diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 85 |
1 files changed, 15 insertions, 70 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e324d60fec..38e6b84f44 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -35,7 +35,6 @@ #include "llviewercontrol.h" #include "llfasttimer.h" #include "llfontgl.h" -#include "llmemtype.h" #include "llnamevalue.h" #include "llpointer.h" #include "llprimitive.h" @@ -464,8 +463,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name) void LLPipeline::init() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - refreshCachedSettings(); gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); @@ -777,7 +774,7 @@ void LLPipeline::allocatePhysicsBuffer() } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); U32 samples = RenderFSAASamples; @@ -787,8 +784,13 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + bool ret = true; + if (!allocateScreenBuffer(resX, resY, samples)) { + //failed to allocate at requested specification, return false + ret = false; + releaseScreenBuffers(); //reduce number of samples while (samples > 0) @@ -796,7 +798,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) samples /= 2; if (allocateScreenBuffer(resX, resY, samples)) { //success - return; + return ret; } releaseScreenBuffers(); } @@ -809,20 +811,22 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return ret; } releaseScreenBuffers(); resX /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return ret; } releaseScreenBuffers(); } llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; } + + return ret; } @@ -867,7 +871,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { @@ -901,7 +905,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - U32 width = nhpo2(U32(resX*scale))/2; + U32 width = (U32)(resX*scale); U32 height = width; if (shadow_detail > 1) @@ -1127,7 +1131,6 @@ void LLPipeline::releaseScreenBuffers() void LLPipeline::createGLBuffers() { stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); assertInitialized(); updateRenderDeferred(); @@ -1264,7 +1267,6 @@ void LLPipeline::createLUTBuffers() void LLPipeline::restoreGL() { - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); assertInitialized(); if (mVertexShadersEnabled) @@ -1326,7 +1328,6 @@ BOOL LLPipeline::canUseAntiAliasing() const void LLPipeline::unloadShaders() { - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); LLViewerShaderMgr::instance()->unloadShaders(); mVertexShadersLoaded = 0; @@ -1358,7 +1359,6 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); refreshCachedSettings(); if (level < 0) @@ -1520,7 +1520,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); LLDrawPool *poolp = findPool(type, tex0); if (poolp) { @@ -1537,7 +1536,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) // static LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); U32 type = getPoolTypeFromTE(te, imagep); return gPipeline.getPool(type, imagep); } @@ -1545,8 +1543,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* //static U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - if (!te || !imagep) { return 0; @@ -1575,7 +1571,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima void LLPipeline::addPool(LLDrawPool *new_poolp) { - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); assertInitialized(); mPools.insert(new_poolp); addToQuickLookup( new_poolp ); @@ -1583,7 +1578,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp) void LLPipeline::allocDrawable(LLViewerObject *vobj) { - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); LLDrawable *drawable = new LLDrawable(); vobj->mDrawable = drawable; @@ -1697,8 +1691,6 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) U32 LLPipeline::addObject(LLViewerObject *vobj) { - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (RenderDelayCreation) { mCreateQ.push_back(vobj); @@ -1714,7 +1706,6 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { LLFastTimer ftm(FTM_PIPELINE_CREATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); LLTimer update_timer; @@ -1900,7 +1891,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); void LLPipeline::updateMove() { LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); if (FreezeTime) { @@ -2253,7 +2243,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); grabReferences(result); @@ -2602,7 +2591,6 @@ void LLPipeline::rebuildPriorityGroups() { LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS); LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); gMeshRepo.notifyLoadedMeshes(); @@ -2673,7 +2661,6 @@ void LLPipeline::rebuildGroups() void LLPipeline::updateGeom(F32 max_dtime) { LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); LLPointer<LLDrawable> drawablep; LLFastTimer t(FTM_GEO_UPDATE); @@ -2767,8 +2754,6 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - if(drawablep && !drawablep->isDead()) { if (drawablep->isSpatialBridge()) @@ -2808,8 +2793,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) { - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - if (!drawablep) { //llerrs << "Sending null drawable to moved list!" << llendl; @@ -2854,8 +2837,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) void LLPipeline::markShift(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - if (!drawablep || drawablep->isDead()) { return; @@ -2881,8 +2862,6 @@ static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD"); void LLPipeline::shiftObjects(const LLVector3 &offset) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - assertInitialized(); glClear(GL_DEPTH_BUFFER_BIT); @@ -2936,8 +2915,6 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) void LLPipeline::markTextured(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - if (drawablep && !drawablep->isDead() && assertInitialized()) { mRetexturedList.insert(drawablep); @@ -2988,8 +2965,6 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group) void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - if (group && !group->isDead() && group->mSpatialPartition) { if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) @@ -3029,8 +3004,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - if (drawablep && !drawablep->isDead() && assertInitialized()) { if (!drawablep->isState(LLDrawable::BUILT)) @@ -3077,7 +3050,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); //LLVertexBuffer::unbind(); @@ -3178,7 +3150,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (group->changeLOD()) { for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) @@ -3197,7 +3168,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (bridge->getSpatialGroup()->changeLOD()) { bool force_update = false; @@ -3207,8 +3177,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (!drawablep || drawablep->isDead() || !hasRenderType(drawablep->getRenderType())) @@ -3499,7 +3467,6 @@ void renderSoundHighlights(LLDrawable* drawablep) void LLPipeline::postSort(LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); LLFastTimer ftm(FTM_STATESORT_POSTSORT); assertInitialized(); @@ -3751,7 +3718,6 @@ void LLPipeline::postSort(LLCamera& camera) void render_hud_elements() { - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); LLFastTimer t(FTM_RENDER_UI); gPipeline.disableLights(); @@ -3806,8 +3772,6 @@ void render_hud_elements() void LLPipeline::renderHighlights() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - assertInitialized(); // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) @@ -3971,7 +3935,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); LLFastTimer t(FTM_RENDER_GEOMETRY); assertInitialized(); @@ -4224,7 +4187,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); LLFastTimer t(FTM_RENDER_GEOMETRY); LLFastTimer t2(FTM_DEFERRED_POOLS); @@ -4321,7 +4283,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4417,7 +4378,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) void LLPipeline::renderGeomShadow(LLCamera& camera) { - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4571,8 +4531,6 @@ void LLPipeline::renderPhysicsDisplay() void LLPipeline::renderDebug() { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - assertInitialized(); bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); @@ -5225,7 +5183,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools"); void LLPipeline::rebuildPools() { LLFastTimer t(FTM_REBUILD_POOLS); - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); assertInitialized(); @@ -5265,8 +5222,6 @@ void LLPipeline::rebuildPools() void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - assertInitialized(); switch( new_poolp->getType() ) @@ -5432,7 +5387,6 @@ void LLPipeline::removePool( LLDrawPool* poolp ) void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) { assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); switch( poolp->getType() ) { case LLDrawPool::POOL_SIMPLE: @@ -6855,7 +6809,6 @@ void LLPipeline::doResetVertexBuffers() void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -6928,7 +6881,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && sRenderGlow)) { @@ -7080,11 +7032,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowProgram.unbind(); - if (LLRenderTarget::sUseFBO) + /*if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); glBindFramebuffer(GL_FRAMEBUFFER, 0); - } + }*/ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7960,10 +7912,6 @@ void LLPipeline::renderDeferredLighting() gGL.popMatrix(); stop_glerror(); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0,0,0,0); @@ -8735,8 +8683,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - LLRenderTarget::unbindTarget(); - LLPipeline::sReflectionRender = FALSE; if (!LLRenderTarget::sUseFBO) @@ -9994,7 +9940,6 @@ static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) { - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); |