diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 119 |
1 files changed, 70 insertions, 49 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9b6bf9bfc3..7048b921b0 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -740,6 +740,18 @@ void LLPipeline::requestResizeScreenTexture() gResizeScreenTexture = TRUE; } +void LLPipeline::requestResizeShadowTexture() +{ + gResizeShadowTexture = TRUE; +} + +void LLPipeline::resizeShadowTexture() +{ + releaseShadowTargets(); + allocateShadowBuffer(mScreenWidth, mScreenHeight); + gResizeShadowTexture = FALSE; +} + void LLPipeline::resizeScreenTexture() { LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE); @@ -748,23 +760,12 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - if ((resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) + if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) { releaseScreenBuffers(); - if (!allocateScreenBuffer(resX,resY)) - { -#if PROBABLE_FALSE_DISABLES_OF_ALM_HERE - //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled - //NOTE: if the session closes successfully after this call, deferred rendering will be - // disabled on future sessions - if (LLPipeline::sRenderDeferred) - { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LLPipeline::refreshCachedSettings(); - - } -#endif - } + releaseShadowTargets(); + allocateScreenBuffer(resX,resY); + gResizeScreenTexture = FALSE; } } } @@ -869,9 +870,6 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) return ret; } - // must be even to avoid a stripe in the horizontal shadow blur -inline U32 BlurHappySize(U32 x, U32 scale) { return (((x*scale)+1)&~1); } - bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { refreshCachedSettings(); @@ -939,6 +937,54 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mDeferredLight.release(); } + allocateShadowBuffer(resX, resY); + + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } + } + else + { + mDeferredLight.release(); + + releaseShadowTargets(); + + mFXAABuffer.release(); + mScreen.release(); + mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mDeferredDepth.release(); + mOcclusionDepth.release(); + + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + + if (LLPipeline::sRenderDeferred) + { //share depth buffer between deferred targets + mDeferredScreen.shareDepthBuffer(mScreen); + } + + gGL.getTexUnit(0)->disable(); + + stop_glerror(); + + return true; +} + +// must be even to avoid a stripe in the horizontal shadow blur +inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0xF; } + +bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) +{ + refreshCachedSettings(); + + if (LLPipeline::sRenderDeferred) + { + S32 shadow_detail = RenderShadowDetail; + + const U32 occlusion_divisor = 3; + F32 scale = RenderShadowResolutionScale; U32 sun_shadow_map_width = BlurHappySize(resX, scale); U32 sun_shadow_map_height = BlurHappySize(resY, scale); @@ -992,36 +1038,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) releaseShadowTarget(i); } } - - //HACK make screenbuffer allocations start failing after 30 seconds - if (gSavedSettings.getBOOL("SimulateFBOFailure")) - { - return false; - } } - else - { - mDeferredLight.release(); - - releaseShadowTargets(); - - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - mOcclusionDepth.release(); - - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - - gGL.getTexUnit(0)->disable(); - - stop_glerror(); return true; } @@ -1190,6 +1207,11 @@ void LLPipeline::releaseLUTBuffers() } } +void LLPipeline::releaseShadowBuffers() +{ + releaseShadowTargets(); +} + void LLPipeline::releaseScreenBuffers() { mUIScreen.release(); @@ -1199,8 +1221,7 @@ void LLPipeline::releaseScreenBuffers() mDeferredScreen.release(); mDeferredDepth.release(); mDeferredLight.release(); - mOcclusionDepth.release(); - releaseShadowTargets(); + mOcclusionDepth.release(); } |