diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 144 |
1 files changed, 45 insertions, 99 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 634a23b461..625f811789 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -298,62 +298,6 @@ void drawBoxOutline(const LLVector3& pos, const LLVector3& size); U32 nhpo2(U32 v); LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage); -glh::matrix4f glh_copy_matrix(F32* src) -{ - glh::matrix4f ret; - ret.set_value(src); - return ret; -} - -glh::matrix4f glh_get_current_modelview() -{ - return glh_copy_matrix(gGLModelView); -} - -glh::matrix4f glh_get_current_projection() -{ - return glh_copy_matrix(gGLProjection); -} - -glh::matrix4f glh_get_last_modelview() -{ - return glh_copy_matrix(gGLLastModelView); -} - -glh::matrix4f glh_get_last_projection() -{ - return glh_copy_matrix(gGLLastProjection); -} - -void glh_copy_matrix(const glh::matrix4f& src, F32* dst) -{ - for (U32 i = 0; i < 16; i++) - { - dst[i] = src.m[i]; - } -} - -void glh_set_current_modelview(const glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLModelView); -} - -void glh_set_current_projection(glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLProjection); -} - -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) -{ - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); - - return ret; -} - void display_update_camera(); //---------------------------------------- @@ -983,7 +927,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; - if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; } } else @@ -1445,9 +1389,9 @@ bool LLPipeline::canUseVertexShaders() bool LLPipeline::canUseWindLightShaders() const { - return (!LLPipeline::sDisableShaders && - gWLSkyProgram.mProgramObject != 0 && - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); + bool usingWindlight = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1; + bool haveShaders = ((gWLSkyProgram.mProgramObject != 0) || (gDeferredWLSkyProgram.mProgramObject != 0)); + return (!LLPipeline::sDisableShaders && haveShaders && usingWindlight); } bool LLPipeline::canUseWindLightShadersOnObjects() const @@ -2483,8 +2427,8 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } } - glh::matrix4f modelview = glh_get_last_modelview(); - glh::matrix4f proj = glh_get_last_projection(); + glh::matrix4f modelview = get_last_modelview(); + glh::matrix4f proj = get_last_projection(); LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -6090,7 +6034,7 @@ void LLPipeline::setupAvatarLights(bool for_edit) } } F32 backlight_mag; - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + if (LLEnvironment::instance().getIsSunUp()) { backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; } @@ -6309,14 +6253,16 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) // Light 0 = Sun or Moon (All objects) { - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + if (LLEnvironment::instance().getIsSunUp()) { - mSunDir.setVec(gSky.getSunDirection()); + mSunDir.setVec(psky->getSunDirection()); mSunDiffuse.setVec(gSky.getSunDiffuseColor()); } else { - mSunDir.setVec(gSky.getMoonDirection()); + mSunDir.setVec(psky->getMoonDirection()); mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); } @@ -8269,7 +8215,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n stop_glerror(); - glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f projection = get_current_projection(); glh::matrix4f inv_proj = projection.inverse(); shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); @@ -8443,7 +8389,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) { - glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); + glh::matrix4f norm_mat = get_current_modelview().inverse().transpose(); shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); } } @@ -8513,7 +8459,7 @@ void LLPipeline::renderDeferredLighting() LLGLEnable cull(GL_CULL_FACE); LLGLEnable blend(GL_BLEND); - glh::matrix4f mat = glh_copy_matrix(gGLModelView); + glh::matrix4f mat = copy_matrix(gGLModelView); LLStrider<LLVector3> vert; mDeferredVB->getVertexStrider(vert); @@ -8547,7 +8493,7 @@ void LLPipeline::renderDeferredLighting() mDeferredLight.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + glh::matrix4f inv_trans = get_current_modelview().inverse().transpose(); const U32 slice = 32; F32 offset[slice*3]; @@ -9127,7 +9073,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) LLGLEnable cull(GL_CULL_FACE); LLGLEnable blend(GL_BLEND); - glh::matrix4f mat = glh_copy_matrix(gGLModelView); + glh::matrix4f mat = copy_matrix(gGLModelView); LLStrider<LLVector3> vert; mDeferredVB->getVertexStrider(vert); @@ -9161,7 +9107,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) mDeferredLight.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + glh::matrix4f inv_trans = get_current_modelview().inverse().transpose(); const U32 slice = 32; F32 offset[slice*3]; @@ -9180,7 +9126,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) } } -// pretty sure this doesn't work as expected since the shaders using 'shadow_ofset' all declare it as a single uniform float, no array or vec +// pretty sure this doesn't work as expected since the shaders using 'shadow_offset' all declare it as a single uniform float, no array or vec gDeferredSunProgram.uniform3fv(LLShaderMgr::DEFERRED_SHADOW_OFFSET, slice, offset); gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight()); @@ -9650,7 +9596,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); - glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; + glh::matrix4f light_to_screen = get_current_modelview() * light_to_agent; glh::matrix4f screen_to_light = light_to_screen.inverse(); @@ -9837,7 +9783,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.pushRenderTypeMask(); - glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f projection = get_current_projection(); glh::matrix4f mat; stop_glerror(); @@ -9898,11 +9844,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) mat.set_scale(glh::vec3f(1,1,-1)); mat.set_translate(glh::vec3f(0,0,height*2.f)); - glh::matrix4f current = glh_get_current_modelview(); + glh::matrix4f current = get_current_modelview(); mat = current * mat; - glh_set_current_modelview(mat); + set_current_modelview(mat); gGL.loadMatrix(mat.m); LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); @@ -10013,7 +9959,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) glCullFace(GL_BACK); gGL.popMatrix(); mWaterRef.flush(); - glh_set_current_modelview(current); + set_current_modelview(current); LLPipeline::sUseOcclusion = occlusion; } @@ -10043,7 +9989,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor3 col = LLEnvironment::instance().getCurrentWater()->getFogColor(); + LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; @@ -10053,7 +9999,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) { //clip out geometry on the same side of water as the camera - mat = glh_get_current_modelview(); + mat = get_current_modelview(); LLPlane plane(-pnorm, -(pd+pad)); LLGLUserClipPlane clip_plane(plane, mat, projection); @@ -10686,8 +10632,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //get sun view matrix //store current projection/modelview matrix - glh::matrix4f saved_proj = glh_get_current_projection(); - glh::matrix4f saved_view = glh_get_current_modelview(); + glh::matrix4f saved_proj = get_current_projection(); + glh::matrix4f saved_view = get_current_modelview(); glh::matrix4f inv_view = saved_view.inverse(); glh::matrix4f view[6]; @@ -10844,8 +10790,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); + set_current_modelview(saved_view); + set_current_projection(saved_proj); LLVector3 eye = camera.getOrigin(); @@ -11158,8 +11104,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) shadow_cam.setOrigin(0,0,0); - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); + set_current_modelview(view[j]); + set_current_projection(proj[j]); LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); @@ -11172,8 +11118,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) 0.f, 0.f, 0.5f, 0.5f, 0.f, 0.f, 0.f, 1.f); - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); + set_current_modelview(view[j]); + set_current_projection(proj[j]); for (U32 i = 0; i < 16; i++) { @@ -11252,8 +11198,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) for (S32 i = 0; i < 2; i++) { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); + set_current_modelview(saved_view); + set_current_projection(saved_proj); if (mShadowSpotLight[i].isNull()) { @@ -11313,8 +11259,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) 0.f, 0.f, 0.5f, 0.5f, 0.f, 0.f, 0.f, 1.f); - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); + set_current_modelview(view[i+4]); + set_current_projection(proj[i+4]); mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; @@ -11358,13 +11304,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (!CameraOffset) { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); + set_current_modelview(saved_view); + set_current_projection(saved_proj); } else { - glh_set_current_modelview(view[1]); - glh_set_current_projection(proj[1]); + set_current_modelview(view[1]); + set_current_projection(proj[1]); gGL.loadMatrix(view[1].m); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.loadMatrix(proj[1].m); @@ -11542,7 +11488,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; F32 aspect = tdim.mV[0]/tdim.mV[1]; glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); - glh_set_current_projection(persp); + set_current_projection(persp); gGL.loadMatrix(persp.m); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -11553,7 +11499,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; gGL.loadMatrix(mat.m); - glh_set_current_modelview(mat); + set_current_modelview(mat); glClearColor(0.0f,0.0f,0.0f,0.0f); gGL.setColorMask(true, true); @@ -12050,4 +11996,4 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) bool LLPipeline::useAdvancedAtmospherics() const { return sUseAdvancedAtmospherics; -} +}
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