diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 146 |
1 files changed, 64 insertions, 82 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d66662ed49..f10f9f9784 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -118,7 +118,6 @@ const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40; const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; const U32 REFLECTION_MAP_RES = 128; @@ -273,6 +272,7 @@ BOOL LLPipeline::sDelayVBUpdate = TRUE; BOOL LLPipeline::sFastAlpha = TRUE; BOOL LLPipeline::sDisableShaders = FALSE; BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sUseTriStrips = TRUE; BOOL LLPipeline::sUseFarClip = TRUE; BOOL LLPipeline::sShadowRender = FALSE; BOOL LLPipeline::sWaterReflections = FALSE; @@ -361,6 +361,7 @@ void LLPipeline::init() sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -1426,38 +1427,26 @@ void LLPipeline::updateMove() assertInitialized(); - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); + static LLFastTimer::DeclareTimer ftm("Retexture"); + LLFastTimer t(ftm); - updateMovedList(mMovedList); - - for (LLDrawable::drawable_set_t::iterator iter = mActiveQ.begin(); - iter != mActiveQ.end(); ) - { - LLDrawable::drawable_set_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) + for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); + iter != mRetexturedList.end(); ++iter) { - if (drawablep->isRoot() && - drawablep->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES && - (!drawablep->getParent() || !drawablep->getParent()->isActive())) + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) { - drawablep->makeStatic(); // removes drawable and its children from mActiveQ - iter = mActiveQ.upper_bound(drawablep); // next valid entry + drawablep->updateTexture(); } } - else - { - mActiveQ.erase(curiter); - } + mRetexturedList.clear(); + } + + { + static LLFastTimer::DeclareTimer ftm("Moved List"); + LLFastTimer t(ftm); + updateMovedList(mMovedList); } //balance octrees @@ -3076,12 +3065,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING)) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect"); - gObjectList.renderObjectsForSelect(camera, gViewerWindow->getWindowRectScaled()); - } - else { LLFastTimer t(FTM_POOLS); @@ -3519,9 +3502,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } -void LLPipeline::addTrianglesDrawn(S32 count) +void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) { assertInitialized(); + S32 count = 0; + if (render_type == LLRender::TRIANGLE_STRIP) + { + count = index_count-2; + } + else + { + count = index_count/3; + } + mTrianglesDrawn += count; mBatchCount++; mMaxBatchSize = llmax(mMaxBatchSize, count); @@ -4284,7 +4277,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { @@ -4572,32 +4565,41 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 atten, quad; -#if 0 //1.9.1 - if (pool->getVertexShaderLevel() > 0) - { - atten = light_radius; - quad = llmax(light->getLightFalloff(), 0.0001f); - } - else -#endif - { - F32 x = (3.f * (1.f + light->getLightFalloff())); - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[cur_light] = light_color; S32 gllight = GL_LIGHT0+cur_light; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); glLightfv(gllight, GL_DIFFUSE, light_color.mV); glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + if (light->isLightSpotlight()) // directional (spot-)light + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; + glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); + glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 + glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere + const float specular[] = {0.f, 0.f, 0.f, 0.f}; + glLightfv(gllight, GL_SPECULAR, specular); + } + else // omnidirectional (point) light + { + glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); + glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight + const float specular[] = {0.f, 0.f, 0.f, 1.f}; + glLightfv(gllight, GL_SPECULAR, specular); + //llinfos << "boring light" << llendl; + } cur_light++; if (cur_light >= 8) { @@ -4613,7 +4615,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); } - if (gAgent.getAvatarObject() && gAgent.getAvatarObject()->mSpecialRenderMode == 3) { @@ -4624,13 +4625,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = 16.f; - F32 atten, quad; - { - F32 x = 3.f; - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = 3.f; + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[2] = light_color; S32 gllight = GL_LIGHT2; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); @@ -4638,8 +4636,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); } @@ -4802,10 +4800,6 @@ void LLPipeline::findReferences(LLDrawable *drawablep) llinfos << "In mRetexturedList" << llendl; } - if (mActiveQ.find(drawablep) != mActiveQ.end()) - { - llinfos << "In mActiveQ" << llendl; - } if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) { llinfos << "In mBuildQ1" << llendl; @@ -4962,19 +4956,6 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) } } -void LLPipeline::setActive(LLDrawable *drawablep, BOOL active) -{ - assertInitialized(); - if (active) - { - mActiveQ.insert(drawablep); - } - else - { - mActiveQ.erase(drawablep); - } -} - //static void LLPipeline::toggleRenderType(U32 type) { @@ -5390,6 +5371,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) void LLPipeline::resetVertexBuffers() { sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -6688,7 +6670,7 @@ void LLPipeline::renderDeferredLighting() { //draw box if camera is outside box if (render_local) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); spot_lights.push_back(drawablep); @@ -6705,7 +6687,7 @@ void LLPipeline::renderDeferredLighting() } else if (render_fullscreen) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); fullscreen_spot_lights.push_back(drawablep); |