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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 37c8f48de9..15477e0a80 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -531,7 +531,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mScreenWidth = resX;
mScreenHeight = resY;
- U32 samples = gSavedSettings.getU32("RenderFSAASamples");
+ //never use more than 4 samples for render targets
+ U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
if (res_mod > 1 && res_mod < resX && res_mod < resY)
@@ -552,8 +553,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
addDeferredAttachments(mDeferredScreen);
- // always set viewport to desired size, since allocate resets the viewport
-
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
@@ -596,7 +595,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
}
- if (gGLManager.mHasFramebufferMultisample && samples > 1)
+ if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)
@@ -872,7 +871,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- return (gSavedSettings.getBOOL("RenderUseFBO"));
+ return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
}
void LLPipeline::unloadShaders()