diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 028a0db95c..030c7b450d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8596,6 +8596,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + if(LLPipeline::sRenderPBR) + { + LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); + soften_shader.uniform3fv(LLShaderMgr::DEFERRED_VIEW_DIR, 1, cameraAtAxis.mV); + } + { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -9205,10 +9211,22 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) { S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + bool bound = false; if (channel > -1 && mReflectionMapManager.mTexture.notNull()) { - // see comments in class2/deferred/softenLightF.glsl for what these uniforms mean mReflectionMapManager.mTexture->bind(channel); + bound = true; + } + + channel = shader.enableTexture(LLShaderMgr::IRRADIANCE_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + if (channel > -1 && mReflectionMapManager.mIrradianceMaps.notNull()) + { + mReflectionMapManager.mIrradianceMaps->bind(channel); + bound = true; + } + + if (bound) + { mReflectionMapManager.setUniforms(); F32* m = gGLModelView; |