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-rw-r--r--indra/newview/pipeline.cpp182
1 files changed, 109 insertions, 73 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d8af7a5cfb..8d3075d1e1 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -490,7 +490,6 @@ void LLPipeline::init()
getPool(LLDrawPool::POOL_BUMP);
getPool(LLDrawPool::POOL_GLOW);
- //LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
@@ -705,6 +704,8 @@ void LLPipeline::cleanup()
mInitialized = FALSE;
mDeferredVB = NULL;
+
+ mCubeVB = NULL;
}
//============================================================================
@@ -779,19 +780,53 @@ void LLPipeline::allocatePhysicsBuffer()
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
- U32 samples = RenderFSAASamples;
+ bool save_settings = sRenderDeferred;
+ if (save_settings)
+ {
+ // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
+ gSavedSettings.setBOOL("RenderInitError", TRUE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
+
+ if (save_settings)
+ {
+ // don't disable shaders on next session
+ gSavedSettings.setBOOL("RenderInitError", FALSE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ if (ret == FBO_FAILURE)
+ { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+ }
+ }
+
+ return ret == FBO_SUCCESS_FULLRES;
+}
+
+
+LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
+{
//try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
- bool ret = true;
+ U32 samples = RenderFSAASamples;
+ eFBOStatus ret = FBO_SUCCESS_FULLRES;
if (!allocateScreenBuffer(resX, resY, samples))
{
//failed to allocate at requested specification, return false
- ret = false;
+ ret = FBO_FAILURE;
releaseScreenBuffers();
//reduce number of samples
@@ -800,7 +835,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
- return ret;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@@ -813,14 +848,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return ret;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return ret;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@@ -831,7 +866,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
return ret;
}
-
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
refreshCachedSettings();
@@ -858,10 +892,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (LLPipeline::sRenderDeferred)
{
- // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
-
S32 shadow_detail = RenderShadowDetail;
BOOL ssao = RenderDeferredSSAO;
@@ -907,7 +937,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- U32 width = (U32)(resX*scale);
+ U32 width = (U32) (resX*scale);
U32 height = width;
if (shadow_detail > 1)
@@ -926,9 +956,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- // don't disable shaders on next session
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ //HACK make screenbuffer allocations start failing after 30 seconds
+ if (gSavedSettings.getBOOL("SimulateFBOFailure"))
+ {
+ return false;
+ }
}
else
{
@@ -1769,7 +1801,6 @@ void LLPipeline::resetFrameStats()
assertInitialized();
LLStatViewer::TRIANGLES_DRAWN.add(mTrianglesDrawn);
- //LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
if (mBatchCount > 0)
{
@@ -1888,6 +1919,8 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
+static LLFastTimer::DeclareTimer FTM_RETEXTURE("Retexture");
+static LLFastTimer::DeclareTimer FTM_MOVED_LIST("Moved List");
void LLPipeline::updateMove()
{
@@ -1901,8 +1934,7 @@ void LLPipeline::updateMove()
assertInitialized();
{
- static LLFastTimer::DeclareTimer ftm("Retexture");
- LLFastTimer t(ftm);
+ LLFastTimer t(FTM_RETEXTURE);
for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
iter != mRetexturedList.end(); ++iter)
@@ -1917,8 +1949,7 @@ void LLPipeline::updateMove()
}
{
- static LLFastTimer::DeclareTimer ftm("Moved List");
- LLFastTimer t(ftm);
+ LLFastTimer t(FTM_MOVED_LIST);
updateMovedList(mMovedList);
}
@@ -2000,6 +2031,7 @@ void LLPipeline::grabReferences(LLCullResult& result)
void LLPipeline::clearReferences()
{
sCull = NULL;
+ mGroupSaveQ1.clear();
}
void check_references(LLSpatialGroup* group, LLDrawable* drawable)
@@ -2321,7 +2353,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
bound_shader = true;
gOcclusionCubeProgram.bind();
}
-
+
if (sUseOcclusion > 1)
{
if (mCubeVB.isNull())
@@ -2507,7 +2539,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
gOcclusionCubeProgram.bind();
}
- }
+ }
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
@@ -2564,11 +2596,6 @@ void LLPipeline::updateGL()
glu->mInQ = FALSE;
LLGLUpdate::sGLQ.pop_front();
}
-
- { //seed VBO Pools
- LLFastTimer t(FTM_SEED_VBO_POOLS);
- LLVertexBuffer::seedPools();
- }
}
{ //seed VBO Pools
@@ -2581,26 +2608,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G
void LLPipeline::clearRebuildGroups()
{
+ LLSpatialGroup::sg_vector_t hudGroups;
+
mGroupQ1Locked = true;
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
{
LLSpatialGroup* group = *iter;
- group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
}
+
+ // Clear the group
mGroupQ1.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ1.assign(hudGroups.begin(), hudGroups.end());
mGroupQ1Locked = false;
+ // Clear the HUD groups
+ hudGroups.clear();
+
mGroupQ2Locked = true;
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
iter != mGroupQ2.end(); ++iter)
{
LLSpatialGroup* group = *iter;
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ // Clear the group
mGroupQ2.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ2.assign(hudGroups.begin(), hudGroups.end());
mGroupQ2Locked = false;
}
@@ -2622,6 +2682,7 @@ void LLPipeline::rebuildPriorityGroups()
group->clearState(LLSpatialGroup::IN_BUILD_Q1);
}
+ mGroupSaveQ1 = mGroupQ1;
mGroupQ1.clear();
mGroupQ1Locked = false;
@@ -2728,7 +2789,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
S32 count = 0;
- max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
+ max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, LLUnitImplicit<LLUnits::Seconds, F32>(max_dtime));
LLSpatialGroup* last_group = NULL;
LLSpatialBridge* last_bridge = NULL;
@@ -3360,11 +3421,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderPhysicalBeacons(LLDrawable* drawablep)
{
@@ -3389,11 +3450,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderMOAPBeacons(LLDrawable* drawablep)
{
@@ -3429,11 +3490,11 @@ void renderMOAPBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderParticleBeacons(LLDrawable* drawablep)
{
@@ -3458,11 +3519,11 @@ void renderParticleBeacons(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void renderSoundHighlights(LLDrawable* drawablep)
{
@@ -3480,11 +3541,11 @@ void renderSoundHighlights(LLDrawable* drawablep)
if (facep)
{
gPipeline.mHighlightFaces.push_back(facep);
- }
}
}
}
}
+}
void LLPipeline::postSort(LLCamera& camera)
{
@@ -3696,7 +3757,7 @@ void LLPipeline::postSort(LLCamera& camera)
if (facep)
{
gPipeline.mSelectedFaces.push_back(facep);
- }
+ }
}
return true;
}
@@ -3705,33 +3766,6 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
- /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence");
- static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work");
- if (use_transform_feedback)
- { //using transform feedback, wait for transform feedback to complete
- LLFastTimer t(FTM_TRANSFORM_WAIT);
-
- S32 done = 0;
- //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count);
-
- glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
-
- while (!done)
- {
- {
- LLFastTimer t(FTM_TRANSFORM_DO_WORK);
- F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
- //do some useful work while we wait
- LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
- LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
- LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
- }
- glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
- }
-
- mTransformFeedbackPrimitives = 0;
- }*/
-
//LLSpatialGroup::sNoDelete = FALSE;
llpushcallstacks ;
}
@@ -4907,7 +4941,7 @@ void LLPipeline::renderDebug()
{
DebugBlip& blip = *iter;
- blip.mAge += gFrameIntervalSeconds;
+ blip.mAge += gFrameIntervalSeconds.value();
if (blip.mAge > 2.f)
{
mDebugBlips.erase(iter++);
@@ -4917,7 +4951,7 @@ void LLPipeline::renderDebug()
iter++;
}
- blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
+ blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f;
gGL.color4fv(blip.mColor.mV);
gGL.vertex3fv(blip.mPosition.mV);
@@ -5728,7 +5762,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
{
if (farthest_light->fade >= 0.f)
{
- farthest_light->fade = -gFrameIntervalSeconds;
+ farthest_light->fade = -(gFrameIntervalSeconds.value());
}
}
else
@@ -5824,12 +5858,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (fade >= 0.f)
{
fade = fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
+ ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value();
}
else
{
fade = 1.f + fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
+ ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value();
}
fade = llclamp(fade,0.f,1.f);
light_color *= fade;
@@ -7144,7 +7178,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else if (transition_time < 1.f)
{ //currently in a transition, continue interpolating
- transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
+ transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value();
transition_time = llmin(transition_time, 1.f);
F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
@@ -9136,7 +9170,7 @@ void LLPipeline::generateHighlight(LLCamera& camera)
if (!mHighlightSet.empty())
{
- F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
+ F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime;
LLGLDisable test(GL_ALPHA_TEST);
LLGLDepthTest depth(GL_FALSE);
@@ -9771,7 +9805,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (gen_shadow)
{
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+ LLTrace::Count<>* velocity_stat = LLViewerCamera::getVelocityStat();
+ F32 fade_amt = gFrameIntervalSeconds.value()
+ * llmax(LLTrace::get_frame_recording().getLastRecordingPeriod().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecordingPeriod().getDuration().value(), 1.0);
//update shadow targets
for (U32 i = 0; i < 2; i++)