diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 85 |
1 files changed, 15 insertions, 70 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 678898797f..8ae3440349 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -35,7 +35,6 @@ #include "llviewercontrol.h" #include "llfasttimer.h" #include "llfontgl.h" -#include "llmemtype.h" #include "llnamevalue.h" #include "llpointer.h" #include "llprimitive.h" @@ -464,8 +463,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name) void LLPipeline::init() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - refreshCachedSettings(); gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); @@ -779,7 +776,7 @@ void LLPipeline::allocatePhysicsBuffer() } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); U32 samples = RenderFSAASamples; @@ -789,8 +786,13 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + bool ret = true; + if (!allocateScreenBuffer(resX, resY, samples)) { + //failed to allocate at requested specification, return false + ret = false; + releaseScreenBuffers(); //reduce number of samples while (samples > 0) @@ -798,7 +800,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) samples /= 2; if (allocateScreenBuffer(resX, resY, samples)) { //success - return; + return ret; } releaseScreenBuffers(); } @@ -811,20 +813,22 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return ret; } releaseScreenBuffers(); resX /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return ret; } releaseScreenBuffers(); } llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; } + + return ret; } @@ -869,7 +873,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { @@ -903,7 +907,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - U32 width = nhpo2(U32(resX*scale))/2; + U32 width = (U32)(resX*scale); U32 height = width; if (shadow_detail > 1) @@ -1129,7 +1133,6 @@ void LLPipeline::releaseScreenBuffers() void LLPipeline::createGLBuffers() { stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); assertInitialized(); updateRenderDeferred(); @@ -1266,7 +1269,6 @@ void LLPipeline::createLUTBuffers() void LLPipeline::restoreGL() { - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); assertInitialized(); if (mVertexShadersEnabled) @@ -1328,7 +1330,6 @@ BOOL LLPipeline::canUseAntiAliasing() const void LLPipeline::unloadShaders() { - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); LLViewerShaderMgr::instance()->unloadShaders(); mVertexShadersLoaded = 0; @@ -1360,7 +1361,6 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); refreshCachedSettings(); if (level < 0) @@ -1522,7 +1522,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); LLDrawPool *poolp = findPool(type, tex0); if (poolp) { @@ -1539,7 +1538,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) // static LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); U32 type = getPoolTypeFromTE(te, imagep); return gPipeline.getPool(type, imagep); } @@ -1547,8 +1545,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* //static U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - if (!te || !imagep) { return 0; @@ -1577,7 +1573,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima void LLPipeline::addPool(LLDrawPool *new_poolp) { - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); assertInitialized(); mPools.insert(new_poolp); addToQuickLookup( new_poolp ); @@ -1585,7 +1580,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp) void LLPipeline::allocDrawable(LLViewerObject *vobj) { - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); LLDrawable *drawable = new LLDrawable(); vobj->mDrawable = drawable; @@ -1699,8 +1693,6 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) U32 LLPipeline::addObject(LLViewerObject *vobj) { - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (RenderDelayCreation) { mCreateQ.push_back(vobj); @@ -1716,7 +1708,6 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { LLFastTimer ftm(FTM_PIPELINE_CREATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); LLTimer update_timer; @@ -1902,7 +1893,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); void LLPipeline::updateMove() { LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); if (FreezeTime) { @@ -2255,7 +2245,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); grabReferences(result); @@ -2604,7 +2593,6 @@ void LLPipeline::rebuildPriorityGroups() { LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS); LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); gMeshRepo.notifyLoadedMeshes(); @@ -2675,7 +2663,6 @@ void LLPipeline::rebuildGroups() void LLPipeline::updateGeom(F32 max_dtime) { LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); LLPointer<LLDrawable> drawablep; LLFastTimer t(FTM_GEO_UPDATE); @@ -2769,8 +2756,6 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - if(drawablep && !drawablep->isDead()) { if (drawablep->isSpatialBridge()) @@ -2810,8 +2795,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) { - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - if (!drawablep) { //llerrs << "Sending null drawable to moved list!" << llendl; @@ -2856,8 +2839,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) void LLPipeline::markShift(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - if (!drawablep || drawablep->isDead()) { return; @@ -2883,8 +2864,6 @@ static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD"); void LLPipeline::shiftObjects(const LLVector3 &offset) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - assertInitialized(); glClear(GL_DEPTH_BUFFER_BIT); @@ -2938,8 +2917,6 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) void LLPipeline::markTextured(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - if (drawablep && !drawablep->isDead() && assertInitialized()) { mRetexturedList.insert(drawablep); @@ -2990,8 +2967,6 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group) void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - if (group && !group->isDead() && group->mSpatialPartition) { if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) @@ -3031,8 +3006,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - if (drawablep && !drawablep->isDead() && assertInitialized()) { if (!drawablep->isState(LLDrawable::BUILT)) @@ -3079,7 +3052,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); //LLVertexBuffer::unbind(); @@ -3180,7 +3152,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (group->changeLOD()) { for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) @@ -3199,7 +3170,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (bridge->getSpatialGroup()->changeLOD()) { bool force_update = false; @@ -3209,8 +3179,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (!drawablep || drawablep->isDead() || !hasRenderType(drawablep->getRenderType())) @@ -3501,7 +3469,6 @@ void renderSoundHighlights(LLDrawable* drawablep) void LLPipeline::postSort(LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); LLFastTimer ftm(FTM_STATESORT_POSTSORT); assertInitialized(); @@ -3753,7 +3720,6 @@ void LLPipeline::postSort(LLCamera& camera) void render_hud_elements() { - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); LLFastTimer t(FTM_RENDER_UI); gPipeline.disableLights(); @@ -3808,8 +3774,6 @@ void render_hud_elements() void LLPipeline::renderHighlights() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - assertInitialized(); // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) @@ -3973,7 +3937,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); LLFastTimer t(FTM_RENDER_GEOMETRY); assertInitialized(); @@ -4226,7 +4189,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); LLFastTimer t(FTM_RENDER_GEOMETRY); LLFastTimer t2(FTM_DEFERRED_POOLS); @@ -4323,7 +4285,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4419,7 +4380,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) void LLPipeline::renderGeomShadow(LLCamera& camera) { - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4573,8 +4533,6 @@ void LLPipeline::renderPhysicsDisplay() void LLPipeline::renderDebug() { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - assertInitialized(); bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); @@ -5227,7 +5185,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools"); void LLPipeline::rebuildPools() { LLFastTimer t(FTM_REBUILD_POOLS); - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); assertInitialized(); @@ -5267,8 +5224,6 @@ void LLPipeline::rebuildPools() void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - assertInitialized(); switch( new_poolp->getType() ) @@ -5434,7 +5389,6 @@ void LLPipeline::removePool( LLDrawPool* poolp ) void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) { assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); switch( poolp->getType() ) { case LLDrawPool::POOL_SIMPLE: @@ -6857,7 +6811,6 @@ void LLPipeline::doResetVertexBuffers() void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -6930,7 +6883,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && sRenderGlow)) { @@ -7082,11 +7034,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowProgram.unbind(); - if (LLRenderTarget::sUseFBO) + /*if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); glBindFramebuffer(GL_FRAMEBUFFER, 0); - } + }*/ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7962,10 +7914,6 @@ void LLPipeline::renderDeferredLighting() gGL.popMatrix(); stop_glerror(); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0,0,0,0); @@ -8737,8 +8685,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - LLRenderTarget::unbindTarget(); - LLPipeline::sReflectionRender = FALSE; if (!LLRenderTarget::sUseFBO) @@ -9996,7 +9942,6 @@ static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) { - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); |