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-rw-r--r--indra/newview/pipeline.cpp92
1 files changed, 64 insertions, 28 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index e9cd74406d..442c3ef124 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -71,6 +71,7 @@
#include "llhudtext.h"
#include "lllightconstants.h"
#include "llmeshrepository.h"
+#include "llpipelinelistener.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsky.h"
@@ -389,6 +390,8 @@ BOOL LLPipeline::sMemAllocationThrottled = FALSE;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
+// EventHost API LLPipeline listener.
+static LLPipelineListener sPipelineListener;
static LLCullResult* sCull = NULL;
@@ -503,19 +506,29 @@ void LLPipeline::init()
LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
- for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ if (gSavedSettings.getBOOL("DisableAllRenderFeatures"))
{
- mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ clearAllRenderDebugFeatures();
}
+ else
+ {
+ setAllRenderDebugFeatures(); // By default, all debugging features on
+ }
+ clearAllRenderDebugDisplays(); // All debug displays off
- mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
- mRenderDebugMask = 0; // All debug starts off
-
- // Don't turn on ground when this is set
- // Mac Books with intel 950s need this
- if(!gSavedSettings.getBOOL("RenderGround"))
+ if (gSavedSettings.getBOOL("DisableAllRenderTypes"))
{
- toggleRenderType(RENDER_TYPE_GROUND);
+ clearAllRenderTypes();
+ }
+ else
+ {
+ setAllRenderTypes(); // By default, all rendering types start enabled
+ // Don't turn on ground when this is set
+ // Mac Books with intel 950s need this
+ if(!gSavedSettings.getBOOL("RenderGround"))
+ {
+ toggleRenderType(RENDER_TYPE_GROUND);
+ }
}
// make sure RenderPerformanceTest persists (hackity hack hack)
@@ -2862,7 +2875,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
llassert(vobj); // trying to catch a bad assumption
if (vobj) // this test may not be needed, see above
{
- const LLVOAvatar* av = vobj->asAvatar();
+ LLVOAvatar* av = vobj->asAvatar();
if (av && av->isImpostor())
{
return;
@@ -5328,11 +5341,6 @@ void LLPipeline::rebuildPools()
}
max_count--;
}
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->rebuildHUD();
- }
}
void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
@@ -5817,7 +5825,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
// crazy cast so that we can overwrite the fade value
// even though gcc enforces sets as const
// (fade value doesn't affect sort so this is safe)
- Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
+ Light* farthest_light = (const_cast<Light*>(&(*(mNearbyLights.rbegin()))));
if (light->dist < farthest_light->dist)
{
if (farthest_light->fade >= 0.f)
@@ -5960,7 +5968,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (light->isLightSpotlight() // directional (spot-)light
&& (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
{
- LLVector3 spotparams = light->getSpotLightParams();
LLQuaternion quat = light->getRenderRotation();
LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
at_axis *= quat;
@@ -6491,6 +6498,22 @@ void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
}
}
+void LLPipeline::pushRenderDebugFeatureMask()
+{
+ mRenderDebugFeatureStack.push(mRenderDebugFeatureMask);
+}
+
+void LLPipeline::popRenderDebugFeatureMask()
+{
+ if (mRenderDebugFeatureStack.empty())
+ {
+ llerrs << "Depleted render feature stack." << llendl;
+ }
+
+ mRenderDebugFeatureMask = mRenderDebugFeatureStack.top();
+ mRenderDebugFeatureStack.pop();
+}
+
// static
void LLPipeline::setRenderScriptedBeacons(BOOL val)
{
@@ -6890,7 +6913,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
}
void LLPipeline::resetVertexBuffers()
-{
+{
mResetVertexBuffers = true;
}
@@ -9162,9 +9185,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
3,7
};
- LLVector3 center = (max+min)*0.5f;
- LLVector3 size = (max-min)*0.5f;
-
for (U32 i = 0; i < 12; i++)
{
for (U32 j = 0; j < 6; ++j)
@@ -9390,7 +9410,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
//currently used for amount to extrude frusta corners for constructing shadow frusta
- LLVector3 n = RenderShadowNearDist;
+ //LLVector3 n = RenderShadowNearDist;
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
//put together a universal "near clip" plane for shadow frusta
@@ -10108,11 +10128,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- bool muted = avatar->isVisuallyMuted();
+ bool visually_muted = avatar->isVisuallyMuted();
pushRenderTypeMask();
- if (muted)
+ if (visually_muted)
{
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
}
@@ -10256,7 +10276,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
- if (muted)
+ if (visually_muted)
{ //disable alpha masking for muted avatars (get whole skin silhouette)
LLDrawPoolAvatar::sMinimumAlpha = 0.f;
}
@@ -10287,7 +10307,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLGLDisable blend(GL_BLEND);
- if (muted)
+ if (visually_muted)
{
gGL.setColorMask(true, true);
@@ -10322,8 +10342,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.diffuseColor4ub(64,64,64,255);
}
else
- { //blue visually muted avatar
- gGL.diffuseColor4ub(72,61,139,255);
+ { // Visually muted avatar
+ gGL.diffuseColor4fv( avatar->getMutedAVColor().mV );
}
{
@@ -10516,6 +10536,22 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...)
}
}
+void LLPipeline::setAllRenderTypes()
+{
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE;
+ }
+}
+
+void LLPipeline::clearAllRenderTypes()
+{
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = FALSE;
+ }
+}
+
void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
{
DebugBlip blip(position, color);