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-rw-r--r--indra/newview/pipeline.cpp240
1 files changed, 213 insertions, 27 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0dc1a88ee8..dcc2b7dd22 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -342,6 +342,8 @@ LLPipeline::LLPipeline() :
mGlowPool(NULL),
mBumpPool(NULL),
mWLSkyPool(NULL),
+ mMeshMutex(NULL),
+ mMeshThreadCount(0),
mLightMask(0),
mLightMovingMask(0),
mLightingDetail(0)
@@ -399,6 +401,7 @@ void LLPipeline::init()
stop_glerror();
+ mMeshMutex = new LLMutex(NULL);
for (U32 i = 0; i < 2; ++i)
{
mSpotLightFade[i] = 1.f;
@@ -473,6 +476,9 @@ void LLPipeline::cleanup()
//delete mWLSkyPool;
mWLSkyPool = NULL;
+ delete mMeshMutex;
+ mMeshMutex = NULL;
+
releaseGLBuffers();
mBloomImagep = NULL;
@@ -1783,6 +1789,8 @@ void LLPipeline::rebuildPriorityGroups()
assertInitialized();
+ notifyLoadedMeshes();
+
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
@@ -1793,6 +1801,7 @@ void LLPipeline::rebuildPriorityGroups()
}
mGroupQ1.clear();
+
}
void LLPipeline::rebuildGroups()
@@ -3420,27 +3429,14 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
- renderHighlights();
- mHighlightFaces.clear();
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- LLHUDObject::renderAll();
- gObjectList.resetObjectBeacons();
- }
-
if (occlude)
{
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ glLoadMatrixd(gGLModelView);
}
}
@@ -5837,6 +5833,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
@@ -6913,6 +6915,24 @@ void LLPipeline::renderDeferredLighting()
mRenderTypeMask = render_mask;
}
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ LLHUDObject::renderAll();
+ gObjectList.resetObjectBeacons();
+ }
+ }
+
mScreen.flush();
}
@@ -7242,18 +7262,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, ref_result, 1);
stateSort(camera, ref_result);
- gGL.setColorMask(true, true);
- mWaterRef.clear();
- gGL.setColorMask(true, false);
-
- }
- else
- {
- gGL.setColorMask(true, true);
- mWaterRef.clear();
- gGL.setColorMask(true, false);
- }
-
+ }
+
+ gGL.setColorMask(true, true);
+ mWaterRef.clear();
+ gGL.setColorMask(true, false);
+
ref_mask = mRenderTypeMask;
mRenderTypeMask = mask;
}
@@ -8888,3 +8902,175 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
}
+void LLPipeline::loadMesh(LLVOVolume* volume, LLUUID mesh_id)
+{
+
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ mesh_load_map::iterator iter = mLoadingMeshes.find(mesh_id);
+ if (iter != mLoadingMeshes.end())
+ { //request pending for this mesh, append volume id to list
+ iter->second.insert(volume->getID());
+ return;
+ }
+
+ //first request for this mesh
+ mLoadingMeshes[mesh_id].insert(volume->getID());
+ }
+
+ if (gAssetStorage->hasLocalAsset(mesh_id, LLAssetType::AT_MESH))
+ { //already have asset, load desired LOD in background
+ mPendingMeshes.push_back(new LLMeshThread(mesh_id, volume->getVolume()));
+ }
+ else
+ { //fetch asset and load when done
+ gAssetStorage->getAssetData(mesh_id, LLAssetType::AT_MESH,
+ getMeshAssetCallback, volume->getVolume(), TRUE);
+ }
+
+}
+
+//static
+void LLPipeline::getMeshAssetCallback(LLVFS *vfs,
+ const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status)
+{
+ gPipeline.mPendingMeshes.push_back(new LLMeshThread(asset_uuid, (LLVolume*) user_data));
+}
+
+
+LLPipeline::LLMeshThread::LLMeshThread(LLUUID mesh_id, LLVolume* target)
+: LLThread("mesh_loading_thread")
+{
+ mMeshID = mesh_id;
+ mVolume = NULL;
+ mDetail = target->getDetail();
+ mTargetVolume = target;
+}
+
+LLPipeline::LLMeshThread::~LLMeshThread()
+{
+
+}
+
+void LLPipeline::LLMeshThread::run()
+{
+ if (!gAssetStorage || LLApp::instance()->isQuitting())
+ {
+ return;
+ }
+
+ char* buffer = NULL;
+ S32 size = 0;
+
+ LLVFS* vfs = gAssetStorage->mVFS;
+
+ {
+ LLVFile file(vfs, mMeshID, LLAssetType::AT_MESH, LLVFile::READ);
+ file.waitForLock(VFSLOCK_READ);
+ size = file.getSize();
+
+ if (size == 0)
+ {
+ gPipeline.meshLoaded(this);
+ return;
+ }
+
+ buffer = new char[size];
+ file.read((U8*)&buffer[0], size);
+ }
+
+ {
+ std::string buffer_string(buffer, size);
+ std::istringstream buffer_stream(buffer_string);
+
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ mVolume = new LLVolume(volume_params, mDetail);
+ mVolume->createVolumeFacesFromStream(buffer_stream);
+ }
+ }
+ delete[] buffer;
+
+ gPipeline.meshLoaded(this);
+}
+
+void LLPipeline::meshLoaded(LLPipeline::LLMeshThread* mesh_thread)
+{
+ LLMutexLock lock(mMeshMutex);
+ mLoadedMeshes.push_back(mesh_thread);
+}
+
+void LLPipeline::notifyLoadedMeshes()
+{ //called from main thread
+
+ U32 max_thread_count = llmax(gSavedSettings.getU32("MeshThreadCount"), (U32) 1);
+ while (mMeshThreadCount < max_thread_count && !mPendingMeshes.empty())
+ {
+ LLMeshThread* mesh_thread = mPendingMeshes.front();
+ mesh_thread->start();
+ ++mMeshThreadCount;
+ mPendingMeshes.pop_front();
+ }
+
+ LLMutexLock lock(mMeshMutex);
+ std::list<LLMeshThread*> stopping_threads;
+
+ for (std::list<LLMeshThread*>::iterator iter = mLoadedMeshes.begin(); iter != mLoadedMeshes.end(); ++iter)
+ { //for each mesh done loading
+ LLMeshThread* mesh = *iter;
+
+ if (!mesh->isStopped())
+ { //don't process a LLMeshThread until it's stopped
+ stopping_threads.push_back(mesh);
+ continue;
+ }
+
+ //get list of objects waiting to be notified this mesh is loaded
+ mesh_load_map::iterator obj_iter = mLoadingMeshes.find(mesh->mMeshID);
+
+ if (mesh->mVolume && obj_iter != mLoadingMeshes.end())
+ {
+ //make sure target volume is still valid
+ BOOL valid = FALSE;
+
+ for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
+ {
+ LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
+
+ if (vobj)
+ {
+ if (vobj->getVolume() == mesh->mTargetVolume)
+ {
+ valid = TRUE;
+ }
+ }
+ }
+
+
+ if (valid)
+ {
+ mesh->mTargetVolume->copyVolumeFaces(mesh->mVolume);
+ for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
+ {
+ LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
+ if (vobj)
+ {
+ vobj->notifyMeshLoaded();
+ }
+ }
+ }
+
+ mLoadingMeshes.erase(mesh->mMeshID);
+ }
+
+ delete mesh;
+ --mMeshThreadCount;
+ }
+
+ mLoadedMeshes = stopping_threads;
+}
+