summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-xindra/newview/pipeline.cpp276
1 files changed, 138 insertions, 138 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index a12a54d022..38bef1f4f5 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -222,40 +222,40 @@ BOOL gDebugPipeline = FALSE;
LLPipeline gPipeline;
const LLMatrix4* gGLLastMatrix = NULL;
-LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Render Geometry");
-LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
-LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
-LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
-LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
-LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
-LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
-LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
-LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
-LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
-LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
-LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
-LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
-LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
-LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS("Materials");
-LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
-LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
-LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
-LLFastTimer::DeclareTimer FTM_PIPELINE_CREATE("Pipeline Create");
-LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
-LLFastTimer::DeclareTimer FTM_POOLS("Pools");
-LLFastTimer::DeclareTimer FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
-LLFastTimer::DeclareTimer FTM_DEFERRED_POOLS("Pools (Deferred)");
-LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
-LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLS("Pools (Post)");
-LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
-LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
-LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
-LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
-LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
-
-
-static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
-static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+LLTrace::TimeBlock FTM_RENDER_GEOMETRY("Render Geometry");
+LLTrace::TimeBlock FTM_RENDER_GRASS("Grass");
+LLTrace::TimeBlock FTM_RENDER_INVISIBLE("Invisible");
+LLTrace::TimeBlock FTM_RENDER_OCCLUSION("Occlusion");
+LLTrace::TimeBlock FTM_RENDER_SHINY("Shiny");
+LLTrace::TimeBlock FTM_RENDER_SIMPLE("Simple");
+LLTrace::TimeBlock FTM_RENDER_TERRAIN("Terrain");
+LLTrace::TimeBlock FTM_RENDER_TREES("Trees");
+LLTrace::TimeBlock FTM_RENDER_UI("UI");
+LLTrace::TimeBlock FTM_RENDER_WATER("Water");
+LLTrace::TimeBlock FTM_RENDER_WL_SKY("Windlight Sky");
+LLTrace::TimeBlock FTM_RENDER_ALPHA("Alpha Objects");
+LLTrace::TimeBlock FTM_RENDER_CHARACTERS("Avatars");
+LLTrace::TimeBlock FTM_RENDER_BUMP("Bump");
+LLTrace::TimeBlock FTM_RENDER_MATERIALS("Materials");
+LLTrace::TimeBlock FTM_RENDER_FULLBRIGHT("Fullbright");
+LLTrace::TimeBlock FTM_RENDER_GLOW("Glow");
+LLTrace::TimeBlock FTM_GEO_UPDATE("Geo Update");
+LLTrace::TimeBlock FTM_PIPELINE_CREATE("Pipeline Create");
+LLTrace::TimeBlock FTM_POOLRENDER("RenderPool");
+LLTrace::TimeBlock FTM_POOLS("Pools");
+LLTrace::TimeBlock FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
+LLTrace::TimeBlock FTM_DEFERRED_POOLS("Pools (Deferred)");
+LLTrace::TimeBlock FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
+LLTrace::TimeBlock FTM_POST_DEFERRED_POOLS("Pools (Post)");
+LLTrace::TimeBlock FTM_RENDER_BLOOM_FBO("First FBO");
+LLTrace::TimeBlock FTM_STATESORT("Sort Draw State");
+LLTrace::TimeBlock FTM_PIPELINE("Pipeline");
+LLTrace::TimeBlock FTM_CLIENT_COPY("Client Copy");
+LLTrace::TimeBlock FTM_RENDER_DEFERRED("Deferred Shading");
+
+
+static LLTrace::TimeBlock FTM_STATESORT_DRAWABLE("Sort Drawables");
+static LLTrace::TimeBlock FTM_STATESORT_POSTSORT("Post Sort");
//----------------------------------------
std::string gPoolNames[] =
@@ -754,7 +754,7 @@ void LLPipeline::destroyGL()
}
}
-static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+static LLTrace::TimeBlock FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
//static
void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
@@ -776,7 +776,7 @@ void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
void LLPipeline::resizeScreenTexture()
{
- LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
+ LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE);
if (gPipeline.canUseVertexShaders() && assertInitialized())
{
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
@@ -1771,15 +1771,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
-static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+static LLTrace::TimeBlock FTM_UNLINK("Unlink");
+static LLTrace::TimeBlock FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLTrace::TimeBlock FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLTrace::TimeBlock FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLTrace::TimeBlock FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LLFastTimer t(FTM_UNLINK);
+ LL_RECORD_BLOCK_TIME(FTM_UNLINK);
assertInitialized();
@@ -1788,7 +1788,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
- LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1798,7 +1798,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
- LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_SPATIAL_PARTITION);
if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1810,7 +1810,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
{
- LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET);
mLights.erase(drawablep);
for (light_set_t::iterator iter = mNearbyLights.begin();
@@ -1825,7 +1825,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
{
- LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_HIGHLIGHT_SET);
HighlightItem item(drawablep);
mHighlightSet.erase(item);
@@ -1854,7 +1854,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
//static
void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
{
- LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET);
for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
iter != gPipeline.mNearbyLights.end(); iter++)
{
@@ -1882,7 +1882,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
- LLFastTimer ftm(FTM_PIPELINE_CREATE);
+ LL_RECORD_BLOCK_TIME(FTM_PIPELINE_CREATE);
LLTimer update_timer;
@@ -2051,14 +2051,14 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
}
}
-static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
-static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
-static LLFastTimer::DeclareTimer FTM_RETEXTURE("Retexture");
-static LLFastTimer::DeclareTimer FTM_MOVED_LIST("Moved List");
+static LLTrace::TimeBlock FTM_OCTREE_BALANCE("Balance Octree");
+static LLTrace::TimeBlock FTM_UPDATE_MOVE("Update Move");
+static LLTrace::TimeBlock FTM_RETEXTURE("Retexture");
+static LLTrace::TimeBlock FTM_MOVED_LIST("Moved List");
void LLPipeline::updateMove()
{
- LLFastTimer t(FTM_UPDATE_MOVE);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOVE);
if (FreezeTime)
{
@@ -2068,7 +2068,7 @@ void LLPipeline::updateMove()
assertInitialized();
{
- LLFastTimer t(FTM_RETEXTURE);
+ LL_RECORD_BLOCK_TIME(FTM_RETEXTURE);
for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
iter != mRetexturedList.end(); ++iter)
@@ -2083,13 +2083,13 @@ void LLPipeline::updateMove()
}
{
- LLFastTimer t(FTM_MOVED_LIST);
+ LL_RECORD_BLOCK_TIME(FTM_MOVED_LIST);
updateMovedList(mMovedList);
}
//balance octrees
{
- LLFastTimer ot(FTM_OCTREE_BALANCE);
+ LL_RECORD_BLOCK_TIME(FTM_OCTREE_BALANCE);
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -2415,7 +2415,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
return res;
}
-static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
+static LLTrace::TimeBlock FTM_CULL("Object Culling");
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
@@ -2424,7 +2424,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gGLManager.mHasOcclusionQuery;
- LLFastTimer t(FTM_CULL);
+ LL_RECORD_BLOCK_TIME(FTM_CULL);
grabReferences(result);
@@ -2819,14 +2819,14 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
return update_complete;
}
-static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+static LLTrace::TimeBlock FTM_SEED_VBO_POOLS("Seed VBO Pool");
-static LLFastTimer::DeclareTimer FTM_UPDATE_GL("Update GL");
+static LLTrace::TimeBlock FTM_UPDATE_GL("Update GL");
void LLPipeline::updateGL()
{
{
- LLFastTimer t(FTM_UPDATE_GL);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_GL);
while (!LLGLUpdate::sGLQ.empty())
{
LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
@@ -2837,12 +2837,12 @@ void LLPipeline::updateGL()
}
{ //seed VBO Pools
- LLFastTimer t(FTM_SEED_VBO_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_SEED_VBO_POOLS);
LLVertexBuffer::seedPools();
}
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
+static LLTrace::TimeBlock FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
void LLPipeline::clearRebuildGroups()
{
@@ -2950,7 +2950,7 @@ void LLPipeline::clearRebuildDrawables()
void LLPipeline::rebuildPriorityGroups()
{
- LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
assertInitialized();
@@ -2972,7 +2972,7 @@ void LLPipeline::rebuildPriorityGroups()
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_GROUPS("Rebuild Groups");
+static LLTrace::TimeBlock FTM_REBUILD_GROUPS("Rebuild Groups");
void LLPipeline::rebuildGroups()
{
@@ -2981,7 +2981,7 @@ void LLPipeline::rebuildGroups()
return;
}
- LLFastTimer t(FTM_REBUILD_GROUPS);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_GROUPS);
mGroupQ2Locked = true;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
@@ -3025,7 +3025,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
LLTimer update_timer;
LLPointer<LLDrawable> drawablep;
- LLFastTimer t(FTM_GEO_UPDATE);
+ LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE);
assertInitialized();
@@ -3218,9 +3218,9 @@ void LLPipeline::markShift(LLDrawable *drawablep)
}
}
-static LLFastTimer::DeclareTimer FTM_SHIFT_DRAWABLE("Shift Drawable");
-static LLFastTimer::DeclareTimer FTM_SHIFT_OCTREE("Shift Octree");
-static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
+static LLTrace::TimeBlock FTM_SHIFT_DRAWABLE("Shift Drawable");
+static LLTrace::TimeBlock FTM_SHIFT_OCTREE("Shift Octree");
+static LLTrace::TimeBlock FTM_SHIFT_HUD("Shift HUD");
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
@@ -3233,7 +3233,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
offseta.load3(offset.mV);
{
- LLFastTimer t(FTM_SHIFT_DRAWABLE);
+ LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE);
for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
iter != mShiftList.end(); iter++)
@@ -3251,7 +3251,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
{
- LLFastTimer t(FTM_SHIFT_OCTREE);
+ LL_RECORD_BLOCK_TIME(FTM_SHIFT_OCTREE);
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -3268,7 +3268,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
{
- LLFastTimer t(FTM_SHIFT_HUD);
+ LL_RECORD_BLOCK_TIME(FTM_SHIFT_HUD);
LLHUDText::shiftAll(offset);
LLHUDNameTag::shiftAll(offset);
}
@@ -3302,10 +3302,10 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)
}
}
-static LLFastTimer::DeclareTimer FTM_PROCESS_PARTITIONQ("PartitionQ");
+static LLTrace::TimeBlock FTM_PROCESS_PARTITIONQ("PartitionQ");
void LLPipeline::processPartitionQ()
{
- LLFastTimer t(FTM_PROCESS_PARTITIONQ);
+ LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ);
for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -3393,7 +3393,7 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f
}
}
-static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
+static LLTrace::TimeBlock FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
@@ -3407,11 +3407,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
LLPipeline::END_RENDER_TYPES))
{
//clear faces from face pools
- LLFastTimer t(FTM_RESET_DRAWORDER);
+ LL_RECORD_BLOCK_TIME(FTM_RESET_DRAWORDER);
gPipeline.resetDrawOrders();
}
- LLFastTimer ftm(FTM_STATESORT);
+ LL_RECORD_BLOCK_TIME(FTM_STATESORT);
//LLVertexBuffer::unbind();
@@ -3495,7 +3495,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
{
- LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
+ LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE);
for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList();
iter != sCull->endVisibleList(); ++iter)
{
@@ -3825,7 +3825,7 @@ void renderSoundHighlights(LLDrawable* drawablep)
void LLPipeline::postSort(LLCamera& camera)
{
- LLFastTimer ftm(FTM_STATESORT_POSTSORT);
+ LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT);
assertInitialized();
@@ -4051,7 +4051,7 @@ void LLPipeline::postSort(LLCamera& camera)
void render_hud_elements()
{
- LLFastTimer t(FTM_RENDER_UI);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
gPipeline.disableLights();
LLGLDisable fog(GL_FOG);
@@ -4330,7 +4330,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
- LLFastTimer t(FTM_RENDER_GEOMETRY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
assertInitialized();
@@ -4417,7 +4417,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
}
{
- LLFastTimer t(FTM_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_POOLS);
// HACK: don't calculate local lights if we're rendering the HUD!
// Removing this check will cause bad flickering when there are
@@ -4453,7 +4453,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4582,9 +4582,9 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
- LLFastTimer t(FTM_RENDER_GEOMETRY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
- LLFastTimer t2(FTM_DEFERRED_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
LLGLEnable cull(GL_CULL_FACE);
@@ -4626,7 +4626,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
{
- LLFastTimer t(FTM_DEFERRED_POOLRENDER);
+ LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4678,7 +4678,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
{
- LLFastTimer t(FTM_POST_DEFERRED_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4712,7 +4712,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POST_DEFERRED_POOLRENDER);
+ LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -5618,11 +5618,11 @@ void LLPipeline::renderDebug()
}
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
+static LLTrace::TimeBlock FTM_REBUILD_POOLS("Rebuild Pools");
void LLPipeline::rebuildPools()
{
- LLFastTimer t(FTM_REBUILD_POOLS);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_POOLS);
assertInitialized();
@@ -7340,7 +7340,7 @@ void LLPipeline::resetVertexBuffers()
mResetVertexBuffers = true;
}
-static LLFastTimer::DeclareTimer FTM_RESET_VB("Reset VB");
+static LLTrace::TimeBlock FTM_RESET_VB("Reset VB");
void LLPipeline::doResetVertexBuffers()
{
@@ -7349,7 +7349,7 @@ void LLPipeline::doResetVertexBuffers()
return;
}
- LLFastTimer t(FTM_RESET_VB);
+ LL_RECORD_BLOCK_TIME(FTM_RESET_VB);
mResetVertexBuffers = false;
mCubeVB = NULL;
@@ -7500,7 +7500,7 @@ void LLPipeline::bindScreenToTexture()
}
-static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+static LLTrace::TimeBlock FTM_RENDER_BLOOM("Bloom");
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
@@ -7525,7 +7525,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
LLVector2 tc2((F32) mScreen.getWidth()*2,
(F32) mScreen.getHeight()*2);
- LLFastTimer ftm(FTM_RENDER_BLOOM);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
gGL.color4f(1,1,1,1);
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -7547,7 +7547,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
{
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
mGlow[2].bindTarget();
mGlow[2].clear();
}
@@ -7615,7 +7615,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
for (S32 i = 0; i < kernel; i++)
{
{
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
mGlow[i%2].bindTarget();
mGlow[i%2].clear();
}
@@ -7657,7 +7657,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
/*if (LLRenderTarget::sUseFBO)
{
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}*/
@@ -8153,11 +8153,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
-static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
+static LLTrace::TimeBlock FTM_BIND_DEFERRED("Bind Deferred");
void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
{
- LLFastTimer t(FTM_BIND_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_BIND_DEFERRED);
if (noise_map == 0xFFFFFFFF)
{
@@ -8378,16 +8378,16 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f)
return v;
}
-static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
-static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
-static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
-static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
-static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
-static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
-static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
-static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
-static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
-static LLFastTimer::DeclareTimer FTM_POST("Post");
+static LLTrace::TimeBlock FTM_GI_TRACE("Trace");
+static LLTrace::TimeBlock FTM_GI_GATHER("Gather");
+static LLTrace::TimeBlock FTM_SUN_SHADOW("Shadow Map");
+static LLTrace::TimeBlock FTM_SOFTEN_SHADOW("Shadow Soften");
+static LLTrace::TimeBlock FTM_EDGE_DETECTION("Find Edges");
+static LLTrace::TimeBlock FTM_LOCAL_LIGHTS("Local Lights");
+static LLTrace::TimeBlock FTM_ATMOSPHERICS("Atmospherics");
+static LLTrace::TimeBlock FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
+static LLTrace::TimeBlock FTM_PROJECTORS("Projectors");
+static LLTrace::TimeBlock FTM_POST("Post");
void LLPipeline::renderDeferredLighting()
@@ -8398,7 +8398,7 @@ void LLPipeline::renderDeferredLighting()
}
{
- LLFastTimer ftm(FTM_RENDER_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
LLViewerCamera* camera = LLViewerCamera::getInstance();
{
@@ -8454,7 +8454,7 @@ void LLPipeline::renderDeferredLighting()
{
mDeferredLight.bindTarget();
{ //paint shadow/SSAO light map (direct lighting lightmap)
- LLFastTimer ftm(FTM_SUN_SHADOW);
+ LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, 0);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
glClearColor(1,1,1,1);
@@ -8498,7 +8498,7 @@ void LLPipeline::renderDeferredLighting()
if (RenderDeferredSSAO)
{ //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW);
//blur lightmap
mScreen.bindTarget();
glClearColor(1,1,1,1);
@@ -8573,7 +8573,7 @@ void LLPipeline::renderDeferredLighting()
if (RenderDeferredAtmospheric)
{ //apply sunlight contribution
- LLFastTimer ftm(FTM_ATMOSPHERICS);
+ LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
bindDeferredShader(gDeferredSoftenProgram);
{
LLGLDepthTest depth(GL_FALSE);
@@ -8710,7 +8710,7 @@ void LLPipeline::renderDeferredLighting()
col.mV[1] = powf(col.mV[1], 2.2f);
col.mV[2] = powf(col.mV[2], 2.2f);*/
- LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
@@ -8751,7 +8751,7 @@ void LLPipeline::renderDeferredLighting()
for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
{
- LLFastTimer ftm(FTM_PROJECTORS);
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable* drawablep = *iter;
LLVOVolume* volume = drawablep->getVOVolume();
@@ -8812,7 +8812,7 @@ void LLPipeline::renderDeferredLighting()
while (!fullscreen_lights.empty())
{
- LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
light[count] = fullscreen_lights.front();
fullscreen_lights.pop_front();
col[count] = light_colors.front();
@@ -8847,7 +8847,7 @@ void LLPipeline::renderDeferredLighting()
for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
{
- LLFastTimer ftm(FTM_PROJECTORS);
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
LLDrawable* drawablep = *iter;
LLVOVolume* volume = drawablep->getVOVolume();
@@ -9504,13 +9504,13 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
return ret;
}
-static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
-static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
-static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
+static LLTrace::TimeBlock FTM_SHADOW_RENDER("Render Shadows");
+static LLTrace::TimeBlock FTM_SHADOW_ALPHA("Alpha Shadow");
+static LLTrace::TimeBlock FTM_SHADOW_SIMPLE("Simple Shadow");
void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width)
{
- LLFastTimer t(FTM_SHADOW_RENDER);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
//clip out geometry on the same side of water as the camera
S32 occlude = LLPipeline::sUseOcclusion;
@@ -9585,7 +9585,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGL.diffuseColor4f(1,1,1,1);
gGL.setColorMask(false, false);
- LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
gGL.getTexUnit(0)->disable();
for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
@@ -9611,7 +9611,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
{
- LLFastTimer ftm(FTM_SHADOW_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
@@ -9664,10 +9664,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLPipeline::sShadowRender = FALSE;
}
-static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
+static LLTrace::TimeBlock FTM_VISIBLE_CLOUD("Visible Cloud");
BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
{
- LLFastTimer t(FTM_VISIBLE_CLOUD);
+ LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD);
//get point cloud of intersection of frust and min, max
if (getVisibleExtents(camera, min, max))
@@ -9914,7 +9914,7 @@ void LLPipeline::generateHighlight(LLCamera& camera)
}
-static LLFastTimer::DeclareTimer FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
+static LLTrace::TimeBlock FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
void LLPipeline::generateSunShadow(LLCamera& camera)
{
@@ -9923,7 +9923,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
return;
}
- LLFastTimer t(FTM_GEN_SUN_SHADOW);
+ LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
BOOL skip_avatar_update = FALSE;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
@@ -10704,11 +10704,11 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu
}
}
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_SETUP("Impostor Setup");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_BACKGROUND("Impostor Background");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
-static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
+static LLTrace::TimeBlock FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
+static LLTrace::TimeBlock FTM_IMPOSTOR_SETUP("Impostor Setup");
+static LLTrace::TimeBlock FTM_IMPOSTOR_BACKGROUND("Impostor Background");
+static LLTrace::TimeBlock FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
+static LLTrace::TimeBlock FTM_IMPOSTOR_RESIZE("Impostor Resize");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
@@ -10766,7 +10766,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
{
- LLFastTimer t(FTM_IMPOSTOR_MARK_VISIBLE);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_MARK_VISIBLE);
markVisible(avatar->mDrawable, *viewer_camera);
LLVOAvatar::sUseImpostors = FALSE;
@@ -10796,7 +10796,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
U32 resX = 0;
{
- LLFastTimer t(FTM_IMPOSTOR_SETUP);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_SETUP);
const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
@@ -10853,7 +10853,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (!avatar->mImpostor.isComplete())
{
- LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_ALLOCATE);
avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
if (LLPipeline::sRenderDeferred)
@@ -10868,7 +10868,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
else if(resX != avatar->mImpostor.getWidth() ||
resY != avatar->mImpostor.getHeight())
{
- LLFastTimer t(FTM_IMPOSTOR_RESIZE);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_RESIZE);
avatar->mImpostor.resize(resX,resY,GL_RGBA);
}
@@ -10890,7 +10890,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
}
{ //create alpha mask based on depth buffer (grey out if muted)
- LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
+ LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;