diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 414 |
1 files changed, 402 insertions, 12 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ab994c71cb..cdcf468a4d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -104,7 +104,9 @@ #include "lltoolpie.h" #include "llcurl.h" #include "llnotifications.h" - +#include "llpathinglib.h" +#include "llfloaterpathfindingconsole.h" +#include "llpathfindingpathtool.h" #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 @@ -2646,6 +2648,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above root->getVObj()->isAttachment()) { @@ -2668,6 +2671,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) } else { + sCull->pushDrawable(drawablep); } @@ -3222,7 +3226,7 @@ void renderPhysicalBeacons(LLDrawable* drawablep) if (vobj && !vobj->isAvatar() //&& !vobj->getParent() - && vobj->usePhysics()) + && vobj->flagUsePhysics()) { if (gPipeline.sRenderBeacons) { @@ -3811,6 +3815,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); + ////////////////////////////////////////////// // // Actually render all of the geometry @@ -3883,7 +3888,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) break; } - p->render(i); + if ( !p->getSkipRenderFlag() ) { p->render(i); } } poolp->endRenderPass(i); LLVertexBuffer::unbind(); @@ -4057,7 +4062,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) break; } - p->renderDeferred(i); + if ( !p->getSkipRenderFlag() ) { p->renderDeferred(i); } } poolp->endDeferredPass(i); LLVertexBuffer::unbind(); @@ -4345,6 +4350,290 @@ void LLPipeline::renderDebug() LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); + + bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); + + if (!hud_only ) + { + //Render any navmesh geometry + LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); + if ( llPathingLibInstance != NULL ) + { + LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + if (!pathfindingConsoleHandle.isDead()) + { + LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); + + if ( pathfindingConsole->getVisible() || gAgentCamera.cameraMouselook() ) + { + F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance"); + + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingProgram.bind(); + + gPathfindingProgram.uniform1f("tint", 1.f); + gPathfindingProgram.uniform1f("ambiance", ambiance); + gPathfindingProgram.uniform1f("alpha_scale", 1.f); + } + + if ( !pathfindingConsole->isRenderWorld() ) + { + const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear"); + gGL.setColorMask(true, true); + glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + gGL.setColorMask(true, false); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + + //NavMesh + if ( pathfindingConsole->isRenderNavMesh() ) + { + gGL.flush(); + glLineWidth(2.0f); + LLGLEnable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + if ( pathfindingConsole->isRenderWorld() ) + { + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f("alpha_scale", 0.66f); + llPathingLibInstance->renderNavMesh(); + } + else + { + llPathingLibInstance->renderNavMesh(); + } + + //render edges + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f("tint", 1.f); + gPathfindingNoNormalsProgram.uniform1f("alpha_scale", 1.f); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderNavMeshEdges(); + } + + gGL.flush(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + glLineWidth(1.0f); + gGL.flush(); + } + //User designated path + if ( LLPathfindingPathTool::getInstance()->isRenderPath() ) + { + //The path + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + llPathingLibInstance->renderPath(); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderPath(); + } + //The bookends + if (LLGLSLShader::sNoFixedFunction) + { + //remove blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + + gGL.setColorMask(true, false); + //render the bookends + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f("alpha_scale", 0.90f); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + } + + } + + if ( pathfindingConsole->isRenderWaterPlane() ) + { + if (LLGLSLShader::sNoFixedFunction) + { + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f("alpha_scale", 0.90f); + llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); + } + else + { + llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); + } + } + //physics/exclusion shapes + if ( pathfindingConsole->isRenderAnyShapes() ) + { + U32 render_order[] = { + 1 << LLPathingLib::LLST_ObstacleObjects, + 1 << LLPathingLib::LLST_WalkableObjects, + 1 << LLPathingLib::LLST_ExclusionPhantoms, + 1 << LLPathingLib::LLST_MaterialPhantoms, + }; + + U32 flags = pathfindingConsole->getRenderShapeFlags(); + + for (U32 i = 0; i < 4; i++) + { + if (!(flags & render_order[i])) + { + continue; + } + + //turn off backface culling for volumes so they are visible when camera is inside volume + LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0); + + gGL.flush(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + + //get rid of some z-fighting + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(1.0f, 1.0f); + + //render to depth first to avoid blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + gGL.setColorMask(true, false); + + //get rid of some z-fighting + glPolygonOffset(0.f, 0.f); + + LLGLEnable blend(GL_BLEND); + + { + gPathfindingProgram.uniform1f("ambiance", ambiance); + + { //draw solid overlay + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + gGL.flush(); + } + + LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE); + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + + F32 offset = gSavedSettings.getF32("PathfindingLineOffset"); + + if (pathfindingConsole->isRenderXRay()) + { + gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity")); + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + + glPolygonOffset(offset, -offset); + + if (gSavedSettings.getBOOL("PathfindingXRayWireframe")) + { //draw hidden wireframe as darker and less opaque + gPathfindingProgram.uniform1f("ambiance", 1.f); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + } + else + { + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + gPathfindingProgram.uniform1f("ambiance", ambiance); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + } + + { //draw visible wireframe as brighter, thicker and more opaque + glPolygonOffset(offset, offset); + gPathfindingProgram.uniform1f("ambiance", 1.f); + gPathfindingProgram.uniform1f("tint", 1.f); + gPathfindingProgram.uniform1f("alpha_scale", 1.f); + + glLineWidth(gSavedSettings.getF32("PathfindingLineWidth")); + LLGLDisable blendOut(GL_BLEND); + llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); + gGL.flush(); + glLineWidth(1.f); + } + + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + } + } + + glPolygonOffset(0.f, 0.f); + + if ( pathfindingConsole->isRenderNavMesh() && pathfindingConsole->isRenderXRay() ) + { //render navmesh xray + F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance"); + + LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE); + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + + F32 offset = gSavedSettings.getF32("PathfindingLineOffset"); + glPolygonOffset(offset, -offset); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + gGL.flush(); + glLineWidth(2.0f); + LLGLEnable cull(GL_CULL_FACE); + + gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity")); + + if (gSavedSettings.getBOOL("PathfindingXRayWireframe")) + { //draw hidden wireframe as darker and less opaque + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + gPathfindingProgram.uniform1f("ambiance", 1.f); + llPathingLibInstance->renderNavMesh(); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + else + { + gPathfindingProgram.uniform1f("ambiance", ambiance); + llPathingLibInstance->renderNavMesh(); + } + + //render edges + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingNoNormalsProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity")); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); + } + else + { + llPathingLibInstance->renderNavMeshEdges(); + } + + gGL.flush(); + glLineWidth(1.0f); + } + + glPolygonOffset(0.f, 0.f); + + gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gPathfindingProgram.unbind(); + } + } + } + } + } gGL.color4f(1,1,1,1); @@ -4352,9 +4641,7 @@ void LLPipeline::renderDebug() gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); - bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); - if (!hud_only && !mDebugBlips.empty()) { //render debug blips if (LLGLSLShader::sNoFixedFunction) @@ -6248,6 +6535,10 @@ void LLPipeline::doResetVertexBuffers() gSky.resetVertexBuffers(); + if ( LLPathingLib::getInstance() ) + { + LLPathingLib::getInstance()->cleanupVBOManager(); + } LLVertexBuffer::cleanupClass(); //delete all name pool caches @@ -6693,7 +6984,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6839,7 +7130,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mFXAABuffer.bindTexture(0, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } - + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); @@ -7491,7 +7782,7 @@ void LLPipeline::renderDeferredLighting() F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); - + if (col.magVecSquared() < 0.001f) { continue; @@ -7604,7 +7895,7 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - + //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear @@ -7713,7 +8004,7 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); @@ -8189,6 +8480,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.setColorMask(true, false); renderGeom(camera); + } LLPipeline::sUnderWaterRender = FALSE; @@ -8850,7 +9142,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) da = powf(da, split_exp.mV[2]); F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; @@ -9837,3 +10129,101 @@ void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) mDebugBlips.push_back(blip); } +void LLPipeline::hidePermanentObjects( std::vector<U32>& restoreList ) +{ + //This method is used to hide any vo's from the object list that may have + //the permanent flag set. + + U32 objCnt = gObjectList.getNumObjects(); + for (U32 i = 0; i < objCnt; ++i) + { + LLViewerObject* pObject = gObjectList.getObject(i); + if ( pObject && pObject->flagObjectPermanent() ) + { + LLDrawable *pDrawable = pObject->mDrawable; + + if ( pDrawable ) + { + restoreList.push_back( i ); + pDrawable->setState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); + //hide children + LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); + for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); iter++ ) + { + LLViewerObject* child = *iter; + LLDrawable* drawable = child->mDrawable; + if (drawable) + { + drawable->setState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE ); + } + } + } + } + } + + skipRenderingOfTerrain( true ); +} + +void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList ) +{ + //This method is used to restore(unhide) any vo's from the object list that may have + //been hidden because their permanency flag was set. + + std::vector<U32>::const_iterator itCurrent = restoreList.begin(); + std::vector<U32>::const_iterator itEnd = restoreList.end(); + + U32 objCnt = gObjectList.getNumObjects(); + + while ( itCurrent != itEnd ) + { + U32 index = *itCurrent; + LLViewerObject* pObject = NULL; + if ( index < objCnt ) + { + pObject = gObjectList.getObject( index ); + } + if ( pObject ) + { + LLDrawable *pDrawable = pObject->mDrawable; + if ( pDrawable ) + { + pDrawable->clearState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); + //restore children + LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); + for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); iter++) + { + LLViewerObject* child = *iter; + LLDrawable* drawable = child->mDrawable; + if (drawable) + { + drawable->clearState( LLDrawable::FORCE_INVISIBLE ); + markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE ); + } + } + } + } + ++itCurrent; + } + + skipRenderingOfTerrain( false ); +} + +void LLPipeline::skipRenderingOfTerrain( BOOL flag ) +{ + pool_set_t::iterator iter = mPools.begin(); + while ( iter != mPools.end() ) + { + LLDrawPool* pPool = *iter; + U32 poolType = pPool->getType(); + if ( hasRenderType( pPool->getType() ) && poolType == LLDrawPool::POOL_TERRAIN ) + { + pPool->setSkipRenderFlag( flag ); + } + ++iter; + } +} |