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-rw-r--r--indra/newview/pipeline.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 6ad47386c7..b2ec9a6a66 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -927,7 +927,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
for (U32 i = 0; i < 4; i++)
{
if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
- if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
+ if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
}
}
else
@@ -6034,7 +6034,7 @@ void LLPipeline::setupAvatarLights(bool for_edit)
}
}
F32 backlight_mag;
- if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ if (gSky.getSunDirection().mV[2] >= NIGHTTIME_ELEVATION_SIN)
{
backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
}
@@ -6253,7 +6253,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
// Light 0 = Sun or Moon (All objects)
{
- if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ if (gSky.getSunDirection().mV[2] >= NIGHTTIME_ELEVATION_SIN)
{
mSunDir.setVec(gSky.getSunDirection());
mSunDiffuse.setVec(gSky.getSunDiffuseColor());
@@ -9124,7 +9124,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
}
}
-// pretty sure this doesn't work as expected since the shaders using 'shadow_ofset' all declare it as a single uniform float, no array or vec
+// pretty sure this doesn't work as expected since the shaders using 'shadow_offset' all declare it as a single uniform float, no array or vec
gDeferredSunProgram.uniform3fv(LLShaderMgr::DEFERRED_SHADOW_OFFSET, slice, offset);
gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight());