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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d13b0634cf..d1a6fd12f2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6346,11 +6346,11 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
continue;
}
- F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior.
F32 linatten = x / (light_radius); // % of brightness at radius
// get falloff to match for forward deferred rendering lights
- F32 falloff = light->getLightFalloff() * 0.5f + (sRenderDeferred ? 0.0 : 1.f);
+ F32 falloff = light->getLightFalloff() + (sRenderDeferred ? 0.0 : 1.f);
mHWLightColors[cur_light] = light_color;
LLLightState* light_state = gGL.getLight(cur_light);
@@ -8784,7 +8784,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff());
gGL.syncMatrices();
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
@@ -8804,7 +8804,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
mat.mult_matrix_vec(tc);
fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
- light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()));
}
}
unbindDeferredShader(gDeferredLightProgram);
@@ -8840,7 +8840,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff());
gGL.syncMatrices();
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
@@ -8915,7 +8915,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
LLVector3 center = drawablep->getPositionAgent();
F32* c = center.mV;
F32 light_size_final = volume->getLightRadius()*1.5f;
- F32 light_falloff_final = volume->getLightFalloff()*0.5f;
+ F32 light_falloff_final = volume->getLightFalloff();
sVisibleLightCount++;