diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/pipeline.cpp | 295 |
1 files changed, 174 insertions, 121 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 920bac93a2..f320f34f6e 100644..100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -35,7 +35,6 @@ #include "llviewercontrol.h" #include "llfasttimer.h" #include "llfontgl.h" -#include "llmemtype.h" #include "llnamevalue.h" #include "llpointer.h" #include "llprimitive.h" @@ -72,6 +71,7 @@ #include "llhudtext.h" #include "lllightconstants.h" #include "llmeshrepository.h" +#include "llpipelinelistener.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -378,6 +378,8 @@ BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; +// EventHost API LLPipeline listener. +static LLPipelineListener sPipelineListener; static LLCullResult* sCull = NULL; @@ -464,8 +466,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name) void LLPipeline::init() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - refreshCachedSettings(); gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); @@ -494,19 +494,29 @@ void LLPipeline::init() LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + if (gSavedSettings.getBOOL("DisableAllRenderFeatures")) { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + clearAllRenderDebugFeatures(); } + else + { + setAllRenderDebugFeatures(); // By default, all debugging features on + } + clearAllRenderDebugDisplays(); // All debug displays off - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) + if (gSavedSettings.getBOOL("DisableAllRenderTypes")) { - toggleRenderType(RENDER_TYPE_GROUND); + clearAllRenderTypes(); + } + else + { + setAllRenderTypes(); // By default, all rendering types start enabled + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } } // make sure RenderPerformanceTest persists (hackity hack hack) @@ -706,6 +716,8 @@ void LLPipeline::cleanup() mInitialized = FALSE; mDeferredVB = NULL; + + mCubeVB = NULL; } //============================================================================ @@ -762,7 +774,16 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - allocateScreenBuffer(resX,resY); + if (!allocateScreenBuffer(resX,resY)) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } } } @@ -777,18 +798,57 @@ void LLPipeline::allocatePhysicsBuffer() } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); - U32 samples = RenderFSAASamples; + + bool save_settings = sRenderDeferred; + if (save_settings) + { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + eFBOStatus ret = doAllocateScreenBuffer(resX, resY); + + if (save_settings) + { + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + if (ret == FBO_FAILURE) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } - //try to allocate screen buffers at requested resolution and samples + return ret == FBO_SUCCESS_FULLRES; +} + + +LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) +{ + // try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + U32 samples = RenderFSAASamples; + + eFBOStatus ret = FBO_SUCCESS_FULLRES; if (!allocateScreenBuffer(resX, resY, samples)) { + //failed to allocate at requested specification, return false + ret = FBO_FAILURE; + releaseScreenBuffers(); //reduce number of samples while (samples > 0) @@ -796,7 +856,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) samples /= 2; if (allocateScreenBuffer(resX, resY, samples)) { //success - return; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); } @@ -809,22 +869,23 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); resX /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); } llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; } -} + return ret; +} bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { @@ -852,10 +913,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -867,7 +924,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { @@ -901,7 +958,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - U32 width = nhpo2(U32(resX*scale))/2; + U32 width = (U32) (resX*scale); U32 height = width; if (shadow_detail > 1) @@ -920,9 +977,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } } else { @@ -1127,7 +1186,6 @@ void LLPipeline::releaseScreenBuffers() void LLPipeline::createGLBuffers() { stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); assertInitialized(); updateRenderDeferred(); @@ -1264,7 +1322,6 @@ void LLPipeline::createLUTBuffers() void LLPipeline::restoreGL() { - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); assertInitialized(); if (mVertexShadersEnabled) @@ -1326,7 +1383,6 @@ BOOL LLPipeline::canUseAntiAliasing() const void LLPipeline::unloadShaders() { - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); LLViewerShaderMgr::instance()->unloadShaders(); mVertexShadersLoaded = 0; @@ -1358,7 +1414,6 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); refreshCachedSettings(); if (level < 0) @@ -1520,7 +1575,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); LLDrawPool *poolp = findPool(type, tex0); if (poolp) { @@ -1537,7 +1591,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) // static LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); U32 type = getPoolTypeFromTE(te, imagep); return gPipeline.getPool(type, imagep); } @@ -1545,8 +1598,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* //static U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - if (!te || !imagep) { return 0; @@ -1575,7 +1626,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima void LLPipeline::addPool(LLDrawPool *new_poolp) { - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); assertInitialized(); mPools.insert(new_poolp); addToQuickLookup( new_poolp ); @@ -1583,7 +1633,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp) void LLPipeline::allocDrawable(LLViewerObject *vobj) { - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); LLDrawable *drawable = new LLDrawable(); vobj->mDrawable = drawable; @@ -1697,8 +1746,6 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) U32 LLPipeline::addObject(LLViewerObject *vobj) { - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (RenderDelayCreation) { mCreateQ.push_back(vobj); @@ -1714,7 +1761,6 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { LLFastTimer ftm(FTM_PIPELINE_CREATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); LLTimer update_timer; @@ -1900,7 +1946,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); void LLPipeline::updateMove() { LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); if (FreezeTime) { @@ -2009,6 +2054,7 @@ void LLPipeline::grabReferences(LLCullResult& result) void LLPipeline::clearReferences() { sCull = NULL; + mGroupSaveQ1.clear(); } void check_references(LLSpatialGroup* group, LLDrawable* drawable) @@ -2253,7 +2299,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); grabReferences(result); @@ -2328,7 +2373,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl bound_shader = true; gOcclusionCubeProgram.bind(); } - + if (sUseOcclusion > 1) { if (mCubeVB.isNull()) @@ -2506,7 +2551,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) { gOcclusionCubeProgram.bind(); } - } + } if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries @@ -2563,11 +2608,6 @@ void LLPipeline::updateGL() glu->mInQ = FALSE; LLGLUpdate::sGLQ.pop_front(); } - - { //seed VBO Pools - LLFastTimer t(FTM_SEED_VBO_POOLS); - LLVertexBuffer::seedPools(); - } } { //seed VBO Pools @@ -2580,26 +2620,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G void LLPipeline::clearRebuildGroups() { + LLSpatialGroup::sg_vector_t hudGroups; + mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q1); + + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } } + + // Clear the group mGroupQ1.clear(); + + // Copy the saved HUD groups back in + mGroupQ1.assign(hudGroups.begin(), hudGroups.end()); mGroupQ1Locked = false; + // Clear the HUD groups + hudGroups.clear(); + mGroupQ2Locked = true; for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + // Clear the group mGroupQ2.clear(); + + // Copy the saved HUD groups back in + mGroupQ2.assign(hudGroups.begin(), hudGroups.end()); mGroupQ2Locked = false; } @@ -2607,7 +2680,6 @@ void LLPipeline::rebuildPriorityGroups() { LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS); LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); gMeshRepo.notifyLoadedMeshes(); @@ -2622,6 +2694,7 @@ void LLPipeline::rebuildPriorityGroups() group->clearState(LLSpatialGroup::IN_BUILD_Q1); } + mGroupSaveQ1 = mGroupQ1; mGroupQ1.clear(); mGroupQ1Locked = false; @@ -2678,7 +2751,6 @@ void LLPipeline::rebuildGroups() void LLPipeline::updateGeom(F32 max_dtime) { LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); LLPointer<LLDrawable> drawablep; LLFastTimer t(FTM_GEO_UPDATE); @@ -2772,8 +2844,6 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - if(drawablep && !drawablep->isDead()) { if (drawablep->isSpatialBridge()) @@ -2813,8 +2883,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) { - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - if (!drawablep) { //llerrs << "Sending null drawable to moved list!" << llendl; @@ -2859,8 +2927,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) void LLPipeline::markShift(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - if (!drawablep || drawablep->isDead()) { return; @@ -2886,8 +2952,6 @@ static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD"); void LLPipeline::shiftObjects(const LLVector3 &offset) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - assertInitialized(); glClear(GL_DEPTH_BUFFER_BIT); @@ -2941,8 +3005,6 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) void LLPipeline::markTextured(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - if (drawablep && !drawablep->isDead() && assertInitialized()) { mRetexturedList.insert(drawablep); @@ -2993,8 +3055,6 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group) void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - if (group && !group->isDead() && group->mSpatialPartition) { if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) @@ -3034,8 +3094,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - if (drawablep && !drawablep->isDead() && assertInitialized()) { if (!drawablep->isState(LLDrawable::BUILT)) @@ -3082,7 +3140,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); //LLVertexBuffer::unbind(); @@ -3183,7 +3240,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (group->changeLOD()) { for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) @@ -3202,7 +3258,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (bridge->getSpatialGroup()->changeLOD()) { bool force_update = false; @@ -3212,8 +3267,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (!drawablep || drawablep->isDead() || !hasRenderType(drawablep->getRenderType())) @@ -3376,11 +3429,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderPhysicalBeacons(LLDrawable* drawablep) { @@ -3405,11 +3458,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderMOAPBeacons(LLDrawable* drawablep) { @@ -3445,11 +3498,11 @@ void renderMOAPBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderParticleBeacons(LLDrawable* drawablep) { @@ -3474,11 +3527,11 @@ void renderParticleBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderSoundHighlights(LLDrawable* drawablep) { @@ -3496,15 +3549,14 @@ void renderSoundHighlights(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void LLPipeline::postSort(LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); LLFastTimer ftm(FTM_STATESORT_POSTSORT); assertInitialized(); @@ -3713,7 +3765,7 @@ void LLPipeline::postSort(LLCamera& camera) if (facep) { gPipeline.mSelectedFaces.push_back(facep); - } + } } return true; } @@ -3756,7 +3808,6 @@ void LLPipeline::postSort(LLCamera& camera) void render_hud_elements() { - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); LLFastTimer t(FTM_RENDER_UI); gPipeline.disableLights(); @@ -3811,8 +3862,6 @@ void render_hud_elements() void LLPipeline::renderHighlights() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - assertInitialized(); // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) @@ -3976,7 +4025,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); LLFastTimer t(FTM_RENDER_GEOMETRY); assertInitialized(); @@ -4229,7 +4277,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); LLFastTimer t(FTM_RENDER_GEOMETRY); LLFastTimer t2(FTM_DEFERRED_POOLS); @@ -4326,7 +4373,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4422,7 +4468,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) void LLPipeline::renderGeomShadow(LLCamera& camera) { - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4576,8 +4621,6 @@ void LLPipeline::renderPhysicsDisplay() void LLPipeline::renderDebug() { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - assertInitialized(); bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); @@ -5230,7 +5273,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools"); void LLPipeline::rebuildPools() { LLFastTimer t(FTM_REBUILD_POOLS); - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); assertInitialized(); @@ -5261,17 +5303,10 @@ void LLPipeline::rebuildPools() } max_count--; } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } } void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - assertInitialized(); switch( new_poolp->getType() ) @@ -5437,7 +5472,6 @@ void LLPipeline::removePool( LLDrawPool* poolp ) void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) { assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); switch( poolp->getType() ) { case LLDrawPool::POOL_SIMPLE: @@ -5753,7 +5787,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // crazy cast so that we can overwrite the fade value // even though gcc enforces sets as const // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); + Light* farthest_light = (const_cast<Light*>(&(*(mNearbyLights.rbegin())))); if (light->dist < farthest_light->dist) { if (farthest_light->fade >= 0.f) @@ -5896,7 +5930,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (light->isLightSpotlight() // directional (spot-)light && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { - LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction at_axis *= quat; @@ -6096,7 +6129,7 @@ void LLPipeline::enableLightsPreview() LLVector4 light_pos(dir0, 0.0f); - LLLightState* light = gGL.getLight(0); + LLLightState* light = gGL.getLight(1); light->enable(); light->setPosition(light_pos); @@ -6108,7 +6141,7 @@ void LLPipeline::enableLightsPreview() light_pos = LLVector4(dir1, 0.f); - light = gGL.getLight(1); + light = gGL.getLight(2); light->enable(); light->setPosition(light_pos); light->setDiffuse(diffuse1); @@ -6118,7 +6151,7 @@ void LLPipeline::enableLightsPreview() light->setSpotCutoff(180.f); light_pos = LLVector4(dir2, 0.f); - light = gGL.getLight(2); + light = gGL.getLight(3); light->enable(); light->setPosition(light_pos); light->setDiffuse(diffuse2); @@ -6427,6 +6460,22 @@ void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) } } +void LLPipeline::pushRenderDebugFeatureMask() +{ + mRenderDebugFeatureStack.push(mRenderDebugFeatureMask); +} + +void LLPipeline::popRenderDebugFeatureMask() +{ + if (mRenderDebugFeatureStack.empty()) + { + llerrs << "Depleted render feature stack." << llendl; + } + + mRenderDebugFeatureMask = mRenderDebugFeatureStack.top(); + mRenderDebugFeatureStack.pop(); +} + // static void LLPipeline::setRenderScriptedBeacons(BOOL val) { @@ -6784,7 +6833,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) } void LLPipeline::resetVertexBuffers() -{ +{ mResetVertexBuffers = true; } @@ -6860,7 +6909,6 @@ void LLPipeline::doResetVertexBuffers() void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -6933,7 +6981,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && sRenderGlow)) { @@ -7085,11 +7132,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowProgram.unbind(); - if (LLRenderTarget::sUseFBO) + /*if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); glBindFramebuffer(GL_FRAMEBUFFER, 0); - } + }*/ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7965,10 +8012,6 @@ void LLPipeline::renderDeferredLighting() gGL.popMatrix(); stop_glerror(); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0,0,0,0); @@ -8740,8 +8783,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - LLRenderTarget::unbindTarget(); - LLPipeline::sReflectionRender = FALSE; if (!LLRenderTarget::sUseFBO) @@ -9068,9 +9109,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 3,7 }; - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - for (U32 i = 0; i < 12; i++) { for (U32 j = 0; j < 6; ++j) @@ -9296,7 +9334,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; + //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta @@ -9999,7 +10037,6 @@ static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) { - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); @@ -10402,6 +10439,22 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...) } } +void LLPipeline::setAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; + } +} + +void LLPipeline::clearAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = FALSE; + } +} + void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) { DebugBlip blip(position, color); |