diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 101 |
1 files changed, 78 insertions, 23 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 507c726e02..5aad87630d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -344,7 +344,12 @@ LLPipeline::LLPipeline() : mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0) + mLightingDetail(0), + mScreenWidth(0), + mScreenHeight(0), + mViewportWidth(0), + mViewportHeight(0) + { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -518,13 +523,29 @@ void LLPipeline::resizeScreenTexture() GLuint view_height = gViewerWindow->getWorldViewHeightRaw(); allocateScreenBuffer(resX, resY, view_width, view_height); - - llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } } void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height) { + bool screen_size_changed = resX != mScreenWidth || resY != mScreenHeight; + bool viewport_size_changed = viewport_width != mViewportWidth || viewport_height != mViewportHeight; + + if (!screen_size_changed + && !viewport_size_changed) + { + // nothing to do + return; + } + + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + mViewportWidth = viewport_width; + mViewportHeight = viewport_height; + + llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; + U32 samples = gSavedSettings.getU32("RenderFSAASamples"); U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); @@ -534,7 +555,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 resY /= res_mod; } - if (gSavedSettings.getBOOL("RenderUIBuffer")) + if (gSavedSettings.getBOOL("RenderUIBuffer") + && screen_size_changed) { mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } @@ -542,25 +564,39 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 if (LLPipeline::sRenderDeferred) { //allocate deferred rendering color buffers - mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (screen_size_changed) + { + mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + addDeferredAttachments(mDeferredScreen); + } + // always set viewport to desired size, since allocate resets the viewport mDeferredScreen.setViewport(viewport_width, viewport_height); mDeferredDepth.setViewport(viewport_width, viewport_height); - addDeferredAttachments(mDeferredScreen); - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + + if (screen_size_changed) + { + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } mScreen.setViewport(viewport_width, viewport_height); mEdgeMap.setViewport(viewport_width, viewport_height); for (U32 i = 0; i < 3; i++) { - mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (screen_size_changed) + { + mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } mDeferredLight[i].setViewport(viewport_width, viewport_height); } for (U32 i = 0; i < 2; i++) { - mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (screen_size_changed) + { + mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } mGIMapPost[i].setViewport(viewport_width, viewport_height); } @@ -568,7 +604,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 for (U32 i = 0; i < 4; i++) { - mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (screen_size_changed) + { + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } mShadow[i].setViewport(viewport_width, viewport_height); } @@ -578,7 +617,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 for (U32 i = 4; i < 6; i++) { - mShadow[i].allocate(width, height, 0, TRUE, FALSE); + if (screen_size_changed) + { + mShadow[i].allocate(width, height, 0, TRUE, FALSE); + } mShadow[i].setViewport(viewport_width, viewport_height); } @@ -586,32 +628,41 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U3 width = nhpo2(resX)/2; height = nhpo2(resY)/2; - mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + if (screen_size_changed) + { + mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + } mLuminanceMap.setViewport(viewport_width, viewport_height); } else { - mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (screen_size_changed) + { + mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } mScreen.setViewport(viewport_width, viewport_height); } if (gGLManager.mHasFramebufferMultisample && samples > 1) { - mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - mSampleBuffer.setViewport(viewport_width, viewport_height); - mScreen.setSampleBuffer(&mSampleBuffer); - - if (LLPipeline::sRenderDeferred) + if (screen_size_changed) { - addDeferredAttachments(mSampleBuffer); - mDeferredScreen.setSampleBuffer(&mSampleBuffer); + mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + if (LLPipeline::sRenderDeferred) + { + addDeferredAttachments(mSampleBuffer); + mDeferredScreen.setSampleBuffer(&mSampleBuffer); + } } + mSampleBuffer.setViewport(viewport_width, viewport_height); + mScreen.setSampleBuffer(&mSampleBuffer); stop_glerror(); } - if (LLPipeline::sRenderDeferred) + if (LLPipeline::sRenderDeferred + && screen_size_changed) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); for (U32 i = 0; i < 3; i++) @@ -726,6 +777,10 @@ void LLPipeline::createGLBuffers() mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); } + // force reallocation of buffers by clearing known dimensions + mScreenWidth = 0; + mScreenHeight = 0; + allocateScreenBuffer(resX,resY, viewport_width, viewport_height); } |