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-rw-r--r--indra/newview/pipeline.cpp54
1 files changed, 40 insertions, 14 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4899df13e5..a50f66f282 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -103,6 +103,7 @@
#include "llmutelist.h"
#include "lltoolpie.h"
#include "llcurl.h"
+#include "llnotifications.h"
void check_stack_depth(S32 stack_depth)
@@ -317,6 +318,7 @@ BOOL LLPipeline::sRenderFrameTest = FALSE;
BOOL LLPipeline::sRenderAttachedLights = TRUE;
BOOL LLPipeline::sRenderAttachedParticles = TRUE;
BOOL LLPipeline::sRenderDeferred = FALSE;
+BOOL LLPipeline::sMemAllocationThrottled = FALSE;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
@@ -561,6 +563,24 @@ void LLPipeline::destroyGL()
static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+//static
+void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
+{
+ if(sMemAllocationThrottled != disable)
+ {
+ sMemAllocationThrottled = disable ;
+
+ if(sMemAllocationThrottled)
+ {
+ //send out notification
+ LLNotification::Params params("LowMemory");
+ LLNotifications::instance().add(params);
+
+ //release some memory.
+ }
+ }
+}
+
void LLPipeline::resizeScreenTexture()
{
LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
@@ -3340,13 +3360,15 @@ void render_hud_elements()
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
gGL.color4f(1,1,1,1);
- if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+
+ if (LLGLSLShader::sNoFixedFunction)
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
+ }
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0);
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
@@ -3360,10 +3382,6 @@ void render_hud_elements()
// Render name tags.
LLHUDObject::renderAll();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
}
else if (gForceRenderLandFence)
{
@@ -3374,6 +3392,11 @@ void render_hud_elements()
{
LLHUDText::renderAllHUD();
}
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
gGL.flush();
}
@@ -3669,6 +3692,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
+ LLGLSLShader::bindNoShader();
doOcclusion(camera);
}
@@ -3734,6 +3758,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
+ LLGLSLShader::bindNoShader();
doOcclusion(camera);
}
}
@@ -3934,6 +3959,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
+ LLGLSLShader::bindNoShader();
doOcclusion(camera);
gGL.setColorMask(true, false);
}
@@ -3999,6 +4025,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
+ LLGLSLShader::bindNoShader();
doOcclusion(camera);
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
@@ -6182,7 +6209,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount);
LLGLEnable blend_on(GL_BLEND);
LLGLEnable test(GL_ALPHA_TEST);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
mScreen.bindTexture(0, 0);
@@ -8252,7 +8279,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gOcclusionProgram.bind();
}
LLFastTimer ftm(FTM_SHADOW_SIMPLE);
- LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->disable();
for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
{
@@ -8278,12 +8304,11 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LLFastTimer ftm(FTM_SHADOW_ALPHA);
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f);
+ gDeferredShadowAlphaMaskProgram.bind();
+ gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f);
renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
glColor4f(1,1,1,1);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
//glCullFace(GL_BACK);
@@ -8768,6 +8793,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_BUMP,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,