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-rw-r--r--indra/newview/pipeline.cpp373
1 files changed, 189 insertions, 184 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d22206ca98..1b2cffa6c9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -117,7 +117,7 @@
#include "llenvironment.h"
#include "llsettingsvo.h"
-extern BOOL gSnapshot;
+extern bool gSnapshot;
bool gShiftFrame = false;
//cached settings
@@ -213,11 +213,11 @@ const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;
const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
extern S32 gBoxFrame;
-//extern BOOL gHideSelectedObjects;
-extern BOOL gDisplaySwapBuffers;
-extern BOOL gDebugGL;
-extern BOOL gCubeSnapshot;
-extern BOOL gSnapshotNoPost;
+//extern bool gHideSelectedObjects;
+extern bool gDisplaySwapBuffers;
+extern bool gDebugGL;
+extern bool gCubeSnapshot;
+extern bool gSnapshotNoPost;
bool gAvatarBacklight = false;
@@ -439,8 +439,8 @@ void LLPipeline::init()
// disables non-object rendering (UI, sky, water, etc)
if (gSavedSettings.getBOOL("RenderPerformanceTest"))
{
- gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
- gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
+ gSavedSettings.setBOOL("RenderPerformanceTest", false);
+ gSavedSettings.setBOOL("RenderPerformanceTest", true);
}
mOldRenderDebugMask = mRenderDebugMask;
@@ -671,12 +671,12 @@ void LLPipeline::destroyGL()
void LLPipeline::requestResizeScreenTexture()
{
- gResizeScreenTexture = TRUE;
+ gResizeScreenTexture = true;
}
void LLPipeline::requestResizeShadowTexture()
{
- gResizeShadowTexture = TRUE;
+ gResizeShadowTexture = true;
}
void LLPipeline::resizeShadowTexture()
@@ -684,7 +684,7 @@ void LLPipeline::resizeShadowTexture()
releaseSunShadowTargets();
releaseSpotShadowTargets();
allocateShadowBuffer(mRT->width, mRT->height);
- gResizeShadowTexture = FALSE;
+ gResizeShadowTexture = false;
}
void LLPipeline::resizeScreenTexture()
@@ -700,7 +700,7 @@ void LLPipeline::resizeScreenTexture()
releaseSunShadowTargets();
releaseSpotShadowTargets();
allocateScreenBuffer(resX,resY);
- gResizeScreenTexture = FALSE;
+ gResizeScreenTexture = false;
}
}
}
@@ -778,12 +778,9 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{ // hacky -- allocate auxillary buffer
gCubeSnapshot = TRUE;
- mReflectionMapManager.initReflectionMaps();
- mHeroProbeManager.initReflectionMaps();
if (sReflectionProbesEnabled)
{
- gCubeSnapshot = TRUE;
mReflectionMapManager.initReflectionMaps();
}
@@ -800,7 +797,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
mRT = &mMainRT;
- gCubeSnapshot = FALSE;
+ gCubeSnapshot = false;
}
// remember these dimensions
@@ -868,6 +865,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA;
mPostMap.allocate(resX, resY, post_color_fmt);
+ // used to scale down textures
+ // See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown
+ mDownResMap.allocate(4, 4, GL_RGBA);
+
//HACK make screenbuffer allocations start failing after 30 seconds
if (gSavedSettings.getBOOL("SimulateFBOFailure"))
{
@@ -943,7 +944,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
LLRenderTarget* shadow_target = getSunShadowTarget(i);
if (shadow_target)
{
- gGL.getTexUnit(0)->bind(getSunShadowTarget(i), TRUE);
+ gGL.getTexUnit(0)->bind(getSunShadowTarget(i), true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -960,7 +961,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
LLRenderTarget* shadow_target = getSpotShadowTarget(i);
if (shadow_target)
{
- gGL.getTexUnit(0)->bind(shadow_target, TRUE);
+ gGL.getTexUnit(0)->bind(shadow_target, true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -994,8 +995,8 @@ void LLPipeline::refreshCachedSettings()
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gSavedSettings.getBOOL("UseOcclusion")) ? 2 : 0;
- WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
+ WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0;
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
@@ -1071,12 +1072,7 @@ void LLPipeline::refreshCachedSettings()
RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples");
RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
- if (gSavedSettings.getBOOL("RenderMirrors") != (BOOL)RenderMirrors)
- {
- RenderMirrors = gSavedSettings.getBOOL("RenderMirrors");
- LLViewerShaderMgr::instance()->clearShaderCache();
- LLViewerShaderMgr::instance()->setShaders();
- }
+ RenderMirrors = gSavedSettings.getBOOL("RenderMirrors");
RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate");
RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier");
@@ -1114,6 +1110,8 @@ void LLPipeline::releaseGLBuffers()
mPostMap.release();
+ mDownResMap.release();
+
for (U32 i = 0; i < 3; i++)
{
mGlow[i].release();
@@ -1238,7 +1236,7 @@ void LLPipeline::createGLBuffers()
F32 noise[noiseRes*noiseRes*3];
for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
{
- noise[i] = ll_frand()*2.0-1.0;
+ noise[i] = ll_frand()*2.0f-1.0f;
}
LLImageGL::generateTextures(1, &mTrueNoiseMap);
@@ -1641,7 +1639,7 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
{
drawable->setState(LLDrawable::FORCE_INVISIBLE);
}
- drawable->updateXform(TRUE);
+ drawable->updateXform(true);
}
@@ -1792,7 +1790,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)
if (drawablep->getVOVolume() && RenderAnimateRes)
{
// fun animated res
- drawablep->updateXform(TRUE);
+ drawablep->updateXform(true);
drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
drawablep->setScale(LLVector3(0,0,0));
drawablep->makeActive();
@@ -1886,6 +1884,11 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
{
LLDrawable::drawable_vector_t::iterator curiter = iter++;
LLDrawable *drawablep = *curiter;
+ if (!drawablep)
+ {
+ iter = moved_list.erase(curiter);
+ continue;
+ }
bool done = true;
if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
{
@@ -2436,6 +2439,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
mCubeVB->setBuffer();
mReflectionMapManager.doOcclusion();
+ mHeroProbeManager.doOcclusion();
gOcclusionCubeProgram.unbind();
gGL.setColorMask(true, true);
@@ -2525,7 +2529,7 @@ void LLPipeline::updateGL()
{
LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
glu->updateGL();
- glu->mInQ = FALSE;
+ glu->mInQ = false;
LLGLUpdate::sGLQ.pop_front();
}
}
@@ -2842,7 +2846,7 @@ void LLPipeline::markGLRebuild(LLGLUpdate* glu)
if (glu && !glu->mInQ)
{
LLGLUpdate::sGLQ.push_back(glu);
- glu->mInQ = TRUE;
+ glu->mInQ = true;
}
}
@@ -2961,7 +2965,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot)
{
LLSpatialGroup* last_group = NULL;
- BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged();
+ bool fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged();
for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLCullResult::bridge_iterator cur_iter = i;
@@ -3050,7 +3054,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
}
}
-void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)
+void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, bool fov_changed)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
if (bridge->getSpatialGroup()->changeLOD() || fov_changed)
@@ -3108,7 +3112,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
{
- drawablep->setVisible(camera, NULL, FALSE);
+ drawablep->setVisible(camera, NULL, false);
}
}
@@ -3576,9 +3580,12 @@ void LLPipeline::postSort(LLCamera &camera)
{
mSelectedFaces.clear();
+ bool tex_index_changed = false;
if (!gNonInteractive)
{
- LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
+ LLRender::eTexIndex tex_index = sRenderHighlightTextureChannel;
+ setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
+ tex_index_changed = sRenderHighlightTextureChannel != tex_index;
}
// Draw face highlights for selected faces.
@@ -3600,10 +3607,28 @@ void LLPipeline::postSort(LLCamera &camera)
}
} func;
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+
+ if (tex_index_changed)
+ {
+ // Rebuild geometry for all selected faces with PBR textures
+ for (const LLFace* face : gPipeline.mSelectedFaces)
+ {
+ if (const LLViewerObject* vobj = face->getViewerObject())
+ {
+ if (const LLTextureEntry* tep = vobj->getTE(face->getTEOffset()))
+ {
+ if (tep->getGLTFRenderMaterial())
+ {
+ gPipeline.markRebuild(face->getDrawable(), LLDrawable::REBUILD_VOLUME);
+ }
+ }
+ }
+ }
+ }
}
}
- // LLSpatialGroup::sNoDelete = FALSE;
+ // LLSpatialGroup::sNoDelete = false;
LL_PUSH_CALLSTACKS();
}
@@ -3626,7 +3651,7 @@ void render_hud_elements()
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
+ gViewerWindow->renderSelections(false, false, false); // For HUD version in render_ui_3d()
// Draw the tracking overlays
LLTracker::render3D();
@@ -3652,36 +3677,37 @@ void render_hud_elements()
gUIProgram.unbind();
}
-void LLPipeline::renderHighlights()
+static inline void bindHighlightProgram(LLGLSLShader& program)
{
- assertInitialized();
-
- // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
- // Render highlighted faces.
- LLGLSPipelineAlpha gls_pipeline_alpha;
- LLColor4 color(1.f, 1.f, 1.f, 0.5f);
- disableLights();
-
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
{
- gHighlightProgram.bind();
- gGL.diffuseColor4f(1,1,1,0.5f);
+ program.bind();
+ gGL.diffuseColor4f(1, 1, 1, 0.5f);
}
+}
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep)
- {
- mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
- }
+static inline void unbindHighlightProgram(LLGLSLShader& program)
+{
+ if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
+ {
+ program.unbind();
+ }
+}
+
+void LLPipeline::renderSelectedFaces(const LLColor4& color)
+{
+ if (!mFaceSelectImagep)
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP))
+ if (mFaceSelectImagep)
{
// Make sure the selection image gets downloaded and decoded
mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
- U32 count = mSelectedFaces.size();
- for (U32 i = 0; i < count; i++)
+ for (auto facep : mSelectedFaces)
{
- LLFace *facep = mSelectedFaces[i];
if (!facep || facep->getDrawable()->isDead())
{
LL_ERRS() << "Bad face on selection" << LL_ENDL;
@@ -3691,87 +3717,61 @@ void LLPipeline::renderHighlights()
facep->renderSelected(mFaceSelectImagep, color);
}
}
+}
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
- {
- // Paint 'em red!
- color.setVec(1.f, 0.f, 0.f, 0.5f);
-
- int count = mHighlightFaces.size();
- for (S32 i = 0; i < count; i++)
- {
- LLFace* facep = mHighlightFaces[i];
- facep->renderSelected(LLViewerTexture::sNullImagep, color);
- }
- }
+void LLPipeline::renderHighlights()
+{
+ assertInitialized();
- // Contains a list of the faces of objects that are physical or
- // have touch-handlers.
- mHighlightFaces.clear();
+ // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
+ // Render highlighted faces.
+ LLGLSPipelineAlpha gls_pipeline_alpha;
+ disableLights();
- if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
{
- gHighlightProgram.unbind();
- }
-
+ bindHighlightProgram(gHighlightProgram);
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP))
- {
- color.setVec(1.0f, 0.5f, 0.5f, 0.5f);
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ if (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP ||
+ sRenderHighlightTextureChannel == LLRender::BASECOLOR_MAP ||
+ sRenderHighlightTextureChannel == LLRender::METALLIC_ROUGHNESS_MAP ||
+ sRenderHighlightTextureChannel == LLRender::GLTF_NORMAL_MAP ||
+ sRenderHighlightTextureChannel == LLRender::EMISSIVE_MAP ||
+ sRenderHighlightTextureChannel == LLRender::NUM_TEXTURE_CHANNELS)
{
- gHighlightNormalProgram.bind();
- gGL.diffuseColor4f(1,1,1,0.5f);
+ static const LLColor4 highlight_selected_color(1.f, 1.f, 1.f, 0.5f);
+ renderSelectedFaces(highlight_selected_color);
}
- mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
-
- U32 count = mSelectedFaces.size();
- for (U32 i = 0; i < count; i++)
+ // Paint 'em red!
+ static const LLColor4 highlight_face_color(1.f, 0.f, 0.f, 0.5f);
+ for (auto facep : mHighlightFaces)
{
- LLFace *facep = mSelectedFaces[i];
- if (!facep || facep->getDrawable()->isDead())
- {
- LL_ERRS() << "Bad face on selection" << LL_ENDL;
- return;
- }
-
- facep->renderSelected(mFaceSelectImagep, color);
+ facep->renderSelected(LLViewerTexture::sNullImagep, highlight_face_color);
}
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
- {
- gHighlightNormalProgram.unbind();
- }
+ unbindHighlightProgram(gHighlightProgram);
}
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP))
- {
- color.setVec(0.0f, 0.3f, 1.0f, 0.8f);
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
- {
- gHighlightSpecularProgram.bind();
- gGL.diffuseColor4f(1,1,1,0.5f);
- }
-
- mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
- U32 count = mSelectedFaces.size();
- for (U32 i = 0; i < count; i++)
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ if (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP)
{
- LLFace *facep = mSelectedFaces[i];
- if (!facep || facep->getDrawable()->isDead())
- {
- LL_ERRS() << "Bad face on selection" << LL_ENDL;
- return;
- }
-
- facep->renderSelected(mFaceSelectImagep, color);
+ static const LLColor4 highlight_normal_color(1.0f, 0.5f, 0.5f, 0.5f);
+ bindHighlightProgram(gHighlightNormalProgram);
+ renderSelectedFaces(highlight_normal_color);
+ unbindHighlightProgram(gHighlightNormalProgram);
}
-
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ else if (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP)
{
- gHighlightSpecularProgram.unbind();
+ static const LLColor4 highlight_specular_color(0.0f, 0.3f, 1.0f, 0.8f);
+ bindHighlightProgram(gHighlightSpecularProgram);
+ renderSelectedFaces(highlight_specular_color);
+ unbindHighlightProgram(gHighlightSpecularProgram);
}
}
}
@@ -4569,7 +4569,8 @@ void LLPipeline::renderDebug()
mReflectionMapManager.renderDebug();
}
- if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes") && !hud_only)
+ static LLCachedControl<bool> render_ref_probe_volumes(gSavedSettings, "RenderReflectionProbeVolumes");
+ if (render_ref_probe_volumes && !hud_only)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("probe debug display");
@@ -4624,7 +4625,7 @@ void LLPipeline::renderDebug()
LLVertexBuffer::unbind();
LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(TRUE, FALSE);
+ LLGLDepthTest depth(true, false);
LLGLDisable cull(GL_CULL_FACE);
gGL.color4f(1,1,1,1);
@@ -4800,7 +4801,7 @@ void LLPipeline::rebuildPools()
assertInitialized();
- S32 max_count = mPools.size();
+ auto max_count = mPools.size();
pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
{
@@ -5291,7 +5292,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
assertInitialized();
- if (LLPipeline::sReflectionRender || gCubeSnapshot || LLPipeline::sRenderingHUDs)
+ if (LLPipeline::sReflectionRender || gCubeSnapshot || LLPipeline::sRenderingHUDs || LLApp::isExiting())
{
return;
}
@@ -5759,7 +5760,7 @@ void LLPipeline::enableLightsDynamic()
void LLPipeline::enableLightsAvatar()
{
U32 mask = 0xff; // All lights
- setupAvatarLights(FALSE);
+ setupAvatarLights(false);
enableLights(mask);
}
@@ -5823,7 +5824,7 @@ void LLPipeline::enableLightsPreview()
void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
{
U32 mask = 0x2002; // Avatar backlight only, set ambient
- setupAvatarLights(TRUE);
+ setupAvatarLights(true);
enableLights(mask);
gGL.setAmbientLightColor(color);
@@ -6259,7 +6260,10 @@ bool LLPipeline::getRenderHighlights()
// static
void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel)
{
- sRenderHighlightTextureChannel = channel;
+ if (channel != sRenderHighlightTextureChannel)
+ {
+ sRenderHighlightTextureChannel = channel;
+ }
}
LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection,
@@ -6279,7 +6283,7 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, FALSE, TRUE, FALSE, face_hit, &position, NULL, NULL, NULL);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, true, false, true, false, face_hit, &position, NULL, NULL, NULL);
if (hit)
{
drawable = hit;
@@ -6441,16 +6445,14 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
}
}
- //check all avatar nametags (silly, isn't it?)
- for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end();
- ++iter)
+ // check all avatar nametags (silly, isn't it?)
+ for (LLCharacter* character : LLCharacter::sInstances)
{
- LLVOAvatar* av = (LLVOAvatar*) *iter;
- if (av->mNameText.notNull()
- && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ LLVOAvatar* avatar = (LLVOAvatar*)character;
+ if (avatar->mNameText.notNull() &&
+ avatar->mNameText->lineSegmentIntersect(start, local_end, position))
{
- drawable = av->mDrawable;
+ drawable = avatar->mDrawable;
local_end = position;
}
}
@@ -6508,7 +6510,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
if (part)
{
- LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, FALSE, TRUE, FALSE, face_hit, intersection, tex_coord, normal, tangent);
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, false, true, false, face_hit, intersection, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -6821,7 +6823,7 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
mGlow[1].bindTexture(0, channel);
}
- channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_NORMAL);
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::NORMAL_MAP);
if (channel > -1)
{
// bind the normal map to get the environment mask
@@ -6913,7 +6915,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool
}
}
shader->uniform1f(dt, gFrameIntervalSeconds);
- shader->uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
+ shader->uniform2f(noiseVec, ll_frand() * 2.0f - 1.0f, ll_frand() * 2.0f - 1.0f);
shader->uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
mScreenTriangleVB->setBuffer();
@@ -6959,7 +6961,7 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
shader.bindTexture(LLShaderMgr::EXPOSURE_MAP, &mExposureMap);
- shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, src->getWidth(), src->getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
static LLCachedControl<F32> exposure(gSavedSettings, "RenderExposure", 1.f);
@@ -7038,8 +7040,8 @@ void LLPipeline::generateGlow(LLRenderTarget* src)
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
gGlowExtractProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
- mGlow[2].getWidth(),
- mGlow[2].getHeight());
+ (GLfloat)mGlow[2].getWidth(),
+ (GLfloat)mGlow[2].getHeight());
}
{
@@ -7286,7 +7288,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
LLVector4a result;
result.clear();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, nullptr, nullptr, nullptr, &result);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, nullptr, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
focus_point.set(result.getF32ptr());
}
@@ -7364,7 +7366,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
- gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight());
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
@@ -7390,7 +7392,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
gDeferredPostProgram.bind();
gDeferredPostProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->deferredLight, LLTexUnit::TFO_POINT);
- gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight());
gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
@@ -7423,7 +7425,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_LIGHT, &mRT->deferredLight, LLTexUnit::TFO_POINT);
- gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight());
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
@@ -7571,7 +7573,7 @@ void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0 + i, LLTexUnit::TT_TEXTURE);
if (channel > -1)
{
- gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), TRUE);
+ gGL.getTexUnit(channel)->bind(getSunShadowTarget(i), true);
}
}
}
@@ -7584,7 +7586,7 @@ void LLPipeline::bindShadowMaps(LLGLSLShader& shader)
LLRenderTarget* shadow_target = getSpotShadowTarget(i - 4);
if (shadow_target)
{
- gGL.getTexUnit(channel)->bind(shadow_target, TRUE);
+ gGL.getTexUnit(channel)->bind(shadow_target, true);
}
}
}
@@ -7628,7 +7630,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ channel = shader.enableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
if (channel > -1)
{
deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2]
@@ -7647,11 +7649,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
{
if (depth_target)
{
- gGL.getTexUnit(channel)->bind(depth_target, TRUE);
+ gGL.getTexUnit(channel)->bind(depth_target, true);
}
else
{
- gGL.getTexUnit(channel)->bind(deferred_target, TRUE);
+ gGL.getTexUnit(channel)->bind(deferred_target, true);
}
stop_glerror();
}
@@ -7672,7 +7674,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX))
{
- shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, FALSE, mReflectionModelView.m);
+ shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, mReflectionModelView.m);
}
channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
@@ -7717,7 +7719,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
mat[i+80] = mSunShadowMatrix[5].m[i];
}
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, false, mat);
stop_glerror();
@@ -7739,7 +7741,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
m[4], m[5], m[6],
m[8], m[9], m[10] };
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, true, mat);
}
}
@@ -7786,15 +7788,15 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, (GLfloat)RenderSSAOMaxScale);
F32 ssao_factor = RenderSSAOFactor;
shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0f/ssao_factor);
LLVector3 ssao_effect = RenderSSAOEffect;
- F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
- F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
+ F32 matrix_diag = (ssao_effect[0] + 2.0f*ssao_effect[1])/3.0f;
+ F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0f;
// This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
// value factor, and scales remainder by saturation factor
F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
@@ -7806,7 +7808,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f;
F32 shadow_bias = RenderShadowBias + shadow_bias_error;
- shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, deferred_target->getWidth(), deferred_target->getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)deferred_target->getWidth(), (GLfloat)deferred_target->getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error);
shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, shadow_bias);
@@ -7815,8 +7817,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV);
- shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight());
- shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mSpotShadow[0].getWidth(), mSpotShadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, (GLfloat)mRT->shadow[0].getWidth(), (GLfloat)mRT->shadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, (GLfloat)mSpotShadow[0].getWidth(), (GLfloat)mSpotShadow[0].getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
@@ -7828,7 +7830,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{
glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, norm_mat.m);
}
// auto adjust legacy sun color if needed
@@ -7947,8 +7949,8 @@ void LLPipeline::renderDeferredLighting()
gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
- deferred_light_target->getWidth(),
- deferred_light_target->getHeight());
+ (GLfloat)deferred_light_target->getWidth(),
+ (GLfloat)deferred_light_target->getHeight());
{
LLGLDisable blend(GL_BLEND);
@@ -8573,7 +8575,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
F32 proj_range = far_clip - near_clip;
glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
screen_to_light = trans * light_proj * screen_to_light;
- shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, screen_to_light.m);
shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
@@ -8647,7 +8649,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
{
gGL.getTexUnit(channel)->bind(img);
- F32 lod_range = logf(img->getWidth())/logf(2.f);
+ F32 lod_range = logf((F32)img->getWidth())/logf(2.f);
shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus);
shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range);
@@ -8663,7 +8665,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
LLRenderTarget* deferred_light_target = &mRT->deferredLight;
stop_glerror();
- shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ shader.disableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
@@ -8721,7 +8723,7 @@ void LLPipeline::setEnvMat(LLGLSLShader& shader)
m[4], m[5], m[6],
m[8], m[9], m[10] };
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, true, mat);
}
void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
@@ -8772,17 +8774,17 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
}
- shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ITR_COUNT, RenderScreenSpaceReflectionIterations);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ITR_COUNT, (GLfloat)RenderScreenSpaceReflectionIterations);
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_DIST_BIAS, RenderScreenSpaceReflectionDistanceBias);
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_RAY_STEP, RenderScreenSpaceReflectionRayStep);
- shader.uniform1f(LLShaderMgr::DEFERRED_SSR_GLOSSY_SAMPLES, RenderScreenSpaceReflectionGlossySamples);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_GLOSSY_SAMPLES, (GLfloat)RenderScreenSpaceReflectionGlossySamples);
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_REJECT_BIAS, RenderScreenSpaceReflectionDepthRejectBias);
mPoissonOffset++;
if (mPoissonOffset > 128 - RenderScreenSpaceReflectionGlossySamples)
mPoissonOffset = 0;
- shader.uniform1f(LLShaderMgr::DEFERRED_SSR_NOISE_SINE, mPoissonOffset);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSR_NOISE_SINE, (GLfloat)mPoissonOffset);
shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ADAPTIVE_STEP_MULT, RenderScreenSpaceReflectionAdaptiveStepMultiplier);
channel = shader.enableTexture(LLShaderMgr::SCENE_DEPTH);
@@ -8964,7 +8966,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGL.diffuseColor4f(1, 1, 1, 1);
- S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
+ S32 shadow_detail = RenderShadowDetail;
// if not using VSM, disable color writes
if (shadow_detail <= 2)
@@ -9588,7 +9590,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam = camera;
shadow_cam.setFar(16.f);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, false, false, true);
LLVector3* frust = shadow_cam.mAgentFrustum;
@@ -9895,7 +9897,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
set_current_modelview(view[j]);
set_current_projection(proj[j]);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, false, false, true);
//shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
@@ -9948,7 +9950,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{
LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
F32 fade_amt = gFrameIntervalSeconds.value()
- * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
+ * (F32)llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0);
// should never happen
llassert(mTargetShadowSpotLight[0] != mTargetShadowSpotLight[1] || mTargetShadowSpotLight[0].isNull());
@@ -10069,7 +10071,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam.setFar(far_clip);
shadow_cam.setOrigin(origin);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, false, false, true);
//
@@ -10115,8 +10117,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
for (U32 i = 0; i < 16; i++)
{
- gGLLastModelView[i] = last_modelview[i];
- gGLLastProjection[i] = last_projection[i];
+ gGLLastModelView[i] = (F32)last_modelview[i];
+ gGLLastProjection[i] = (F32)last_projection[i];
}
popRenderTypeMask();
@@ -10237,7 +10239,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
result.clear();
grabReferences(result);
- if (!avatar || !avatar->mDrawable)
+ if (!avatar || avatar->isDead() || !avatar->mDrawable)
{
LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL;
return;
@@ -10577,14 +10579,17 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
sShadowRender = false;
popRenderTypeMask();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+ if (!preview_avatar)
+ {
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
if (!preview_avatar && !for_profile)
{
- avatar->mNeedsImpostorUpdate = FALSE;
+ avatar->mNeedsImpostorUpdate = false;
avatar->cacheImpostorValues();
avatar->mLastImpostorUpdateFrameTime = gFrameTimeSeconds;
}