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-rw-r--r--indra/newview/pipeline.cpp393
1 files changed, 155 insertions, 238 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1ee3b84b5e..58dc90ccd9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -64,6 +64,8 @@
#include "llfloaterreg.h"
#include "llgldbg.h"
#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h"
#include "lllightconstants.h"
#include "llresmgr.h"
#include "llselectmgr.h"
@@ -128,8 +130,6 @@ static S32 sDelayedVBOEnable = 0;
BOOL gAvatarBacklight = FALSE;
-BOOL gRenderForSelect = FALSE;
-
BOOL gDebugPipeline = FALSE;
LLPipeline gPipeline;
const LLMatrix4* gGLLastMatrix = NULL;
@@ -253,6 +253,7 @@ S32 LLPipeline::sCompiles = 0;
BOOL LLPipeline::sPickAvatar = TRUE;
BOOL LLPipeline::sDynamicLOD = TRUE;
BOOL LLPipeline::sShowHUDAttachments = TRUE;
+BOOL LLPipeline::sRenderMOAPBeacons = FALSE;
BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
@@ -531,7 +532,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mScreenWidth = resX;
mScreenHeight = resY;
- U32 samples = gSavedSettings.getU32("RenderFSAASamples");
+ //never use more than 4 samples for render targets
+ U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
if (res_mod > 1 && res_mod < resX && res_mod < resY)
@@ -552,8 +554,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
addDeferredAttachments(mDeferredScreen);
- // always set viewport to desired size, since allocate resets the viewport
-
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
@@ -596,7 +596,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
}
- if (gGLManager.mHasFramebufferMultisample && samples > 1)
+ if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)
@@ -628,14 +628,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
//static
void LLPipeline::updateRenderDeferred()
{
- BOOL deferred = (gSavedSettings.getBOOL("RenderDeferred") &&
- LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- gSavedSettings.getBOOL("VertexShaderEnable") &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
- (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
- !gUseWireframe;
-
+ BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") &&
+ LLRenderTarget::sUseFBO &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ gSavedSettings.getBOOL("VertexShaderEnable") &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
+ !gUseWireframe;
+
sRenderDeferred = deferred;
}
@@ -870,6 +870,11 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
&& LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
}
+BOOL LLPipeline::canUseAntiAliasing() const
+{
+ return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
+}
+
void LLPipeline::unloadShaders()
{
LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
@@ -1632,20 +1637,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
camera.disableUserClipPlane();
- if (gSky.mVOSkyp.notNull() && gSky.mVOSkyp->mDrawable.notNull())
- {
- // Hack for sky - always visible.
- if (hasRenderType(LLPipeline::RENDER_TYPE_SKY))
- {
- gSky.mVOSkyp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
- gSky.updateCull();
- stop_glerror();
- }
- }
- else
+ if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
+ gSky.mVOSkyp.notNull() &&
+ gSky.mVOSkyp->mDrawable.notNull())
{
- llinfos << "No sky drawable!" << llendl;
+ gSky.mVOSkyp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
+ gSky.updateCull();
+ stop_glerror();
}
if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
@@ -1969,12 +1968,12 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
if(drawablep && !drawablep->isDead())
{
- if (drawablep->isSpatialBridge())
- {
+ if (drawablep->isSpatialBridge())
+ {
const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
llassert(root); // trying to catch a bad assumption
if (root && // // this test may not be needed, see above
- root->getVObj()->isAttachment())
+ root->getVObj()->isAttachment())
{
LLDrawable* rootparent = root->getParent();
if (rootparent) // this IS sometimes NULL
@@ -1982,24 +1981,24 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
LLViewerObject *vobj = rootparent->getVObj();
llassert(vobj); // trying to catch a bad assumption
if (vobj) // this test may not be needed, see above
- {
+ {
const LLVOAvatar* av = vobj->asAvatar();
- if (av && av->isImpostor())
- {
- return;
- }
- }
+ if (av && av->isImpostor())
+ {
+ return;
+ }
+ }
}
}
- sCull->pushBridge((LLSpatialBridge*) drawablep);
- }
- else
- {
- sCull->pushDrawable(drawablep);
- }
+ sCull->pushBridge((LLSpatialBridge*) drawablep);
+ }
+ else
+ {
+ sCull->pushDrawable(drawablep);
+ }
- drawablep->setVisible(camera);
-}
+ drawablep->setVisible(camera);
+ }
}
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
@@ -2108,6 +2107,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
display_update_camera();
}
@@ -2214,6 +2214,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::END_RENDER_TYPES))
{
@@ -2510,6 +2511,42 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
}
}
+void renderMOAPBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+
+ if(!vobj || vobj->isAvatar())
+ return;
+
+ BOOL beacon=FALSE;
+ U8 tecount=vobj->getNumTEs();
+ for(int x=0;x<tecount;x++)
+ {
+ if(vobj->getTE(x)->hasMedia())
+ {
+ beacon=TRUE;
+ break;
+ }
+ }
+ if(beacon==TRUE)
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
void renderParticleBeacons(LLDrawable* drawablep)
{
// Look for attachments, objects, etc.
@@ -2715,6 +2752,11 @@ void LLPipeline::postSort(LLCamera& camera)
forAllVisibleDrawables(renderPhysicalBeacons);
}
+ if(sRenderMOAPBeacons)
+ {
+ forAllVisibleDrawables(renderMOAPBeacons);
+ }
+
if (sRenderParticleBeacons)
{
forAllVisibleDrawables(renderParticleBeacons);
@@ -3805,185 +3847,6 @@ void LLPipeline::renderDebug()
gGL.flush();
}
-void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect)
-{
- assertInitialized();
-
- gGL.setColorMask(true, false);
- gPipeline.resetDrawOrders();
-
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter)
- {
- stateSort((*iter)->mDrawable, *camera);
- }
-
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_SELECT);
-
-
-
- glMatrixMode(GL_MODELVIEW);
-
- LLGLSDefault gls_default;
- LLGLSObjectSelect gls_object_select;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest gls_depth(GL_TRUE,GL_TRUE);
- disableLights();
-
- LLVertexBuffer::unbind();
-
- //for each drawpool
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- U32 last_type = 0;
-
- // If we don't do this, we crash something on changing graphics settings
- // from Medium -> Low, because we unload all the shaders and the
- // draw pools aren't aware. I don't know if this has to be a separate
- // loop before actual rendering. JC
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (poolp->isFacePool() && hasRenderType(poolp->getType()))
- {
- poolp->prerender();
- }
- }
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (poolp->isFacePool() && hasRenderType(poolp->getType()))
- {
- LLFacePool* face_pool = (LLFacePool*) poolp;
- face_pool->renderForSelect();
- LLVertexBuffer::unbind();
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
-
- if (poolp->getType() != last_type)
- {
- last_type = poolp->getType();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- }
- }
- }
-
- LLGLEnable alpha_test(GL_ALPHA_TEST);
- if (render_transparent)
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
- }
- else
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.2f);
- }
-
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
-
- U32 prim_mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0;
-
- for (std::set<LLViewerObject*>::iterator i = objects.begin(); i != objects.end(); ++i)
- {
- LLViewerObject* vobj = *i;
- LLDrawable* drawable = vobj->mDrawable;
- if (vobj->isDead() ||
- vobj->isHUDAttachment() ||
- (LLSelectMgr::getInstance()->mHideSelectedObjects && vobj->isSelected()) ||
- drawable->isDead() ||
- !hasRenderType(drawable->getRenderType()))
- {
- continue;
- }
-
- for (S32 j = 0; j < drawable->getNumFaces(); ++j)
- {
- LLFace* facep = drawable->getFace(j);
- if (!facep->getPool())
- {
- facep->renderForSelect(prim_mask);
- }
- }
- }
-
- // pick HUD objects
- if (isAgentAvatarValid() && sShowHUDAttachments)
- {
- glh::matrix4f save_proj(glh_get_current_projection());
- glh::matrix4f save_model(glh_get_current_modelview());
-
- setup_hud_matrices(screen_rect);
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- if (attachment->getIsHUDAttachment())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject* attached_object = (*attachment_iter))
- {
- LLDrawable* drawable = attached_object->mDrawable;
- if (drawable->isDead())
- {
- continue;
- }
-
- for (S32 j = 0; j < drawable->getNumFaces(); ++j)
- {
- LLFace* facep = drawable->getFace(j);
- if (!facep->getPool())
- {
- facep->renderForSelect(prim_mask);
- }
- }
-
- //render child faces
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); iter++)
- {
- LLViewerObject* child = *iter;
- LLDrawable* child_drawable = child->mDrawable;
- for (S32 l = 0; l < child_drawable->getNumFaces(); ++l)
- {
- LLFace* facep = child_drawable->getFace(l);
- if (!facep->getPool())
- {
- facep->renderForSelect(prim_mask);
- }
- }
- }
- }
- }
- }
- }
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(save_proj.m);
- glh_set_current_projection(save_proj);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(save_model.m);
- glh_set_current_modelview(save_model);
-
-
- }
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- LLVertexBuffer::unbind();
-
- gGL.setColorMask(true, true);
-}
-
void LLPipeline::rebuildPools()
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
@@ -4814,7 +4677,7 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color)
void LLPipeline::disableLights()
{
enableLights(0); // no lighting (full bright)
- //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
+ glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
}
//============================================================================
@@ -5005,6 +4868,10 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
void LLPipeline::toggleRenderType(U32 type)
{
gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
+ if (type == LLPipeline::RENDER_TYPE_WATER)
+ {
+ gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
+ }
}
//static
@@ -5113,6 +4980,24 @@ BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
}
// static
+void LLPipeline::setRenderMOAPBeacons(BOOL val)
+{
+ sRenderMOAPBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderMOAPBeacons(void*)
+{
+ sRenderMOAPBeacons = !sRenderMOAPBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderMOAPBeacons(void*)
+{
+ return sRenderMOAPBeacons;
+}
+
+// static
void LLPipeline::setRenderPhysicalBeacons(BOOL val)
{
sRenderPhysicalBeacons = val;
@@ -5327,7 +5212,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
++iter)
{
LLVOAvatar* av = (LLVOAvatar*) *iter;
- if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
{
drawable = av->mDrawable;
local_end = position;
@@ -5487,7 +5373,25 @@ void LLPipeline::setUseVBO(BOOL use_vbo)
}
resetVertexBuffers();
- LLVertexBuffer::initClass(use_vbo);
+ LLVertexBuffer::initClass(use_vbo, gSavedSettings.getBOOL("RenderVBOMappingDisable"));
+ }
+}
+
+void LLPipeline::setDisableVBOMapping(BOOL no_vbo_mapping)
+{
+ if (LLVertexBuffer::sEnableVBOs && no_vbo_mapping != LLVertexBuffer::sDisableVBOMapping)
+ {
+ if (no_vbo_mapping)
+ {
+ llinfos << "Disabling VBO glMapBufferARB." << llendl;
+ }
+ else
+ {
+ llinfos << "Enabling VBO glMapBufferARB." << llendl;
+ }
+
+ resetVertexBuffers();
+ LLVertexBuffer::initClass(true, no_vbo_mapping);
}
}
@@ -5606,7 +5510,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
- if (for_snapshot)
+ /*if (for_snapshot)
{
gGL.getTexUnit(0)->bind(&mGlow[1]);
{
@@ -5617,14 +5521,21 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
// If the snapshot is constructed from tiles, calculate which
// tile we're in.
- const S32 num_horizontal_tiles = llceil(zoom_factor);
- const LLVector2 tile(subfield % num_horizontal_tiles,
- (S32)(subfield / num_horizontal_tiles));
- llassert(zoom_factor > 0.0); // Non-zero, non-negative.
- const F32 tile_size = 1.0/zoom_factor;
-
- tc1 = tile*tile_size; // Top left texture coordinates
- tc2 = (tile+LLVector2(1,1))*tile_size; // Bottom right texture coordinates
+
+ //from LLViewerCamera::setPerpsective
+ if (zoom_factor > 1.f)
+ {
+ int pos_y = subfield / llceil(zoom_factor);
+ int pos_x = subfield - (pos_y*llceil(zoom_factor));
+ F32 size = 1.f/zoom_factor;
+
+ tc1.set(pos_x*size, pos_y*size);
+ tc2 = tc1 + LLVector2(size,size);
+ }
+ else
+ {
+ tc2.set(1,1);
+ }
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ADD);
@@ -5657,7 +5568,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
glPopMatrix();
return;
- }
+ }*/
{
{
@@ -7000,7 +6911,6 @@ void LLPipeline::renderDeferredLighting()
{
// Render debugging beacons.
gObjectList.renderObjectBeacons();
- LLHUDObject::renderAll();
gObjectList.resetObjectBeacons();
}
}
@@ -7331,6 +7241,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_CLOUDS,
@@ -7383,6 +7294,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
camera.setFar(camera_in.getFar());
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_GROUND,
END_RENDER_TYPES);
stop_glerror();
@@ -7899,6 +7811,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
@@ -8082,6 +7995,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_BUMP,
@@ -9049,7 +8963,10 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
BOOL LLPipeline::hasRenderType(const U32 type) const
{
- return mRenderTypeEnabled[type];
+ // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
+ // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
+ return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
}
void LLPipeline::setRenderTypeMask(U32 type, ...)