOAPBeacons);
+ }
- if (sRenderParticleBeacons)
- {
- forAllVisibleDrawables(renderParticleBeacons);
- }
+ if (sRenderParticleBeacons)
+ {
+ forAllVisibleDrawables(renderParticleBeacons);
+ }
- // If god mode, also show audio cues
- if (sRenderSoundBeacons && gAudiop)
- {
- // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
- LLAudioEngine::source_map::iterator iter;
- for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
- {
- LLAudioSource *sourcep = iter->second;
+ // If god mode, also show audio cues
+ if (sRenderSoundBeacons && gAudiop)
+ {
+ // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because
+ // some are not visible.
+ LLAudioEngine::source_map::iterator iter;
+ for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
+ {
+ LLAudioSource *sourcep = iter->second;
- LLVector3d pos_global = sourcep->getPositionGlobal();
- LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
- if (gPipeline.sRenderBeacons)
- {
- //pos += LLVector3(0.f, 0.f, 0.2f);
- gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
- }
- }
- // now deal with highlights for all those seeable sound sources
- forAllVisibleDrawables(renderSoundHighlights);
- }
- }
- LL_PUSH_CALLSTACKS();
- // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
- if (LLFloaterTelehub::renderBeacons() && !sShadowRender)
- {
- LLFloaterTelehub::addBeacons();
- }
+ LLVector3d pos_global = sourcep->getPositionGlobal();
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ if (gPipeline.sRenderBeacons)
+ {
+ // pos += LLVector3(0.f, 0.f, 0.2f);
+ gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
+ }
+ }
+ // now deal with highlights for all those seeable sound sources
+ forAllVisibleDrawables(renderSoundHighlights);
+ }
+ }
+ LL_PUSH_CALLSTACKS();
+ // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
+ if (LLFloaterTelehub::renderBeacons() && !sShadowRender && !gCubeSnapshot)
+ {
+ LLFloaterTelehub::addBeacons();
+ }
- if (!sShadowRender)
- {
- mSelectedFaces.clear();
+ if (!sShadowRender && !gCubeSnapshot)
+ {
+ mSelectedFaces.clear();
- if (!gNonInteractive)
- {
- LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
- }
+ if (!gNonInteractive)
+ {
+ LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
+ }
- // Draw face highlights for selected faces.
- if (LLSelectMgr::getInstance()->getTEMode())
- {
- struct f : public LLSelectedTEFunctor
- {
- virtual bool apply(LLViewerObject* object, S32 te)
- {
- if (object->mDrawable)
- {
- LLFace * facep = object->mDrawable->getFace(te);
- if (facep)
- {
- gPipeline.mSelectedFaces.push_back(facep);
- }
- }
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
- }
- }
+ // Draw face highlights for selected faces.
+ if (LLSelectMgr::getInstance()->getTEMode())
+ {
+ struct f : public LLSelectedTEFunctor
+ {
+ virtual bool apply(LLViewerObject *object, S32 te)
+ {
+ if (object->mDrawable)
+ {
+ LLFace *facep = object->mDrawable->getFace(te);
+ if (facep)
+ {
+ gPipeline.mSelectedFaces.push_back(facep);
+ }
+ }
+ return true;
+ }
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ }
+ }
- //LLSpatialGroup::sNoDelete = FALSE;
- LL_PUSH_CALLSTACKS();
+ // LLSpatialGroup::sNoDelete = FALSE;
+ LL_PUSH_CALLSTACKS();
}
@@ -4000,13 +4045,12 @@ void render_hud_elements()
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
gPipeline.disableLights();
- LLGLDisable fog(GL_FOG);
LLGLSUIDefault gls_ui;
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
- glStencilMask(0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ //glStencilMask(0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
gGL.color4f(1,1,1,1);
@@ -4015,7 +4059,7 @@ void render_hud_elements()
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
// Draw the tracking overlays
@@ -4028,9 +4072,6 @@ void render_hud_elements()
}
LLViewerParcelMgr::getInstance()->render();
LLViewerParcelMgr::getInstance()->renderParcelCollision();
-
- // Render name tags.
- LLHUDObject::renderAll();
}
else if (gForceRenderLandFence)
{
@@ -4043,7 +4084,6 @@ void render_hud_elements()
}
gUIProgram.unbind();
- gGL.flush();
}
void LLPipeline::renderHighlights()
@@ -4057,106 +4097,6 @@ void LLPipeline::renderHighlights()
LLGLEnable color_mat(GL_COLOR_MATERIAL);
disableLights();
- if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
- { //draw blurry highlight image over screen
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- LLGLDisable test(GL_ALPHA_TEST);
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- gGL.flush();
- glStencilMask(0xFFFFFFFF);
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
-
- glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
-
- gGL.setColorMask(false, false);
-
- gHighlightProgram.bind();
-
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
- {
- renderHighlight(iter->mItem->getVObj(), 1.f);
- }
- gGL.setColorMask(true, false);
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
-
- //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- gGL.getTexUnit(0)->bind(&mHighlight);
-
- LLVector2 tc1;
- LLVector2 tc2;
-
- tc1.setVec(0,0);
- tc2.setVec(2,2);
-
- gGL.begin(LLRender::TRIANGLES);
-
- F32 scale = RenderHighlightBrightness;
- LLColor4 color = RenderHighlightColor;
- F32 thickness = RenderHighlightThickness;
-
- for (S32 pass = 0; pass < 2; ++pass)
- {
- if (pass == 0)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- }
- else
- {
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- for (S32 i = 0; i < 8; ++i)
- {
- for (S32 j = 0; j < 8; ++j)
- {
- LLVector2 tc(i-4+0.5f, j-4+0.5f);
-
- F32 dist = 1.f-(tc.length()/sqrtf(32.f));
- dist *= scale/64.f;
-
- tc *= thickness;
- tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
- tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
-
- gGL.color4f(color.mV[0],
- color.mV[1],
- color.mV[2],
- color.mV[3]*dist);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(3,-1);
- }
- }
- }
-
- gGL.end();
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- //gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
{
gHighlightProgram.bind();
@@ -4276,8 +4216,9 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
{
+#if 0
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
-
+ LL_PROFILE_GPU_ZONE("renderGeom");
assertInitialized();
F32 saved_modelview[16];
@@ -4323,7 +4264,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
gGL.matrixMode(LLRender::MM_MODELVIEW);
LLGLSPipeline gls_pipeline;
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
@@ -4362,6 +4303,8 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
}
{
+ bool occlude = sUseOcclusion > 1;
+#if 1 // DEPRECATED -- requires forward rendering
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pools"); //LL_RECORD_BLOCK_TIME(FTM_POOLS);
// HACK: don't calculate local lights if we're rendering the HUD!
@@ -4373,7 +4316,6 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
setupHWLights(NULL);
}
- bool occlude = sUseOcclusion > 1;
U32 cur_type = 0;
pool_set_t::iterator iter1 = mPools.begin();
@@ -4395,6 +4337,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
doOcclusion(camera);
}
+
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
{
@@ -4442,17 +4385,18 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
}
iter1 = iter2;
stop_glerror();
+
}
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
LLVertexBuffer::unbind();
-
+#endif
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
if (occlude)
- {
+ { // catch uncommon condition where pools at drawpool grass and later are disabled
occlude = false;
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4522,19 +4466,23 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
LLGLState::checkStates();
// LLGLState::checkTextureChannels();
// LLGLState::checkClientArrays();
+#endif
}
-void LLPipeline::renderGeomDeferred(LLCamera& camera)
+void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
-
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
+ LL_PROFILE_GPU_ZONE("renderGeomDeferred");
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion;
+
{
- // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function.
- // Solutions are:
- // 1. Use a new scope
- // 2. Use named zones
- // 3. Use transient zones
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
LLGLEnable cull(GL_CULL_FACE);
@@ -4548,13 +4496,19 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
}
}
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLVertexBuffer::unbind();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
+ if (LLViewerShaderMgr::instance()->mShaderLevel[LLViewerShaderMgr::SHADER_DEFERRED] > 1)
+ {
+ //update reflection probe uniform
+ mReflectionMapManager.updateUniforms();
+ }
+
U32 cur_type = 0;
gGL.setColorMask(true, true);
@@ -4567,6 +4521,17 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
cur_type = poolp->getType();
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ llassert(!gCubeSnapshot); // never do occlusion culling on cube snapshots
+ occlude = false;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGL.setColorMask(true, false);
+ }
+
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
{
@@ -4621,16 +4586,28 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
gGL.setColorMask(true, false);
} // Tracy ZoneScoped
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
}
-void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
+void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
+ LL_PROFILE_GPU_ZONE("renderGeomPostDeferred");
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
calcNearbyLights(camera);
setupHWLights(NULL);
@@ -4638,7 +4615,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
gGL.setColorMask(true, false);
pool_set_t::iterator iter1 = mPools.begin();
- bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion;
while ( iter1 != mPools.end() )
{
@@ -4646,16 +4622,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
cur_type = poolp->getType();
- if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
- {
- occlude = false;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth);
- gGL.setColorMask(true, false);
- }
-
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
@@ -4707,20 +4673,25 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.loadMatrix(gGLModelView);
- if (occlude)
- {
- occlude = false;
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- gGLLastMatrix = NULL;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(gGLModelView);
- }
+ if (!gCubeSnapshot)
+ {
+ // debug displays
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+ }
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
}
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("renderGeomShadow");
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4784,28 +4755,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
}
-void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- assertInitialized();
- S32 count = 0;
- if (render_type == LLRender::TRIANGLE_STRIP)
- {
- count = index_count-2;
- }
- else
- {
- count = index_count/3;
- }
+static U32 sIndicesDrawnCount = 0;
- record(sStatBatchSize, count);
- add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count));
+void LLPipeline::addTrianglesDrawn(S32 index_count)
+{
+ sIndicesDrawnCount += index_count;
+}
- if (LLPipeline::sRenderFrameTest)
- {
- gViewerWindow->getWindow()->swapBuffers();
- ms_sleep(16);
- }
+void LLPipeline::recordTrianglesDrawn()
+{
+ assertInitialized();
+ U32 count = sIndicesDrawnCount / 3;
+ sIndicesDrawnCount = 0;
+ add(LLStatViewer::TRIANGLES_DRAWN, LLUnits::Triangles::fromValue(count));
}
void LLPipeline::renderPhysicsDisplay()
@@ -4815,40 +4777,56 @@ void LLPipeline::renderPhysicsDisplay()
return;
}
- allocatePhysicsBuffer();
+ gGL.flush();
+ gDebugProgram.bind();
- gGL.flush();
- mPhysicsDisplay.bindTarget();
- glClearColor(0,0,0,1);
- gGL.setColorMask(true, true);
- mPhysicsDisplay.clear();
- glClearColor(0,0,0,0);
+ LLGLEnable(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(3.f);
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.setColorMask(true, false);
+ for (int pass = 0; pass < 3; ++pass)
+ {
+ // pass 0 - depth write enabled, color write disabled, fill
+ // pass 1 - depth write disabled, color write enabled, fill
+ // pass 2 - depth write disabled, color write enabled, wireframe
+ gGL.setColorMask(pass >= 1, false);
+ LLGLDepthTest depth(GL_TRUE, pass == 0);
- gDebugProgram.bind();
+ bool wireframe = (pass == 2);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->renderPhysicsShapes();
- }
- }
- }
- }
+ if (wireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
- gGL.flush();
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes(wireframe);
+ }
+ }
+ }
+ }
+ gGL.flush();
+ if (wireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ }
+ glLineWidth(1.f);
gDebugProgram.unbind();
- mPhysicsDisplay.flush();
+
}
extern std::set<LLSpatialGroup*> visible_selected_groups;
@@ -4920,7 +4898,7 @@ void LLPipeline::renderDebug()
const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear");
gGL.setColorMask(true, true);
glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // no stencil -- deprecated | GL_STENCIL_BUFFER_BIT);
gGL.setColorMask(true, false);
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
@@ -5175,7 +5153,6 @@ void LLPipeline::renderDebug()
glPointSize(1.f);
}
-
// Debug stuff.
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -5229,6 +5206,12 @@ void LLPipeline::renderDebug()
visible_selected_groups.clear();
+ //draw reflection probes and links between them
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_REFLECTION_PROBES) && !hud_only)
+ {
+ mReflectionMapManager.renderDebug();
+ }
+
gUIProgram.bind();
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only)
@@ -5653,17 +5636,28 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
mMaterialsPool = new_poolp;
}
break;
- case LLDrawPool::POOL_ALPHA:
- if( mAlphaPool )
+ case LLDrawPool::POOL_ALPHA_PRE_WATER:
+ if( mAlphaPoolPreWater )
{
llassert(0);
- LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << LL_ENDL;
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha pre-water pool" << LL_ENDL;
}
else
{
- mAlphaPool = (LLDrawPoolAlpha*) new_poolp;
+ mAlphaPoolPreWater = (LLDrawPoolAlpha*) new_poolp;
}
break;
+ case LLDrawPool::POOL_ALPHA_POST_WATER:
+ if (mAlphaPoolPostWater)
+ {
+ llassert(0);
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate Alpha post-water pool" << LL_ENDL;
+ }
+ else
+ {
+ mAlphaPoolPostWater = (LLDrawPoolAlpha*)new_poolp;
+ }
+ break;
case LLDrawPool::POOL_AVATAR:
case LLDrawPool::POOL_CONTROL_AV:
@@ -5717,6 +5711,18 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
}
break;
+ case LLDrawPool::POOL_GLTF_PBR:
+ if( mPBROpaquePool )
+ {
+ llassert(0);
+ LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Opaque Pool" << LL_ENDL;
+ }
+ else
+ {
+ mPBROpaquePool = new_poolp;
+ }
+ break;
+
default:
llassert(0);
LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL;
@@ -5809,10 +5815,15 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
mMaterialsPool = NULL;
break;
- case LLDrawPool::POOL_ALPHA:
- llassert( poolp == mAlphaPool );
- mAlphaPool = NULL;
+ case LLDrawPool::POOL_ALPHA_PRE_WATER:
+ llassert( poolp == mAlphaPoolPreWater );
+ mAlphaPoolPreWater = nullptr;
break;
+
+ case LLDrawPool::POOL_ALPHA_POST_WATER:
+ llassert(poolp == mAlphaPoolPostWater);
+ mAlphaPoolPostWater = nullptr;
+ break;
case LLDrawPool::POOL_AVATAR:
case LLDrawPool::POOL_CONTROL_AV:
@@ -5833,6 +5844,11 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
mGroundPool = NULL;
break;
+ case LLDrawPool::POOL_GLTF_PBR:
+ llassert( poolp == mPBROpaquePool );
+ mPBROpaquePool = NULL;
+ break;
+
default:
llassert(0);
LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL;
@@ -5949,6 +5965,7 @@ void LLPipeline::setupAvatarLights(bool for_edit)
static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
F32 inten = light->getLightIntensity();
if (inten < .001f)
{
@@ -5972,9 +5989,10 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_
void LLPipeline::calcNearbyLights(LLCamera& camera)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
assertInitialized();
- if (LLPipeline::sReflectionRender)
+ if (LLPipeline::sReflectionRender || gCubeSnapshot)
{
return;
}
@@ -6066,7 +6084,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
// FIND NEW LIGHTS THAT ARE IN RANGE
light_set_t new_nearby_lights;
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
+ for (LLDrawable::ordered_drawable_set_t::iterator iter = mLights.begin();
iter != mLights.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -6157,6 +6175,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
void LLPipeline::setupHWLights(LLDrawPool* pool)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
assertInitialized();
LLEnvironment& environment = LLEnvironment::instance();
@@ -6164,7 +6183,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
// Ambient
LLColor4 ambient = psky->getTotalAmbient();
- gGL.setAmbientLightColor(ambient);
+
+ gGL.setAmbientLightColor(ambient);
bool sun_up = environment.getIsSunUp();
bool moon_up = environment.getIsMoonUp();
@@ -6302,6 +6322,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setDiffuse(light_color);
light_state->setAmbient(LLColor4::black);
light_state->setConstantAttenuation(0.f);
+ light_state->setSize(light->getLightRadius() * 1.5f);
+ light_state->setFalloff(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
+
if (sRenderDeferred)
{
light_state->setLinearAttenuation(linatten);
@@ -6718,15 +6741,6 @@ void LLPipeline::toggleRenderType(U32 type)
//static
void LLPipeline::toggleRenderTypeControl(U32 type)
{
- U32 bit = (1<<type);
- if (gPipeline.hasRenderType(type))
- {
- LL_INFOS() << "Toggling render type mask " << std::hex << bit << " off" << std::dec << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Toggling render type mask " << std::hex << bit << " on" << std::dec << LL_ENDL;
- }
gPipeline.toggleRenderType(type);
}
@@ -6972,7 +6986,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, TRUE, face_hit, &position, NULL, NULL, NULL);
if (hit)
{
drawable = hit;
@@ -7000,6 +7014,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
bool pick_transparent,
bool pick_rigged,
+ bool pick_unselectable,
S32* face_hit,
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
@@ -7033,7 +7048,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(j);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, &position, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -7090,7 +7105,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_AVATAR);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, face_hit, &position, tex_coord, normal, tangent);
if (hit)
{
LLVector4a delta;
@@ -7178,7 +7193,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
if (part)
{
- LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, face_hit, intersection, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, TRUE, face_hit, intersection, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -7301,7 +7316,6 @@ void LLPipeline::doResetVertexBuffers(bool forced)
updateRenderBump();
updateRenderDeferred();
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
@@ -7479,15 +7493,12 @@ void LLPipeline::renderFinalize()
assertInitialized();
- if (gUseWireframe)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
LLVector2 tc1(0, 0);
- LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2);
+ LLVector2 tc2((F32) mRT->screen.getWidth() * 2, (F32) mRT->screen.getHeight() * 2);
LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
+ LL_PROFILE_GPU_ZONE("renderFinalize");
+
gGL.color4f(1, 1, 1, 1);
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -7495,20 +7506,123 @@ void LLPipeline::renderFinalize()
enableLightsFullbright();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
LLGLDisable test(GL_ALPHA_TEST);
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
+ if (!gCubeSnapshot)
+ {
+ if (RenderScreenSpaceReflections)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - screen space reflections");
+ LL_PROFILE_GPU_ZONE("screen space reflections");
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+
+ vert[0].set(-1, 1, 0);
+ vert[1].set(-1, -3, 0);
+ vert[2].set(3, 1, 0);
+
+ // Make sure the deferred VB is a full screen triangle.
+ mDeferredVB->getVertexStrider(vert);
+
+ bindDeferredShader(gPostScreenSpaceReflectionProgram, NULL);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ // Provide our projection matrix.
+ auto camProj = LLViewerCamera::getInstance()->getProjection();
+ glh::matrix4f projection = get_current_projection();
+ projection.set_row(0, glh::vec4f(camProj.mMatrix[0][0], camProj.mMatrix[0][1], camProj.mMatrix[0][2], camProj.mMatrix[0][3]));
+ projection.set_row(0, glh::vec4f(camProj.mMatrix[1][0], camProj.mMatrix[1][1], camProj.mMatrix[1][2], camProj.mMatrix[1][3]));
+ projection.set_row(0, glh::vec4f(camProj.mMatrix[2][0], camProj.mMatrix[2][1], camProj.mMatrix[2][2], camProj.mMatrix[2][3]));
+ projection.set_row(0, glh::vec4f(camProj.mMatrix[3][0], camProj.mMatrix[3][1], camProj.mMatrix[3][2], camProj.mMatrix[3][3]));
+ gPostScreenSpaceReflectionProgram.uniformMatrix4fv(LLShaderMgr::PROJECTION_MATRIX, 1, FALSE, projection.m);
+
+ // We need linear depth.
+ static LLStaticHashedString zfar("zFar");
+ static LLStaticHashedString znear("zNear");
+ float nearClip = LLViewerCamera::getInstance()->getNear();
+ float farClip = LLViewerCamera::getInstance()->getFar();
+ gPostScreenSpaceReflectionProgram.uniform1f(zfar, farClip);
+ gPostScreenSpaceReflectionProgram.uniform1f(znear, nearClip);
+
+ LLRenderTarget *screen_target = &mRT->screen;
+
+ screen_target->bindTarget();
+ S32 channel = gPostScreenSpaceReflectionProgram.enableTexture(LLShaderMgr::DIFFUSE_MAP, screen_target->getUsage());
+ if (channel > -1)
+ {
+ screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+
+ }
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gPostScreenSpaceReflectionProgram);
+
+ screen_target->flush();
+ }
+
+ // gamma correct lighting
+
+ {
+ LL_PROFILE_GPU_ZONE("gamma correct");
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ LLRenderTarget* screen_target = &mRT->screen;
+
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32)screen_target->getWidth() * 2, (F32)screen_target->getHeight() * 2);
+
+ screen_target->bindTarget();
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
+ if (channel > -1)
+ {
+ screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ }
+
+ gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight());
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ gGL.getTexUnit(channel)->unbind(screen_target->getUsage());
+ gDeferredPostGammaCorrectProgram.unbind();
+ screen_target->flush();
+ }
+
+ LLVertexBuffer::unbind();
+ }
+
if (sRenderGlow)
{
+ LL_PROFILE_GPU_ZONE("glow");
mGlow[2].bindTarget();
mGlow[2].clear();
@@ -7533,7 +7647,7 @@ void LLPipeline::renderFinalize()
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT);
+ mRT->screen.bindTexture(0, 0, LLTexUnit::TFO_POINT);
gGL.color4f(1, 1, 1, 1);
gPipeline.enableLightsFullbright();
@@ -7549,7 +7663,7 @@ void LLPipeline::renderFinalize()
gGL.end();
- gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+ gGL.getTexUnit(0)->unbind(mRT->screen.getUsage());
mGlow[2].flush();
@@ -7627,7 +7741,7 @@ void LLPipeline::renderFinalize()
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight());
+ tc2.setVec((F32) mRT->screen.getWidth(), (F32) mRT->screen.getHeight());
gGL.flush();
@@ -7635,17 +7749,18 @@ void LLPipeline::renderFinalize()
if (LLPipeline::sRenderDeferred)
{
-
bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
(RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
- RenderDepthOfField;
+ RenderDepthOfField &&
+ !gCubeSnapshot;
- bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+ bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete() && !gCubeSnapshot;
gViewerWindow->setup3DViewport();
if (dof_enabled)
{
+ LL_PROFILE_GPU_ZONE("dof");
LLGLSLShader *shader = &gDeferredPostProgram;
LLGLDisable blend(GL_BLEND);
@@ -7681,7 +7796,7 @@ void LLPipeline::renderFinalize()
LLVector4a result;
result.clear();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, NULL, &result);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, NULL, &result);
focus_point.set(result.getF32ptr());
}
@@ -7730,7 +7845,7 @@ void LLPipeline::renderFinalize()
const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
- // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+ // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight();
F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
@@ -7750,15 +7865,15 @@ void LLPipeline::renderFinalize()
F32 magnification = focal_length / (subject_distance - focal_length);
{ // build diffuse+bloom+CoF
- mDeferredLight.bindTarget();
+ mRT->deferredLight.bindTarget();
shader = &gDeferredCoFProgram;
bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage());
if (channel > -1)
{
- mScreen.bindTexture(0, channel);
+ mRT->screen.bindTexture(0, channel);
}
shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
@@ -7781,23 +7896,23 @@ void LLPipeline::renderFinalize()
gGL.end();
unbindDeferredShader(*shader);
- mDeferredLight.flush();
+ mRT->deferredLight.flush();
}
- U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale);
- U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale);
+ U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale);
+ U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale);
{ // perform DoF sampling at half-res (preserve alpha channel)
- mScreen.bindTarget();
+ mRT->screen.bindTarget();
glViewport(0, 0, dof_width, dof_height);
gGL.setColorMask(true, false);
shader = &gDeferredPostProgram;
bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage());
if (channel > -1)
{
- mDeferredLight.bindTexture(0, channel);
+ mRT->deferredLight.bindTexture(0, channel);
}
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
@@ -7816,15 +7931,15 @@ void LLPipeline::renderFinalize()
gGL.end();
unbindDeferredShader(*shader);
- mScreen.flush();
+ mRT->screen.flush();
gGL.setColorMask(true, true);
}
{ // combine result based on alpha
if (multisample)
{
- mDeferredLight.bindTarget();
- glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ mRT->deferredLight.bindTarget();
+ glViewport(0, 0, mRT->deferredScreen.getWidth(), mRT->deferredScreen.getHeight());
}
else
{
@@ -7838,16 +7953,16 @@ void LLPipeline::renderFinalize()
shader = &gDeferredDoFCombineProgram;
bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage());
if (channel > -1)
{
- mScreen.bindTexture(0, channel);
+ mRT->screen.bindTexture(0, channel);
}
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width - 1);
- shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height - 1);
+ shader->uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)mRT->screen.getWidth());
+ shader->uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)mRT->screen.getHeight());
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
@@ -7865,24 +7980,25 @@ void LLPipeline::renderFinalize()
if (multisample)
{
- mDeferredLight.flush();
+ mRT->deferredLight.flush();
}
}
}
else
{
+ LL_PROFILE_GPU_ZONE("no dof");
if (multisample)
{
- mDeferredLight.bindTarget();
+ mRT->deferredLight.bindTarget();
}
LLGLSLShader *shader = &gDeferredPostNoDoFProgram;
bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage());
if (channel > -1)
{
- mScreen.bindTexture(0, channel);
+ mRT->screen.bindTexture(0, channel);
}
gGL.begin(LLRender::TRIANGLE_STRIP);
@@ -7901,17 +8017,18 @@ void LLPipeline::renderFinalize()
if (multisample)
{
- mDeferredLight.flush();
+ mRT->deferredLight.flush();
}
}
if (multisample)
{
+ LL_PROFILE_GPU_ZONE("aa");
// bake out texture2D with RGBL for FXAA shader
- mFXAABuffer.bindTarget();
+ mRT->fxaaBuffer.bindTarget();
- S32 width = mScreen.getWidth();
- S32 height = mScreen.getHeight();
+ S32 width = mRT->screen.getWidth();
+ S32 height = mRT->screen.getHeight();
glViewport(0, 0, width, height);
LLGLSLShader *shader = &gGlowCombineFXAAProgram;
@@ -7919,10 +8036,10 @@ void LLPipeline::renderFinalize()
shader->bind();
shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage());
if (channel > -1)
{
- mDeferredLight.bindTexture(0, channel);
+ mRT->deferredLight.bindTexture(0, channel);
}
gGL.begin(LLRender::TRIANGLE_STRIP);
@@ -7933,18 +8050,18 @@ void LLPipeline::renderFinalize()
gGL.flush();
- shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage());
shader->unbind();
- mFXAABuffer.flush();
+ mRT->fxaaBuffer.flush();
shader = &gFXAAProgram;
shader->bind();
- channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mRT->fxaaBuffer.getUsage());
if (channel > -1)
{
- mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ mRT->fxaaBuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
}
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
@@ -7953,8 +8070,8 @@ void LLPipeline::renderFinalize()
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- F32 scale_x = (F32) width / mFXAABuffer.getWidth();
- F32 scale_y = (F32) height / mFXAABuffer.getHeight();
+ F32 scale_x = (F32) width / mRT->fxaaBuffer.getWidth();
+ F32 scale_y = (F32) height / mRT->fxaaBuffer.getHeight();
shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
@@ -7972,6 +8089,7 @@ void LLPipeline::renderFinalize()
shader->unbind();
}
}
+#if 0 // DEPRECATED
else // not deferred
{
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
@@ -8005,109 +8123,194 @@ void LLPipeline::renderFinalize()
gGlowCombineProgram.bind();
gGL.getTexUnit(0)->bind(&mGlow[1]);
- gGL.getTexUnit(1)->bind(&mScreen);
+ gGL.getTexUnit(1)->bind(&mRT->screen);
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
buff->setBuffer(mask);
buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
gGlowCombineProgram.unbind();
}
-
+#endif
gGL.setSceneBlendType(LLRender::BT_ALPHA);
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
{
- gSplatTextureRectProgram.bind();
-
- gGL.setColorMask(true, false);
-
- LLVector2 tc1(0, 0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw() * 2,
- (F32) gViewerWindow->getWorldViewHeightRaw() * 2);
+ renderPhysicsDisplay();
+ }
- LLGLEnable blend(GL_BLEND);
- gGL.color4f(1, 1, 1, 0.75f);
+ /*if (LLRenderTarget::sUseFBO && !gCubeSnapshot)
+ { // copy depth buffer from mRT->screen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mRT->screen, 0, 0, mRT->screen.getWidth(), mRT->screen.getHeight(), 0, 0,
+ mRT->screen.getWidth(), mRT->screen.getHeight(),
+ GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ }*/
- gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+ LLVertexBuffer::unbind();
- gGL.begin(LLRender::TRIANGLES);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
+ // flush calls made to "addTrianglesDrawn" so far to stats machinery
+ recordTrianglesDrawn();
+}
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
+void LLPipeline::bindLightFunc(LLGLSLShader& shader)
+{
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ }
- gGL.end();
- gGL.flush();
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_BRDF_LUT, LLTexUnit::TT_TEXTURE);
+ if (channel > -1)
+ {
+ mPbrBrdfLut.bindTexture(0, channel);
+ }
+}
- gSplatTextureRectProgram.unbind();
+void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
+{
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLRenderTarget* shadow_target = getSunShadowTarget(i);
+ if (shadow_target)
+ {
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i, LLTexUnit::TT_TEXTURE);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), TRUE);
+ }
+ }
}
- if (LLRenderTarget::sUseFBO)
- { // copy depth buffer from mScreen to framebuffer
- LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0,
- mScreen.getWidth(), mScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ for (U32 i = 4; i < 6; i++)
+ {
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i);
+ if (channel > -1)
+ {
+ LLRenderTarget* shadow_target = getSpotShadowTarget(i - 4);
+ if (shadow_target)
+ {
+ gGL.getTexUnit(channel)->bind(shadow_target, TRUE);
+ }
+ }
}
+}
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+void LLPipeline::bindDeferredShaderFast(LLGLSLShader& shader)
+{
+ shader.bind();
+ bindLightFunc(shader);
+ bindShadowMaps(shader);
+ bindReflectionProbes(shader);
- LLVertexBuffer::unbind();
+#if 0
+ shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
+ shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
+
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
+
+ F32 ssao_factor = RenderSSAOFactor;
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0 / ssao_factor);
+
+ LLVector3 ssao_effect = RenderSSAOEffect;
+ F32 matrix_diag = (ssao_effect[0] + 2.0 * ssao_effect[1]) / 3.0;
+ F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1]) / 3.0;
+ // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
+ // value factor, and scales remainder by saturation factor
+ F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
+ matrix_nondiag, matrix_diag, matrix_nondiag,
+ matrix_nondiag, matrix_nondiag, matrix_diag };
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
+
+ //F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]) / 3000.f;
+ F32 shadow_bias = RenderShadowBias + shadow_bias_error;
+
+ //shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, deferred_target->getWidth(), deferred_target->getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear() * 2.f);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, shadow_bias);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
+ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
+ shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV);
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
+ shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+
+ if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
+ {
+ glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
+ }
+
+ shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV);
+ shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
+#endif
}
void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
-
- LLRenderTarget* deferred_target = &mDeferredScreen;
- LLRenderTarget* deferred_depth_target = &mDeferredDepth;
- LLRenderTarget* deferred_light_target = &mDeferredLight;
+ LL_PROFILE_GPU_ZONE("bindDeferredShader");
+ LLRenderTarget* deferred_target = &mRT->deferredScreen;
+ //LLRenderTarget* deferred_depth_target = &mRT->deferredDepth;
+ LLRenderTarget* deferred_light_target = &mRT->deferredLight;
shader.bind();
S32 channel = 0;
channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
if (channel > -1)
{
- deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT);
+ deferred_target->bindTexture(0,channel, LLTexUnit::TFO_POINT); // frag_data[0]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
if (channel > -1)
{
- deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT);
+ deferred_target->bindTexture(1, channel, LLTexUnit::TFO_POINT); // frag_data[1]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
if (channel > -1)
{
- deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT);
+ deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
+ if (channel > -1)
+ {
+ deferred_target->bindTexture(3, channel, LLTexUnit::TFO_POINT); // frag_data[3]
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+
+#if 0
channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage());
if (channel > -1)
{
gGL.getTexUnit(channel)->bind(deferred_depth_target, TRUE);
stop_glerror();
}
-
- glh::matrix4f projection = get_current_projection();
- glh::matrix4f inv_proj = projection.inverse();
-
- if (shader.getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX) != -1)
+#else
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage());
+ if (channel > -1)
{
- shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ gGL.getTexUnit(channel)->bind(deferred_target, TRUE);
+ stop_glerror();
}
+#endif
if (shader.getUniformLocation(LLShaderMgr::VIEWPORT) != -1)
{
@@ -8129,11 +8332,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- }
+ bindLightFunc(shader);
stop_glerror();
@@ -8152,49 +8351,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
stop_glerror();
- for (U32 i = 0; i < 4; i++)
- {
- LLRenderTarget* shadow_target = getShadowTarget(i);
- if (shadow_target)
- {
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- gGL.getTexUnit(channel)->bind(getShadowTarget(i), TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
- }
-
- for (U32 i = 4; i < 6; i++)
- {
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- LLRenderTarget* shadow_target = getShadowTarget(i);
- if (shadow_target)
- {
- gGL.getTexUnit(channel)->bind(shadow_target, TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
- }
+ bindShadowMaps(shader);
stop_glerror();
@@ -8213,23 +8370,29 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
stop_glerror();
- channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->enable(channel);
- cube_map->bind();
- F32* m = gGLModelView;
-
- F32 mat[] = { m[0], m[1], m[2],
- m[4], m[5], m[6],
- m[8], m[9], m[10] };
-
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
- }
- }
+ if (!LLPipeline::sReflectionProbesEnabled)
+ {
+ channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->enable(channel);
+ cube_map->bind();
+ }
+
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ }
+ }
+
+ bindReflectionProbes(shader);
if (gAtmosphere)
{
@@ -8259,7 +8422,14 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
}
}
- shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ /*if (gCubeSnapshot)
+ { // we only really care about the first two values, but the shader needs increasing separation between clip planes
+ shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f);
+ }
+ else*/
+ {
+ shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ }
shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
@@ -8294,8 +8464,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV);
- shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight());
- shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
@@ -8305,13 +8475,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
}
- shader.uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV);
- shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
-
- LLEnvironment& environment = LLEnvironment::instance();
- LLSettingsSky::ptr_t sky = environment.getCurrentSky();
+ shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV);
+ shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
}
+
LLColor3 pow3f(LLColor3 v, F32 f)
{
v.mV[0] = powf(v.mV[0], f);
@@ -8328,21 +8496,27 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f)
return v;
}
-void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
+void LLPipeline::renderDeferredLighting()
{
+
+
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ LL_PROFILE_GPU_ZONE("renderDeferredLighting");
if (!sCull)
{
return;
}
- LLRenderTarget *deferred_target = &mDeferredScreen;
- LLRenderTarget *deferred_depth_target = &mDeferredDepth;
- LLRenderTarget *deferred_light_target = &mDeferredLight;
+ LLRenderTarget *screen_target = &mRT->screen;
+ //LLRenderTarget *deferred_target = &mRT->deferredScreen;
+ //LLRenderTarget *deferred_depth_target = &mRT->deferredDepth;
+ LLRenderTarget* deferred_light_target = &mRT->deferredLight;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
LLViewerCamera *camera = LLViewerCamera::getInstance();
+
+#if 0
{
LLGLDepthTest depth(GL_TRUE);
deferred_depth_target->copyContents(*deferred_target,
@@ -8357,8 +8531,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
GL_DEPTH_BUFFER_BIT,
GL_NEAREST);
}
+#endif
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
@@ -8366,7 +8541,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
}
// ati doesn't seem to love actually using the stencil buffer on FBO's
- LLGLDisable stencil(GL_STENCIL_TEST);
+ //LLGLDisable stencil(GL_STENCIL_TEST);
// glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
// glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
@@ -8397,14 +8572,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
mat.mult_matrix_vec(tc_moon);
mTransformedMoonDir.set(tc_moon.v);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
if (RenderDeferredSSAO || RenderShadowDetail > 0)
{
+ LL_PROFILE_GPU_ZONE("sun program");
deferred_light_target->bindTarget();
{ // paint shadow/SSAO light map (direct lighting lightmap)
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");
@@ -8452,76 +8622,83 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
}
if (RenderDeferredSSAO)
- { // soften direct lighting lightmap
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
- // blur lightmap
- screen_target->bindTarget();
- glClearColor(1, 1, 1, 1);
- screen_target->clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0, 0, 0, 0);
+ {
+ /*if (gCubeSnapshot)
+ { // SSAO and shadows disabled in reflection maps
+ deferred_light_target->bindTarget();
+ glClearColor(1, 1, 1, 1);
+ deferred_light_target->clear();
+ glClearColor(0, 0, 0, 0);
+ deferred_light_target->flush();
+ }
+ else*/
+ {
+ // soften direct lighting lightmap
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
+ LL_PROFILE_GPU_ZONE("soften shadow");
+ // blur lightmap
+ screen_target->bindTarget();
+ glClearColor(1, 1, 1, 1);
+ screen_target->clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0, 0, 0, 0);
- bindDeferredShader(gDeferredBlurLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVector3 go = RenderShadowGaussian;
- const U32 kern_length = 4;
- F32 blur_size = RenderShadowBlurSize;
- F32 dist_factor = RenderShadowBlurDistFactor;
+ bindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLVector3 go = RenderShadowGaussian;
+ const U32 kern_length = 4;
+ F32 blur_size = RenderShadowBlurSize;
+ F32 dist_factor = RenderShadowBlurDistFactor;
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
- LLVector3 gauss[32]; // xweight, yweight, offset
+ LLVector3 gauss[32]; // xweight, yweight, offset
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
+ F32 screenPixelSize = 1.f / screen_target->getWidth();
- gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
- gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f));
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += screenPixelSize;
+ }
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
+ gDeferredBlurLightProgram.uniform2f(sDelta, screenPixelSize, 0.f);
+ gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
+ gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f));
- screen_target->flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
- bindDeferredShader(gDeferredBlurLightProgram, screen_target);
+ screen_target->flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- deferred_light_target->bindTarget();
+ bindDeferredShader(gDeferredBlurLightProgram, screen_target);
- gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ deferred_light_target->bindTarget();
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
+ gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+ deferred_light_target->flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
}
- deferred_light_target->flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
}
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
-
screen_target->bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0, 0, 0, 0);
@@ -8532,11 +8709,23 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics");
+ LL_PROFILE_GPU_ZONE("atmospherics");
bindDeferredShader(soften_shader);
LLEnvironment &environment = LLEnvironment::instance();
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
+ soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
+
+ if (!LLPipeline::sUnderWaterRender && LLPipeline::sRenderPBR)
+ {
+ soften_shader.bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, LLViewerFetchedTexture::sDefaultIrradiancePBRp); // PBR: irradiance
+ }
+
+ if(LLPipeline::sRenderPBR)
+ {
+ LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis();
+ soften_shader.uniform3fv(LLShaderMgr::DEFERRED_VIEW_DIR, 1, cameraAtAxis.mV);
+ }
{
LLGLDepthTest depth(GL_FALSE);
@@ -8544,27 +8733,20 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLGLDisable test(GL_ALPHA_TEST);
// full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
}
unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
}
+#if 0
{ // render non-deferred geometry (fullbright, alpha, etc)
LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
+ //LLGLDisable stencil(GL_STENCIL_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gPipeline.pushRenderTypeMask();
@@ -8577,8 +8759,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
gPipeline.popRenderTypeMask();
}
+#endif
- bool render_local = RenderLocalLights;
+ bool render_local = RenderLocalLights; // && !gCubeSnapshot;
if (render_local)
{
@@ -8587,9 +8770,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLDrawable::drawable_list_t spot_lights;
LLDrawable::drawable_list_t fullscreen_spot_lights;
- for (U32 i = 0; i < 2; i++)
+ if (!gCubeSnapshot)
{
- mTargetShadowSpotLight[i] = NULL;
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
}
std::list<LLVector4> light_colors;
@@ -8598,11 +8784,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights");
+ LL_PROFILE_GPU_ZONE("local lights");
bindDeferredShader(gDeferredLightProgram);
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -8704,6 +8891,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (!spot_lights.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors");
+ LL_PROFILE_GPU_ZONE("projectors");
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bindDeferredShader(gDeferredSpotLightProgram);
@@ -8750,13 +8938,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights");
LLGLDepthTest depth(GL_FALSE);
-
- // full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ LL_PROFILE_GPU_ZONE("fullscreen lights");
U32 count = 0;
@@ -8825,79 +9007,21 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredMultiSpotLightProgram);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
}
}
- gGL.setColorMask(true, true);
- }
-
- screen_target->flush();
-
- // gamma correct lighting
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- {
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
-
- LLVector2 tc1(0, 0);
- LLVector2 tc2((F32) screen_target->getWidth() * 2, (F32) screen_target->getHeight() * 2);
-
- screen_target->bindTarget();
- // Apply gamma correction to the frame here.
- gDeferredPostGammaCorrectProgram.bind();
- // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- S32 channel = 0;
- channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
- if (channel > -1)
- {
- screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
- }
-
- gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight());
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
-
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
-
- gGL.end();
-
- gGL.getTexUnit(channel)->unbind(screen_target->getUsage());
- gDeferredPostGammaCorrectProgram.unbind();
- screen_target->flush();
+ gGL.setColorMask(true, true);
}
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- screen_target->bindTarget();
-
{ // render non-deferred geometry (alpha, fullbright, glow)
LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
+ //LLGLDisable stencil(GL_STENCIL_TEST);
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER,
+ LLPipeline::RENDER_TYPE_ALPHA_POST_WATER,
LLPipeline::RENDER_TYPE_FULLBRIGHT,
LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_GLOW,
@@ -8919,30 +9043,13 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_WATER,
END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
popRenderTypeMask();
}
- {
- // render highlights, etc.
- renderHighlights();
- mHighlightFaces.clear();
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- gSky.addSunMoonBeacons();
- }
- }
-
screen_target->flush();
}
@@ -9036,6 +9143,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
}
+ //if (!gCubeSnapshot)
{
LLDrawable* potential = drawablep;
//determine if this is a good light for casting shadows
@@ -9087,15 +9195,18 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
- LLRenderTarget* deferred_target = &mDeferredScreen;
- LLRenderTarget* deferred_depth_target = &mDeferredDepth;
- LLRenderTarget* deferred_light_target = &mDeferredLight;
+ LLRenderTarget* deferred_target = &mRT->deferredScreen;
+ //LLRenderTarget* deferred_depth_target = &mRT->deferredDepth;
+ LLRenderTarget* deferred_light_target = &mRT->deferredLight;
stop_glerror();
shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
- shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_BRDF_LUT);
+ //shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_depth_target->getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, deferred_light_target->getUsage());
shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
@@ -9104,7 +9215,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -9112,366 +9223,93 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
- S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->disable();
- }
- }
+ if (!LLPipeline::sReflectionProbesEnabled)
+ {
+ S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->disable();
+ }
+ }
+ }
+
+ unbindReflectionProbes(shader);
+
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->activate();
shader.unbind();
}
-inline float sgn(float a)
+void LLPipeline::setEnvMat(LLGLSLShader& shader)
{
- if (a > 0.0F) return (1.0F);
- if (a < 0.0F) return (-1.0F);
- return (0.0F);
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
}
-void LLPipeline::generateWaterReflection(LLCamera& camera_in)
+void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
-
- if (!assertInitialized())
+ if (!sReflectionProbesEnabled)
{
return;
}
- if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate)
+ S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ bool bound = false;
+ if (channel > -1 && mReflectionMapManager.mTexture.notNull())
{
- //disable occlusion culling for reflection/refraction passes (save setting to restore later)
- S32 occlude = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 0;
-
- bool skip_avatar_update = false;
- if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
- {
- skip_avatar_update = true;
- }
-
- LLCamera camera = camera_in;
- camera.setFar(camera_in.getFar() * 0.75f);
-
- bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
-
- LLPipeline::sReflectionRender = true;
-
- gPipeline.pushRenderTypeMask();
-
- glh::matrix4f saved_modelview = get_current_modelview();
- glh::matrix4f saved_projection = get_current_projection();
- glh::matrix4f mat;
-
- S32 reflection_detail = RenderReflectionDetail;
-
- F32 water_height = gAgent.getRegion()->getWaterHeight();
- F32 camera_height = camera_in.getOrigin().mV[VZ];
- F32 distance_to_water = (water_height < camera_height) ? (camera_height - water_height) : (water_height - camera_height);
-
- LLVector3 reflection_offset = LLVector3(0, 0, distance_to_water * 2.0f);
- LLVector3 camera_look_at = camera_in.getAtAxis();
- LLVector3 reflection_look_at = LLVector3(camera_look_at.mV[VX], camera_look_at.mV[VY], -camera_look_at.mV[VZ]);
- LLVector3 reflect_origin = camera_in.getOrigin() - reflection_offset;
- LLVector3 reflect_interest_point = reflect_origin + (reflection_look_at * 5.0f);
-
- camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point);
-
- //plane params
- LLPlane plane;
- LLVector3 pnorm;
-
- if (camera_is_underwater)
- {
- //camera is below water, cull above water
- pnorm.setVec(0, 0, 1);
- }
- else
- {
- //camera is above water, cull below water
- pnorm = LLVector3(0, 0, -1);
- }
-
- plane.setVec(LLVector3(0, 0, water_height), pnorm);
-
- if (!camera_is_underwater)
- {
- //generate planar reflection map
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- mat.set_scale(glh::vec3f(1, 1, -1));
- mat.set_translate(glh::vec3f(0,0,water_height*2.f));
- mat = saved_modelview * mat;
-
-
- mReflectionModelView = mat;
-
- set_current_modelview(mat);
- gGL.loadMatrix(mat.m);
-
- LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
-
- glh::vec3f origin(0, 0, 0);
- glh::matrix4f inv_mat = mat.inverse();
- inv_mat.mult_matrix_vec(origin);
-
- camera.setOrigin(origin.v);
-
- glCullFace(GL_FRONT);
-
- if (LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glClearColor(0,0,0,0);
- mWaterRef.bindTarget();
-
- gGL.setColorMask(true, true);
- mWaterRef.clear();
- gGL.setColorMask(true, false);
- mWaterRef.getViewport(gGLViewport);
-
- //initial sky pass (no user clip plane)
- //mask out everything but the sky
- gPipeline.pushRenderTypeMask();
- {
- if (reflection_detail >= WATER_REFLECT_MINIMAL)
- {
- gPipeline.andRenderTypeMask(
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
- }
- else
- {
- gPipeline.andRenderTypeMask(
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
- }
-
- updateCull(camera, mSky);
- stateSort(camera, mSky);
- renderGeom(camera, TRUE);
- }
- gPipeline.popRenderTypeMask();
-
- if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
- {
- gPipeline.pushRenderTypeMask();
- {
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
-
- if (reflection_detail > WATER_REFLECT_MINIMAL)
- { //mask out selected geometry based on reflection detail
- if (reflection_detail < WATER_REFLECT_EVERYTHING)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (reflection_detail < WATER_REFLECT_AVATARS)
- {
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_CONTROL_AV,
- END_RENDER_TYPES);
- if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
- }
- }
- }
-
- LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
- LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, mReflectedObjects, &plane);
- stateSort(camera, mReflectedObjects);
- renderGeom(camera);
- }
- }
- gPipeline.popRenderTypeMask();
- }
-
- mWaterRef.flush();
- }
-
- glCullFace(GL_BACK);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- set_current_modelview(saved_modelview);
- }
-
- camera.setOrigin(camera_in.getOrigin());
- //render distortion map
- static bool last_update = true;
- if (last_update)
- {
- gPipeline.pushRenderTypeMask();
-
- camera.setFar(camera_in.getFar());
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- END_RENDER_TYPES);
-
- // intentionally inverted so that distortion map contents (objects under the water when we're above it)
- // will properly include water fog effects
- LLPipeline::sUnderWaterRender = !camera_is_underwater;
-
- if (LLPipeline::sUnderWaterRender)
- {
- clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- END_RENDER_TYPES);
- }
- LLViewerCamera::updateFrustumPlanes(camera);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- LLPipeline::sDistortionRender = true;
-
- LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
-
- // HACK FIX -- pretend underwater camera is the world camera to fix weird visibility artifacts
- // during distortion render (doesn't break main render because the camera is the same perspective
- // as world camera and occlusion culling is disabled for this pass)
- //LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- mWaterDis.bindTarget();
- mWaterDis.getViewport(gGLViewport);
-
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
-
- F32 water_dist = water_height;
-
- //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself,
- // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map
- LLPlane plane;
-
- if (camera_is_underwater)
- {
- //nudge clip plane below water to avoid visible holes in objects intersecting water surface
- water_dist /= LLPipeline::sDistortionWaterClipPlaneMargin;
- //camera is below water, clip plane points up
- pnorm.setVec(0, 0, -1);
- }
- else
- {
- //nudge clip plane above water to avoid visible holes in objects intersecting water surface
- water_dist *= LLPipeline::sDistortionWaterClipPlaneMargin;
- //camera is above water, clip plane points down
- pnorm = LLVector3(0, 0, 1);
- }
-
- plane.setVec(LLVector3(0, 0, water_dist), pnorm);
-
- LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
-
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
-
- if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
- {
- updateCull(camera, mRefractedObjects, &plane);
- stateSort(camera, mRefractedObjects);
- renderGeom(camera);
- }
-
- gUIProgram.bind();
-
- LLWorld::getInstance()->renderPropertyLines();
-
- gUIProgram.unbind();
-
- mWaterDis.flush();
- }
-
- LLPipeline::sDistortionRender = false;
-
- gPipeline.popRenderTypeMask();
- }
- last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
-
- gPipeline.popRenderTypeMask();
-
- LLPipeline::sUnderWaterRender = false;
- LLPipeline::sReflectionRender = false;
+ mReflectionMapManager.mTexture->bind(channel);
+ bound = true;
+ }
- LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
- LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
+ channel = shader.enableTexture(LLShaderMgr::IRRADIANCE_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ if (channel > -1 && mReflectionMapManager.mIrradianceMaps.notNull())
+ {
+ mReflectionMapManager.mIrradianceMaps->bind(channel);
+ bound = true;
+ }
- if (!LLRenderTarget::sUseFBO)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- glClearColor(0.f, 0.f, 0.f, 0.f);
- gViewerWindow->setup3DViewport();
+ if (bound)
+ {
+ mReflectionMapManager.setUniforms();
- LLGLState::checkStates();
+ setEnvMat(shader);
+ }
+}
- if (!skip_avatar_update)
+void LLPipeline::unbindReflectionProbes(LLGLSLShader& shader)
+{
+ S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1 && mReflectionMapManager.mTexture.notNull())
+ {
+ mReflectionMapManager.mTexture->unbind();
+ if (channel == 0)
{
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE);
}
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- // restore occlusion culling
- LLPipeline::sUseOcclusion = occlude;
}
- else
- {
- // Initial sky pass is still needed even if water reflection is not rendering
- bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
- if (!camera_is_underwater)
- {
- gPipeline.pushRenderTypeMask();
- {
- gPipeline.andRenderTypeMask(
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
+}
- LLCamera camera = camera_in;
- camera.setFar(camera_in.getFar() * 0.75f);
- updateCull(camera, mSky);
- stateSort(camera, mSky);
- renderGeom(camera, TRUE);
- }
- gPipeline.popRenderTypeMask();
- }
- }
+inline float sgn(float a)
+{
+ if (a > 0.0F) return (1.0F);
+ if (a < 0.0F) return (-1.0F);
+ return (0.0F);
}
glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
@@ -9554,7 +9392,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbri
void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
-
+ LL_PROFILE_GPU_ZONE("renderShadow");
//disable occlusion culling for shadow passes (save setting to restore later)
S32 occlude = LLPipeline::sUseOcclusion;
if (!use_occlusion)
@@ -9576,20 +9414,22 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLRenderPass::PASS_NORMMAP,
LLRenderPass::PASS_NORMMAP_EMISSIVE,
LLRenderPass::PASS_NORMSPEC,
- LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE
};
LLGLEnable cull(GL_CULL_FACE);
//enable depth clamping if available
- LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+ //LLGLEnable depth_clamp(GL_DEPTH_CLAMP);
if (use_shader)
{
gDeferredShadowCubeProgram.bind();
}
- LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1];
+ LLRenderTarget& occlusion_target = LLViewerCamera::sCurCameraID >= LLViewerCamera::CAMERA_SPOT_SHADOW0 ?
+ mSpotShadowOcclusion[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SPOT_SHADOW0] :
+ mRT->shadowOcclusion[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SUN_SHADOW0];
occlusion_target.bindTarget();
updateCull(shadow_cam, result);
@@ -9641,7 +9481,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
-
+ LL_PROFILE_GPU_ZONE("shadow simple");
gGL.getTexUnit(0)->disable();
for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i)
{
@@ -9658,7 +9498,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
if (use_shader)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom");
gDeferredShadowProgram.unbind();
renderGeomShadow(shadow_cam);
@@ -9667,14 +9507,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
else
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom");
renderGeomShadow(shadow_cam);
}
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
-
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha");
+ LL_PROFILE_GPU_ZONE("shadow alpha");
for (int i = 0; i < 2; ++i)
{
bool rigged = i == 1;
@@ -9689,19 +9529,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLVertexBuffer::MAP_TEXTURE_INDEX;
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked");
renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged);
}
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
renderAlphaObjects(mask, TRUE, TRUE, rigged);
}
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked");
gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
@@ -9710,7 +9550,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass");
gDeferredTreeShadowProgram.bind(rigged);
if (i == 0)
{
@@ -9733,9 +9573,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
- LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1];
+ LLRenderTarget& occlusion_source = LLViewerCamera::sCurCameraID >= LLViewerCamera::CAMERA_SPOT_SHADOW0 ?
+ mSpotShadow[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SPOT_SHADOW0] :
+ mRT->shadow[LLViewerCamera::sCurCameraID - LLViewerCamera::CAMERA_SUN_SHADOW0];
- doOcclusion(shadow_cam, occlusion_source, occlusion_target);
+ if (occlude > 1)
+ {
+ doOcclusion(shadow_cam, occlusion_source, occlusion_target);
+ }
if (use_shader)
{
@@ -9949,64 +9794,17 @@ void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
}
}
-void LLPipeline::generateHighlight(LLCamera& camera)
-{
- //render highlighted object as white into offscreen render target
- if (mHighlightObject.notNull())
- {
- mHighlightSet.insert(HighlightItem(mHighlightObject));
- }
-
- if (!mHighlightSet.empty())
- {
- F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime;
-
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- mHighlight.bindTarget();
- disableLights();
- gGL.setColorMask(true, true);
- mHighlight.clear();
-
- gHighlightProgram.bind();
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
- {
- std::set<HighlightItem>::iterator cur_iter = iter++;
-
- if (cur_iter->mItem.isNull())
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
-
- if (cur_iter->mItem == mHighlightObject)
- {
- cur_iter->incrFade(transition);
- }
- else
- {
- cur_iter->incrFade(-transition);
- if (cur_iter->mFade <= 0.f)
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
- }
-
- renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
- }
-
- mHighlight.flush();
- gGL.setColorMask(true, false);
- gViewerWindow->setup3DViewport();
- }
+LLRenderTarget* LLPipeline::getSunShadowTarget(U32 i)
+{
+ llassert(i < 4);
+ return &mRT->shadow[i];
}
-LLRenderTarget* LLPipeline::getShadowTarget(U32 i)
+LLRenderTarget* LLPipeline::getSpotShadowTarget(U32 i)
{
- return &mShadow[i];
+ llassert(i < 2);
+ return &mSpotShadow[i];
}
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
@@ -10020,6 +9818,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
+ LL_PROFILE_GPU_ZONE("generateSunShadow");
bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
@@ -10044,7 +9843,10 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER,
+ LLPipeline::RENDER_TYPE_ALPHA_POST_WATER,
LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_GLTF_PBR,
LLPipeline::RENDER_TYPE_FULLBRIGHT,
LLPipeline::RENDER_TYPE_BUMP,
LLPipeline::RENDER_TYPE_VOLUME,
@@ -10102,6 +9904,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_GLTF_PBR,
+ LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED,
END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -10131,6 +9935,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
clip = RenderShadowOrthoClipPlanes;
mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
+ //if (gCubeSnapshot)
+ { //always do a single 64m shadow in reflection maps
+ mSunClipPlanes.set(64.f, 128.f, 256.f);
+ mSunOrthoClipPlanes.set(64.f, 128.f, 256.f);
+ }
+
//currently used for amount to extrude frusta corners for constructing shadow frusta
//LLVector3 n = RenderShadowNearDist;
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
@@ -10247,28 +10057,41 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
// convenience array of 4 near clip plane distances
F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
-
if (mSunDiffuse == LLColor4::black)
- { //sun diffuse is totally black, shadows don't matter
+ { //sun diffuse is totally shadows don't matter
LLGLDepthTest depth(GL_TRUE);
for (S32 j = 0; j < 4; j++)
{
- mShadow[j].bindTarget();
- mShadow[j].clear();
- mShadow[j].flush();
+ mRT->shadow[j].bindTarget();
+ mRT->shadow[j].clear();
+ mRT->shadow[j].flush();
}
}
else
{
- for (S32 j = 0; j < 4; j++)
+ /*if (gCubeSnapshot)
+ {
+ // do one shadow split for cube snapshots, clear the rest
+ mSunClipPlanes.set(64.f, 64.f, 64.f);
+ dist[1] = dist[2] = dist[3] = dist[4] = 64.f;
+ for (S32 j = 1; j < 4; j++)
+ {
+ mRT->shadow[j].bindTarget();
+ mRT->shadow[j].clear();
+ mRT->shadow[j].flush();
+ }
+ }*/
+
+ //for (S32 j = 0; j < (gCubeSnapshot ? 1 : 4); j++)
+ for (S32 j = 0; j < 4; j++)
{
if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
{
mShadowFrustPoints[j].clear();
}
- LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j);
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SUN_SHADOW0+j);
//restore render matrices
set_current_modelview(saved_view);
@@ -10322,12 +10145,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadowCamera[j+4] = shadow_cam;
}
- mShadow[j].bindTarget();
+ mRT->shadow[j].bindTarget();
{
LLGLDepthTest depth(GL_TRUE);
- mShadow[j].clear();
+ mRT->shadow[j].clear();
}
- mShadow[j].flush();
+ mRT->shadow[j].flush();
mShadowError.mV[j] = 0.f;
mShadowFOV.mV[j] = 0.f;
@@ -10614,18 +10437,18 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
stop_glerror();
- mShadow[j].bindTarget();
- mShadow[j].getViewport(gGLViewport);
- mShadow[j].clear();
+ mRT->shadow[j].bindTarget();
+ mRT->shadow[j].getViewport(gGLViewport);
+ mRT->shadow[j].clear();
- U32 target_width = mShadow[j].getWidth();
+ U32 target_width = mRT->shadow[j].getWidth();
{
static LLCullResult result[4];
renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, FALSE, target_width);
}
- mShadow[j].flush();
+ mRT->shadow[j].flush();
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
{
@@ -10640,142 +10463,150 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (gen_shadow)
{
- LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
- F32 fade_amt = gFrameIntervalSeconds.value()
- * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
+ if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates
+ {
+ LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
+ F32 fade_amt = gFrameIntervalSeconds.value()
+ * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i);
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i);
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i] + fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i] - fade_amt, 0.f);
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
- }
- }
- }
- }
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i + 1) % 2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
+ }
+ }
+ }
+ }
- for (S32 i = 0; i < 2; i++)
- {
- set_current_modelview(saved_view);
- set_current_projection(saved_proj);
+ for (S32 i = 0; i < 2; i++)
+ {
+ set_current_modelview(saved_view);
+ set_current_projection(saved_proj);
- if (mShadowSpotLight[i].isNull())
- {
- continue;
- }
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
- LLDrawable* drawable = mShadowSpotLight[i];
+ LLDrawable* drawable = mShadowSpotLight[i];
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0, 0, -scale.mV[2] * 0.5f);
+ at_axis *= quat;
- LLVector3 np = center+at_axis;
- at_axis.normVec();
+ LLVector3 np = center + at_axis;
+ at_axis.normVec();
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1] * 0.5f) / tanf(fov * 0.5f);
- LLVector3 origin = np - at_axis*dist;
+ LLVector3 origin = np - at_axis * dist;
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+ view[i + 4] = glh::matrix4f((F32*)mat.mMatrix);
- view[i+4] = view[i+4].inverse();
+ view[i + 4] = view[i + 4].inverse();
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
+ //get perspective matrix
+ F32 near_clip = dist + 0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist + volume->getLightRadius() * 1.5f;
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width / height;
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip);
- set_current_modelview(view[i+4]);
- set_current_projection(proj[i+4]);
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
+ set_current_modelview(view[i + 4]);
+ set_current_projection(proj[i + 4]);
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
+ mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view;
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i + 4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i + 4].m[j];
+ }
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ mShadowModelview[i + 4] = view[i + 4];
+ mShadowProjection[i + 4] = proj[i + 4];
- stop_glerror();
+ if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates
+ {
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
- mShadow[i+4].clear();
+ stop_glerror();
- U32 target_width = mShadow[i+4].getWidth();
+ //
+
+ mSpotShadow[i].bindTarget();
+ mSpotShadow[i].getViewport(gGLViewport);
+ mSpotShadow[i].clear();
- static LLCullResult result[2];
+ U32 target_width = mSpotShadow[i].getWidth();
- LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4);
+ static LLCullResult result[2];
- RenderSpotLight = drawable;
+ LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SPOT_SHADOW0 + i);
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width);
+ RenderSpotLight = drawable;
- RenderSpotLight = nullptr;
+ renderShadow(view[i + 4], proj[i + 4], shadow_cam, result[i], FALSE, FALSE, target_width);
- mShadow[i+4].flush();
- }
+ RenderSpotLight = nullptr;
+
+ mSpotShadow[i].flush();
+ }
+ }
}
else
{ //no spotlight shadows
@@ -10848,6 +10679,7 @@ static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
{
LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
+ LL_PROFILE_GPU_ZONE("generateImpostor");
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@@ -11136,8 +10968,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
- LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF );
- glDrawBuffersARB(1, &buff);
+ glDrawBuffers(1, &buff);
}
LLGLDisable blend(GL_BLEND);
@@ -11537,3 +11368,9 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
+void LLPipeline::overrideEnvironmentMap()
+{
+ //mReflectionMapManager.mProbes.clear();
+ //mReflectionMapManager.addProbe(LLViewerCamera::instance().getOrigin());
+}
+