diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 63 |
1 files changed, 34 insertions, 29 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f0446b024c..1f1c8d46f5 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6160,44 +6160,49 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) //convert to mm subject_distance *= 1000.f; F32 fnumber = gSavedSettings.getF32("CameraFNumber"); - F32 focal_length = gSavedSettings.getF32("CameraFocalLength"); - F32 coc_ratio = gSavedSettings.getF32("CameraCoCRatio"); - - F32 coc = coc_ratio/mScreen.getHeight(); - - F32 hyperfocal_distance = (focal_length*focal_length)/(fnumber*coc); - - subject_distance = llmin(hyperfocal_distance, subject_distance); - - //adjust focal length for subject distance - focal_length = llmax(focal_length, 1.f/(1.f/focal_length - 1.f/subject_distance)); - - //adjust focal length for zoom + const F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); + F32 fov = LLViewerCamera::getInstance()->getView(); - focal_length *= 1.f/fov; - - F32 near_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance+subject_distance); - //beyond far clip plane is effectively infinity - F32 far_focal_distance = 4096.f; - - if (subject_distance < hyperfocal_distance) - { - far_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance-subject_distance); - far_focal_distance /= 1000.f; - } - - near_focal_distance /= 1000.f; + const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; + //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); + + //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + + F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); + //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - shader->uniform1f("far_focal_distance", -far_focal_distance); - shader->uniform1f("near_focal_distance", -near_focal_distance); + F32 focal_length = dv/(2*tanf(fov/2.f)); + + //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); + + // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) + // where N = fnumber + // s2 = dot distance + // s1 = subject distance + // f = focal length + // + + F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); + blur_constant /= 1000.f; //convert to meters for shader + F32 magnification = focal_length/(subject_distance-focal_length); + + shader->uniform1f("focal_distance", -subject_distance/1000.f); + shader->uniform1f("blur_constant", blur_constant); + shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f("magnification", magnification); S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); if (channel > -1) { mScreen.bindTexture(0, channel); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } + //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + //if (channel > -1) + //{ + //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + //} gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); |