diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 305 |
1 files changed, 203 insertions, 102 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index eb8c8fa313..6e3cd367ed 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -51,6 +51,10 @@ // newview includes #include "llagent.h" #include "llagentcamera.h" +#include "llappviewer.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "llimageworker.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" @@ -267,6 +271,7 @@ std::string gPoolNames[] = void drawBox(const LLVector3& c, const LLVector3& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); U32 nhpo2(U32 v); +LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage); glh::matrix4f glh_copy_matrix(F32* src) { @@ -406,9 +411,11 @@ LLPipeline::LLPipeline() : mInitialized(FALSE), mVertexShadersEnabled(FALSE), mVertexShadersLoaded(0), + mTransformFeedbackPrimitives(0), mRenderDebugFeatureMask(0), mRenderDebugMask(0), mOldRenderDebugMask(0), + mMeshDirtyQueryObject(0), mGroupQ1Locked(false), mGroupQ2Locked(false), mResetVertexBuffers(false), @@ -507,6 +514,11 @@ void LLPipeline::init() mSpotLightFade[i] = 1.f; } + if (mCubeVB.isNull()) + { + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); mDeferredVB->allocateBuffer(8, 0, true); setLightingDetail(-1); @@ -696,6 +708,12 @@ void LLPipeline::destroyGL() { LLVertexBuffer::sEnableVBOs = FALSE; } + + if (mMeshDirtyQueryObject) + { + glDeleteQueriesARB(1, &mMeshDirtyQueryObject); + mMeshDirtyQueryObject = 0; +} } static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); @@ -945,6 +963,7 @@ void LLPipeline::refreshCachedSettings() LLPipeline::sUseOcclusion = (!gUseWireframe + && LLGLSLShader::sNoFixedFunction && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; @@ -1033,13 +1052,13 @@ void LLPipeline::releaseGLBuffers() if (mNoiseMap) { - LLImageGL::deleteTextures(1, &mNoiseMap); + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mNoiseMap); mNoiseMap = 0; } if (mTrueNoiseMap) { - LLImageGL::deleteTextures(1, &mTrueNoiseMap); + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mTrueNoiseMap); mTrueNoiseMap = 0; } @@ -1063,7 +1082,7 @@ void LLPipeline::releaseLUTBuffers() { if (mLightFunc) { - LLImageGL::deleteTextures(1, &mLightFunc); + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R8, 0, 1, &mLightFunc); mLightFunc = 0; } } @@ -1141,7 +1160,7 @@ void LLPipeline::createGLBuffers() noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; } - LLImageGL::generateTextures(1, &mNoiseMap); + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); @@ -1157,7 +1176,7 @@ void LLPipeline::createGLBuffers() noise[i] = ll_frand()*2.0-1.0; } - LLImageGL::generateTextures(1, &mTrueNoiseMap); + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); @@ -1213,7 +1232,7 @@ void LLPipeline::createLUTBuffers() } } - LLImageGL::generateTextures(1, &mLightFunc); + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); @@ -1823,6 +1842,16 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) if (done) { drawablep->clearState(LLDrawable::ON_MOVE_LIST); + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { //will likely not receive any future world matrix updates + // -- this keeps attachments from getting stuck in space and falling off your avatar + drawablep->clearState(LLDrawable::ANIMATED_CHILD); + markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, TRUE); + if (drawablep->getVObj()) + { + drawablep->getVObj()->dirtySpatialGroup(TRUE); + } + } iter = moved_list.erase(curiter); } } @@ -2217,8 +2246,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl gGLLastMatrix = NULL; gGL.loadMatrix(gGLLastModelView); - - LLVertexBuffer::unbind(); LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -2262,7 +2289,16 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can // (shadow render uses a special shader that clamps to clip planes) bound_shader = true; - gOcclusionProgram.bind(); + gOcclusionCubeProgram.bind(); + } + + if (sUseOcclusion > 1) + { + if (mCubeVB.isNull()) + { //cube VB will be used for issuing occlusion queries + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); } for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); @@ -2294,7 +2330,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (bound_shader) { - gOcclusionProgram.unbind(); + gOcclusionCubeProgram.unbind(); } camera.disableUserClipPlane(); @@ -2427,13 +2463,19 @@ void LLPipeline::doOcclusion(LLCamera& camera) { if (LLPipeline::sShadowRender) { - gDeferredShadowProgram.bind(); + gDeferredShadowCubeProgram.bind(); } else { - gOcclusionProgram.bind(); + gOcclusionCubeProgram.bind(); + } } + + if (mCubeVB.isNull()) + { //cube VB will be used for issuing occlusion queries + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); } + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) { @@ -2446,11 +2488,11 @@ void LLPipeline::doOcclusion(LLCamera& camera) { if (LLPipeline::sShadowRender) { - gDeferredShadowProgram.unbind(); + gDeferredShadowCubeProgram.unbind(); } else { - gOcclusionProgram.unbind(); + gOcclusionCubeProgram.unbind(); } } @@ -2469,6 +2511,8 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) return update_complete; } +static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool"); + void LLPipeline::updateGL() { while (!LLGLUpdate::sGLQ.empty()) @@ -2478,6 +2522,11 @@ void LLPipeline::updateGL() glu->mInQ = FALSE; LLGLUpdate::sGLQ.pop_front(); } + + { //seed VBO Pools + LLFastTimer t(FTM_SEED_VBO_POOLS); + LLVertexBuffer::seedPools(); + } } void LLPipeline::rebuildPriorityGroups() @@ -2843,6 +2892,11 @@ void LLPipeline::processPartitionQ() mPartitionQ.clear(); } +void LLPipeline::markMeshDirty(LLSpatialGroup* group) +{ + mMeshDirtyGroup.push_back(group); +} + void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { LLMemType mt(LLMemType::MTYPE_PIPELINE); @@ -3194,7 +3248,11 @@ void renderScriptedBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } } } } @@ -3220,7 +3278,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } } } } @@ -3245,7 +3307,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } } } } @@ -3281,7 +3347,11 @@ void renderMOAPBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } } } } @@ -3306,7 +3376,11 @@ void renderParticleBeacons(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } } } } @@ -3324,7 +3398,11 @@ void renderSoundHighlights(LLDrawable* drawablep) S32 count = drawablep->getNumFaces(); for (face_id = 0; face_id < count; face_id++) { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + LLFace * facep = drawablep->getFace(face_id); + if (facep) + { + gPipeline.mHighlightFaces.push_back(facep); + } } } } @@ -3355,20 +3433,6 @@ void LLPipeline::postSort(LLCamera& camera) rebuildPriorityGroups(); llpushcallstacks ; - const S32 bin_count = 1024*8; - - static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; - static U32 bin_size[bin_count]; - - //clear one bin per frame to avoid memory bloat - static S32 clear_idx = 0; - clear_idx = (1+clear_idx)%bin_count; - alpha_bins[clear_idx].clear(); - - for (U32 j = 0; j < bin_count; j++) - { - bin_size[j] = 0; - } //build render map for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) @@ -3442,10 +3506,42 @@ void LLPipeline::postSort(LLCamera& camera) } } + //flush particle VB + LLVOPartGroup::sVB->flush(); + + /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty(); + + if (use_transform_feedback) + { //place a query around potential transform feedback code for synchronization + mTransformFeedbackPrimitives = 0; + + if (!mMeshDirtyQueryObject) + { + glGenQueriesARB(1, &mMeshDirtyQueryObject); + } + + + glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject); + }*/ + + //pack vertex buffers for groups that chose to delay their updates + for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter) + { + (*iter)->rebuildMesh(); + } + + /*if (use_transform_feedback) + { + glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); + }*/ + + mMeshDirtyGroup.clear(); + if (!sShadowRender) { std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } + llpushcallstacks ; // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) @@ -3519,7 +3615,11 @@ void LLPipeline::postSort(LLCamera& camera) { if (object->mDrawable) { - gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); + LLFace * facep = object->mDrawable->getFace(te); + if (facep) + { + gPipeline.mSelectedFaces.push_back(facep); + } } return true; } @@ -3528,6 +3628,33 @@ void LLPipeline::postSort(LLCamera& camera) } } + /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence"); + static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work"); + if (use_transform_feedback) + { //using transform feedback, wait for transform feedback to complete + LLFastTimer t(FTM_TRANSFORM_WAIT); + + S32 done = 0; + //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count); + + glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); + + while (!done) + { + { + LLFastTimer t(FTM_TRANSFORM_DO_WORK); + F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); + //do some useful work while we wait + LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread + LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread + LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread + } + glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); + } + + mTransformFeedbackPrimitives = 0; + }*/ + //LLSpatialGroup::sNoDelete = FALSE; llpushcallstacks ; } @@ -4358,7 +4485,7 @@ void LLPipeline::renderDebug() LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); - + bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); if (!hud_only ) @@ -4694,7 +4821,7 @@ void LLPipeline::renderDebug() gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); - + if (!hud_only && !mDebugBlips.empty()) { //render debug blips if (LLGLSLShader::sNoFixedFunction) @@ -6552,9 +6679,12 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) for (S32 i = 0; i < drawable->getNumFaces(); i++) { LLFace* facep = drawable->getFace(i); + if (facep) + { facep->clearVertexBuffer(); } } +} void LLPipeline::resetVertexBuffers() { @@ -6570,6 +6700,8 @@ void LLPipeline::doResetVertexBuffers() mResetVertexBuffers = false; + mCubeVB = NULL; + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -6592,11 +6724,15 @@ void LLPipeline::doResetVertexBuffers() { LLPathingLib::getInstance()->cleanupVBOManager(); } + LLVOPartGroup::destroyGL(); + LLVertexBuffer::cleanupClass(); //delete all name pool caches LLGLNamePool::cleanupPools(); + + if (LLVertexBuffer::sGLCount > 0) { llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl; @@ -6616,6 +6752,8 @@ void LLPipeline::doResetVertexBuffers() LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); + + LLVOPartGroup::restoreGL(); } void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) @@ -7037,7 +7175,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -7183,7 +7321,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mFXAABuffer.bindTexture(0, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } - + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); @@ -7803,11 +7941,16 @@ void LLPipeline::renderDeferredLighting() std::list<LLVector4> light_colors; LLVertexBuffer::unbind(); - LLVector4a* v = (LLVector4a*) vert.get(); { bindDeferredShader(gDeferredLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + if (mCubeVB.isNull()) + { + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); LLGLDepthTest depth(GL_TRUE, GL_FALSE); for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) @@ -7835,7 +7978,7 @@ void LLPipeline::renderDeferredLighting() F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); - + if (col.magVecSquared() < 0.001f) { continue; @@ -7855,24 +7998,6 @@ void LLPipeline::renderDeferredLighting() sVisibleLightCount++; - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f || camera->getOrigin().mV[1] > c[1] + s + 0.2f || @@ -7890,16 +8015,13 @@ void LLPipeline::renderDeferredLighting() } LLFastTimer ftm(FTM_LOCAL_LIGHTS); - //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); stop_glerror(); } } @@ -7912,6 +8034,9 @@ void LLPipeline::renderDeferredLighting() continue; } + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } @@ -7924,7 +8049,7 @@ void LLPipeline::renderDeferredLighting() LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); @@ -7942,36 +8067,17 @@ void LLPipeline::renderDeferredLighting() sVisibleLightCount++; - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); } gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); @@ -8003,8 +8109,6 @@ void LLPipeline::renderDeferredLighting() LLVector4 light[max_count]; LLVector4 col[max_count]; -// glVertexPointer(2, GL_FLOAT, 0, vert); - F32 far_z = 0.f; while (!fullscreen_lights.empty()) @@ -8057,7 +8161,7 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); @@ -8662,7 +8766,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera if (use_shader) { - gDeferredShadowProgram.bind(); + gDeferredShadowCubeProgram.bind(); } updateCull(shadow_cam, result); @@ -8679,17 +8783,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera stop_glerror(); gGLLastMatrix = NULL; - { - //LLGLDepthTest depth(GL_TRUE); - //glClear(GL_DEPTH_BUFFER_BIT); - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); - //glCullFace(GL_FRONT); - LLVertexBuffer::unbind(); { @@ -8697,6 +8794,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { //occlusion program is general purpose depth-only no-textures gOcclusionProgram.bind(); } + else + { + gDeferredShadowProgram.bind(); + } gGL.diffuseColor4f(1,1,1,1); gGL.setColorMask(false, false); @@ -8746,7 +8847,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera //glCullFace(GL_BACK); - gDeferredShadowProgram.bind(); + gDeferredShadowCubeProgram.bind(); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); doOcclusion(shadow_cam); @@ -9196,7 +9297,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) da = powf(da, split_exp.mV[2]); F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; |