diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/pipeline.cpp | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1957345b6d..b7dd11e78d 100644..100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1677,7 +1677,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima alpha = false; break; default: //alpha mode set to "mask", go to alpha pool if fullbright - alpha = false; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool. + alpha = false; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool. break; } } @@ -6021,7 +6021,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (light->isLightSpotlight() // directional (spot-)light && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { - LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction at_axis *= quat; @@ -6552,6 +6551,22 @@ void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) } } +void LLPipeline::pushRenderDebugFeatureMask() +{ + mRenderDebugFeatureStack.push(mRenderDebugFeatureMask); +} + +void LLPipeline::popRenderDebugFeatureMask() +{ + if (mRenderDebugFeatureStack.empty()) + { + llerrs << "Depleted render feature stack." << llendl; + } + + mRenderDebugFeatureMask = mRenderDebugFeatureStack.top(); + mRenderDebugFeatureStack.pop(); +} + // static void LLPipeline::setRenderScriptedBeacons(BOOL val) { @@ -9301,9 +9316,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 3,7 }; - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - for (U32 i = 0; i < 12; i++) { for (U32 j = 0; j < 6; ++j) @@ -9545,7 +9557,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; + //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta @@ -10649,6 +10661,22 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...) } } +void LLPipeline::setAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; + } +} + +void LLPipeline::clearAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = FALSE; + } +} + void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) { DebugBlip blip(position, color); |