diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 174 |
1 files changed, 73 insertions, 101 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dfcc7396ba..a50f66f282 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -103,6 +103,7 @@ #include "llmutelist.h" #include "lltoolpie.h" #include "llcurl.h" +#include "llnotifications.h" void check_stack_depth(S32 stack_depth) @@ -317,6 +318,7 @@ BOOL LLPipeline::sRenderFrameTest = FALSE; BOOL LLPipeline::sRenderAttachedLights = TRUE; BOOL LLPipeline::sRenderAttachedParticles = TRUE; BOOL LLPipeline::sRenderDeferred = FALSE; +BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; @@ -561,6 +563,24 @@ void LLPipeline::destroyGL() static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); +//static +void LLPipeline::throttleNewMemoryAllocation(BOOL disable) +{ + if(sMemAllocationThrottled != disable) + { + sMemAllocationThrottled = disable ; + + if(sMemAllocationThrottled) + { + //send out notification + LLNotification::Params params("LowMemory"); + LLNotifications::instance().add(params); + + //release some memory. + } + } +} + void LLPipeline::resizeScreenTexture() { LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); @@ -3340,13 +3360,15 @@ void render_hud_elements() glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); gGL.color4f(1,1,1,1); - if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + + if (LLGLSLShader::sNoFixedFunction) { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); + } + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() @@ -3360,10 +3382,6 @@ void render_hud_elements() // Render name tags. LLHUDObject::renderAll(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } } else if (gForceRenderLandFence) { @@ -3374,6 +3392,11 @@ void render_hud_elements() { LLHUDText::renderAllHUD(); } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } gGL.flush(); } @@ -3669,6 +3692,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } @@ -3734,6 +3758,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } } @@ -3741,52 +3766,55 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - - if (!sReflectionRender) + if (!LLPipeline::sImpostorRender) { - renderHighlights(); - } + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); + if (!sReflectionRender) + { + renderHighlights(); + } - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); - renderDebug(); + renderDebug(); - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); - if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) - { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } } else { // Make sure particle effects disappear LLHUDObject::renderAllForTimer(); } - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { - gGLModelView[i] = saved_modelview[i]; - gGLProjection[i] = saved_projection[i]; + for (U32 i = 0; i < 16; i++) + { + gGLModelView[i] = saved_modelview[i]; + gGLProjection[i] = saved_projection[i]; + } } } @@ -3931,6 +3959,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); gGL.setColorMask(true, false); } @@ -3996,6 +4025,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); @@ -4220,63 +4250,6 @@ void LLPipeline::renderDebug() } } - if (gSavedSettings.getBOOL("DebugShowUploadCost")) - { - std::set<LLUUID> textures; - std::set<LLUUID> sculpts; - std::set<LLUUID> meshes; - - BOOL selected = TRUE; - if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) - { - selected = FALSE; - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - LLSpatialGroup::OctreeNode* node = group->mOctreeNode; - for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem) - { - LLDrawable* drawable = *elem; - LLVOVolume* volume = drawable->getVOVolume(); - if (volume && volume->isSelected() == selected) - { - for (U32 i = 0; i < volume->getNumTEs(); ++i) - { - LLTextureEntry* te = volume->getTE(i); - textures.insert(te->getID()); - } - - if (volume->isSculpted()) - { - LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID(); - if (volume->isMesh()) - { - meshes.insert(sculpt_id); - } - else - { - sculpts.insert(sculpt_id); - } - } - } - } - } - - gPipeline.mDebugTextureUploadCost = textures.size() * 10; - gPipeline.mDebugSculptUploadCost = sculpts.size()*10; - - U32 mesh_cost = 0; - - for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter) - { - mesh_cost += gMeshRepo.getResourceCost(*iter)*10; - } - - gPipeline.mDebugMeshUploadCost = mesh_cost; - } - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { LLVertexBuffer::unbind(); @@ -6236,7 +6209,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); mScreen.bindTexture(0, 0); @@ -8306,7 +8279,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gOcclusionProgram.bind(); } LLFastTimer ftm(FTM_SHADOW_SIMPLE); - LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) { @@ -8332,12 +8304,11 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); glColor4f(1,1,1,1); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } //glCullFace(GL_BACK); @@ -8822,6 +8793,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, |