diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
| -rw-r--r-- | indra/newview/pipeline.cpp | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 493fcd5d45..b18e01c646 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1453,9 +1453,12 @@ void LLPipeline::createLUTBuffers() U32 pix_format = GL_R16F; #if LL_DARWIN - // Need to work around limited precision with 10.6.8 and older drivers - // - pix_format = GL_R32F; + if(!gGLManager.mIsApple) + { + // Need to work around limited precision with 10.6.8 and older drivers + // + pix_format = GL_R32F; + } #endif LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); @@ -7195,11 +7198,11 @@ extern LLPointer<LLImageGL> gEXRImage; void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst) { + LL_PROFILE_GPU_ZONE("tonemap"); + dst->bindTarget(); // gamma correct lighting { - LL_PROFILE_GPU_ZONE("tonemap"); - static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false); LLGLDepthTest depth(GL_FALSE, GL_FALSE); @@ -7248,11 +7251,11 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst) void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { + LL_PROFILE_GPU_ZONE("gamma correct"); + dst->bindTarget(); // gamma correct lighting { - LL_PROFILE_GPU_ZONE("gamma correct"); - LLGLDepthTest depth(GL_FALSE, GL_FALSE); static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false); @@ -7303,9 +7306,9 @@ void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* void LLPipeline::generateGlow(LLRenderTarget* src) { + LL_PROFILE_GPU_ZONE("glow generate"); if (sRenderGlow) { - LL_PROFILE_GPU_ZONE("glow"); mGlow[2].bindTarget(); mGlow[2].clear(); @@ -7414,6 +7417,7 @@ void LLPipeline::generateGlow(LLRenderTarget* src) void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst) { static LLCachedControl<F32> cas_sharpness(gSavedSettings, "RenderCASSharpness", 0.4f); + LL_PROFILE_GPU_ZONE("cas"); if (cas_sharpness == 0.0f || !gCASProgram.isComplete()) { gPipeline.copyRenderTarget(src, dst); @@ -7458,6 +7462,7 @@ void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst) void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) { + LL_PROFILE_GPU_ZONE("FXAA"); { llassert(!gCubeSnapshot); bool multisample = RenderFSAAType == 1 && gFXAAProgram[0].isComplete() && mFXAAMap.isComplete(); @@ -7549,7 +7554,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) // Present everything. if (multisample) { - LL_PROFILE_GPU_ZONE("aa"); + LL_PROFILE_GPU_ZONE("SMAA Edge"); static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); @@ -7661,13 +7666,13 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst) { + LL_PROFILE_GPU_ZONE("SMAA"); llassert(!gCubeSnapshot); bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); // Present everything. if (multisample) { - LL_PROFILE_GPU_ZONE("aa"); static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); @@ -7745,8 +7750,9 @@ void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst) void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst) { - // Go ahead and do our glow combine here in our destination. We blit this later into the front buffer. + LL_PROFILE_GPU_ZONE("glow combine"); + // Go ahead and do our glow combine here in our destination. We blit this later into the front buffer. dst->bindTarget(); { @@ -7765,6 +7771,7 @@ void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst) void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) { + LL_PROFILE_GPU_ZONE("dof"); { bool dof_enabled = (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && @@ -7775,7 +7782,6 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) if (dof_enabled) { - LL_PROFILE_GPU_ZONE("dof"); LLGLDisable blend(GL_BLEND); // depth of field focal plane calculations |
