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-rw-r--r--indra/newview/pipeline.cpp101
1 files changed, 78 insertions, 23 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 507c726e02..5aad87630d 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -344,7 +344,12 @@ LLPipeline::LLPipeline() :
mWLSkyPool(NULL),
mLightMask(0),
mLightMovingMask(0),
- mLightingDetail(0)
+ mLightingDetail(0),
+ mScreenWidth(0),
+ mScreenHeight(0),
+ mViewportWidth(0),
+ mViewportHeight(0)
+
{
mNoiseMap = 0;
mTrueNoiseMap = 0;
@@ -518,13 +523,29 @@ void LLPipeline::resizeScreenTexture()
GLuint view_height = gViewerWindow->getWorldViewHeightRaw();
allocateScreenBuffer(resX, resY, view_width, view_height);
-
- llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
}
}
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height)
{
+ bool screen_size_changed = resX != mScreenWidth || resY != mScreenHeight;
+ bool viewport_size_changed = viewport_width != mViewportWidth || viewport_height != mViewportHeight;
+
+ if (!screen_size_changed
+ && !viewport_size_changed)
+ {
+ // nothing to do
+ return;
+ }
+
+ // remember these dimensions
+ mScreenWidth = resX;
+ mScreenHeight = resY;
+ mViewportWidth = viewport_width;
+ mViewportHeight = viewport_height;
+
+ llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
+
U32 samples = gSavedSettings.getU32("RenderFSAASamples");
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
@@ -534,7 +555,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
resY /= res_mod;
}
- if (gSavedSettings.getBOOL("RenderUIBuffer"))
+ if (gSavedSettings.getBOOL("RenderUIBuffer")
+ && screen_size_changed)
{
mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
@@ -542,25 +564,39 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
if (LLPipeline::sRenderDeferred)
{
//allocate deferred rendering color buffers
- mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ if (screen_size_changed)
+ {
+ mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ addDeferredAttachments(mDeferredScreen);
+ }
+ // always set viewport to desired size, since allocate resets the viewport
mDeferredScreen.setViewport(viewport_width, viewport_height);
mDeferredDepth.setViewport(viewport_width, viewport_height);
- addDeferredAttachments(mDeferredScreen);
- mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+
+ if (screen_size_changed)
+ {
+ mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ }
mScreen.setViewport(viewport_width, viewport_height);
mEdgeMap.setViewport(viewport_width, viewport_height);
for (U32 i = 0; i < 3; i++)
{
- mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ if (screen_size_changed)
+ {
+ mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ }
mDeferredLight[i].setViewport(viewport_width, viewport_height);
}
for (U32 i = 0; i < 2; i++)
{
- mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ if (screen_size_changed)
+ {
+ mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ }
mGIMapPost[i].setViewport(viewport_width, viewport_height);
}
@@ -568,7 +604,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
for (U32 i = 0; i < 4; i++)
{
- mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ if (screen_size_changed)
+ {
+ mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ }
mShadow[i].setViewport(viewport_width, viewport_height);
}
@@ -578,7 +617,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
for (U32 i = 4; i < 6; i++)
{
- mShadow[i].allocate(width, height, 0, TRUE, FALSE);
+ if (screen_size_changed)
+ {
+ mShadow[i].allocate(width, height, 0, TRUE, FALSE);
+ }
mShadow[i].setViewport(viewport_width, viewport_height);
}
@@ -586,32 +628,41 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3
width = nhpo2(resX)/2;
height = nhpo2(resY)/2;
- mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
+ if (screen_size_changed)
+ {
+ mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
+ }
mLuminanceMap.setViewport(viewport_width, viewport_height);
}
else
{
- mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ if (screen_size_changed)
+ {
+ mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ }
mScreen.setViewport(viewport_width, viewport_height);
}
if (gGLManager.mHasFramebufferMultisample && samples > 1)
{
- mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
- mSampleBuffer.setViewport(viewport_width, viewport_height);
- mScreen.setSampleBuffer(&mSampleBuffer);
-
- if (LLPipeline::sRenderDeferred)
+ if (screen_size_changed)
{
- addDeferredAttachments(mSampleBuffer);
- mDeferredScreen.setSampleBuffer(&mSampleBuffer);
+ mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(mSampleBuffer);
+ mDeferredScreen.setSampleBuffer(&mSampleBuffer);
+ }
}
+ mSampleBuffer.setViewport(viewport_width, viewport_height);
+ mScreen.setSampleBuffer(&mSampleBuffer);
stop_glerror();
}
- if (LLPipeline::sRenderDeferred)
+ if (LLPipeline::sRenderDeferred
+ && screen_size_changed)
{ //share depth buffer between deferred targets
mDeferredScreen.shareDepthBuffer(mScreen);
for (U32 i = 0; i < 3; i++)
@@ -726,6 +777,10 @@ void LLPipeline::createGLBuffers()
mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
}
+ // force reallocation of buffers by clearing known dimensions
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+
allocateScreenBuffer(resX,resY, viewport_width, viewport_height);
}