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-rw-r--r--indra/newview/pipeline.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ca5adc6180..1957345b6d 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -917,6 +917,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
screenFormat = GL_RGBA12;
}
+
+ if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA)
+ {
+ screenFormat = GL_RGBA16F_ARB;
+ }
if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
@@ -1672,14 +1677,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
alpha = false;
break;
default: //alpha mode set to "mask", go to alpha pool if fullbright
- if (te->getFullbright())
- {
- alpha = true;
- }
- else
- {
- alpha = false; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool.
- }
+ alpha = false; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool.
break;
}
}
@@ -10040,7 +10038,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
{
static LLCullResult result[4];
- //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, TRUE, target_width);
}