diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 54 |
1 files changed, 51 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 18dd694246..e441e189ad 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1004,7 +1004,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); } } @@ -1021,7 +1021,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); } } @@ -3957,10 +3957,12 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion) llassert(!sRenderingHUDs); +#if GL_VERSION_1_1 if (gUseWireframe) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } +#endif if (&camera == LLViewerCamera::getInstance()) { // a bit hacky, this is the start of the main render frame, figure out delta between last modelview matrix and @@ -4080,10 +4082,12 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion) } // Tracy ZoneScoped +#if GL_VERSION_1_1 if (gUseWireframe) { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } +#endif } // Render all of our geometry that's required after our deferred pass. @@ -4093,10 +4097,12 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LL_PROFILE_GPU_ZONE("renderGeomPostDeferred"); +#if GL_VERSION_1_1 if (gUseWireframe) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } +#endif U32 cur_type = 0; @@ -4224,10 +4230,12 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) renderDebug(); } +#if GL_VERSION_1_1 if (gUseWireframe) { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } +#endif } void LLPipeline::renderGeomShadow(LLCamera& camera) @@ -4320,7 +4328,9 @@ void LLPipeline::renderPhysicsDisplay() gGL.flush(); gDebugProgram.bind(); +#if GL_VERSION_1_1 LLGLEnable(GL_POLYGON_OFFSET_LINE); +#endif glPolygonOffset(3.f, 3.f); glLineWidth(3.f); LLGLEnable blend(GL_BLEND); @@ -4336,10 +4346,12 @@ void LLPipeline::renderPhysicsDisplay() bool wireframe = (pass == 2); +#if GL_VERSION_1_1 if (wireframe) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } +#endif for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -4359,10 +4371,12 @@ void LLPipeline::renderPhysicsDisplay() } gGL.flush(); +#if GL_VERSION_1_1 if (wireframe) { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } +#endif } glLineWidth(1.f); gDebugProgram.unbind(); @@ -4442,7 +4456,9 @@ void LLPipeline::renderDebug() glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // no stencil -- deprecated | GL_STENCIL_BUFFER_BIT); gGL.setColorMask(true, false); +#if GL_VERSION_1_1 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); +#endif } //NavMesh @@ -4472,7 +4488,9 @@ void LLPipeline::renderDebug() gPathfindingProgram.bind(); gGL.flush(); +#if GL_VERSION_1_1 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); +#endif glLineWidth(1.0f); gGL.flush(); } @@ -4529,7 +4547,9 @@ void LLPipeline::renderDebug() LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0); gGL.flush(); +#if GL_VERSION_1_1 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); +#endif //get rid of some z-fighting LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); @@ -4554,8 +4574,10 @@ void LLPipeline::renderDebug() gGL.flush(); } +#if GL_VERSION_1_1 LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE); glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); +#endif F32 offset = gSavedSettings.getF32("PathfindingLineOffset"); @@ -4575,10 +4597,14 @@ void LLPipeline::renderDebug() } else { +#if GL_VERSION_1_1 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); +#endif gPathfindingProgram.uniform1f(sAmbiance, ambiance); llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] ); +#if GL_VERSION_1_1 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +#endif } } @@ -4595,7 +4621,9 @@ void LLPipeline::renderDebug() glLineWidth(1.f); } +#if GL_VERSION_1_1 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); +#endif } } } @@ -4606,7 +4634,9 @@ void LLPipeline::renderDebug() { //render navmesh xray F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance"); +#if GL_VERSION_1_1 LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE); +#endif LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); F32 offset = gSavedSettings.getF32("PathfindingLineOffset"); @@ -4623,10 +4653,14 @@ void LLPipeline::renderDebug() if (gSavedSettings.getBOOL("PathfindingXRayWireframe")) { //draw hidden wireframe as darker and less opaque +#if GL_VERSION_1_1 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); +#endif gPathfindingProgram.uniform1f(sAmbiance, 1.f); llPathingLibInstance->renderNavMesh(); +#if GL_VERSION_1_1 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); +#endif } else { @@ -4666,7 +4700,9 @@ void LLPipeline::renderDebug() gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); +#if GL_VERSION_1_1 glPointSize(8.f); +#endif LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); gGL.begin(LLRender::POINTS); @@ -4691,7 +4727,9 @@ void LLPipeline::renderDebug() } gGL.end(); gGL.flush(); +#if GL_VERSION_1_1 glPointSize(1.f); +#endif } // Debug stuff. @@ -4895,7 +4933,9 @@ void LLPipeline::renderDebug() { //render visible point cloud gGL.flush(); +#if GL_VERSION_1_1 glPointSize(8.f); +#endif gGL.begin(LLRender::POINTS); F32* c = col+i*4; @@ -4909,7 +4949,9 @@ void LLPipeline::renderDebug() gGL.end(); gGL.flush(); +#if GL_VERSION_1_1 glPointSize(1.f); +#endif LLVector3* ext = mShadowExtents[i]; LLVector3 pos = (ext[0]+ext[1])*0.5f; @@ -6969,7 +7011,7 @@ void apply_cube_face_rotation(U32 face) void validate_framebuffer_object() { GLenum status; - status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); switch(status) { case GL_FRAMEBUFFER_COMPLETE: @@ -9272,8 +9314,13 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) return; } +#if GL_VERSION_4_0 S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); +#else + S32 channel; +#endif bool bound = false; +#if GL_VERSION_4_0 if (channel > -1 && mReflectionMapManager.mTexture.notNull()) { mReflectionMapManager.mTexture->bind(channel); @@ -9304,6 +9351,7 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) setEnvMat(shader); } +#endif // reflection probe shaders generally sample the scene map as well for SSR channel = shader.enableTexture(LLShaderMgr::SCENE_MAP); |