diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 182 |
1 files changed, 109 insertions, 73 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d8af7a5cfb..8d3075d1e1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -490,7 +490,6 @@ void LLPipeline::init() getPool(LLDrawPool::POOL_BUMP); getPool(LLDrawPool::POOL_GLOW); - //LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) @@ -705,6 +704,8 @@ void LLPipeline::cleanup() mInitialized = FALSE; mDeferredVB = NULL; + + mCubeVB = NULL; } //============================================================================ @@ -779,19 +780,53 @@ void LLPipeline::allocatePhysicsBuffer() bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); - U32 samples = RenderFSAASamples; + bool save_settings = sRenderDeferred; + if (save_settings) + { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + eFBOStatus ret = doAllocateScreenBuffer(resX, resY); + + if (save_settings) + { + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + if (ret == FBO_FAILURE) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } + + return ret == FBO_SUCCESS_FULLRES; +} + + +LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) +{ //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - bool ret = true; + U32 samples = RenderFSAASamples; + eFBOStatus ret = FBO_SUCCESS_FULLRES; if (!allocateScreenBuffer(resX, resY, samples)) { //failed to allocate at requested specification, return false - ret = false; + ret = FBO_FAILURE; releaseScreenBuffers(); //reduce number of samples @@ -800,7 +835,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) samples /= 2; if (allocateScreenBuffer(resX, resY, samples)) { //success - return ret; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); } @@ -813,14 +848,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return ret; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); resX /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return ret; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); } @@ -831,7 +866,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) return ret; } - bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { refreshCachedSettings(); @@ -858,10 +892,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -907,7 +937,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - U32 width = (U32)(resX*scale); + U32 width = (U32) (resX*scale); U32 height = width; if (shadow_detail > 1) @@ -926,9 +956,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } } else { @@ -1769,7 +1801,6 @@ void LLPipeline::resetFrameStats() assertInitialized(); LLStatViewer::TRIANGLES_DRAWN.add(mTrianglesDrawn); - //LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); if (mBatchCount > 0) { @@ -1888,6 +1919,8 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); +static LLFastTimer::DeclareTimer FTM_RETEXTURE("Retexture"); +static LLFastTimer::DeclareTimer FTM_MOVED_LIST("Moved List"); void LLPipeline::updateMove() { @@ -1901,8 +1934,7 @@ void LLPipeline::updateMove() assertInitialized(); { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); + LLFastTimer t(FTM_RETEXTURE); for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); iter != mRetexturedList.end(); ++iter) @@ -1917,8 +1949,7 @@ void LLPipeline::updateMove() } { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); + LLFastTimer t(FTM_MOVED_LIST); updateMovedList(mMovedList); } @@ -2000,6 +2031,7 @@ void LLPipeline::grabReferences(LLCullResult& result) void LLPipeline::clearReferences() { sCull = NULL; + mGroupSaveQ1.clear(); } void check_references(LLSpatialGroup* group, LLDrawable* drawable) @@ -2321,7 +2353,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl bound_shader = true; gOcclusionCubeProgram.bind(); } - + if (sUseOcclusion > 1) { if (mCubeVB.isNull()) @@ -2507,7 +2539,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) { gOcclusionCubeProgram.bind(); } - } + } if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries @@ -2564,11 +2596,6 @@ void LLPipeline::updateGL() glu->mInQ = FALSE; LLGLUpdate::sGLQ.pop_front(); } - - { //seed VBO Pools - LLFastTimer t(FTM_SEED_VBO_POOLS); - LLVertexBuffer::seedPools(); - } } { //seed VBO Pools @@ -2581,26 +2608,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G void LLPipeline::clearRebuildGroups() { + LLSpatialGroup::sg_vector_t hudGroups; + mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q1); + + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } } + + // Clear the group mGroupQ1.clear(); + + // Copy the saved HUD groups back in + mGroupQ1.assign(hudGroups.begin(), hudGroups.end()); mGroupQ1Locked = false; + // Clear the HUD groups + hudGroups.clear(); + mGroupQ2Locked = true; for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + // Clear the group mGroupQ2.clear(); + + // Copy the saved HUD groups back in + mGroupQ2.assign(hudGroups.begin(), hudGroups.end()); mGroupQ2Locked = false; } @@ -2622,6 +2682,7 @@ void LLPipeline::rebuildPriorityGroups() group->clearState(LLSpatialGroup::IN_BUILD_Q1); } + mGroupSaveQ1 = mGroupQ1; mGroupQ1.clear(); mGroupQ1Locked = false; @@ -2728,7 +2789,7 @@ void LLPipeline::updateGeom(F32 max_dtime) S32 count = 0; - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); + max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, LLUnitImplicit<LLUnits::Seconds, F32>(max_dtime)); LLSpatialGroup* last_group = NULL; LLSpatialBridge* last_bridge = NULL; @@ -3360,11 +3421,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderPhysicalBeacons(LLDrawable* drawablep) { @@ -3389,11 +3450,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderMOAPBeacons(LLDrawable* drawablep) { @@ -3429,11 +3490,11 @@ void renderMOAPBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderParticleBeacons(LLDrawable* drawablep) { @@ -3458,11 +3519,11 @@ void renderParticleBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderSoundHighlights(LLDrawable* drawablep) { @@ -3480,11 +3541,11 @@ void renderSoundHighlights(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void LLPipeline::postSort(LLCamera& camera) { @@ -3696,7 +3757,7 @@ void LLPipeline::postSort(LLCamera& camera) if (facep) { gPipeline.mSelectedFaces.push_back(facep); - } + } } return true; } @@ -3705,33 +3766,6 @@ void LLPipeline::postSort(LLCamera& camera) } } - /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence"); - static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work"); - if (use_transform_feedback) - { //using transform feedback, wait for transform feedback to complete - LLFastTimer t(FTM_TRANSFORM_WAIT); - - S32 done = 0; - //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count); - - glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); - - while (!done) - { - { - LLFastTimer t(FTM_TRANSFORM_DO_WORK); - F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); - //do some useful work while we wait - LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread - LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread - LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread - } - glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); - } - - mTransformFeedbackPrimitives = 0; - }*/ - //LLSpatialGroup::sNoDelete = FALSE; llpushcallstacks ; } @@ -4907,7 +4941,7 @@ void LLPipeline::renderDebug() { DebugBlip& blip = *iter; - blip.mAge += gFrameIntervalSeconds; + blip.mAge += gFrameIntervalSeconds.value(); if (blip.mAge > 2.f) { mDebugBlips.erase(iter++); @@ -4917,7 +4951,7 @@ void LLPipeline::renderDebug() iter++; } - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; + blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f; gGL.color4fv(blip.mColor.mV); gGL.vertex3fv(blip.mPosition.mV); @@ -5728,7 +5762,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) { if (farthest_light->fade >= 0.f) { - farthest_light->fade = -gFrameIntervalSeconds; + farthest_light->fade = -(gFrameIntervalSeconds.value()); } } else @@ -5824,12 +5858,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (fade >= 0.f) { fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value(); } else { fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value(); } fade = llclamp(fade,0.f,1.f); light_color *= fade; @@ -7144,7 +7178,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else if (transition_time < 1.f) { //currently in a transition, continue interpolating - transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value(); transition_time = llmin(transition_time, 1.f); F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; @@ -9136,7 +9170,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) if (!mHighlightSet.empty()) { - F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; + F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -9771,7 +9805,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (gen_shadow) { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); + LLTrace::Count<>* velocity_stat = LLViewerCamera::getVelocityStat(); + F32 fade_amt = gFrameIntervalSeconds.value() + * llmax(LLTrace::get_frame_recording().getLastRecordingPeriod().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecordingPeriod().getDuration().value(), 1.0); //update shadow targets for (U32 i = 0; i < 2; i++) |