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-rw-r--r--indra/newview/pipeline.cpp78
1 files changed, 26 insertions, 52 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index a76a32f834..aff3b3fb26 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -268,6 +268,7 @@ std::string gPoolNames[] =
void drawBox(const LLVector3& c, const LLVector3& r);
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v);
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage);
glh::matrix4f glh_copy_matrix(F32* src)
{
@@ -510,6 +511,11 @@ void LLPipeline::init()
mSpotLightFade[i] = 1.f;
}
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
setLightingDetail(-1);
@@ -6321,6 +6327,8 @@ void LLPipeline::doResetVertexBuffers()
mResetVertexBuffers = false;
+ mCubeVB = NULL;
+
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -7556,12 +7564,17 @@ void LLPipeline::renderDeferredLighting()
std::list<LLVector4> light_colors;
LLVertexBuffer::unbind();
- LLVector4a* v = (LLVector4a*) vert.get();
{
bindDeferredShader(gDeferredLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
{
@@ -7607,25 +7620,7 @@ void LLPipeline::renderDeferredLighting()
}
sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
+
if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
@@ -7643,16 +7638,13 @@ void LLPipeline::renderDeferredLighting()
}
LLFastTimer ftm(FTM_LOCAL_LIGHTS);
- //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
- //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
stop_glerror();
}
}
@@ -7665,6 +7657,9 @@ void LLPipeline::renderDeferredLighting()
continue;
}
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
}
@@ -7677,7 +7672,7 @@ void LLPipeline::renderDeferredLighting()
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bindDeferredShader(gDeferredSpotLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
@@ -7695,36 +7690,17 @@ void LLPipeline::renderDeferredLighting()
sVisibleLightCount++;
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
setupSpotLight(gDeferredSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@@ -7756,8 +7732,6 @@ void LLPipeline::renderDeferredLighting()
LLVector4 light[max_count];
LLVector4 col[max_count];
-// glVertexPointer(2, GL_FLOAT, 0, vert);
-
F32 far_z = 0.f;
while (!fullscreen_lights.empty())