diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 57 |
1 files changed, 38 insertions, 19 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cd1b9c7c69..c417b55108 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1054,7 +1054,6 @@ void LLPipeline::updateRenderDeferred() RenderDeferred && LLRenderTarget::sUseFBO && LLPipeline::sRenderBump && - LLPipeline::sRenderTransparentWater && RenderAvatarVP && WindLightUseAtmosShaders && (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); @@ -6387,21 +6386,19 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) continue; } - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 size = light_radius * (sRenderDeferred ? 1.5f : 1.0f); + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); - if (size <= 0.001f) + F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f); + if (adjusted_radius <= 0.001f) { continue; } - F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. - F32 linatten = x / (light_radius); // % of brightness at radius + F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. + F32 linatten = x / adjusted_radius; // % of brightness at radius - mHWLightColors[cur_light] = light_color; + mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); light_state->setPosition(light_pos_gl); @@ -6410,7 +6407,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setConstantAttenuation(0.f); if (sRenderDeferred) { - light_state->setLinearAttenuation(size); + light_state->setLinearAttenuation(linatten); light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights } else @@ -9262,7 +9259,12 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + if (!assertInitialized()) + { + return; + } + + if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate) { bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -9489,19 +9491,13 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane(-pnorm, water_dist); + LLPlane plane(-pnorm, camera_is_underwater ? -water_height : water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); - // ignore clip plane if we're underwater and viewing distortion map of objects above waterline - if (camera_is_underwater) - { - clip_plane.disable(); - } - if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) { updateCull(camera, mRefractedObjects, water_clip, &plane); @@ -9555,6 +9551,29 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } + else + { + // Initial sky pass is still needed even if water reflection is not rendering + bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); + if (!camera_is_underwater) + { + gPipeline.pushRenderTypeMask(); + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + LLCamera camera = camera_in; + camera.setFar(camera_in.getFar() * 0.75f); + + updateCull(camera, mSky); + stateSort(camera, mSky); + renderGeom(camera, TRUE); + } + gPipeline.popRenderTypeMask(); + } + } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) |