diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 92 |
1 files changed, 64 insertions, 28 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e9cd74406d..442c3ef124 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -71,6 +71,7 @@ #include "llhudtext.h" #include "lllightconstants.h" #include "llmeshrepository.h" +#include "llpipelinelistener.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -389,6 +390,8 @@ BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; +// EventHost API LLPipeline listener. +static LLPipelineListener sPipelineListener; static LLCullResult* sCull = NULL; @@ -503,19 +506,29 @@ void LLPipeline::init() LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + if (gSavedSettings.getBOOL("DisableAllRenderFeatures")) { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + clearAllRenderDebugFeatures(); } + else + { + setAllRenderDebugFeatures(); // By default, all debugging features on + } + clearAllRenderDebugDisplays(); // All debug displays off - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) + if (gSavedSettings.getBOOL("DisableAllRenderTypes")) { - toggleRenderType(RENDER_TYPE_GROUND); + clearAllRenderTypes(); + } + else + { + setAllRenderTypes(); // By default, all rendering types start enabled + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } } // make sure RenderPerformanceTest persists (hackity hack hack) @@ -2862,7 +2875,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) llassert(vobj); // trying to catch a bad assumption if (vobj) // this test may not be needed, see above { - const LLVOAvatar* av = vobj->asAvatar(); + LLVOAvatar* av = vobj->asAvatar(); if (av && av->isImpostor()) { return; @@ -5328,11 +5341,6 @@ void LLPipeline::rebuildPools() } max_count--; } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } } void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) @@ -5817,7 +5825,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // crazy cast so that we can overwrite the fade value // even though gcc enforces sets as const // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); + Light* farthest_light = (const_cast<Light*>(&(*(mNearbyLights.rbegin())))); if (light->dist < farthest_light->dist) { if (farthest_light->fade >= 0.f) @@ -5960,7 +5968,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (light->isLightSpotlight() // directional (spot-)light && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { - LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction at_axis *= quat; @@ -6491,6 +6498,22 @@ void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) } } +void LLPipeline::pushRenderDebugFeatureMask() +{ + mRenderDebugFeatureStack.push(mRenderDebugFeatureMask); +} + +void LLPipeline::popRenderDebugFeatureMask() +{ + if (mRenderDebugFeatureStack.empty()) + { + llerrs << "Depleted render feature stack." << llendl; + } + + mRenderDebugFeatureMask = mRenderDebugFeatureStack.top(); + mRenderDebugFeatureStack.pop(); +} + // static void LLPipeline::setRenderScriptedBeacons(BOOL val) { @@ -6890,7 +6913,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) } void LLPipeline::resetVertexBuffers() -{ +{ mResetVertexBuffers = true; } @@ -9162,9 +9185,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 3,7 }; - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - for (U32 i = 0; i < 12; i++) { for (U32 j = 0; j < 6; ++j) @@ -9390,7 +9410,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; + //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta @@ -10108,11 +10128,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) assertInitialized(); - bool muted = avatar->isVisuallyMuted(); + bool visually_muted = avatar->isVisuallyMuted(); pushRenderTypeMask(); - if (muted) + if (visually_muted) { andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); } @@ -10256,7 +10276,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha; - if (muted) + if (visually_muted) { //disable alpha masking for muted avatars (get whole skin silhouette) LLDrawPoolAvatar::sMinimumAlpha = 0.f; } @@ -10287,7 +10307,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLGLDisable blend(GL_BLEND); - if (muted) + if (visually_muted) { gGL.setColorMask(true, true); @@ -10322,8 +10342,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.diffuseColor4ub(64,64,64,255); } else - { //blue visually muted avatar - gGL.diffuseColor4ub(72,61,139,255); + { // Visually muted avatar + gGL.diffuseColor4fv( avatar->getMutedAVColor().mV ); } { @@ -10516,6 +10536,22 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...) } } +void LLPipeline::setAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; + } +} + +void LLPipeline::clearAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = FALSE; + } +} + void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) { DebugBlip blip(position, color); |