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-rw-r--r--indra/newview/pipeline.cpp1732
1 files changed, 1291 insertions, 441 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d8e271811a..9f0e2906d0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -35,7 +35,6 @@
#include "llviewercontrol.h"
#include "llfasttimer.h"
#include "llfontgl.h"
-#include "llmemtype.h"
#include "llnamevalue.h"
#include "llpointer.h"
#include "llprimitive.h"
@@ -51,6 +50,10 @@
// newview includes
#include "llagent.h"
#include "llagentcamera.h"
+#include "llappviewer.h"
+#include "lltexturecache.h"
+#include "lltexturefetch.h"
+#include "llimageworker.h"
#include "lldrawable.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
@@ -104,7 +107,10 @@
#include "lltoolpie.h"
#include "llcurl.h"
#include "llnotifications.h"
-
+#include "llpathinglib.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterpathfindingcharacters.h"
+#include "llpathfindingpathtool.h"
#ifdef _DEBUG
// Debug indices is disabled for now for debug performance - djs 4/24/02
@@ -113,6 +119,8 @@
//#define DEBUG_INDICES
#endif
+bool gShiftFrame = false;
+
//cached settings
BOOL LLPipeline::RenderAvatarVP;
BOOL LLPipeline::VertexShaderEnable;
@@ -187,6 +195,7 @@ F32 LLPipeline::RenderShadowFOVCutoff;
BOOL LLPipeline::CameraOffset;
F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
+F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
@@ -203,17 +212,13 @@ extern S32 gBoxFrame;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDebugGL;
-// hack counter for rendering a fixed number of frames after toggling
-// fullscreen to work around DEV-5361
-static S32 sDelayedVBOEnable = 0;
-
BOOL gAvatarBacklight = FALSE;
BOOL gDebugPipeline = FALSE;
LLPipeline gPipeline;
const LLMatrix4* gGLLastMatrix = NULL;
-LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
+LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Render Geometry");
LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
@@ -230,8 +235,13 @@ LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
+LLFastTimer::DeclareTimer FTM_PIPELINE_CREATE("Pipeline Create");
LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
LLFastTimer::DeclareTimer FTM_POOLS("Pools");
+LLFastTimer::DeclareTimer FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
+LLFastTimer::DeclareTimer FTM_DEFERRED_POOLS("Pools (Deferred)");
+LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
+LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLS("Pools (Post)");
LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
@@ -267,6 +277,7 @@ std::string gPoolNames[] =
void drawBox(const LLVector3& c, const LLVector3& r);
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v);
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage);
glh::matrix4f glh_copy_matrix(F32* src)
{
@@ -406,11 +417,14 @@ LLPipeline::LLPipeline() :
mInitialized(FALSE),
mVertexShadersEnabled(FALSE),
mVertexShadersLoaded(0),
+ mTransformFeedbackPrimitives(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
+ mMeshDirtyQueryObject(0),
mGroupQ1Locked(false),
mGroupQ2Locked(false),
+ mResetVertexBuffers(false),
mLastRebuildPool(NULL),
mAlphaPool(NULL),
mSkyPool(NULL),
@@ -434,10 +448,21 @@ LLPipeline::LLPipeline() :
mLightFunc = 0;
}
-void LLPipeline::init()
+void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
+ LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(name);
+ if ( cntrl_ptr.isNull() )
+ {
+ llwarns << "Global setting name not found:" << name << llendl;
+ }
+ else
+ {
+ cntrl_ptr->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ }
+}
+void LLPipeline::init()
+{
refreshCachedSettings();
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
@@ -506,9 +531,99 @@ void LLPipeline::init()
mSpotLightFade[i] = 1.f;
}
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
setLightingDetail(-1);
+
+ //
+ // Update all settings to trigger a cached settings refresh
+ //
+ connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaDeferred");
+ connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaNonDeferred");
+ connectRefreshCachedSettingsSafe("RenderUseFarClip");
+ connectRefreshCachedSettingsSafe("RenderAvatarMaxVisible");
+ connectRefreshCachedSettingsSafe("RenderDelayVBUpdate");
+ connectRefreshCachedSettingsSafe("UseOcclusion");
+ connectRefreshCachedSettingsSafe("VertexShaderEnable");
+ connectRefreshCachedSettingsSafe("RenderAvatarVP");
+ connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
+ connectRefreshCachedSettingsSafe("RenderDeferred");
+ connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
+ connectRefreshCachedSettingsSafe("RenderFSAASamples");
+ connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
+ connectRefreshCachedSettingsSafe("RenderUIBuffer");
+ connectRefreshCachedSettingsSafe("RenderShadowDetail");
+ connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
+ connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
+ connectRefreshCachedSettingsSafe("RenderLocalLights");
+ connectRefreshCachedSettingsSafe("RenderDelayCreation");
+ connectRefreshCachedSettingsSafe("RenderAnimateRes");
+ connectRefreshCachedSettingsSafe("FreezeTime");
+ connectRefreshCachedSettingsSafe("DebugBeaconLineWidth");
+ connectRefreshCachedSettingsSafe("RenderHighlightBrightness");
+ connectRefreshCachedSettingsSafe("RenderHighlightColor");
+ connectRefreshCachedSettingsSafe("RenderHighlightThickness");
+ connectRefreshCachedSettingsSafe("RenderSpotLightsInNondeferred");
+ connectRefreshCachedSettingsSafe("PreviewAmbientColor");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse0");
+ connectRefreshCachedSettingsSafe("PreviewSpecular0");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse1");
+ connectRefreshCachedSettingsSafe("PreviewSpecular1");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse2");
+ connectRefreshCachedSettingsSafe("PreviewSpecular2");
+ connectRefreshCachedSettingsSafe("PreviewDirection0");
+ connectRefreshCachedSettingsSafe("PreviewDirection1");
+ connectRefreshCachedSettingsSafe("PreviewDirection2");
+ connectRefreshCachedSettingsSafe("RenderGlowMinLuminance");
+ connectRefreshCachedSettingsSafe("RenderGlowMaxExtractAlpha");
+ connectRefreshCachedSettingsSafe("RenderGlowWarmthAmount");
+ connectRefreshCachedSettingsSafe("RenderGlowLumWeights");
+ connectRefreshCachedSettingsSafe("RenderGlowWarmthWeights");
+ connectRefreshCachedSettingsSafe("RenderGlowResolutionPow");
+ connectRefreshCachedSettingsSafe("RenderGlowIterations");
+ connectRefreshCachedSettingsSafe("RenderGlowWidth");
+ connectRefreshCachedSettingsSafe("RenderGlowStrength");
+ connectRefreshCachedSettingsSafe("RenderDepthOfField");
+ connectRefreshCachedSettingsSafe("CameraFocusTransitionTime");
+ connectRefreshCachedSettingsSafe("CameraFNumber");
+ connectRefreshCachedSettingsSafe("CameraFocalLength");
+ connectRefreshCachedSettingsSafe("CameraFieldOfView");
+ connectRefreshCachedSettingsSafe("RenderShadowNoise");
+ connectRefreshCachedSettingsSafe("RenderShadowBlurSize");
+ connectRefreshCachedSettingsSafe("RenderSSAOScale");
+ connectRefreshCachedSettingsSafe("RenderSSAOMaxScale");
+ connectRefreshCachedSettingsSafe("RenderSSAOFactor");
+ connectRefreshCachedSettingsSafe("RenderSSAOEffect");
+ connectRefreshCachedSettingsSafe("RenderShadowOffsetError");
+ connectRefreshCachedSettingsSafe("RenderShadowBiasError");
+ connectRefreshCachedSettingsSafe("RenderShadowOffset");
+ connectRefreshCachedSettingsSafe("RenderShadowBias");
+ connectRefreshCachedSettingsSafe("RenderSpotShadowOffset");
+ connectRefreshCachedSettingsSafe("RenderSpotShadowBias");
+ connectRefreshCachedSettingsSafe("RenderEdgeDepthCutoff");
+ connectRefreshCachedSettingsSafe("RenderEdgeNormCutoff");
+ connectRefreshCachedSettingsSafe("RenderShadowGaussian");
+ connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
+ connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
+ connectRefreshCachedSettingsSafe("RenderReflectionDetail");
+ connectRefreshCachedSettingsSafe("RenderHighlightFadeTime");
+ connectRefreshCachedSettingsSafe("RenderShadowClipPlanes");
+ connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes");
+ connectRefreshCachedSettingsSafe("RenderShadowNearDist");
+ connectRefreshCachedSettingsSafe("RenderFarClip");
+ connectRefreshCachedSettingsSafe("RenderShadowSplitExponent");
+ connectRefreshCachedSettingsSafe("RenderShadowErrorCutoff");
+ connectRefreshCachedSettingsSafe("RenderShadowFOVCutoff");
+ connectRefreshCachedSettingsSafe("CameraOffset");
+ connectRefreshCachedSettingsSafe("CameraMaxCoF");
+ connectRefreshCachedSettingsSafe("CameraDoFResScale");
+ connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
+ gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
LLPipeline::~LLPipeline()
@@ -588,6 +703,8 @@ void LLPipeline::cleanup()
mInitialized = FALSE;
mDeferredVB = NULL;
+
+ mCubeVB = NULL;
}
//============================================================================
@@ -606,10 +723,14 @@ void LLPipeline::destroyGL()
if (LLVertexBuffer::sEnableVBOs)
{
- // render 30 frames after switching to work around DEV-5361
- sDelayedVBOEnable = 30;
LLVertexBuffer::sEnableVBOs = FALSE;
}
+
+ if (mMeshDirtyQueryObject)
+ {
+ glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ mMeshDirtyQueryObject = 0;
+ }
}
static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
@@ -640,7 +761,16 @@ void LLPipeline::resizeScreenTexture()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
- allocateScreenBuffer(resX,resY);
+ if (!allocateScreenBuffer(resX,resY))
+ { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+ }
+ }
}
}
@@ -655,18 +785,57 @@ void LLPipeline::allocatePhysicsBuffer()
}
}
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
- U32 samples = RenderFSAASamples;
+
+ bool save_settings = sRenderDeferred;
+ if (save_settings)
+ {
+ // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
+ gSavedSettings.setBOOL("RenderInitError", TRUE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
- //try to allocate screen buffers at requested resolution and samples
+ eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
+
+ if (save_settings)
+ {
+ // don't disable shaders on next session
+ gSavedSettings.setBOOL("RenderInitError", FALSE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ if (ret == FBO_FAILURE)
+ { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+ }
+ }
+
+ return ret == FBO_SUCCESS_FULLRES;
+}
+
+
+LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
+{
+ // try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+ U32 samples = RenderFSAASamples;
+
+ eFBOStatus ret = FBO_SUCCESS_FULLRES;
if (!allocateScreenBuffer(resX, resY, samples))
{
+ //failed to allocate at requested specification, return false
+ ret = FBO_FAILURE;
+
releaseScreenBuffers();
//reduce number of samples
while (samples > 0)
@@ -674,7 +843,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@@ -687,27 +856,27 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
}
-}
+ return ret;
+}
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
refreshCachedSettings();
- refreshRenderDeferred();
// remember these dimensions
mScreenWidth = resX;
@@ -742,7 +911,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
- if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
}
else
{
@@ -762,9 +931,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (shadow_detail > 0)
{ //allocate 4 sun shadow maps
+ U32 sun_shadow_map_width = ((U32(resX*scale)+1)&~1); // must be even to avoid a stripe in the horizontal shadow blur
for (U32 i = 0; i < 4; i++)
{
- if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
}
}
else
@@ -775,14 +945,15 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- U32 width = nhpo2(U32(resX*scale))/2;
+ U32 width = (U32) (resX*scale);
U32 height = width;
if (shadow_detail > 1)
{ //allocate two spot shadow maps
+ U32 spot_shadow_map_width = width;
for (U32 i = 4; i < 6; i++)
{
- if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
+ if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false;
}
}
else
@@ -792,6 +963,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mShadow[i].release();
}
}
+
+ //HACK make screenbuffer allocations start failing after 30 seconds
+ if (gSavedSettings.getBOOL("SimulateFBOFailure"))
+ {
+ return false;
+ }
}
else
{
@@ -840,12 +1017,6 @@ void LLPipeline::updateRenderDeferred()
}
//static
-void LLPipeline::refreshRenderDeferred()
-{
- updateRenderDeferred();
-}
-
-//static
void LLPipeline::refreshCachedSettings()
{
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
@@ -856,6 +1027,7 @@ void LLPipeline::refreshCachedSettings()
LLPipeline::sUseOcclusion =
(!gUseWireframe
+ && LLGLSLShader::sNoFixedFunction
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gSavedSettings.getBOOL("UseOcclusion")
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
@@ -933,6 +1105,9 @@ void LLPipeline::refreshCachedSettings()
CameraOffset = gSavedSettings.getBOOL("CameraOffset");
CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
+ RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
+
+ updateRenderDeferred();
}
void LLPipeline::releaseGLBuffers()
@@ -941,21 +1116,17 @@ void LLPipeline::releaseGLBuffers()
if (mNoiseMap)
{
- LLImageGL::deleteTextures(1, &mNoiseMap);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mNoiseMap);
mNoiseMap = 0;
}
if (mTrueNoiseMap)
{
- LLImageGL::deleteTextures(1, &mTrueNoiseMap);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mTrueNoiseMap);
mTrueNoiseMap = 0;
}
- if (mLightFunc)
- {
- LLImageGL::deleteTextures(1, &mLightFunc);
- mLightFunc = 0;
- }
+ releaseLUTBuffers();
mWaterRef.release();
mWaterDis.release();
@@ -971,6 +1142,15 @@ void LLPipeline::releaseGLBuffers()
LLVOAvatar::resetImpostors();
}
+void LLPipeline::releaseLUTBuffers()
+{
+ if (mLightFunc)
+ {
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R8, 0, 1, &mLightFunc);
+ mLightFunc = 0;
+ }
+}
+
void LLPipeline::releaseScreenBuffers()
{
mUIScreen.release();
@@ -993,17 +1173,17 @@ void LLPipeline::releaseScreenBuffers()
void LLPipeline::createGLBuffers()
{
stop_glerror();
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
assertInitialized();
updateRenderDeferred();
if (LLPipeline::sWaterReflections)
{ //water reflection texture
- U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution");
+ U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512);
mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
- mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ //always use FBO for mWaterDis so it can be used for avatar texture bakes
+ mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true);
}
mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
@@ -1043,10 +1223,10 @@ void LLPipeline::createGLBuffers()
noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
}
- LLImageGL::generateTextures(1, &mNoiseMap);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1059,58 +1239,76 @@ void LLPipeline::createGLBuffers()
noise[i] = ll_frand()*2.0-1.0;
}
- LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
+ createLUTBuffers();
+ }
+
+ gBumpImageList.restoreGL();
+}
+
+void LLPipeline::createLUTBuffers()
+{
+ if (sRenderDeferred)
+ {
if (!mLightFunc)
{
U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
- U8* lg = new U8[lightResX*lightResY];
-
+ U8* ls = new U8[lightResX*lightResY];
+ F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
+ // Calculate the (normalized) Blinn-Phong specular lookup texture.
for (U32 y = 0; y < lightResY; ++y)
{
for (U32 x = 0; x < lightResX; ++x)
{
- //spec func
+ ls[y*lightResX+x] = 0;
F32 sa = (F32) x/(lightResX-1);
F32 spec = (F32) y/(lightResY-1);
- //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
-
- //F32 sp = acosf(sa)/(1.f-spec);
-
- sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
- F32 a = acosf(sa*0.25f+0.75f);
- F32 m = llmax(0.5f-spec*0.5f, 0.001f);
- F32 t2 = tanf(a)/m;
- t2 *= t2;
-
- F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
- F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
-
- lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
+ F32 n = spec * spec * specExp;
+
+ // Nothing special here. Just your typical blinn-phong term.
+ spec = powf(sa, n);
+
+ // Apply our normalization function.
+ // Note: This is the full equation that applies the full normalization curve, not an approximation.
+ // This is fine, given we only need to create our LUT once per buffer initialization.
+ // The only trade off is we have a really low dynamic range.
+ // This means we have to account for things not being able to exceed 0 to 1 in our shaders.
+ spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
+
+ // Always sample at a 1.0/2.2 curve.
+ // This "Gamma corrects" our specular term, boosting our lower exponent reflections.
+ spec = powf(spec, 1.f/2.2f);
+
+ // Easy fix for our dynamic range problem: divide by 6 here, multiply by 6 in our shaders.
+ // This allows for our specular term to exceed a value of 1 in our shaders.
+ // This is something that can be important for energy conserving specular models where higher exponents can result in highlights that exceed a range of 0 to 1.
+ // Technically, we could just use an R16F texture, but driver support for R16F textures can be somewhat spotty at times.
+ // This works remarkably well for higher specular exponents, though banding can sometimes be seen on lower exponents.
+ // Combined with a bit of noise and trilinear filtering, the banding is hardly noticable.
+ ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255);
}
}
-
- LLImageGL::generateTextures(1, &mLightFunc);
+
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
-
- delete [] lg;
+
+ delete [] ls;
}
}
-
- gBumpImageList.restoreGL();
}
-void LLPipeline::restoreGL()
+
+void LLPipeline::restoreGL()
{
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
assertInitialized();
if (mVertexShadersEnabled)
@@ -1136,10 +1334,12 @@ void LLPipeline::restoreGL()
BOOL LLPipeline::canUseVertexShaders()
{
+ static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable";
+
if (sDisableShaders ||
!gGLManager.mHasVertexShader ||
!gGLManager.mHasFragmentShader ||
- !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) ||
(assertInitialized() && mVertexShadersLoaded != 1) )
{
return FALSE;
@@ -1170,7 +1370,6 @@ BOOL LLPipeline::canUseAntiAliasing() const
void LLPipeline::unloadShaders()
{
- LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
LLViewerShaderMgr::instance()->unloadShaders();
mVertexShadersLoaded = 0;
@@ -1202,7 +1401,6 @@ S32 LLPipeline::getMaxLightingDetail() const
S32 LLPipeline::setLightingDetail(S32 level)
{
- LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
refreshCachedSettings();
if (level < 0)
@@ -1233,7 +1431,7 @@ public:
{
LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
- if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty())
{
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
{
@@ -1364,7 +1562,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
LLDrawPool *poolp = findPool(type, tex0);
if (poolp)
{
@@ -1381,7 +1578,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
// static
LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
U32 type = getPoolTypeFromTE(te, imagep);
return gPipeline.getPool(type, imagep);
}
@@ -1389,8 +1585,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture*
//static
U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
-
if (!te || !imagep)
{
return 0;
@@ -1419,7 +1613,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
void LLPipeline::addPool(LLDrawPool *new_poolp)
{
- LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
assertInitialized();
mPools.insert(new_poolp);
addToQuickLookup( new_poolp );
@@ -1427,7 +1620,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp)
void LLPipeline::allocDrawable(LLViewerObject *vobj)
{
- LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
LLDrawable *drawable = new LLDrawable();
vobj->mDrawable = drawable;
@@ -1524,10 +1716,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
-U32 LLPipeline::addObject(LLViewerObject *vobj)
+//static
+void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
{
- LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
+ iter != gPipeline.mNearbyLights.end(); iter++)
+ {
+ if (iter->drawable->getVObj()->isAttachment() && iter->drawable->getVObj()->getAvatar() == muted_avatar)
+ {
+ gPipeline.mLights.erase(iter->drawable);
+ gPipeline.mNearbyLights.erase(iter);
+ }
+ }
+}
+U32 LLPipeline::addObject(LLViewerObject *vobj)
+{
if (RenderDelayCreation)
{
mCreateQ.push_back(vobj);
@@ -1542,8 +1747,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
- LLFastTimer ftm(FTM_GEO_UPDATE);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
+ LLFastTimer ftm(FTM_PIPELINE_CREATE);
LLTimer update_timer;
@@ -1703,7 +1907,21 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
if (done)
{
+ if (drawablep->isRoot())
+ {
+ drawablep->makeStatic();
+ }
drawablep->clearState(LLDrawable::ON_MOVE_LIST);
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ { //will likely not receive any future world matrix updates
+ // -- this keeps attachments from getting stuck in space and falling off your avatar
+ drawablep->clearState(LLDrawable::ANIMATED_CHILD);
+ markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, TRUE);
+ if (drawablep->getVObj())
+ {
+ drawablep->getVObj()->dirtySpatialGroup(TRUE);
+ }
+ }
iter = moved_list.erase(curiter);
}
}
@@ -1715,7 +1933,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
void LLPipeline::updateMove()
{
LLFastTimer t(FTM_UPDATE_MOVE);
- LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
if (FreezeTime)
{
@@ -1824,11 +2041,12 @@ void LLPipeline::grabReferences(LLCullResult& result)
void LLPipeline::clearReferences()
{
sCull = NULL;
+ mGroupSaveQ1.clear();
}
void check_references(LLSpatialGroup* group, LLDrawable* drawable)
{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
if (drawable == *i)
{
@@ -1850,7 +2068,7 @@ void check_references(LLDrawable* drawable, LLFace* face)
void check_references(LLSpatialGroup* group, LLFace* face)
{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
check_references(drawable, face);
@@ -1862,25 +2080,25 @@ void LLPipeline::checkReferences(LLFace* face)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, face);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, face);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, face);
}
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
{
LLDrawable* drawable = *iter;
check_references(drawable, face);
@@ -1894,25 +2112,25 @@ void LLPipeline::checkReferences(LLDrawable* drawable)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, drawable);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, drawable);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, drawable);
}
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
{
if (drawable == *iter)
{
@@ -1945,19 +2163,19 @@ void LLPipeline::checkReferences(LLDrawInfo* draw_info)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, draw_info);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, draw_info);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, draw_info);
@@ -1971,7 +2189,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
if (group == *iter)
{
@@ -1979,7 +2197,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
}
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
if (group == *iter)
{
@@ -1987,7 +2205,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
}
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
if (group == *iter)
{
@@ -2068,7 +2286,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
LLFastTimer t(FTM_CULL);
- LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
grabReferences(result);
@@ -2098,8 +2315,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLLastModelView);
-
- LLVertexBuffer::unbind();
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -2143,7 +2358,16 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
{ //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
// (shadow render uses a special shader that clamps to clip planes)
bound_shader = true;
- gOcclusionProgram.bind();
+ gOcclusionCubeProgram.bind();
+ }
+
+ if (sUseOcclusion > 1)
+ {
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -2175,7 +2399,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (bound_shader)
{
- gOcclusionProgram.unbind();
+ gOcclusionCubeProgram.unbind();
}
camera.disableUserClipPlane();
@@ -2219,7 +2443,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
{
- if (group->getData().empty())
+ if (group->isEmpty())
{
return;
}
@@ -2308,15 +2532,21 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
if (LLPipeline::sShadowRender)
{
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
}
else
{
- gOcclusionProgram.bind();
+ gOcclusionCubeProgram.bind();
}
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ for (LLCullResult::sg_iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
group->doOcclusion(&camera);
@@ -2327,11 +2557,11 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
if (LLPipeline::sShadowRender)
{
- gDeferredShadowProgram.unbind();
+ gDeferredShadowCubeProgram.unbind();
}
else
{
- gOcclusionProgram.unbind();
+ gOcclusionCubeProgram.unbind();
}
}
@@ -2350,22 +2580,93 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
return update_complete;
}
+static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+
+static LLFastTimer::DeclareTimer FTM_UPDATE_GL("Update GL");
+
void LLPipeline::updateGL()
{
- while (!LLGLUpdate::sGLQ.empty())
{
- LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
- glu->updateGL();
- glu->mInQ = FALSE;
- LLGLUpdate::sGLQ.pop_front();
+ LLFastTimer t(FTM_UPDATE_GL);
+ while (!LLGLUpdate::sGLQ.empty())
+ {
+ LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
+ glu->updateGL();
+ glu->mInQ = FALSE;
+ LLGLUpdate::sGLQ.pop_front();
+ }
+ }
+
+ { //seed VBO Pools
+ LLFastTimer t(FTM_SEED_VBO_POOLS);
+ LLVertexBuffer::seedPools();
}
}
+static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
+
+void LLPipeline::clearRebuildGroups()
+{
+ LLSpatialGroup::sg_vector_t hudGroups;
+
+ mGroupQ1Locked = true;
+ // Iterate through all drawables on the priority build queue,
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
+ iter != mGroupQ1.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
+ }
+
+ // Clear the group
+ mGroupQ1.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ1.assign(hudGroups.begin(), hudGroups.end());
+ mGroupQ1Locked = false;
+
+ // Clear the HUD groups
+ hudGroups.clear();
+
+ mGroupQ2Locked = true;
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
+ iter != mGroupQ2.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+
+ // If the group contains HUD objects, save the group
+ if (group->isHUDGroup())
+ {
+ hudGroups.push_back(group);
+ }
+ // Else, no HUD objects so clear the build state
+ else
+ {
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ // Clear the group
+ mGroupQ2.clear();
+
+ // Copy the saved HUD groups back in
+ mGroupQ2.assign(hudGroups.begin(), hudGroups.end());
+ mGroupQ2Locked = false;
+}
+
void LLPipeline::rebuildPriorityGroups()
{
+ LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
assertInitialized();
gMeshRepo.notifyLoadedMeshes();
@@ -2380,11 +2681,14 @@ void LLPipeline::rebuildPriorityGroups()
group->clearState(LLSpatialGroup::IN_BUILD_Q1);
}
+ mGroupSaveQ1 = mGroupQ1;
mGroupQ1.clear();
mGroupQ1Locked = false;
}
-
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_GROUPS("Rebuild Groups");
+
void LLPipeline::rebuildGroups()
{
if (mGroupQ2.empty())
@@ -2392,6 +2696,7 @@ void LLPipeline::rebuildGroups()
return;
}
+ LLFastTimer t(FTM_REBUILD_GROUPS);
mGroupQ2Locked = true;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
@@ -2433,22 +2738,12 @@ void LLPipeline::rebuildGroups()
void LLPipeline::updateGeom(F32 max_dtime)
{
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
LLPointer<LLDrawable> drawablep;
LLFastTimer t(FTM_GEO_UPDATE);
assertInitialized();
- if (sDelayedVBOEnable > 0)
- {
- if (--sDelayedVBOEnable <= 0)
- {
- resetVertexBuffers();
- LLVertexBuffer::sEnableVBOs = TRUE;
- }
- }
-
// notify various object types to reset internal cost metrics, etc.
// for now, only LLVOVolume does this to throttle LOD changes
LLVOVolume::preUpdateGeom();
@@ -2536,14 +2831,13 @@ void LLPipeline::updateGeom(F32 max_dtime)
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
-
if(drawablep && !drawablep->isDead())
{
if (drawablep->isSpatialBridge())
{
const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
llassert(root); // trying to catch a bad assumption
+
if (root && // // this test may not be needed, see above
root->getVObj()->isAttachment())
{
@@ -2566,6 +2860,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
}
else
{
+
sCull->pushDrawable(drawablep);
}
@@ -2575,8 +2870,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
{
- LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
-
if (!drawablep)
{
//llerrs << "Sending null drawable to moved list!" << llendl;
@@ -2621,8 +2914,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
void LLPipeline::markShift(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
-
if (!drawablep || drawablep->isDead())
{
return;
@@ -2642,10 +2933,12 @@ void LLPipeline::markShift(LLDrawable *drawablep)
}
}
+static LLFastTimer::DeclareTimer FTM_SHIFT_DRAWABLE("Shift Drawable");
+static LLFastTimer::DeclareTimer FTM_SHIFT_OCTREE("Shift Octree");
+static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
+
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
-
assertInitialized();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -2654,42 +2947,51 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
LLVector4a offseta;
offseta.load3(offset.mV);
- for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
- iter != mShiftList.end(); iter++)
{
- LLDrawable *drawablep = *iter;
- if (drawablep->isDead())
+ LLFastTimer t(FTM_SHIFT_DRAWABLE);
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
{
- continue;
- }
- drawablep->shiftPos(offseta);
- drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.resize(0);
}
- mShiftList.resize(0);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+
{
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ LLFastTimer t(FTM_SHIFT_OCTREE);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- part->shift(offseta);
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->shift(offseta);
+ }
}
}
}
- LLHUDText::shiftAll(offset);
- LLHUDNameTag::shiftAll(offset);
+ {
+ LLFastTimer t(FTM_SHIFT_HUD);
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+ }
display_update_camera();
}
void LLPipeline::markTextured(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
mRetexturedList.insert(drawablep);
@@ -2715,8 +3017,10 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)
}
}
+static LLFastTimer::DeclareTimer FTM_PROCESS_PARTITIONQ("PartitionQ");
void LLPipeline::processPartitionQ()
{
+ LLFastTimer t(FTM_PROCESS_PARTITIONQ);
for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -2731,10 +3035,13 @@ void LLPipeline::processPartitionQ()
mPartitionQ.clear();
}
+void LLPipeline::markMeshDirty(LLSpatialGroup* group)
+{
+ mMeshDirtyGroup.push_back(group);
+}
+
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
if (group && !group->isDead() && group->mSpatialPartition)
{
if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
@@ -2774,8 +3081,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
if (!drawablep->isState(LLDrawable::BUILT))
@@ -2822,12 +3127,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
LLFastTimer ftm(FTM_STATESORT);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
//LLVertexBuffer::unbind();
grabReferences(result);
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
group->checkOcclusion();
@@ -2838,7 +3142,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
else
{
group->setVisible();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
markVisible(*i, camera);
}
@@ -2853,9 +3157,9 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
{
LLSpatialGroup* last_group = NULL;
- for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
- LLCullResult::bridge_list_t::iterator cur_iter = i;
+ LLCullResult::bridge_iterator cur_iter = i;
LLSpatialBridge* bridge = *cur_iter;
LLSpatialGroup* group = bridge->getSpatialGroup();
@@ -2885,7 +3189,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
group->checkOcclusion();
@@ -2907,7 +3211,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
+ for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList();
iter != sCull->endVisibleList(); ++iter)
{
LLDrawable *drawablep = *iter;
@@ -2923,10 +3227,9 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (group->changeLOD())
{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawablep = *i;
stateSort(drawablep, camera);
@@ -2942,7 +3245,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (bridge->getSpatialGroup()->changeLOD())
{
bool force_update = false;
@@ -2952,8 +3254,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
if (!drawablep
|| drawablep->isDead()
|| !hasRenderType(drawablep->getRenderType()))
@@ -3043,13 +3343,13 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
}
-void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
- LLCullResult::sg_list_t::iterator end,
+void forAllDrawables(LLCullResult::sg_iterator begin,
+ LLCullResult::sg_iterator end,
void (*func)(LLDrawable*))
{
- for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
+ for (LLCullResult::sg_iterator i = begin; i != end; ++i)
{
- for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
+ for (LLSpatialGroup::element_iter j = (*i)->getDataBegin(); j != (*i)->getDataEnd(); ++j)
{
func(*j);
}
@@ -3082,7 +3382,11 @@ void renderScriptedBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3108,11 +3412,15 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
}
}
}
}
+}
void renderPhysicalBeacons(LLDrawable* drawablep)
{
@@ -3120,7 +3428,7 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
if (vobj
&& !vobj->isAvatar()
//&& !vobj->getParent()
- && vobj->usePhysics())
+ && vobj->flagUsePhysics())
{
if (gPipeline.sRenderBeacons)
{
@@ -3133,11 +3441,15 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
}
}
}
}
+}
void renderMOAPBeacons(LLDrawable* drawablep)
{
@@ -3169,11 +3481,15 @@ void renderMOAPBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
}
}
}
}
+}
void renderParticleBeacons(LLDrawable* drawablep)
{
@@ -3194,11 +3510,15 @@ void renderParticleBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
}
}
}
}
+}
void renderSoundHighlights(LLDrawable* drawablep)
{
@@ -3212,22 +3532,25 @@ void renderSoundHighlights(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
}
}
}
}
+}
void LLPipeline::postSort(LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
LLFastTimer ftm(FTM_STATESORT_POSTSORT);
assertInitialized();
llpushcallstacks ;
//rebuild drawable geometry
- for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
+ for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (!sUseOcclusion ||
@@ -3243,27 +3566,15 @@ void LLPipeline::postSort(LLCamera& camera)
rebuildPriorityGroups();
llpushcallstacks ;
- const S32 bin_count = 1024*8;
-
- static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
- static U32 bin_size[bin_count];
-
- //clear one bin per frame to avoid memory bloat
- static S32 clear_idx = 0;
- clear_idx = (1+clear_idx)%bin_count;
- alpha_bins[clear_idx].clear();
-
- for (U32 j = 0; j < bin_count; j++)
- {
- bin_size[j] = 0;
- }
-
+
//build render map
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (sUseOcclusion &&
- group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED) ||
+ (RenderAutoHideSurfaceAreaLimit > 0.f &&
+ group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f)))
{
continue;
}
@@ -3327,11 +3638,43 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
}
+
+ //flush particle VB
+ LLVOPartGroup::sVB->flush();
+
+ /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
+
+ if (use_transform_feedback)
+ { //place a query around potential transform feedback code for synchronization
+ mTransformFeedbackPrimitives = 0;
+
+ if (!mMeshDirtyQueryObject)
+ {
+ glGenQueriesARB(1, &mMeshDirtyQueryObject);
+ }
+
+ glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
+ }*/
+
+ //pack vertex buffers for groups that chose to delay their updates
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
+ {
+ (*iter)->rebuildMesh();
+ }
+
+ /*if (use_transform_feedback)
+ {
+ glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ }*/
+
+ mMeshDirtyGroup.clear();
+
if (!sShadowRender)
{
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
}
+
llpushcallstacks ;
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
@@ -3405,7 +3748,11 @@ void LLPipeline::postSort(LLCamera& camera)
{
if (object->mDrawable)
{
- gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
+ LLFace * facep = object->mDrawable->getFace(te);
+ if (facep)
+ {
+ gPipeline.mSelectedFaces.push_back(facep);
+ }
}
return true;
}
@@ -3414,6 +3761,33 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
+ /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence");
+ static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work");
+ if (use_transform_feedback)
+ { //using transform feedback, wait for transform feedback to complete
+ LLFastTimer t(FTM_TRANSFORM_WAIT);
+
+ S32 done = 0;
+ //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count);
+
+ glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
+
+ while (!done)
+ {
+ {
+ LLFastTimer t(FTM_TRANSFORM_DO_WORK);
+ F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
+ //do some useful work while we wait
+ LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
+ LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
+ LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
+ }
+ glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
+ }
+
+ mTransformFeedbackPrimitives = 0;
+ }*/
+
//LLSpatialGroup::sNoDelete = FALSE;
llpushcallstacks ;
}
@@ -3421,7 +3795,6 @@ void LLPipeline::postSort(LLCamera& camera)
void render_hud_elements()
{
- LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
LLFastTimer t(FTM_RENDER_UI);
gPipeline.disableLights();
@@ -3476,8 +3849,6 @@ void render_hud_elements()
void LLPipeline::renderHighlights()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
-
assertInitialized();
// Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
@@ -3641,7 +4012,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
LLFastTimer t(FTM_RENDER_GEOMETRY);
assertInitialized();
@@ -3684,6 +4054,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
// Initialize lots of GL state to "safe" values
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -3708,6 +4079,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
+
//////////////////////////////////////////////
//
// Actually render all of the geometry
@@ -3780,7 +4152,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
break;
}
- p->render(i);
+ if ( !p->getSkipRenderFlag() ) { p->render(i); }
}
poolp->endRenderPass(i);
LLVertexBuffer::unbind();
@@ -3892,10 +4264,9 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
- LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
LLFastTimer t(FTM_RENDER_GEOMETRY);
- LLFastTimer t2(FTM_POOLS);
+ LLFastTimer t2(FTM_DEFERRED_POOLS);
LLGLEnable cull(GL_CULL_FACE);
@@ -3937,7 +4308,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LLFastTimer t(FTM_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -3954,7 +4325,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
break;
}
- p->renderDeferred(i);
+ if ( !p->getSkipRenderFlag() ) { p->renderDeferred(i); }
}
poolp->endDeferredPass(i);
LLVertexBuffer::unbind();
@@ -3989,8 +4360,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
- LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
- LLFastTimer t(FTM_POOLS);
+ LLFastTimer t(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4024,7 +4394,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LLFastTimer t(FTM_POST_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4085,7 +4455,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
- LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4214,7 +4583,7 @@ void LLPipeline::renderPhysicsDisplay()
}
}
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
@@ -4239,18 +4608,343 @@ void LLPipeline::renderPhysicsDisplay()
void LLPipeline::renderDebug()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
assertInitialized();
+ bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
+
+ if (!hud_only )
+ {
+ //Render any navmesh geometry
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if ( llPathingLibInstance != NULL )
+ {
+ //character floater renderables
+
+ LLHandle<LLFloaterPathfindingCharacters> pathfindingCharacterHandle = LLFloaterPathfindingCharacters::getInstanceHandle();
+ if ( !pathfindingCharacterHandle.isDead() )
+ {
+ LLFloaterPathfindingCharacters *pathfindingCharacter = pathfindingCharacterHandle.get();
+
+ if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingProgram.bind();
+ gPathfindingProgram.uniform1f("tint", 1.f);
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ }
+
+ //Requried character physics capsule render parameters
+ LLUUID id;
+ LLVector3 pos;
+ LLQuaternion rot;
+
+ if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ //remove blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ gGL.setColorMask(true, false);
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ }
+ }
+ }
+ }
+
+
+ //pathing console renderables
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if (!pathfindingConsoleHandle.isDead())
+ {
+ LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
+
+ if ( pathfindingConsole->getVisible() || gAgentCamera.cameraMouselook() )
+ {
+ F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingProgram.bind();
+
+ gPathfindingProgram.uniform1f("tint", 1.f);
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ }
+
+ if ( !pathfindingConsole->isRenderWorld() )
+ {
+ const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear");
+ gGL.setColorMask(true, true);
+ glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ gGL.setColorMask(true, false);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+
+ //NavMesh
+ if ( pathfindingConsole->isRenderNavMesh() )
+ {
+ gGL.flush();
+ glLineWidth(2.0f);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+
+ if ( pathfindingConsole->isRenderWorld() )
+ {
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.66f);
+ llPathingLibInstance->renderNavMesh();
+ }
+ else
+ {
+ llPathingLibInstance->renderNavMesh();
+ }
+
+ //render edges
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingNoNormalsProgram.bind();
+ gPathfindingNoNormalsProgram.uniform1f("tint", 1.f);
+ gPathfindingNoNormalsProgram.uniform1f("alpha_scale", 1.f);
+ llPathingLibInstance->renderNavMeshEdges();
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderNavMeshEdges();
+ }
+
+ gGL.flush();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glLineWidth(1.0f);
+ gGL.flush();
+ }
+ //User designated path
+ if ( LLPathfindingPathTool::getInstance()->isRenderPath() )
+ {
+ //The path
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ llPathingLibInstance->renderPath();
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderPath();
+ }
+ //The bookends
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ //remove blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+
+ gGL.setColorMask(true, false);
+ //render the bookends
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+ }
+
+ }
+
+ if ( pathfindingConsole->isRenderWaterPlane() )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
+ }
+ else
+ {
+ llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
+ }
+ }
+ //physics/exclusion shapes
+ if ( pathfindingConsole->isRenderAnyShapes() )
+ {
+ U32 render_order[] = {
+ 1 << LLPathingLib::LLST_ObstacleObjects,
+ 1 << LLPathingLib::LLST_WalkableObjects,
+ 1 << LLPathingLib::LLST_ExclusionPhantoms,
+ 1 << LLPathingLib::LLST_MaterialPhantoms,
+ };
+
+ U32 flags = pathfindingConsole->getRenderShapeFlags();
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!(flags & render_order[i]))
+ {
+ continue;
+ }
+
+ //turn off backface culling for volumes so they are visible when camera is inside volume
+ LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0);
+
+ gGL.flush();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ //get rid of some z-fighting
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(1.0f, 1.0f);
+
+ //render to depth first to avoid blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ gGL.setColorMask(true, false);
+
+ //get rid of some z-fighting
+ glPolygonOffset(0.f, 0.f);
+
+ LLGLEnable blend(GL_BLEND);
+
+ {
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+
+ { //draw solid overlay
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ gGL.flush();
+ }
+
+ LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+
+ F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
+
+ if (pathfindingConsole->isRenderXRay())
+ {
+ gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ glPolygonOffset(offset, -offset);
+
+ if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
+ { //draw hidden wireframe as darker and less opaque
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ }
+ else
+ {
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+ }
+
+ { //draw visible wireframe as brighter, thicker and more opaque
+ glPolygonOffset(offset, offset);
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f("tint", 1.f);
+ gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+
+ glLineWidth(gSavedSettings.getF32("PathfindingLineWidth"));
+ LLGLDisable blendOut(GL_BLEND);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ gGL.flush();
+ glLineWidth(1.f);
+ }
+
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+ }
+ }
+
+ glPolygonOffset(0.f, 0.f);
+
+ if ( pathfindingConsole->isRenderNavMesh() && pathfindingConsole->isRenderXRay() )
+ { //render navmesh xray
+ F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+
+ LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+
+ F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
+ glPolygonOffset(offset, -offset);
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.flush();
+ glLineWidth(2.0f);
+ LLGLEnable cull(GL_CULL_FACE);
+
+ gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+
+ if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
+ { //draw hidden wireframe as darker and less opaque
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ llPathingLibInstance->renderNavMesh();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+ else
+ {
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+ llPathingLibInstance->renderNavMesh();
+ }
+
+ //render edges
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingNoNormalsProgram.bind();
+ gPathfindingNoNormalsProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingNoNormalsProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ llPathingLibInstance->renderNavMeshEdges();
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderNavMeshEdges();
+ }
+
+ gGL.flush();
+ glLineWidth(1.0f);
+ }
+
+ glPolygonOffset(0.f, 0.f);
+
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingProgram.unbind();
+ }
+ }
+ }
+ }
+ }
+
gGL.color4f(1,1,1,1);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
gGL.setColorMask(true, false);
- bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
-
if (!hud_only && !mDebugBlips.empty())
{ //render debug blips
@@ -4309,7 +5003,7 @@ void LLPipeline::renderDebug()
}
}
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
@@ -4561,9 +5255,11 @@ void LLPipeline::renderDebug()
}
}
+static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
+
void LLPipeline::rebuildPools()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
+ LLFastTimer t(FTM_REBUILD_POOLS);
assertInitialized();
@@ -4594,17 +5290,10 @@ void LLPipeline::rebuildPools()
}
max_count--;
}
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->rebuildHUD();
- }
}
void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
-
assertInitialized();
switch( new_poolp->getType() )
@@ -4770,7 +5459,6 @@ void LLPipeline::removePool( LLDrawPool* poolp )
void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
{
assertInitialized();
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
switch( poolp->getType() )
{
case LLDrawPool::POOL_SIMPLE:
@@ -5086,7 +5774,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
// crazy cast so that we can overwrite the fade value
// even though gcc enforces sets as const
// (fade value doesn't affect sort so this is safe)
- Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
+ Light* farthest_light = (const_cast<Light*>(&(*(mNearbyLights.rbegin()))));
if (light->dist < farthest_light->dist)
{
if (farthest_light->fade >= 0.f)
@@ -5215,7 +5903,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setConstantAttenuation(0.f);
if (sRenderDeferred)
{
- light_state->setLinearAttenuation(light_radius*1.5f);
+ F32 size = light_radius*1.5f;
+ light_state->setLinearAttenuation(size*size);
light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
}
else
@@ -5237,7 +5926,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setSpotCutoff(90.f);
light_state->setSpotExponent(2.f);
- light_state->setSpecular(LLColor4::black);
+ const LLColor4 specular(0.f, 0.f, 0.f, 0.f);
+ light_state->setSpecular(specular);
}
else // omnidirectional (point) light
{
@@ -5427,7 +6117,7 @@ void LLPipeline::enableLightsPreview()
LLVector4 light_pos(dir0, 0.0f);
- LLLightState* light = gGL.getLight(0);
+ LLLightState* light = gGL.getLight(1);
light->enable();
light->setPosition(light_pos);
@@ -5439,7 +6129,7 @@ void LLPipeline::enableLightsPreview()
light_pos = LLVector4(dir1, 0.f);
- light = gGL.getLight(1);
+ light = gGL.getLight(2);
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse1);
@@ -5449,7 +6139,7 @@ void LLPipeline::enableLightsPreview()
light->setSpotCutoff(180.f);
light_pos = LLVector4(dir2, 0.f);
- light = gGL.getLight(2);
+ light = gGL.getLight(3);
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse2);
@@ -6099,7 +6789,7 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
{
- if (!drawable || drawable->isDead())
+ if (!drawable)
{
return;
}
@@ -6107,12 +6797,32 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);
- facep->clearVertexBuffer();
+ if (facep)
+ {
+ facep->clearVertexBuffer();
+ }
}
}
void LLPipeline::resetVertexBuffers()
{
+ mResetVertexBuffers = true;
+}
+
+static LLFastTimer::DeclareTimer FTM_RESET_VB("Reset VB");
+
+void LLPipeline::doResetVertexBuffers()
+{
+ if (!mResetVertexBuffers)
+ {
+ return;
+ }
+
+ LLFastTimer t(FTM_RESET_VB);
+ mResetVertexBuffers = false;
+
+ mCubeVB = NULL;
+
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -6131,18 +6841,26 @@ void LLPipeline::resetVertexBuffers()
gSky.resetVertexBuffers();
+ LLVOPartGroup::destroyGL();
+
+ if ( LLPathingLib::getInstance() )
+ {
+ LLPathingLib::getInstance()->cleanupVBOManager();
+ }
+ LLVOPartGroup::destroyGL();
+
LLVertexBuffer::cleanupClass();
//delete all name pool caches
LLGLNamePool::cleanupPools();
+
+
if (LLVertexBuffer::sGLCount > 0)
{
- llwarns << "VBO wipe failed." << llendl;
+ llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
}
- llassert(LLVertexBuffer::sGLCount == 0);
-
LLVertexBuffer::unbind();
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
@@ -6157,15 +6875,16 @@ void LLPipeline::resetVertexBuffers()
LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+
+ LLVOPartGroup::restoreGL();
}
-void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture)
+void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
{
- LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mSimplePool->pushBatches(type, mask);
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
@@ -6234,7 +6953,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
- LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
if (!(gPipeline.canUseVertexShaders() &&
sRenderGlow))
{
@@ -6252,17 +6970,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
- U32 res_mod = RenderResolutionDivisor;
-
LLVector2 tc1(0,0);
LLVector2 tc2((F32) mScreen.getWidth()*2,
(F32) mScreen.getHeight()*2);
- if (res_mod > 1)
- {
- tc2 /= (F32) res_mod;
- }
-
LLFastTimer ftm(FTM_RENDER_BLOOM);
gGL.color4f(1,1,1,1);
LLGLDepthTest depth(GL_FALSE);
@@ -6393,11 +7104,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGlowProgram.unbind();
- if (LLRenderTarget::sUseFBO)
+ /*if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
+ }*/
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -6464,15 +7175,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else
{
- LLViewerObject* obj = gAgentCamera.getFocusObject();
- if (obj)
- { //focus on alt-zoom target
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
- }
- else
- { //focus on your avatar
- focus_point = gAgent.getPositionAgent();
- }
+ //focus on alt-zoom target
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
}
}
@@ -6567,9 +7271,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
mDeferredLight.flush();
}
+ U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale);
+ U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale);
+
{ //perform DoF sampling at half-res (preserve alpha channel)
mScreen.bindTarget();
- glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale));
+ glViewport(0,0, dof_width, dof_height);
gGL.setColorMask(true, false);
shader = &gDeferredPostProgram;
@@ -6582,7 +7289,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
-
+
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
gGL.vertex2f(-1,-1);
@@ -6627,6 +7334,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1);
+ shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1);
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
@@ -6726,7 +7435,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
mFXAABuffer.bindTexture(0, channel);
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
}
-
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
F32 scale_x = (F32) width/mFXAABuffer.getWidth();
F32 scale_y = (F32) height/mFXAABuffer.getHeight();
shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
@@ -6746,11 +7461,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else
{
- if (res_mod > 1)
- {
- tc2 /= (F32) res_mod;
- }
-
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
buff->allocateBuffer(3,0,TRUE);
@@ -6967,7 +7677,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
for (U32 i = 0; i < 4; i++)
{
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE);
stop_glerror();
if (channel > -1)
{
@@ -6977,8 +7687,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
stop_glerror();
}
}
@@ -7027,13 +7737,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
cube_map->enable(channel);
cube_map->bind();
F32* m = gGLModelView;
-
-
+
F32 mat[] = { m[0], m[1], m[2],
m[4], m[5], m[6],
m[8], m[9], m[10] };
- shader.uniform3fv(LLShaderMgr::DEFERRED_ENV_MAT, 3, mat);
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
}
}
@@ -7059,13 +7768,13 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
matrix_nondiag, matrix_nondiag, matrix_diag};
shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
- F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
- F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ //F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f;
shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
- shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
+ shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias+shadow_bias_error);
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
@@ -7275,10 +7984,6 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
stop_glerror();
- //copy depth and stencil from deferred screen
- //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-
mScreen.bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0,0,0,0);
@@ -7346,12 +8051,17 @@ void LLPipeline::renderDeferredLighting()
std::list<LLVector4> light_colors;
LLVertexBuffer::unbind();
- LLVector4a* v = (LLVector4a*) vert.get();
{
bindDeferredShader(gDeferredLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
{
@@ -7378,8 +8088,7 @@ void LLPipeline::renderDeferredLighting()
F32 s = volume->getLightRadius()*1.5f;
LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
+
if (col.magVecSquared() < 0.001f)
{
continue;
@@ -7398,25 +8107,7 @@ void LLPipeline::renderDeferredLighting()
}
sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
+
if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
@@ -7434,16 +8125,13 @@ void LLPipeline::renderDeferredLighting()
}
LLFastTimer ftm(FTM_LOCAL_LIGHTS);
- //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
- //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
stop_glerror();
}
}
@@ -7456,6 +8144,9 @@ void LLPipeline::renderDeferredLighting()
continue;
}
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
}
@@ -7468,7 +8159,7 @@ void LLPipeline::renderDeferredLighting()
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bindDeferredShader(gDeferredSpotLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
@@ -7486,37 +8177,17 @@ void LLPipeline::renderDeferredLighting()
sVisibleLightCount++;
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
setupSpotLight(gDeferredSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@@ -7548,8 +8219,6 @@ void LLPipeline::renderDeferredLighting()
LLVector4 light[max_count];
LLVector4 col[max_count];
-// glVertexPointer(2, GL_FLOAT, 0, vert);
-
F32 far_z = 0.f;
while (!fullscreen_lights.empty())
@@ -7602,8 +8271,7 @@ void LLPipeline::renderDeferredLighting()
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
+
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
@@ -7826,9 +8494,9 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
for (U32 i = 0; i < 4; i++)
{
- if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
}
}
@@ -8079,6 +8747,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.setColorMask(true, false);
renderGeom(camera);
+
}
LLPipeline::sUnderWaterRender = FALSE;
@@ -8086,8 +8755,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
- LLRenderTarget::unbindTarget();
-
LLPipeline::sReflectionRender = FALSE;
if (!LLRenderTarget::sUseFBO)
@@ -8183,7 +8850,7 @@ static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width)
{
LLFastTimer t(FTM_SHADOW_RENDER);
@@ -8195,12 +8862,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
LLPipeline::sShadowRender = TRUE;
- U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY };
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY
+ };
+
LLGLEnable cull(GL_CULL_FACE);
if (use_shader)
{
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
}
updateCull(shadow_cam, result);
@@ -8217,17 +8891,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
stop_glerror();
gGLLastMatrix = NULL;
- {
- //LLGLDepthTest depth(GL_TRUE);
- //glClear(GL_DEPTH_BUFFER_BIT);
- }
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
- //glCullFace(GL_FRONT);
-
LLVertexBuffer::unbind();
{
@@ -8235,11 +8902,16 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{ //occlusion program is general purpose depth-only no-textures
gOcclusionProgram.bind();
}
+ else
+ {
+ gDeferredShadowProgram.bind();
+ }
gGL.diffuseColor4f(1,1,1,1);
gGL.setColorMask(false, false);
LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+
gGL.getTexUnit(0)->disable();
for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
{
@@ -8267,7 +8939,16 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
+ gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
gDeferredTreeShadowProgram.bind();
gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
@@ -8275,7 +8956,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
//glCullFace(GL_BACK);
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
doOcclusion(shadow_cam);
@@ -8550,6 +9231,8 @@ void LLPipeline::generateHighlight(LLCamera& camera)
}
+static LLFastTimer::DeclareTimer FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
+
void LLPipeline::generateSunShadow(LLCamera& camera)
{
if (!sRenderDeferred || RenderShadowDetail <= 0)
@@ -8557,6 +9240,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
return;
}
+ LLFastTimer t(FTM_GEN_SUN_SHADOW);
+
BOOL skip_avatar_update = FALSE;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
@@ -8589,7 +9274,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_BUMP,
@@ -8722,16 +9409,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
da = powf(da, split_exp.mV[2]);
-
F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
-
-
+
for (U32 i = 0; i < 4; ++i)
{
F32 x = (F32)(i+1)/4.f;
x = powf(x, sxp);
mSunClipPlanes.mV[i] = near_clip+range*x;
}
+
+ mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding
}
// convenience array of 4 near clip plane distances
@@ -8788,8 +9475,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
delta.normVec();
F32 dp = delta*pn;
- frust[i] = eye + (delta*dist[j]*0.95f)/dp;
- frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
+ frust[i] = eye + (delta*dist[j]*0.75f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp;
}
shadow_cam.calcAgentFrustumPlanes(frust);
@@ -9110,11 +9797,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[j].getViewport(gGLViewport);
mShadow[j].clear();
+ U32 target_width = mShadow[j].getWidth();
+
{
static LLCullResult result[4];
//LLGLEnable enable(GL_DEPTH_CLAMP_NV);
- renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
+ renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, TRUE, target_width);
}
mShadow[j].flush();
@@ -9253,11 +9942,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[i+4].getViewport(gGLViewport);
mShadow[i+4].clear();
+ U32 target_width = mShadow[i+4].getWidth();
+
static LLCullResult result[2];
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width);
mShadow[i+4].flush();
}
@@ -9300,7 +9991,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
{
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (!group->isDead() &&
@@ -9313,9 +10004,14 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu
}
}
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_SETUP("Impostor Setup");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_BACKGROUND("Impostor Background");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
+
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
- LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
@@ -9331,7 +10027,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+ bool muted = avatar->isVisuallyMuted();
pushRenderTypeMask();
@@ -9368,101 +10064,114 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
sImpostorRender = TRUE;
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
- markVisible(avatar->mDrawable, *viewer_camera);
- LLVOAvatar::sUseImpostors = FALSE;
- LLVOAvatar::attachment_map_t::iterator iter;
- for (iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end();
- ++iter)
{
- LLViewerJointAttachment *attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ LLFastTimer t(FTM_IMPOSTOR_MARK_VISIBLE);
+ markVisible(avatar->mDrawable, *viewer_camera);
+ LLVOAvatar::sUseImpostors = FALSE;
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
{
- if (LLViewerObject* attached_object = (*attachment_iter))
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
{
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ if (LLViewerObject* attached_object = (*attachment_iter))
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
}
}
}
stateSort(*LLViewerCamera::getInstance(), result);
- const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
- LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
-
LLCamera camera = *viewer_camera;
-
- camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
-
LLVector2 tdim;
+ U32 resY = 0;
+ U32 resX = 0;
+ {
+ LLFastTimer t(FTM_IMPOSTOR_SETUP);
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
+ LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
- LLVector4a half_height;
- half_height.setSub(ext[1], ext[0]);
- half_height.mul(0.5f);
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
+
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
- LLVector4a left;
- left.load3(camera.getLeftAxis().mV);
- left.mul(left);
- left.normalize3fast();
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
- LLVector4a up;
- up.load3(camera.getUpAxis().mV);
- up.mul(up);
- up.normalize3fast();
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
- tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
- tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
- F32 distance = (pos-camera.getOrigin()).length();
- F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
- F32 aspect = tdim.mV[0]/tdim.mV[1];
- glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
- glh_set_current_projection(persp);
- gGL.loadMatrix(persp.m);
+ F32 distance = (pos-camera.getOrigin()).length();
+ F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
+ glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glh_set_current_projection(persp);
+ gGL.loadMatrix(persp.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ glh::matrix4f mat;
+ camera.getOpenGLTransform(mat.m);
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+ mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
- gGL.loadMatrix(mat.m);
- glh_set_current_modelview(mat);
+ gGL.loadMatrix(mat.m);
+ glh_set_current_modelview(mat);
- glClearColor(0.0f,0.0f,0.0f,0.0f);
- gGL.setColorMask(true, true);
+ glClearColor(0.0f,0.0f,0.0f,0.0f);
+ gGL.setColorMask(true, true);
- // get the number of pixels per angle
- F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
+ // get the number of pixels per angle
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
- //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
- U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
- U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
+ //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
+ resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
+ resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
- if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
- resY != avatar->mImpostor.getHeight())
- {
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+ if (!avatar->mImpostor.isComplete())
+ {
+ LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor);
+ }
- if (LLPipeline::sRenderDeferred)
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else if(resX != avatar->mImpostor.getWidth() ||
+ resY != avatar->mImpostor.getHeight())
{
- addDeferredAttachments(avatar->mImpostor);
+ LLFastTimer t(FTM_IMPOSTOR_RESIZE);
+ avatar->mImpostor.resize(resX,resY,GL_RGBA);
}
-
- gGL.getTexUnit(0)->bind(&avatar->mImpostor);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- avatar->mImpostor.bindTarget();
+ avatar->mImpostor.bindTarget();
+ }
if (LLPipeline::sRenderDeferred)
{
@@ -9479,6 +10188,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
}
{ //create alpha mask based on depth buffer (grey out if muted)
+ LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
@@ -9564,22 +10274,22 @@ BOOL LLPipeline::hasRenderBatches(const U32 type) const
return sCull->getRenderMapSize(type) > 0;
}
-LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLPipeline::beginRenderMap(U32 type)
{
return sCull->beginRenderMap(type);
}
-LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLPipeline::endRenderMap(U32 type)
{
return sCull->endRenderMap(type);
}
-LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
+LLCullResult::sg_iterator LLPipeline::beginAlphaGroups()
{
return sCull->beginAlphaGroups();
}
-LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
+LLCullResult::sg_iterator LLPipeline::endAlphaGroups()
{
return sCull->endAlphaGroups();
}
@@ -9710,3 +10420,143 @@ void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
mDebugBlips.push_back(blip);
}
+void LLPipeline::hidePermanentObjects( std::vector<U32>& restoreList )
+{
+ //This method is used to hide any vo's from the object list that may have
+ //the permanent flag set.
+
+ U32 objCnt = gObjectList.getNumObjects();
+ for (U32 i = 0; i < objCnt; ++i)
+ {
+ LLViewerObject* pObject = gObjectList.getObject(i);
+ if ( pObject && pObject->flagObjectPermanent() )
+ {
+ LLDrawable *pDrawable = pObject->mDrawable;
+
+ if ( pDrawable )
+ {
+ restoreList.push_back( i );
+ hideDrawable( pDrawable );
+ }
+ }
+ }
+
+ skipRenderingOfTerrain( true );
+}
+
+void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList )
+{
+ //This method is used to restore(unhide) any vo's from the object list that may have
+ //been hidden because their permanency flag was set.
+
+ std::vector<U32>::const_iterator itCurrent = restoreList.begin();
+ std::vector<U32>::const_iterator itEnd = restoreList.end();
+
+ U32 objCnt = gObjectList.getNumObjects();
+
+ while ( itCurrent != itEnd )
+ {
+ U32 index = *itCurrent;
+ LLViewerObject* pObject = NULL;
+ if ( index < objCnt )
+ {
+ pObject = gObjectList.getObject( index );
+ }
+ if ( pObject )
+ {
+ LLDrawable *pDrawable = pObject->mDrawable;
+ if ( pDrawable )
+ {
+ pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ unhideDrawable( pDrawable );
+ }
+ }
+ ++itCurrent;
+ }
+
+ skipRenderingOfTerrain( false );
+}
+
+void LLPipeline::skipRenderingOfTerrain( BOOL flag )
+{
+ pool_set_t::iterator iter = mPools.begin();
+ while ( iter != mPools.end() )
+ {
+ LLDrawPool* pPool = *iter;
+ U32 poolType = pPool->getType();
+ if ( hasRenderType( pPool->getType() ) && poolType == LLDrawPool::POOL_TERRAIN )
+ {
+ pPool->setSkipRenderFlag( flag );
+ }
+ ++iter;
+ }
+}
+
+void LLPipeline::hideObject( const LLUUID& id )
+{
+ LLViewerObject *pVO = gObjectList.findObject( id );
+
+ if ( pVO )
+ {
+ LLDrawable *pDrawable = pVO->mDrawable;
+
+ if ( pDrawable )
+ {
+ hideDrawable( pDrawable );
+ }
+ }
+}
+
+void LLPipeline::hideDrawable( LLDrawable *pDrawable )
+{
+ pDrawable->setState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ //hide the children
+ LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
+ for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); iter++ )
+ {
+ LLViewerObject* child = *iter;
+ LLDrawable* drawable = child->mDrawable;
+ if ( drawable )
+ {
+ drawable->setState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ }
+ }
+}
+void LLPipeline::unhideDrawable( LLDrawable *pDrawable )
+{
+ pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ //restore children
+ LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
+ for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); iter++)
+ {
+ LLViewerObject* child = *iter;
+ LLDrawable* drawable = child->mDrawable;
+ if ( drawable )
+ {
+ drawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ }
+ }
+}
+void LLPipeline::restoreHiddenObject( const LLUUID& id )
+{
+ LLViewerObject *pVO = gObjectList.findObject( id );
+
+ if ( pVO )
+ {
+ LLDrawable *pDrawable = pVO->mDrawable;
+ if ( pDrawable )
+ {
+ unhideDrawable( pDrawable );
+ }
+ }
+}
+
+
+
+