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-rw-r--r--indra/newview/pipeline.cpp1296
1 files changed, 949 insertions, 347 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b578cb9f69..e8052aa5a0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -71,6 +71,7 @@
#include "llgldbg.h"
#include "llhudmanager.h"
#include "lllightconstants.h"
+#include "llmeshrepository.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsky.h"
@@ -104,6 +105,7 @@
#include "llspatialpartition.h"
#include "llmutelist.h"
#include "lltoolpie.h"
+#include "llcurl.h"
#ifdef _DEBUG
@@ -191,6 +193,7 @@ std::string gPoolNames[] =
};
void drawBox(const LLVector3& c, const LLVector3& r);
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v)
{
@@ -268,9 +271,12 @@ BOOL LLPipeline::sRenderHighlight = TRUE;
BOOL LLPipeline::sForceOldBakedUpload = FALSE;
S32 LLPipeline::sUseOcclusion = 0;
BOOL LLPipeline::sDelayVBUpdate = TRUE;
-BOOL LLPipeline::sFastAlpha = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
BOOL LLPipeline::sDisableShaders = FALSE;
BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sBakeSunlight = FALSE;
+BOOL LLPipeline::sNoAlpha = FALSE;
BOOL LLPipeline::sUseTriStrips = TRUE;
BOOL LLPipeline::sUseFarClip = TRUE;
BOOL LLPipeline::sShadowRender = FALSE;
@@ -328,7 +334,6 @@ LLPipeline::LLPipeline() :
mInitialized(FALSE),
mVertexShadersEnabled(FALSE),
mVertexShadersLoaded(0),
- mRenderTypeMask(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
@@ -382,7 +387,11 @@ void LLPipeline::init()
LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
- mRenderTypeMask = 0xffffffff; // All render types start on
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
mRenderDebugMask = 0; // All debug starts off
@@ -409,6 +418,8 @@ void LLPipeline::init()
{
mSpotLightFade[i] = 1.f;
}
+
+ setLightingDetail(-1);
}
LLPipeline::~LLPipeline()
@@ -511,6 +522,7 @@ void LLPipeline::destroyGL()
}
static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+
void LLPipeline::resizeScreenTexture()
{
LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
@@ -567,9 +579,12 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale");
+ //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug)
+ U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0;
+
for (U32 i = 0; i < 4; i++)
{
- mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
}
@@ -578,11 +593,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
for (U32 i = 4; i < 6; i++)
{
- mShadow[i].allocate(width, height, 0, TRUE, FALSE);
+ mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE);
}
-
-
width = nhpo2(resX)/2;
height = nhpo2(resY)/2;
mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
@@ -627,9 +640,11 @@ void LLPipeline::updateRenderDeferred()
{
BOOL deferred = (gSavedSettings.getBOOL("RenderDeferred") &&
LLRenderTarget::sUseFBO &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
gSavedSettings.getBOOL("VertexShaderEnable") &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
- gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE;
+ (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
+ !gUseWireframe;
sRenderDeferred = deferred;
}
@@ -904,13 +919,18 @@ S32 LLPipeline::setLightingDetail(S32 level)
if (level < 0)
{
- level = gSavedSettings.getS32("RenderLightingDetail");
+ if (gSavedSettings.getBOOL("VertexShaderEnable"))
+ {
+ level = 1;
+ }
+ else
+ {
+ level = 0;
+ }
}
level = llclamp(level, 0, getMaxLightingDetail());
if (level != mLightingDetail)
{
- gSavedSettings.setS32("RenderLightingDetail", level);
-
mLightingDetail = level;
if (mVertexShadersLoaded == 1)
@@ -1143,9 +1163,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_UNLINK);
assertInitialized();
@@ -1154,6 +1180,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1163,6 +1190,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1173,18 +1201,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- mLights.erase(drawablep);
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
{
- if (iter->drawable == drawablep)
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
{
- mNearbyLights.erase(iter);
- break;
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
}
}
{
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
HighlightItem item(drawablep);
mHighlightSet.erase(item);
@@ -1481,11 +1514,214 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
return radius*radius * F_PI;
}
+//static
+F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
+{
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ LLVector4a lookAt;
+ lookAt.setSub(center, origin);
+ F32 dist = lookAt.getLength3().getF32();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.getLength3().getF32()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
void LLPipeline::grabReferences(LLCullResult& result)
{
sCull = &result;
}
+void LLPipeline::clearReferences()
+{
+ sCull = NULL;
+}
+
+void check_references(LLSpatialGroup* group, LLDrawable* drawable)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ if (drawable == *i)
+ {
+ llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLDrawable* drawable, LLFace* face)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ if (drawable->getFace(i) == face)
+ {
+ llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLSpatialGroup* group, LLFace* face)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ check_references(drawable, face);
+ }
+}
+
+void LLPipeline::checkReferences(LLFace* face)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ check_references(drawable, face);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLDrawable* drawable)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ if (drawable == *iter)
+ {
+ llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
+{
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ if (params == draw_info)
+ {
+ llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+}
+
+
+void LLPipeline::checkReferences(LLDrawInfo* draw_info)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLSpatialGroup* group)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+
BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
{
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -1514,8 +1750,10 @@ BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
{
- min = LLVector3(F32_MAX, F32_MAX, F32_MAX);
- max = LLVector3(-F32_MAX, -F32_MAX, -F32_MAX);
+ const F32 X = 65536.f;
+
+ min = LLVector3(X,X,X);
+ max = LLVector3(-X,-X,-X);
U32 saved_camera_id = LLViewerCamera::sCurCameraID;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
@@ -1685,7 +1923,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
}
if (sMinRenderSize > 0.f &&
- llmax(llmax(group->mBounds[1].mV[0], group->mBounds[1].mV[1]), group->mBounds[1].mV[2]) < sMinRenderSize)
+ llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
{
return;
}
@@ -1793,6 +2031,10 @@ void LLPipeline::rebuildPriorityGroups()
assertInitialized();
+#if LL_MESH_ENABLED
+ gMeshRepo.notifyLoadedMeshes();
+#endif
+
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
@@ -1803,6 +2045,7 @@ void LLPipeline::rebuildPriorityGroups()
}
mGroupQ1.clear();
+
}
void LLPipeline::rebuildGroups()
@@ -1954,23 +2197,31 @@ void LLPipeline::updateGeom(F32 max_dtime)
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
- if(!drawablep || drawablep->isDead())
+
+ if(drawablep && !drawablep->isDead())
{
- return;
- }
-
if (drawablep->isSpatialBridge())
{
- LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
-
- if (root && root->getParent() && root->getVObj() && root->getVObj()->isAttachment())
+ const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
+ llassert(root); // trying to catch a bad assumption
+ if (root && // // this test may not be needed, see above
+ root->getVObj()->isAttachment())
+ {
+ LLDrawable* rootparent = root->getParent();
+ if (rootparent) // this IS sometimes NULL
+ {
+ LLViewerObject *vobj = rootparent->getVObj();
+ llassert(vobj); // trying to catch a bad assumption
+ if (vobj) // this test may not be needed, see above
{
- LLVOAvatar* av = root->getParent()->getVObj()->asAvatar();
+ const LLVOAvatar* av = vobj->asAvatar();
if (av && av->isImpostor())
{
return;
}
}
+ }
+ }
sCull->pushBridge((LLSpatialBridge*) drawablep);
}
else
@@ -1980,6 +2231,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
drawablep->setVisible(camera);
}
+}
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
{
@@ -2059,6 +2311,9 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
glClear(GL_DEPTH_BUFFER_BIT);
gDepthDirty = TRUE;
+ LLVector4a offseta;
+ offseta.load3(offset.mV);
+
for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
iter != mShiftList.end(); iter++)
{
@@ -2067,7 +2322,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
{
continue;
}
- drawablep->shiftPos(offset);
+ drawablep->shiftPos(offseta);
drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
}
mShiftList.resize(0);
@@ -2081,7 +2336,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
LLSpatialPartition* part = region->getSpatialPartition(i);
if (part)
{
- part->shift(offset);
+ part->shift(offseta);
}
}
}
@@ -2188,14 +2443,13 @@ static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
- const U32 face_mask = (1 << LLPipeline::RENDER_TYPE_AVATAR) |
- (1 << LLPipeline::RENDER_TYPE_GROUND) |
- (1 << LLPipeline::RENDER_TYPE_TERRAIN) |
- (1 << LLPipeline::RENDER_TYPE_TREE) |
- (1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WATER);
-
- if (mRenderTypeMask & face_mask)
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
{
//clear faces from face pools
LLFastTimer t(FTM_RESET_DRAWORDER);
@@ -2615,8 +2869,10 @@ void LLPipeline::postSort(LLCamera& camera)
{
if (sMinRenderSize > 0.f)
{
- LLVector3 bounds = (*k)->mExtents[1]-(*k)->mExtents[0];
- if (llmax(llmax(bounds.mV[0], bounds.mV[1]), bounds.mV[2]) > sMinRenderSize)
+ LLVector4a bounds;
+ bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
+
+ if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
{
sCull->pushDrawInfo(j->first, *k);
}
@@ -3415,26 +3671,14 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
- renderHighlights();
- mHighlightFaces.clear();
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- }
-
if (occlude)
{
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ glLoadMatrixd(gGLModelView);
}
}
@@ -3559,6 +3803,65 @@ void LLPipeline::renderDebug()
}
}
+ if (gSavedSettings.getBOOL("DebugShowUploadCost"))
+ {
+ std::set<LLUUID> textures;
+ std::set<LLUUID> sculpts;
+ std::set<LLUUID> meshes;
+
+ BOOL selected = TRUE;
+ if (LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ selected = FALSE;
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
+ for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem)
+ {
+ LLDrawable* drawable = *elem;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && volume->isSelected() == selected)
+ {
+ for (U32 i = 0; i < volume->getNumTEs(); ++i)
+ {
+ LLTextureEntry* te = volume->getTE(i);
+ textures.insert(te->getID());
+ }
+
+ if (volume->isSculpted())
+ {
+ LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID();
+ if (volume->isMesh())
+ {
+ meshes.insert(sculpt_id);
+ }
+ else
+ {
+ sculpts.insert(sculpt_id);
+ }
+ }
+ }
+ }
+ }
+
+ gPipeline.mDebugTextureUploadCost = textures.size() * 10;
+ gPipeline.mDebugSculptUploadCost = sculpts.size()*10;
+
+#if LL_MESH_ENABLED
+ U32 mesh_cost = 0;
+
+ for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter)
+ {
+ mesh_cost += gMeshRepo.getResourceCost(*iter)*10;
+ }
+
+ gPipeline.mDebugMeshUploadCost = mesh_cost;
+#endif
+ }
+
for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
@@ -3573,6 +3876,8 @@ void LLPipeline::renderDebug()
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
{
+ LLVertexBuffer::unbind();
+
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(TRUE, FALSE);
LLGLDisable cull(GL_CULL_FACE);
@@ -3597,12 +3902,17 @@ void LLPipeline::renderDebug()
for (U32 i = 0; i < 8; i++)
{
+ LLVector3* frust = mShadowCamera[i].mAgentFrustum;
+
if (i > 3)
+ { //render shadow frusta as volumes
+ if (mShadowFrustPoints[i-4].empty())
{
+ continue;
+ }
+
gGL.color4fv(col+(i-4)*4);
- LLVector3* frust = mShadowCamera[i].mAgentFrustum;
-
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
@@ -3630,31 +3940,49 @@ void LLPipeline::renderDebug()
if (i < 4)
{
- gGL.begin(LLRender::LINES);
- F32* c = col+i*4;
- for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
+ //if (i == 0 || !mShadowFrustPoints[i].empty())
{
+ //render visible point cloud
+ gGL.flush();
+ glPointSize(8.f);
+ gGL.begin(LLRender::POINTS);
+ F32* c = col+i*4;
gGL.color3fv(c);
- for (U32 k = 0; k < mShadowFrustPoints[i].size(); ++k)
- {
- if (j != k)
+ for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
{
gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
- gGL.vertex3fv(mShadowFrustPoints[i][k].mV);
+
}
+ gGL.end();
+
+ gGL.flush();
+ glPointSize(1.f);
+
+ LLVector3* ext = mShadowExtents[i];
+ LLVector3 pos = (ext[0]+ext[1])*0.5f;
+ LLVector3 size = (ext[1]-ext[0])*0.5f;
+ drawBoxOutline(pos, size);
+
+ //render camera frustum splits as outlines
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.end();
}
- if (!mShadowFrustOrigin[i].isExactlyZero())
- {
- gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
- gGL.color4f(1,1,1,1);
- gGL.vertex3fv(mShadowFrustOrigin[i].mV);
- }
- }
- gGL.end();
}
/*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -4343,7 +4671,7 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_
{
return max_dist;
}
- F32 dist = fsqrtf(dist2);
+ F32 dist = (F32) sqrt(dist2);
dist *= 1.f / inten;
dist -= radius;
if (selected)
@@ -4372,7 +4700,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
// mNearbyLight (and all light_set_t's) are sorted such that
// begin() == the closest light and rbegin() == the farthest light
const S32 MAX_LOCAL_LIGHTS = 6;
-// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent();
+// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
camera.getOrigin() :
gAgent.getPositionAgent();
@@ -4566,32 +4894,42 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = llmax(light->getLightRadius(), 0.001f);
- F32 atten, quad;
-#if 0 //1.9.1
- if (pool->getVertexShaderLevel() > 0)
- {
- atten = light_radius;
- quad = llmax(light->getLightFalloff(), 0.0001f);
- }
- else
-#endif
- {
- F32 x = (3.f * (1.f + light->getLightFalloff()));
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[cur_light] = light_color;
S32 gllight = GL_LIGHT0+cur_light;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
glLightfv(gllight, GL_DIFFUSE, light_color.mV);
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
+ if (light->isLightSpotlight() // directional (spot-)light
+ && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+ //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl;
+ glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV);
+ glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2
+ glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere
+ const float specular[] = {0.f, 0.f, 0.f, 0.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ }
+ else // omnidirectional (point) light
+ {
glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const float specular[] = {0.f, 0.f, 0.f, 1.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ //llinfos << "boring light" << llendl;
+ }
cur_light++;
if (cur_light >= 8)
{
@@ -4607,8 +4945,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
}
-
- if (isAgentAvatarValid() &&
+ if (gAgentAvatarp &&
gAgentAvatarp->mSpecialRenderMode == 3)
{
LLColor4 light_color = LLColor4::white;
@@ -4618,13 +4955,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = 16.f;
- F32 atten, quad;
- {
F32 x = 3.f;
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[2] = light_color;
S32 gllight = GL_LIGHT2;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
@@ -4632,8 +4966,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
}
@@ -4754,16 +5088,16 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color)
enableLights(mask);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV);
- if (mLightingDetail >= 2)
+ /*if (mLightingDetail >= 2)
{
glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
- }
+ }*/
}
void LLPipeline::disableLights()
{
enableLights(0); // no lighting (full bright)
- glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
+ //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
}
//============================================================================
@@ -4953,8 +5287,7 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
//static
void LLPipeline::toggleRenderType(U32 type)
{
- U32 bit = (1<<type);
- gPipeline.mRenderTypeMask ^= bit;
+ gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
}
//static
@@ -5367,6 +5700,8 @@ void LLPipeline::resetVertexBuffers()
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
+ sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -5502,6 +5837,7 @@ void LLPipeline::bindScreenToTexture()
}
static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
@@ -5824,6 +6160,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
@@ -5840,8 +6182,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
+static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
+
void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map)
{
+ LLFastTimer t(FTM_BIND_DEFERRED);
+
if (noise_map == 0xFFFFFFFF)
{
noise_map = mNoiseMap;
@@ -6179,11 +6525,16 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
matrix_nondiag, matrix_nondiag, matrix_diag};
shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat);
+ F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+
shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f("alpha_soften", gSavedSettings.getF32("RenderDeferredAlphaSoften"));
- shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset"));
- shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias"));
+ shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error);
+ shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error);
+ shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset"));
+ shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias"));
+
shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale"));
shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale"));
shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset"));
@@ -6277,8 +6628,6 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
}
- if (gSavedSettings.getBOOL("RenderDeferredShadow"))
- {
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
@@ -6286,7 +6635,9 @@ void LLPipeline::renderDeferredLighting()
glLoadIdentity();
mDeferredLight[0].bindTarget();
- if (gSavedSettings.getBOOL("RenderDeferredSun"))
+
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0)
+ {
{ //paint shadow/SSAO light map (direct lighting lightmap)
LLFastTimer ftm(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, 0);
@@ -6327,18 +6678,22 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSunProgram);
}
+ }
else
{
+ glClearColor(1,1,1,1);
mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
}
mDeferredLight[0].flush();
+ { //global illumination specific block (still experimental)
if (gSavedSettings.getBOOL("RenderDeferredBlurLight") &&
gSavedSettings.getBOOL("RenderDeferredGI"))
{
LLFastTimer ftm(FTM_EDGE_DETECTION);
- //get edge map
+ //generate edge map
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
LLGLDepthTest depth(GL_FALSE);
@@ -6435,8 +6790,9 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredPostGIProgram);
}
}
+ }
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //soften direct lighting lightmap
LLFastTimer ftm(FTM_SOFTEN_SHADOW);
//blur lightmap
@@ -6506,7 +6862,6 @@ void LLPipeline::renderDeferredLighting()
stop_glerror();
glPopMatrix();
stop_glerror();
- }
//copy depth and stencil from deferred screen
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
@@ -6515,11 +6870,15 @@ void LLPipeline::renderDeferredLighting()
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
{
mDeferredLight[1].bindTarget();
- mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
+ // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
}
else
{
mScreen.bindTarget();
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
mScreen.clear(GL_COLOR_BUFFER_BIT);
}
@@ -6556,15 +6915,16 @@ void LLPipeline::renderDeferredLighting()
LLGLDisable stencil(GL_STENCIL_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 render_mask = mRenderTypeMask;
- mRenderTypeMask = mRenderTypeMask &
- ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
- mRenderTypeMask = render_mask;
+ gPipeline.popRenderTypeMask();
}
BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
@@ -6609,8 +6969,18 @@ void LLPipeline::renderDeferredLighting()
continue;
}
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
+
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
F32 s = volume->getLightRadius()*1.5f;
LLColor3 col = volume->getLightColor();
@@ -6626,7 +6996,9 @@ void LLPipeline::renderDeferredLighting()
continue;
}
- if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0)
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
{
continue;
}
@@ -6659,7 +7031,7 @@ void LLPipeline::renderDeferredLighting()
{ //draw box if camera is outside box
if (render_local)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
spot_lights.push_back(drawablep);
@@ -6676,7 +7048,7 @@ void LLPipeline::renderDeferredLighting()
}
else if (render_fullscreen)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
fullscreen_spot_lights.push_back(drawablep);
@@ -6704,8 +7076,9 @@ void LLPipeline::renderDeferredLighting()
LLVOVolume* volume = drawablep->getVOVolume();
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
F32 s = volume->getLightRadius()*1.5f;
sVisibleLightCount++;
@@ -6877,29 +7250,48 @@ void LLPipeline::renderDeferredLighting()
LLGLDisable blend(GL_BLEND);
LLGLDisable stencil(GL_STENCIL_TEST);
- U32 render_mask = mRenderTypeMask;
- mRenderTypeMask = mRenderTypeMask &
- ((1 << LLPipeline::RENDER_TYPE_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_VOLUME) |
- (1 << LLPipeline::RENDER_TYPE_GLOW) |
- (1 << LLPipeline::RENDER_TYPE_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_GLOW) |
- (1 << LLPipeline::RENDER_TYPE_PASS_GRASS) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_AVATAR));
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
- mRenderTypeMask = render_mask;
+ popRenderTypeMask();
+ }
+
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ LLHUDObject::renderAll();
+ gObjectList.resetObjectBeacons();
+ }
}
mScreen.flush();
@@ -7135,7 +7527,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sUseOcclusion = llmin(occlusion, 1);
- U32 type_mask = gPipeline.mRenderTypeMask;
+ gPipeline.pushRenderTypeMask();
glh::matrix4f projection = glh_get_current_projection();
glh::matrix4f mat;
@@ -7204,43 +7596,47 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
glCullFace(GL_FRONT);
static LLCullResult ref_result;
- U32 ref_mask = 0;
+
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
//initial sky pass (no user clip plane)
{ //mask out everything but the sky
- U32 tmp = mRenderTypeMask;
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ gPipeline.pushRenderTypeMask();
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
static LLCullResult result;
updateCull(camera, result);
stateSort(camera, result);
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
renderGeom(camera, TRUE);
- mRenderTypeMask = tmp;
+ gPipeline.popRenderTypeMask();
}
- U32 mask = mRenderTypeMask;
- mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_GROUND) |
- (1<<LLPipeline::RENDER_TYPE_SKY) |
- (1<<LLPipeline::RENDER_TYPE_CLOUDS));
+ gPipeline.pushRenderTypeMask();
- if (gSavedSettings.getBOOL("RenderWaterReflections"))
- { //mask out selected geometry based on reflection detail
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
+ if (detail > 0)
+ { //mask out selected geometry based on reflection detail
+ if (detail < 4)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
if (detail < 3)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
if (detail < 2)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR);
- if (detail < 1)
- {
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
}
@@ -7249,21 +7645,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, ref_result, 1);
stateSort(camera, ref_result);
- }
+ }
- ref_mask = mRenderTypeMask;
- mRenderTypeMask = mask;
- }
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
- mRenderTypeMask = ref_mask;
- if (gSavedSettings.getBOOL("RenderWaterReflections"))
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
{
gPipeline.grabReferences(ref_result);
LLGLUserClipPlane clip_plane(plane, mat, projection);
renderGeom(camera);
}
}
+
+ gPipeline.popRenderTypeMask();
+ }
glCullFace(GL_BACK);
glPopMatrix();
mWaterRef.flush();
@@ -7276,18 +7671,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
if (last_update)
{
camera.setFar(camera_in.getFar());
- mRenderTypeMask = type_mask & (~(1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_GROUND));
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
stop_glerror();
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
if (LLPipeline::sUnderWaterRender)
{
- mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_GROUND) |
- (1<<LLPipeline::RENDER_TYPE_SKY) |
- (1<<LLPipeline::RENDER_TYPE_CLOUDS) |
- (1<<LLPipeline::RENDER_TYPE_WL_SKY));
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
}
LLViewerCamera::updateFrustumPlanes(camera);
@@ -7328,7 +7725,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
glClearColor(0.f, 0.f, 0.f, 0.f);
gViewerWindow->setup3DViewport();
- mRenderTypeMask = type_mask;
+ gPipeline.popRenderTypeMask();
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
@@ -7519,112 +7916,169 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLPipeline::sShadowRender = FALSE;
}
-
+static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
{
+ LLFastTimer t(FTM_VISIBLE_CLOUD);
//get point cloud of intersection of frust and min, max
- //get set of planes
- std::vector<LLPlane> ps;
-
if (getVisibleExtents(camera, min, max))
{
return FALSE;
}
- ps.push_back(LLPlane(min, LLVector3(-1,0,0)));
- ps.push_back(LLPlane(min, LLVector3(0,-1,0)));
- ps.push_back(LLPlane(min, LLVector3(0,0,-1)));
- ps.push_back(LLPlane(max, LLVector3(1,0,0)));
- ps.push_back(LLPlane(max, LLVector3(0,1,0)));
- ps.push_back(LLPlane(max, LLVector3(0,0,1)));
+ //get set of planes on bounding box
+ std::vector<LLPlane> bp;
+
+ bp.push_back(LLPlane(min, LLVector3(-1,0,0)));
+ bp.push_back(LLPlane(min, LLVector3(0,-1,0)));
+ bp.push_back(LLPlane(min, LLVector3(0,0,-1)));
+ bp.push_back(LLPlane(max, LLVector3(1,0,0)));
+ bp.push_back(LLPlane(max, LLVector3(0,1,0)));
+ bp.push_back(LLPlane(max, LLVector3(0,0,1)));
+
+ //potential points
+ std::vector<LLVector3> pp;
- /*if (!light_dir.isExactlyZero())
+ //add corners of AABB
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
+
+ //add corners of camera frustum
+ for (U32 i = 0; i < 8; i++)
{
- LLPlane ucp;
- LLPlane mcp;
+ pp.push_back(camera.mAgentFrustum[i]);
+ }
- F32 maxd = -1.f;
- F32 mind = 1.f;
- for (U32 i = 0; i < ps.size(); ++i)
- { //pick the plane most aligned to lightDir for user clip plane
- LLVector3 n(ps[i].mV);
- F32 da = n*light_dir;
- if (da > maxd)
+ //bounding box line segments
+ U32 bs[] =
{
- maxd = da;
- ucp = ps[i];
- }
-
- if (da < mind)
+ 0,1,
+ 1,3,
+ 3,2,
+ 2,0,
+
+ 4,5,
+ 5,7,
+ 7,6,
+ 6,4,
+
+ 0,4,
+ 1,5,
+ 3,7,
+ 2,6
+ };
+
+ for (U32 i = 0; i < 12; i++)
+ { //for each line segment in bounding box
+ for (U32 j = 0; j < 6; j++)
+ { //for each plane in camera frustum
+ const LLPlane& cp = camera.getAgentPlane(j);
+ const LLVector3& v1 = pp[bs[i*2+0]];
+ const LLVector3& v2 = pp[bs[i*2+1]];
+ const LLVector3 n(cp.mV);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
{
- mind = da;
- mcp = ps[i];
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
}
}
- camera.setUserClipPlane(ucp);
-
- ps.clear();
- ps.push_back(ucp);
- ps.push_back(mcp);
- }*/
+ //camera frustum line segments
+ const U32 fs[] =
+ {
+ 0,1,
+ 1,2,
+ 2,3,
+ 3,0,
+
+ 4,5,
+ 5,6,
+ 6,7,
+ 7,4,
- for (U32 i = 0; i < 6; i++)
- {
- ps.push_back(camera.getAgentPlane(i));
- }
-
- //get set of points where planes intersect and points are not above any plane
- fp.clear();
+ 0,4,
+ 1,5,
+ 2,6,
+ 3,7
+ };
+
+ LLVector3 center = (max+min)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
- for (U32 i = 0; i < ps.size(); ++i)
+ for (U32 i = 0; i < 12; i++)
{
- for (U32 j = 0; j < ps.size(); ++j)
+ for (U32 j = 0; j < 6; ++j)
{
- for (U32 k = 0; k < ps.size(); ++k)
+ const LLVector3& v1 = pp[fs[i*2+0]+8];
+ const LLVector3& v2 = pp[fs[i*2+1]+8];
+ const LLPlane& cp = bp[j];
+ const LLVector3 n(cp.mV);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
{
- if (i == j ||
- i == k ||
- k == j)
- {
- continue;
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
}
- LLVector3 n1,n2,n3;
- F32 d1,d2,d3;
+ LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
+ max+LLVector3(0.05f,0.05f,0.05f) };
- n1.setVec(ps[i].mV);
- n2.setVec(ps[j].mV);
- n3.setVec(ps[k].mV);
+ for (U32 i = 0; i < pp.size(); ++i)
+ {
+ bool found = true;
- d1 = ps[i].mV[3];
- d2 = ps[j].mV[3];
- d3 = ps[k].mV[3];
+ const F32* p = pp[i].mV;
- //get point of intersection of 3 planes "p"
- LLVector3 p = (-d1*(n2%n3)-d2*(n3%n1)-d3*(n1%n2))/(n1*(n2%n3));
+ for (U32 j = 0; j < 3; ++j)
+ {
+ if (p[j] < ext[0].mV[j] ||
+ p[j] > ext[1].mV[j])
+ {
+ found = false;
+ break;
+ }
+ }
- if (llround(p*n1+d1, 0.0001f) == 0.f &&
- llround(p*n2+d2, 0.0001f) == 0.f &&
- llround(p*n3+d3, 0.0001f) == 0.f)
- { //point is on all three planes
- BOOL found = TRUE;
- for (U32 l = 0; l < ps.size() && found; ++l)
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLPlane& cp = camera.getAgentPlane(j);
+ F32 dist = cp.dist(pp[i]);
+ if (dist > 0.05f) //point is above some plane, not contained
{
- if (llround(ps[l].dist(p), 0.0001f) > 0.0f)
- { //point is above some plane, not contained
- found = FALSE;
+ found = false;
+ break;
}
}
if (found)
{
- fp.push_back(p);
- }
- }
- }
+ fp.push_back(pp[i]);
}
}
@@ -7725,21 +8179,22 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
static LLCullResult result;
- U32 type_mask = mRenderTypeMask;
+ pushRenderTypeMask();
- mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_TREE) |
- (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
- (1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY));
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ END_RENDER_TYPES);
@@ -7808,7 +8263,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
LLPipeline::sShadowRender = FALSE;
sMinRenderSize = 0.f;
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
}
@@ -7892,30 +8347,11 @@ void LLPipeline::generateHighlight(LLCamera& camera)
void LLPipeline::generateSunShadow(LLCamera& camera)
{
- if (!sRenderDeferred || !gSavedSettings.getBOOL("RenderDeferredShadow"))
+ if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0)
{
return;
}
- //temporary hack to disable shadows but keep local lights
- static BOOL clear = TRUE;
- BOOL gen_shadow = gSavedSettings.getBOOL("RenderDeferredSunShadow");
- if (!gen_shadow)
- {
- if (clear)
- {
- clear = FALSE;
- for (U32 i = 0; i < 6; i++)
- {
- mShadow[i].bindTarget();
- mShadow[i].clear();
- mShadow[i].flush();
- }
- }
- return;
- }
- clear = TRUE;
-
F64 last_modelview[16];
F64 last_projection[16];
for (U32 i = 0; i < 16; i++)
@@ -7924,23 +8360,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
last_projection[i] = gGLLastProjection[i];
}
- U32 type_mask = mRenderTypeMask;
- mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_ALPHA) |
- (1<<LLPipeline::RENDER_TYPE_GRASS) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1<<LLPipeline::RENDER_TYPE_TREE) |
- (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
- (1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY));
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -7969,6 +8406,14 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist");
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
+ //put together a universal "near clip" plane for shadow frusta
+ LLPlane shadow_near_clip;
+ {
+ LLVector3 p = gAgent.getPositionAgent();
+ p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f;
+ shadow_near_clip.setVec(p, mSunDir);
+ }
+
LLVector3 lightDir = -mSunDir;
lightDir.normVec();
@@ -7992,17 +8437,32 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
at.normVec();
+ LLCamera main_camera = camera;
+
F32 near_clip = 0.f;
{
//get visible point cloud
std::vector<LLVector3> fp;
+ main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
+
LLVector3 min,max;
- getVisiblePointCloud(camera,min,max,fp);
+ getVisiblePointCloud(main_camera,min,max,fp);
if (fp.empty())
{
- mRenderTypeMask = type_mask;
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[0] = main_camera;
+ mShadowExtents[0][0] = min;
+ mShadowExtents[0][1] = max;
+
+ mShadowFrustPoints[0].clear();
+ mShadowFrustPoints[1].clear();
+ mShadowFrustPoints[2].clear();
+ mShadowFrustPoints[3].clear();
+ }
+ popRenderTypeMask();
return;
}
@@ -8076,7 +8536,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam = camera;
shadow_cam.setFar(16.f);
- LLViewerCamera::updateFrustumPlanes(shadow_cam);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
LLVector3* frust = shadow_cam.mAgentFrustum;
@@ -8088,10 +8548,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
for (U32 i = 0; i < 4; i++)
{
LLVector3 delta = frust[i+4]-eye;
+ delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
delta.normVec();
F32 dp = delta*pn;
- frust[i] = eye + (delta*dist[j])/dp;
- frust[i+4] = eye + (delta*dist[j+1])/dp;
+ frust[i] = eye + (delta*dist[j]*0.95f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
}
shadow_cam.calcAgentFrustumPlanes(frust);
@@ -8387,7 +8848,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
//translate and scale to from [-1, 1] to [0, 1]
glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
@@ -8432,7 +8894,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
+ //hack to disable projector shadows
+ static bool clear = true;
+ bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1;
+ if (gen_shadow)
+ {
+ clear = true;
F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
//update shadow targets
@@ -8560,6 +9028,20 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[i+4].flush();
}
+ }
+ else
+ {
+ if (clear)
+ {
+ clear = false;
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].bindTarget();
+ mShadow[i].clear();
+ mShadow[i].flush();
+ }
+ }
+ }
if (!gSavedSettings.getBOOL("CameraOffset"))
{
@@ -8583,7 +9065,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
gGLLastProjection[i] = last_projection[i];
}
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
}
void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
@@ -8619,38 +9101,36 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- U32 mask;
BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+ pushRenderTypeMask();
+
if (muted)
{
- mask = 1 << LLPipeline::RENDER_TYPE_AVATAR;
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
}
else
{
- mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_GRASS) |
- (1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_ALPHA) |
- (1<<LLPipeline::RENDER_TYPE_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ END_RENDER_TYPES);
}
- mask = mask & gPipeline.getRenderTypeMask();
- U32 saved_mask = gPipeline.mRenderTypeMask;
- gPipeline.mRenderTypeMask = mask;
-
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
sReflectionRender = sRenderDeferred ? FALSE : TRUE;
@@ -8680,7 +9160,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
stateSort(*LLViewerCamera::getInstance(), result);
- const LLVector3* ext = avatar->mDrawable->getSpatialExtents();
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
LLCamera camera = *viewer_camera;
@@ -8689,18 +9169,23 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLVector2 tdim;
- LLVector3 half_height = (ext[1]-ext[0])*0.5f;
- LLVector3 left = camera.getLeftAxis();
- left *= left;
- left.normalize();
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
+
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
- LLVector3 up = camera.getUpAxis();
- up *= up;
- up.normalize();
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
- tdim.mV[0] = fabsf(half_height * left);
- tdim.mV[1] = fabsf(half_height * up);
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
glMatrixMode(GL_PROJECTION);
glPushMatrix();
@@ -8824,7 +9309,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
sReflectionRender = FALSE;
sImpostorRender = FALSE;
sShadowRender = FALSE;
- gPipeline.mRenderTypeMask = saved_mask;
+ popRenderTypeMask();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
@@ -8865,4 +9350,121 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
return sCull->endAlphaGroups();
}
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ return mRenderTypeEnabled[type];
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+